Greetings Operators,
In case you missed it, the major update coming at the end of this month will introduce a new weapon, exclusive to the Zombie mode: the crossbow. Let’s deep dive into this new element and what you can expect from it!
The crossbow is a silent but deadly weapon, familiar to a lot of you. For now, it’s a weapon exclusive to the upcoming Zombie Village map: mainly conceived as a way to efficiently deal with strong waves of creatures with explosive bolts (and is there any funnier way to deal with these creatures than good ol' explosions?).
The weapon fires explosive bolts that cause massive damage and can wipe out clusters of zombies with ease.
This makes it not only fun to use, but also a compelling tool from a balance standpoint, since it provides players with a high-risk, high-reward power spike at key moments of the match.
It will remain exclusive to the Zombie Mod for this update, as this first version is meant as a preview of the weapon before its full introduction into the game’s loadout system. In a future update, players will be able to unlock it permanently, customize it, and use it across all main game modes with different bolt types and attachment options.

How to get it is also one of the reasons the crossbow is tied to the Zombie Mode: players will need to get to work to unlock the secrets leading to the crossbow. It’s intentionally difficult to get, as this is an incredibly powerful tool.
Developing the crossbow was a very interesting challenge. We faced several technical difficulties, especially regarding animation and weapon rigging. Achieving a realistic feel for the string tension and pull was essential, and required multiple passes between the rig and animation teams. Getting the mechanical movement and overall feedback right took time, but the final result matches the level of quality we aim for in Bodycam. We are very happy with how it turned out and we’re excited for you to get a hand on this beauty.

\[PLEASE NOTE THIS IS A WORK IN PROGRESS VISUAL, FINAL RESULTS MAY NOT LOOK THE SAME IN GAME]
See you at the next Focus time!
ICYMI, here are some other interesting reads about Bodycam!
Kane, out.
https://store.steampowered.com/news/app/2406770/view/659340578353316512
https://store.steampowered.com/news/app/2406770/view/587283532327420734

Hello Space Miners!
As announced, the demo for Star Ores Inc. is available again!
For those of you still undecided and unsure whether Star Ores Inc. is the right game for you, we've reactivated the demo so you can give it a try at your own pace.
Enjoy testing it out and happy mining!
Alex – BlackBeak Games

some events are now rolled separately from the standard event roll, and much more generously (chance is 50%/100% {day/night} at level 3 Leyline, and is lower for the earlier levels)
Locations now display an icon if an event has spawned there - no more clicking into every single location (this will be added to the a certain thing in a future update))
typo fixed on Pixelated Crinchures and praise tooltip
Shrine will properly show the effects of a sword immediately upon enshrining
minimum days before first event will spawn 4 => 6
Multiplier reduced on most "sets" (most notable Full Crinchset, which was way too OP)
Infusion Match reward increased from 25 => 50
Magical Mass Match reward increased from 2x => 4x
all encounters have significantly increased requirements to account for this
more feedback when you hit the matches
v1 guide button added to show you what all the different options are, and gives some rudimentary explanation of the game mechanics
encounter explanation added to several items
encounter turn results slowed down
icon shows when Crinchures still possess the capability for sleep or not.
points display is now in the top-left corner
one-time encounter chain will now spawn on the map instead of via events (i'll add repeatable encounters eventually) - these will play the event the first time; following times will take you straight to the encounter preview - time will only pass if you attempt the encounter
Soulblades now properly apply their "aura" to infusion checks (e.g. Honeyed swords will count as a match for Enhived attacks; same as a Honeyed Crinchure)
Florana's Embrace ingredients no longer clickable - message added indicating they are automatically used
numerous crashes
can no longer get extra copies of the same recipe during baking
z2 shrine 2 upgrade no longer grants you the selected item when you reroll
z3 shrine 2 upgrade on a shrine works with q, buff text added
find ingredient "rare find" tooltip corrected
icon on a certain leyline event fixed
events can no longer pick areas to spawn (this will result is a 10-30% increased-feeling spawn rate of events)
leyline investigation is now cleared from all shrines when you view it anywhere
corner UI no longer pops up immediately after getting your first sword in an event
tooltips on sword-select enshrine now properly include the multiplier from the shrine progress
encounter no longer considers you losing if you win on the last turn
Location Event indicator should now be accurate
Bundle of Ingredients Event now requires the Scavenging event completed first
UFO catcher: blow cut bits towards the UFO to raise the max growth cap up to 250 for bigger plants (decays over time but not below your current node count)
minimap widget shows the current node count and max growth cap
wind cursor leaves a trail
🐛 Fixes & Improvements:
Fixed jumping when holding space
Increased van breaking force a bit
Fixed popularity unlocks problem with rounding up
Fixed vehicles behaving weirdly in front of the shop
Fixed floor having incorrect default painting
We would like to remind you that we are not publishing all the changes because of the upcoming bigger update*

