Added interactive hints
Updated the lobby; added interactions with rabbits and environment
Simplified the enemy-scanning mechanic on RMB
Added new sounds; updated and balanced existing ones
Improved the “hide in backpack” mechanic on Q
Updated the tutorial design
Gas kill during quota delivery now happens faster
Reduced shredder damage
Added light switch indicators
The drone can no longer be recharged

New systems are in, bugs are out, and Eclipse is feeling more alive than ever!
A fresh patch just landed with tons of improvements, new map objects, smoother UI, and a whole lot of quality of life updates. Here’s everything packed into this build.
• Chest system is fully integrated and valuable chests now spawn across the map
• Luck, Tear, XP and Coin multipliers are live
• Map visuals refreshed and new chests added
• Book drops integrated into the game (21 brand new books!)
• The rarity roll system is complete, so Luck now affects what you pull from chests
• Difficulty stat and Elite spawn stat added
• Elite enemies and bosses now drop gold
• Stat limits increased for better late-game scaling
• Walking into an interactable auto-holds the interact key
• Energy Spire → Lasts 20s. Increases attack speed by 20% inside the area, but also increases damage taken by 10%.
• Sanctuary Beacon → Lasts 15s. Reduces damage taken by 30%, but applies a 50% movement speed debuff.
Introducing breakable objects around the map!
• Scholar’s Cache gives XP
• Merchant’s Chest gives Gold
• Soulbound Crate gives Tear or SVP
• Barrel explodes after a delay and deals area damage
• Crystal Node drops a craft item you can use during the run
• Fragment can drop XP, Gold, Tear or SVP
• XP Jar scatters XP orbs
• Frozen Jar explodes and slows enemies
All breakables are now non-targetable by auto attacks for smoother combat flow.
Explore the map to reach your full potential!
• Buttons now scale properly when hovered
• Selecting items with mouse and navigating with keyboard no longer selects two at once
• SVP and kill count are now visible on the main screen
• Chest screen reorganized for better readability
• Identical stat text now stacks cleanly so you see +20 SVP instead of a long chain of +10s
• Luck multiplier UI added
• Zoomed camera view updated for clarity
• Chest items you picked now appear on the game screen
• Steam Deck UI issues on the skill selection screen have been fixed
• Immortality performance issue fixed
• Chain skill no longer pulls health when enemies die
• Enemy loot drops now work properly
• Necromancer’s Wings no longer summons unlimited skeletons
• Weapons no longer level up before unlocking
• Poison-throwing enemies are back to their intended speed
• Fear skill now scales correctly
• HP potion drops from enemies slightly reduced for balance
🎉 Pixel Combat: Zombie Shooter is now on Discord!
Fighters, great news! Pixel Combat: Zombie Shooter now has an official Discord server.
Join our community to:
🧟♂️ get the latest news and update announcements first
🔫 share your ideas and chat with other players
🎁 participate in events, contests, and new feature testing
Don’t miss out - join our Discord and stay tuned for updates!
👉 Join here: Discord
Several fixes and optimizations were made to improve performance
Fixed several issues related to NPCs respawning
Fixed an issue where too many crypt beetles would spawn when smashing urns and reduced the amount of disease they apply. A literal 'Bug Fix'.
Fixed an issue where Revive wasn't functioning in arena for friendly players
Fixed an issue where the match results screen would display incorrect information when ending an Arena match
Fixed an issue where Warbanners would fall out of the hidden warbanner slot and into the player's inventory
Fixed an issue where certain items in a Twitch Bundle could be lost if they were unpacked in the player's inventory instead of the stash.
Fixed an issue where the Wizard's Frost Armor would clip into the character mesh
Reduced the time the Pawn Shop UI pop-up is visible, and made it easier to dismiss it
Added a "Coming Soon" preview video for abilities that do not have previews
Fixed an issue where clicking the "Equip" button in the cosmetics list would cause the panel to scroll
Fixed an issue where Bandit's bags would float and desync from their animation
Updated localization
Lowered the reverb in Goldbrook
Fixed the Wizard's Mantle and Jumping sounds
Footstep sounds are now quieter when heard through walls
Removed an errant Priest Levitate sound from the "Entered the PvP Zone" effect in Goldbrook
Adjusted the sound mixing settings and reverb to improve the audio in highly chaotic situations, especially in the Crypt
Fixed an issue where the enchantress would track every item disenchanted for quests instead of armor and weapons
Weaponsmith quest Strength of Oak now tracks progress properly
Fixed an issue where the Material Matters daily quest would not show a requirement text
Tavernmaid's Thirty for the Pot quest now requires you to craft recipes with a fish, rather than cook them in the cooking pot.
