A Buttload of Free Games - Sebastian Scaini

  • Fixed a bug that caused BHB to unlock the achievement for Doki-Doki Senpai ❤️
  • Added Steam Deck compatibility icons to each game.
  • Added D-Pad support for selecting a game.
  • Updated the description on Cult Classic: Ritual & Repeat.
  • Fixed the screenshot for FEED ME APPLE Demastered.
  • Fixed the screenshot size for 10 Second Skeleton.

Steam Deck Compatibility Overview
Each game in the collection is now labelled with an (unofficial) Steam Deck Verification.


Verified
  • The game opens and runs well on the Deck.
  • The game is optimized to be played on controller or touchscreen.

Playable
  • The game opens but doesn't run well on the Deck.
  • The game requires additional input devices like a mouse, keyboard, or multiple controllers.

Unsupported
  • The game does not open or run on the Deck.
Dungeons of Alethrion - nicholasmarinello789
  • Death animations on some enemies based on the type of attack that killed them! Note that not all enemies have this yet, the animators are currently working on this. This is most notably seen on the zombie enemies! You can also seem some types on the wisp enemies.
  • New candle item! This is a permanent item like the holy water that has a cooldown. It shoots out fire in a circle around you, which may burn foes. This is found in normal green chests.
  • Animated cameras! This makes everything feel nicer, and is in 1-player and 2-player mode.
  • Spike traps are now randomized, they don't all go at the exact same time anymore.
  • On level up in 2-player mode it now shows which player has leveled up on the screen
  • Elder Gargoyle laughs on the game over screen
  • New (much needed) game over screens for individual players in 2-player mode. This is for when they run out of lives and are not yet revived by a fairy, but the other player is still alive.
  • Updated the green chests to hold these four items of equal chance: health potion, magic potion, candle, and boomerang.
  • Disabled being able to drop an item if it's in a cooldown state (holy water item, new candle item)
  • Nerfed Gaya a bit with dropping the vine meter a bit more on vines she creates while moving, and also the vine meter generates a tiny bit slower.
  • Lots of other small quality of life changes

Big Bugs Squashed!
  • If a player died but leveled up in that death state, there was a chance they'd be stuck. Now it's fixed!
  • In 2-player mode if both players leveled up at the exact same frame, it would cause some conflict with states and viewing the skills. Now it's fixed!
  • In 2-player mode if p1 died while p2 was down the stairs already, p2 would have a broken camera. Now it's fixed!
  • Apologies for that last bug, it's been around for too long and messed with some great 2-player games. It took me a while to track down, then I ended up redoing how the cameras worked so it's nicer overall now.
P.A.N.D.A. - Blitzwood

Dear pilots!

Today we’re releasing a major update that gives your panda’s adventure a clearer sense of direction—while keeping all open-world freedom that players love.

🌟 A New Set of Major Objectives

Explore the world, deliver parcels but your little panda now has a meaningful path to follow:

🐾 Hire Your First Helper

Use your hard-earned coins to bring another aspiring pilot into the P.A.N.D.A. team!
Help a fellow panda take to the skies and he'll help you reach your goal.

🏡 Upgrade Your Hometown

Panda Town can now grow with your support.
Invest in upgrades and watch the village reach new levels of prosperity.
This gives you new goals, new reasons to fly, and a growing sense of progress.

👨‍👦 A Family Goal: Reunite with Panda Father

The ultimate objective is now in sight.
With each delivery and each upgrade, you get one step closer to meeting Panda Dad again and reunite the family.

📦 New Missions & New Ways to Earn

To support your journey, new delivery missions have been added:

  • More variety

  • More rewards

  • More fun ways to explore the skies


🎮 Still the Same Open-World Freedom

Nothing has been taken away from the sandbox feel.
You can still explore, relax, discover secrets, and fly exactly how you want.
The new objectives simply give players who want direction a gentle path to follow.


Thank you for supporting the game, for playing the demo, and for helping our small panda take his first steps into the sky.
Have fun!

Dream Slayers - Westscott
What's Fixed?

  • PLAYER

    • Fixed Player List UI blocking in game windows.

    • Fixed Glitch where equipping consumables would clear all armour.

    • Fixed Occlusion culling issues with specific items.

    • Re-Baked navigation meshes.

    • Fixed accidental dismantling of items / ores.

    • Other small bug fixes.

With any bugs or issues you might encounter, I ask kindly that you bring it to my attention as I will do my absolute best to fix it. Thank you for being patient and can expect much more to come from this project.

- The Dev

Captain Gazman Day Of The Rage - LVL90DRU1D
What's New:

  • you can turn on and off the loading screens again
  • now there's a special loading screen with no sound if the loading screens are disabled
Squad - [O] eLbotz
Hello Squaddies,

We've released Hotfix 1 patch for Update 10.0. This is a client-side only update, so please restart your client to receive the update.

  • Performance optimizations to reduce hitching during gameplay for systems with 8GB or less of VRAM.

You may experience some textures and LODS taking longer to load in, it can take up to a minute for this to complete, but we decided this was better than the 'hitching' that players were experiencing before. We will continue to monitor the situation!

Please continue to leave us your feedback and any bugs you find in the Squad Community Discord.