Thank you for your support and feedback!
Keep building, decorating, and managing your dream shop — and stay tuned for the next update! 💸
Misfits and Myspace users, we’re proud to announce that ‘I Write Games Not Tragedies’ is officially out! 🎸

Ash’s messy, sketchy world is now ready for all of you to dive in. We’ve worked long and hard (dark circles are just natural eyeliner) on this deeply personal and deeply cringe experience to make it the best it could possibly be.
You’ll love I Write Games Not Tragedies if you love
A coming-of-age story that’s honest, sad, humorous and most of all - embarrassing
Fun rhythm game mechanics that will have you literally screaming for the highest score
A unique hand-drawn art style that’s both dark and kinda cute, just like our souls
Localisation Update
I Write Games Not Tragedies is launching in English only. Despite our best efforts, we could not get our localised builds to a level of polish that we would be proud to release. We’re so sorry and we understand how disappointing this might be to players who are looking forward to experiencing the game in Japanese, Simplified Chinese or Traditional Chinese from day one. However, hand on heart, we are working on this right now and aiming to deliver these localised versions as soon as we possibly can.
Whether you’re a baby bat, emo elder or the normie of our dreams - thank you for being here and we hope you have fun seeing the world through Ash’s eyes - Studio Wife, Cornmandog & Yotsuba Interactive
We’re thrilled to announce a new series of stories diving into the origins of all key characters in the Sky of Tides universe! Available now in two exciting formats—as audio diaries voiced by the talent behind the upcoming game and animated series, and starting today, in text format with custom illustrations on Wattpad. The first story introduces Dr. Lu D’Lorah, father of the game’s protagonist, Rin.
When the Sky of Tides game begins, Lu D’Lorah has gone missing. But what inspired Dr. Lu’s bold foray into the radioactive wasteland at the edge of Yantar? “Birth of the Chosen Hand” reveals the pivotal event that forever changed Dr. Lu’s life—and gave him his first glimpse of the unique power carried by his daughter, Rin.
The storms back home were nothing like this. Twenty-eight years on Lapis, and none of our surge storms came even close to this Yantarian whopper! I’ve only been here for three months and they just keep getting stronger.
The plains of Yantar are famous for their surge storms, and this hill outside of the station is the perfect spot to watch them crash into the storm panels. Surge nodes, energy orbs full of water, spray into the air as waves bounce off of the sky projected panels and flow around the station. It looks like fireworks.
The pressure is incredible, my ears keep popping!
Another purple wave explodes against the orange panel of the storm shield. It’s breathtaking.
The tides are so close to the land right now that it seems like I could reach up and touch the water…

Read the full story now on Wattpad → Birth of the Chosen Hand, or listen to the audio version voiced by David Haberkorn, free for a limited time when you subscribe to the newsletter athttps://skyoftides.com/https://skyoftides.com or join the Discord community.
Stay tuned for more entries on Wattpad, dropping each week! Next up: “Dance of the Cave Monkey” introduces the intertwined tale of two key characters, Thrace and Loaj.
Update 0.1.7
* Added Level 19 "Abyss Inn" and It's corresponding achievement.
* Level 18 now transitions to Level 19.
* Realigned walls and removed some duplicate and overlapping walls on Level 27.
* Fixed a small Gap in Level 27.
Known Bugs:
* Something is causing frame drops on Level 18 when looking a certain direction, and I cannot find the cause (yet). Frames do not drop below 30 fps, but it is noticeable and jarring.
* Sound is not turned off when turning sound off in the options menu.
* Display options menu requires clicking twice to activate/deactivate the first time.
* Display changes revert back to default on any level load.
* If the player is looking straight up, the screen goes black.
Known Issues:
* The exe file is not signed, so Microsoft and antivirus software do not like it.
* Requires Microsoft Edge Webview2 to run the game, which comes packed in the game file folder. Your Windows PC should have it already installed unless Microsoft Edge was uninstalled, or never installed.