We teamed up with the Indie Horror Speedruns community to host the first Envelope speedrunning competition! We're giving out $500 in prizes, and 1st place gets to take home $350!
The event starts November 21st, and ends December 5th.
To participate, upload your run to https://www.speedrun.com/Envelope in the "100% (True ending)" category. The runs will be reviewed by Indie Horror Speedruns.
Join the Indie Horror Speedruns Discord to share tips and strategies: https://discord.gg/zc39RhSEFU
The scribes have set quill to parchment and the royal seal is warm. A new decree rolls across the realm offering guidance for cunning rulers and fresh hurdles for the bold✨A fresh patch 0.6.0 has arrived, bearing numerous changes to the game! 🎮

- Hero Renaming — give your champions proper (or ridiculous) names.
- Habitats & Spawners 2.0 — more frequent, more varied enemy raids emerging from lairs.
- Final Boss Buffed — the last encounter now hits harder and lasts longer.
- Decrees Have Costs — royal signatures now come with a price tag.
- New Dialog & Tutorial Panel — clearer guidance and cleaner presentation.
- New UI elements & tooltips for faster, more transparent decision-making.
- Gold Mine & Trading Post panels polished and clarified.
- Tax sliders in the Castle behave more consistently.
- Panels now close correctly (fixed several cases where they wouldn’t).
- Improved button hitboxes for snappier clicking.
- Missing VFX restored when collecting gold and capturing POIs.
- Fog of War - rebuilt & optimized for smoother exploration.
- X-Ray - rebuilt & optimized for better visibility in cluttered scenes.
- Level loading stability significantly improved.
- Tutorial flow updated; several hint triggers reworked for better timing and context.
- Tax Collector now finds buildings more reliably.
- Fixed an issue that could grant infinite gold via the Tax Collector.
- NPC movement & run animations corrected and synced.
- Coordinated-attack lairs now properly destroyed (preventing cascading errors).
- Gold Mine no longer stuck in a perpetual upgrade state.
- Remove the Upgrade button when a building cannot be upgraded.
- Prevented bridge blockages caused by placing buildings in choke points.
- Added Simplified Chinese missing strings.
- Broad stability, optimization, and rebalance pass across the board.
- Numerous minor bug fixes and quality-of-life improvements.
To all rulers and adventurers: thank you for every report, idea, and kind (or stern!) word. Your feedback shapes the realm, and we’re pushing hard to make Crown of Greed sharper, fairer, and more fun each patch.
If you’d like to chat with us, share clips, or help improve the game, join our Discord - the council chamber is always open. 👑

Hey there, fellow Catz. Everyone enjoying the 'Gift of the Enchantress'? Cool!
Today I want to share with you the information about when the current season ends and the next one begins. You still have a little time to improve your rankings in the seasonal leaderboard.
Season 3 end: November 23, 2025
Season 4 start: December 1, 2025
What happens at the end of a season?
Seasonal heroes move to the non-seasonal realm. This also removes their seasonal tree and associated bonuses.
Each season has its own shared stash. At the end of a season, the content of the seasonal shared stash will be moved to the regular shared stash.
If the regular shared stash doesn't have enough space, excess seasonal items will expire. You may want to clean up your shared stashes before the end of a season (if you care about non-seasonal items).
Never miss an update? Follow SimaGames here on Steam:

1.3k:
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- Updated default values for optimized graphic settings.
- Added Performance slider on Video settings. It will use several pre-sets of visual quality configuration.
- Added a bunch of new events here and there.
- Added new music to the radio.
It's been a long week. The whole FL team has been hard at work, polishing, testing, and preparing Fetish Locator S&M Studio - Season 1.

Today, we are happy to report that, in addition to working hard to get everything ready for November 21, we have also passed the final Steam Approval check.

