


Hi all,
Due to various circumstances, GILTSTEADER is currently in the process of being delisted from Steam.
Thanks to all those who gave the game a chance.
Cheers
◆After two months, the magic for the previously unimplemented 8-4 (Moon) has finally returned from <that world>.
Due to the significant delay in implementation, its effects have been enhanced beyond the original design.
◆New QoL features, “Exchange Reservation” and “Notification Reservation,” have been implemented for Chapter 8-3's <World Mirror>.
While this stage allows item exchange anytime, the current system forces players to constantly track how many <World Fragments> they need to save up for exchanges—a truly shitty design. Better late than never, we've added these features.
Honestly, the reservation processing is so complex that you'll likely find yourself wondering “What the hell is going on with this system?” more often than not. But I doubt we can make it any better.
Right now, I can't contain my rage at this stage's shitty system. Therefore, I hope you all also lose control of your rage at this stage's shitty functionality.
Going forward, if stages similar to this one are implemented where item exchange is possible anytime, we plan to implement the Exchange Reservation and Notification Reservation features first.
But honestly, what this stage probably needs most is an improvement to the Level Up Board functionality. However, since I can't think of any intuitive QoL improvements, it's likely to be neglected.
◆Implemented some previously unimplemented effects for <Déjà's Pulse Book>.
◆Added a function to the screenshot button in the bottom-right corner: Shift + click to output the entire map.
However, this may not work on relatively old graphics cards.
(Computers over 10 years old or those without a dedicated GPU may encounter errors)
The output will be mostly blank and distorted.
(This is primarily an emergency measure for players wanting to coordinate multiplayer strategies.)
◆I made various other fixes, but as usual, I've forgotten the specifics. Sorry.
◆We plan to implement the enemy morale loss feature in about 1-2 weeks.
◆We aim to implement Chapter 5-0 around one month from now.
Hello everyone!
Another quick hotfix for today:
Fixed that on Advanced and Master difficulty levels, the invaders had no supply and research income from their bases.
Hey,
We’re rolling out a hotfix that addresses several gameplay issues and improves overall performance and stability. Thank you for continuously sharing your reports and feedback — they help us track down and resolve problems much faster.
Fixed an issue occured in Air Control (Alina skill) (Reported in: Bug de compétences avec Alina :: Chernobylite 2: Exclusion Zone Bug Reports)
!!! If this problem persists in your save, going to sleep in-game should resolve it.
Fixed camera angles in FPP during the conversation with Borya at the base.
(Reported in: Cellegen's Bug Hunting Report #01 :: Chernobylite 2: Exclusion Zone Bug Reports)
Fixed levitating assets during the temple event,
(Reported in: Cellegen's Bug Hunting Report #01 :: Chernobylite 2: Exclusion Zone Bug Reports)
Fixed multiple issues with the friendly NPC Harmony,
Fixed pickable resource interactions that prevented players from picking up certain objects. (Reported in: \[77150] can't pick object :: Chernobylite 2: Exclusion Zone Bug Reports )
DIY Tutorial: Fixed an issue where scrapping weapons before talking to Khulan could block progress in the training sequence.
Fixed enemy icons in the PDA radar where the Navigation Module displayed enemies incorrectly, (Reported in: Navigation Module displays enemies on the radar :: Chernobylite 2: Exclusion Zone Bug Reports)
UI improvements in the storage menu.
Fixed pickup sounds bug when teleporting,
Numerous common and rare crash fixes.
See you in the Exclusion Zone,
CG2 Team

Updated body model and proportions
Improved fur detail and shading
New, smoother movement and behavior animations
This update is focused on improving visual quality and realism.
All previously hunted Tiger trophies will remain in your trophy lodges.
Their visuals will automatically update to the new model
Several new fur variations for the Tiger have been added.













A completely new explorable area in first person with a new enemy. Venture into the backrooms, explore the dangerous labyrinth, escape Martha, and claim an incredible reward if you reach the end.
A completely new item that will help you survive your journey... if you manage to get it.
Several improvements to overall game stability
Minor gameplay improvements
Fixes to camera filters. These filters can now be turned on or off from the start menu
Fix a bug on Mac caused by certain camera filters
Thank you so much for supporting our game, more changes, fixes and content are on the way!
Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.
This week, our team made progress toward preparing Lionhearts for internal Beta testing.
The programming team focused on stabilizing and wrapping up core systems, including building a Beta-ready version of all major gameplay features.
A new character display model was added to the main menu, allowing players to visually preview their loadout changes.
Spear and bludgeon combat were implemented as well: bludgeons are temporarily using arming sword animations until their custom set is finished.
Offhand functionality also progressed, with both the bow and shield now usable in the offhand slot. Shields currently pair with arming sword and bludgeon weapons, and future updates will allow players to dual-equip bows with one-handed weapons.
The 3D animation team created new bludgeon charge and attack animations for the left, up, and down directions, helping flesh out the weapon’s moveset.


On the 3D art team, the Sergeant-tier outfit was completed, marking another step forward in the visual progression system.



The 2D art team continued refining the Server Browser UI, the layout is now finalized, with work shifting to color palette polish and visual styling.
If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know!
Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!
Please join us on our Discord server where you can ask questions and participate in our growing community!
Be sure to wishlist the game on our Steam Page, too!