Quite a lot in this update!
Complete map generation with a single button click
More map tile types including: corn fields, dirt roads and hills
Outbreak intensity score calculated per scenario from weak, to historic and even super-outbreak!
Default slider values set to more reasonable values for scenario customisation
More consistent road texturing
Fixed tears/seams between some map tiles
Improved scene tile loading to be less CPU intensive
This is starting to feel more like a game, it's actually really fun now trying to navigate the map, trying to keep up with the tornado while trying to predict what it will do next based on the CAPE and SRH environment it's moving into.
Screenshots below!



Hi all!
Since last time there have been another large batch of changes, fixes, and optimizations in anticipation of release on Steam Early Access soon!
Feature: Add attention-grabbing sprite animation to the map to make it easier to see at a glance where you are and where you're going
Enhancement: Improvements to UI layouts and text readability:
Party status pages
Party health pages
Fishing minigame
Fix: Weather was not being loaded from save file
Change: Remove left-click from being used in exploration interactions (now it's just 'E' or 'F')
Change: Add close button to fishing minigame
Change: Make fishing minigame ball a little bit faster
Change: Increase base detection radius for exploration POIs from 50 -> 70
Change: Append year to backup save file names
Journey to Alpha: Arrived!
Journey to Playtesting: Arrived!
Journey to Early Access: Coming soon!
Journey to Release: Coming soon!
Discord Server:
Bluesky:
https://bsky.app/profile/starcatgames.ltd
I have since moved on to Bluesky for all social media updates! Feel free to follow me there! :)
Thanks for reading!
- C
Hi everyone!
First off, thank you SO MUCH for playing and supporting the game, the reception has blown us away.
We’ve just released a small patch to the game that addresses some rare soft locks and an issue that made certain webcam setups (namely Iriun Webcam users) run very poorly.
Refactored some webcam code to fix Iriun fps drops and (hopefully) improve performance across the board
Fixed a German translation in chapter 20
Fixed a rare blocker in chapter 22
Fixed a minor issue where a text choice could be selected unintentionally in chapter 40
Fixed loud noise at the leftmost geolocation boundary in chapter 42

We are extremely excited to announce that soon, YOU will be able to play Escape Academy 2: Back 2 School in the comfort of your own home!
This is your chance to get a first-peek at what Escape Academy 2: Back 2 School has to offer, so don’t miss it!

This demo will step you through around an hour of early-game content, which takes place in the Headmaster’s Tower - if you’ve been keeping up with our blogs, you’ll remember we recently did a deep-dive into this space and what you can expect! The Purfessor had a little communication for you - shoutouts to these users for picking up on what the Purfessor was putting down!
🔥Rocket-O-Saurus
🔥atlee.sebastian
If you’re not familiar, the Giant Bomb Bombathon is a yearly event run on the Giant Bomb podcast. Go check out the VOD of them playing the demo down below and leave a comment telling us how excited you are for Escape Academy 2: Back 2 School! Don’t write any of the answers down though - cheating is heavily frowned upon at the Academy.
Check it out here! ⬇️
https://www.youtube.com/watch?v=eWZ_oCp2zzM&
We’ll be hosting a speedrunning competition in the Discord once the demo launches. To participate, you’ll just need to make sure you’re in the Discord when the demo goes live.
There’ll be more details on the way, but if you know anything about our history as a studio, racing isn’t entirely new to us…cough Hot Wheels King Of The Road cough…

(yep, that was us!)
The Coin Crew could not have made it here without you. For everyone who wishlisted, watched our journey, and to those who plan to, thank you so much for your support. We won’t let you down. From the bottoms of our hearts, thank you.

Please make sure to drop a review on the demo, and let us know what’s going on! If you have more specific feedback or just want to say hi to the devs, feel free to join our Discord and say hello. We’re always looking for new faces at the Academy, and there just might be some community-themed events on the horizon that you just won’t get on Steam…
Thank you again - we couldn’t have done this without you. And lastly, don’t forget to…
With Much Love,
Coin Crew Games💛💜
We are extremely excited to announce that soon, YOU will be able to play Escape Academy 2: Back 2 School in the comfort of your own home!
This is your chance to get a first-peek at what Escape Academy 2: Back 2 School has to offer, so don’t miss it!

This demo will step you through around an hour of early-game content, which takes place in the Headmaster’s Tower - if you’ve been keeping up with our blogs, you’ll remember we recently did a deep-dive into this space and what you can expect! The Purfessor had a little communication for you - shoutouts to these users for picking up on what the Purfessor was putting down!
🔥Rocket-O-Saurus
🔥atlee.sebastian
If you’re not familiar, the Giant Bomb Bombathon is a yearly event run on the Giant Bomb podcast. Go check out the VOD of them playing the demo down below and leave a comment telling us how excited you are for Escape Academy 2: Back 2 School! Don’t write any of the answers down though - cheating is heavily frowned upon at the Academy.
Check it out here! ⬇️
https://www.youtube.com/watch?v=eWZ_oCp2zzM&
We’ll be hosting a speedrunning competition in the Discord once the demo launches. To participate, you’ll just need to make sure you’re in the Discord when the demo goes live.
There’ll be more details on the way, but if you know anything about our history as a studio, racing isn’t entirely new to us…cough Hot Wheels King Of The Road cough…

(yep, that was us!)
The Coin Crew could not have made it here without you. For everyone who wishlisted, watched our journey, and to those who plan to, thank you so much for your support. We won’t let you down. From the bottoms of our hearts, thank you.