So this is a nice little post to say that in 7 days, the game will grace your computer screens, and we are super excited over here.
Get ready to clear your schedules to dive into the newest chapter of the FL universe. Season 1 is full of incredible characters, a new story to enjoy, a city to explore, and, as always, plenty of exquisite scenes full of intoxicating writing and stirring animations!
Fetish Locator Team
Thank you for playing!
Bug Fixes:
fix for keyboard trigger
fix for the last number in a Number Shuffle question not turning orange
corrected spelling of "speling." How emberusingg.
Changed main menu selection text color to red
Expanded camera zoom out until entire canvas is visible at once
Removed tutorial view button
Corrected diamond count display error
Fixed issue where first placed item filled last slot during consecutive placement
Hey Everyone,
the new version 1.0.7 for the ongoing playtest is now available.
This time It is meant to test the following:
New enemy archetypes
Fast paced gameplay passages
Music selection (Jukebox)
Performance
Color coded enemies
Update Notes Playtest Version 1.0.7::
The jukebox is now available based on a community suggestion.
Added a Jukebox:: " Select a song you want to hear as background music "
Notes (Jukebox):
The jukebox can be found within the "GAME SETTINGS"
To play the selected song in any level, you need to press "SELECTED SONG"
Added a new level (5)
New enemy archetypes (randomized)
Faster paced gameplay
Notes (Level):
This level is available as normal and hard difficulty. But at the moment the hard difficulty only change the amount of health you collect and the challenges.
The enemy count does not change at the moment, this will be updated later after reciving some feedback about the difficulty of the normal mode (it is kinda hard).
The enemies are randomized, so it can be the bigger ones come a little to close.
Also the enemies are color coded. Blue enemies = range weapons, Green enemies = unstoppable & attack can not be interupt, Standard enemies = red glowing eyes (like in the picture above).
Bugfixes:
Bug #2 - (Fixed:: Playtest v. 1.0.7 (2025_11_14) Level end statistic display:: Cursor does not display the standard menu cursor . The correct cursor will now be displayed.
Have fun.
With this release, we are launching VAIL: Extraction into Early Access. It is now FREE TO PLAY, accessible to anyone that downloads VAIL.
This is a very early version of Extraction. Over the coming weeks and months, we will be working hard to keep improving the mode and add lots of features we feel are important (or just fun) for this kind of mode. You can see all of the planned features here:

In this release you can create a loadout with shields, ammo tiers, healing sprays, and more. In the match you can fight off autonomous drones, revive players, and extract with as much loot as possible. Between matches, you can visit the new armory layout where we’ll be working to add lots of features you see in the graphic above.
If you’ve been playing Extraction while it was in Alpha, here’s some recent changes with this release:
Wiped all inventories. Upon the full release, we hope to not have forced wipes. But until then, you can expect rare wipes. Now that we’re in Early Access, we’ll make sure to warn everyone ahead of wipes if/when they occur.
Locked Extraction points: the random extract will be locked for 10 minutes while the Lab extract will be locked for 15 minutes. We’ll add this to the Map UI later, but for now you can see the timer next to the objective marker.
Added more tiers of Nanobot Spray
Added a new mesh for the Elite Backpack
Added a variety of Streamer themed loot items
Added the ability to revive players infinitely — we’ll limit this again in the future in a more elegant way
Added death VFX to Angels
Added descriptions for more items such as sights and ammo.
Fixed other players being able to grab items out of backpacks they’re not holding
Fixed Cloud Safes not persisting after a revive
Fixed kill trace remaining in the world even after a revive
Fixed loot values not appearing correctly in the match summary screen. It now excludes any gear you brought in.
Possible fixes for not remaining on the same team as your party when joining a match
Fixed Extract point alarms not working as intended
If you want to support the development of Extraction, you can get the Seeker Gear or Seeker Character bundle:
In this update we’re introducing a brand new Armory layout. This is redesigned to be a true player home. For now, this is just a visual change. But this will allow us to add home customization, crafting, physical storage, trophies, and much more to come in the near future!
TTK balance adjustments
Added new health icon
Significant matchmaking improvements to make the system more reliable and consistent. We’ve already observed matches remaining fuller for longer!
Added the name of the matchmaking playlist when matchmaking so that party members know what they’re queued up for.
Fixed occasionally being stuck on Recent Players in the social window
Misc. crash fixes
Misc. performance optimizations
AEXLAB