Offworld out!
Effulgence RPG - AnriNasti

I'm thrilled to drop my latest trailer:

What do you think? Drop feedback below!

Definitely Sneaky But Not Sneaky - Riposte
Hello!

It's been exactly a year since the last update to Definitely Sneaky But Not Sneaky! But you know I'm not done just yet... The timing with the update is actually accidental but since I noticed the year was coming up, I figured I'd try to get the update out!

I'm here to introduce a new feature update to Definitely Sneaky But Not Sneaky! This update features some new items, a new mode setting, graphics improvements, and many QOL and bug fixes.

Check out the new Crown Mode for the Missions, it should make playthroughs have a bit more randomness to them! It's even better co-op!

Features:
  • Renamed modes from Classic, Survival, and Versus to Missions, Zombie, and Party respectively
  • Added Missions mode setting: Crown mode -> This is a new mode for single and co-op. You must be the last one standing to complete the level. Whoever wins (player or enemy) gets a crown to show who last won. If an enemy has a crown, they will be slightly stronger. This mode makes the Missions mode a little more random and adds a competitive flavor to co-op playthroughs!
  • Added item: Stun Baton -> Slightly slower melee speed than the knife, but if you clash, the other person gets stunned for a short time
  • Added utility: Bear Trap -> Throw this trap out, when it is stepped on does 1 damage
  • Added mod: Split -> Control two players with one controller; each half of the controller controls one player. But there players are linked, if one dies, they both die!
  • Added mod: Martial Artist -> Empty hands in the equipped loadout will turn into fist weapons. 1st punch stuns the enemy and the 2nd punch kills
  • Added mod: Thrust -> 2x melee thrust distance
  • Added achievement: Doppleganger -> Use the new Split mod
  • Added achievement: Briefing -> Receive the mission briefing
  • Changed Unity graphics pipeline from SRP -> URP
  • Added brightness graphics setting
Balance Changes:
  • Tactical Bullet and Mirror utilities now target teammates after all enemies are cleared (this is fun I promise)
  • Can no longer charge two melee weapons at once
Small Changes:
  • Added YouTube channel to Social menu
  • Any table can now be flipped, even with objects on them
  • Explosions will flip nearby tables
  • Added more player colors to choose from: green and magenta
  • You can now change your player color in the menus (L1 / R1)
  • Spawn point visual updated to spotlight
  • Door model replaced with a laser door
  • The extra: Chaser now unlocks automatically when added to shop
  • Moved volume settings to the top of the options menu for easier access
  • Moved controls for level changing and flipping tables into the MISSIONS mode controls section
  • Controller rumble on death reduced slightly
  • Table flip VFX turned down slightly
  • Quickstep VFX turned down slightly
  • Renamed "Money" to "Credits"
  • Renamed "How to Play" menus to "Briefings"
  • Reworded all Briefings menus text
  • Changing colors plays a menu SFX
  • Grey timer text in top-left made slightly brighter
  • C4 UI icon centered
  • Slight color/shadow changes on level themes
Bugs fixed:
  • Utilities were not being thrown further based on how long you held the utility button down
  • Silenced pistol enemies would kill their own human shields when you got close to them
  • Melee clashing when using two weapons had inconsistent behavior
  • Players could whistle or swap weapon hands after death
  • Enemies would not react to sounds made right when the level starts
  • Goal spawned at incorrect height sometimes
  • Visual inconsistencies caused by layered camera not matching main camera
  • Camera zoom level reset when and post processing setting is changed
  • Bullet VFX did not disappear after collisions sometimes
  • Stun VFX did not disappear after death sometimes
  • Bullets disappeared shortly after reloading the level sometimes
  • Some editor button texts were incorrect
  • Using the mouse wheel did not rotate objects in the level editor
  • Players on keyboard could change their versus mode team mid-game
  • Loadouts would not update if changed from the EDIT_LOADOUT menu and then unpaused from that menu
  • Swapping items from a two-handed item to no items did not reset arms positions
  • If you were holding a frying pan in one hand, and another non-deflecting melee weapon in the other, you could deflect bullets with the non-deflecting melee weapon
  • Loadout menu did not update when changing loadouts with that menu visible
  • C4 was being obscured by DOF effect
  • The extra achievement would unlock when getting the Chaser extra
I'm sure there's some bugs introduced with this update... So I'll be testing and keeping an eye on the Community Hub!

Thanks,

Thomas
boxedworks
透明的她与真实的我 - 随风念影

更新内容:

1.修复部分文本错误

2.真结局后内容常规更新

相关预告:

1.游戏OST正在制作中,现已开放OST商店页面(仍在施工完善信息中

Josh Powlison's BUTTON: Mildly Remastered Edition - Josh Powlison

And there was light.

And Josh saw that the light was... good enough.

It'll get even better.

OH YEAH AND THE BUTTON IS IN 3D NOW

This is only possible because of Unity.

And...

...

...

...

...you guessed it.

Euphoria.

Euphorically yours,

Josh Powlison

Creator of Josh Powlison's BUTTON: Mildly Remastered Edition

PS: You see that coloring? That's Unity's default skybox you're seeing. That's only possible because of Unity too. ːperretː

...