Please make sure to drop a review on the demo, and let us know what’s going on! If you have more specific feedback or just want to say hi to the devs, feel free to join our Discord and say hello. We’re always looking for new faces at the Academy, and there just might be some community-themed events on the horizon that you just won’t get on Steam…
Thank you again - we couldn’t have done this without you. And lastly, don’t forget to…
With Much Love,
Coin Crew Games💛💜
We've been hard at work with some upcoming songs, but in the meantime we've got something else...
Already played everything in the maingame? Want somewhere that's easy to access for customs? It's Workshop time! We've added support for uploading and downloading custom songs directly to and from the Steam Workshop, as well as custom costume support!
Note that there are certain restrictions to abide by- any rhythm game original or artist whose work features heavily in rhythm games is disallowed (unless you get explicit permission.) You can check the guidelines (as well as artists who have explicitly given permission for their works) in our Workshop Guidelines and Permissions spreadsheet.

Another Challenge appears! Cast your gaze upwards as the clouds drift by... and try to manage multiple paddles in the process. Try not to get carried away!

anyways, here are tha patch noats. for the nitty-gritty:
Additions (Main game)
NEW LEVEL: "cloud factory" by yeetyote & Rikri is now available in the challenge section!
There is now also a corresponding costume and achievement for this level.
Added custom costume editor and publishing + downloading via Steam Workshop
Costumes created for use with the unofficial "Skin Drawer" mod should be fully backwards compatible. Thanks to thatguytheman for making the original mod, and for help with getting this working!
Added a costume for getting an A rank or higher on Spin Cycle
Added a Tangent chart for ILOVEYOU.vbs. It's Really Hard, so watch out.
Now that there is more than one Tangent chart, an achievement has been added for passing one
Added an easier difficulty to the following levels: Destroy, Destroy (feat. eili), +ERABY+E CONNEC+10N, and Era Chimæra
All levels now have joystick LED effects! Be sure to try it out with a compatible controller, like a Dualshock 4 or a Dualsense
Replaced the broken "No Barelies" toggle with an accessibility option that allows for default, lenient, or strict barelies
Additions (Level editor and custom levels)
Added Steam Workshop support for level publishing and downloading
Added "Load Custom Font" event to the editor
Added "Set joystick color" event to the editor
New RTF tags added, check editor guide for more info
Changes (Main game)
Nerfed unlock condition for DAMOCLISM, it now requires 7 or fewer misses on a difficulty 7 chart, instead of 0 misses
Redid the file structure of the game so future updates don't need to download as much data for small changes
Chart improvements for Rhythmic Shield (Hard)
Visual improvements in ILOVEYOU.vbs, Omelette Cafe By Road 38 (Easy), and Empty Diary
Main menu selection is now saved when moving to another state
Reworked completion indicators to be based on a set variant "slot" instead of variant order.
"Resumed from pause" accessibility indicator no longer activates if no notes had been hit yet when the player paused
Normalized volume for level intros
Renamed "Challenge" difficulty to "Expert"
Bug fixes (Main game)
Achievements should now be working on MacOS again
Fixed freeplay/customs sorting menu misbehaving
Fixed yet another crash with Era Chimæra's results screen
Reduced crashiness of force-closing the game from the task bar
Improved crash log consistency
Fixed text errors in gone fishin'
Accuracy numbers now round down, preventing confusion about rank requirements
RTF changerate property no longer persists through different levels
Bug fixes (Level editor and custom levels)
Fixed as many custom song select crashes as we could. If you run into levels that still crash the custom song select screen, please report them to us!
Side particles now respect objectRotation
Fixed crash related to kyFake variable in text decos
Fixed combo counter line wrapping behavior
Fixed shake and rotation interaction in text decos
Fixed multiselect crash with modded/invalid events
Moving a multiselection now moves the selection area
Fixed editor property text duplication glitch
A collab with Crystallium will be happening in the future!
Destroy, Destroy (ft. eili) will be a playable song on their end, while Beatblock will have Magicis • Phantasmatibus playable in the Collabs section!
We're so back. Beatblock will be headed to MAGfest 2026 as part of its Indie Videogame Showcase (or MIVS for short!) We'll have the full song selection on display with the Cranktroller. If you're planning to attend or are in the area, swing by and give it a spin!

That's about everything! Thank you very much for playing Beatblock. We'll continue working hard, and we've got a lot coming up in the future! (=( ^^ )
- CV, Bubbletabby
Discord: https://discord.gg/MAXGRYPMSw
Youtube: https://www.youtube.com/@BeatblockGame
Twitter/X: https://x.com/BeatblockGame
New position for male-female, male-shemale, female-shemale and shemale-shemale couples

Major overhaul to vehicle behaviour, abilities, and multiplayer this week. If you reported it, we likely fixed it, or looked into it. Cheers. Features:
Added simple deathmatch arena mode (singleplayer)
Added ability cooldowns/meter system
Added easier horizontal quick dodge
Capped max speed a bit, tuned driving overall
All campaign maps are now available in multiplayer (beat the game to unlock the final 1995 map)
Overhauled the kill plane system
Bugs:
Fixed multiplayer UI widget conflicts
Fixed multiplayer ramming from using arbitrary cameras for its leap direction >_<
Fixed multiplayer invisible collision spawns
Removed N.U.K.E. letter from non-challenge maps
Fixed various collision bugs
Squashed so, so many other trivial bugs...