Tavernmaid quest Grease and Gristle updated to gather Ogre Fat instead of Ogre Tallow. Additionally requires you to craft Ogre Tallow
Tavernmaid quest Top Chef requirement to cook 50 rare foods reduced to 25
Enchantress quest Tears of Fire now requires you to collect 10 rubies instead of 30
Forged in Blood is now a turn-in for the Darkiron Crank
Treasurer quest The Grab-Bag Gamble now advances by bartering for Mystery Resource Bags or Dried Herbs
Treasurer quest Fit for a King now has the correct reward of an Ironwood Chest instead of a random favor
Treasurer quest Unlocking Riches now requires you to unlock any chest rather than only treasure chests. Additionally, the requirement has been reduced from 30 to 15
Adjusted the quest The Lost Tankard to be a turn-in quest, rather than a gather quest
Fixed an issue where Greenwood Night's Gather In The Dark campaing quest would fail to track
Fixed an issue where the Stone Cipher quest was tracking the Crypt Extract key instead of the Cipher as intended
Preserved Grub now sells with the Sell All Treasures button
Pumpkin Pie is no longer considered a consumable, but remains a cooking ingredient
Developer's note: this means you can bring them into a game and trade them now
Added the ability to disenchant the deprecated Weapon Crystals into their respective rarity's Forging Crystals
Developer's Note: You still cannot acquire Weapon Crystals, but for those of you that saved them in your safe you'll be able to transform them into usable materials
Reduced the bonus damage on Gems to mirror the armor bonus Gems. Uncommon gems now grant 1.2% addition damage and rare gems grant 2% additional damage.
Keys can now stack to 20
Blackiron Pan, Gilded Thimble, and Royal Ladle automatically sell when using Sell All Treasures
Added missing scorpion tail weapon to drop tables (weapon could already be crafted, but now it can drop)
Fixed an issue where the Ossuary, Tanner, Loom, Forge, Sawmill, Critter Habitat, Transmutation Device, and Fireplace would track how long the player was offline incorrectly.
Developer Note: This fixes the production lodge modules not continuing to autocraft when playing, and some cases where the Ossuary would not grant it's buff correctly.
Because this issue has been tricky and hard to track down, the shorter crafting times will remain for now, just to be on the safe side
Many barter recipes for the goblin have been updated
You can now disenchant all lodge items to create a universal resource to barter for other lodge upgrades
Key barters have been updated
Fixed an issue where the damage from a successful Hemorrhage buildup was blockable
Fixed an issue where there was a short delay before registering charged attacks for the Fire Staff, Medium Bow, Long Bow, and other charged weapons
Players are no longer able to execute others in the PVE area of Goldbrook
Fixed the match outcome screen after completing arenas to show the correct result
Fixed Revive not being available as an option for friendly players in Arenas
Mechanics
Rage decay rate reduced to 1 rage per second, down from 2
Rage decay begins 20 seconds after combat ends, up from 10
Weapons
Mace & Shield
Reduced total number of block pips to 6, down from 8
Reduced amount of armor granted by all rarities of Mace and Shield by 5%
Deathball
Fixed the Warrior using Warpath getting stuck while using the Tenderizer Deathball
Normal Attacks
Fixed an issue where the Deathball normal attack would not fire during the first second of sprinting
Reduced the amount of root motion on the first attack, increased the root motion on the second and third attack
Axe
Fixed an issue where Whirlwind would sometimes apply a Snare
LMB Charged Attack
Unstoppable frames start earlier to better match the start of the spinning animation
Abilities
Rampage
Updated description to include the Snare removal when used
Battle Frenzy
No longer deals damage or block pips when used with the weapon sheathed
Class Tools
Spiked Fist
Doubled the amount of forward root motion from the first attack of the spiked fist
Perks
Earthshaker
Quake after shock no longer staggers targets
Mechanics
Fixed an issue where multiple animation recoveries were unintentionally cancellable with special arrows or other actions
Fixed an issue where an activated trap would not get cleared from the total number of placed traps
Weapons
Swift Bow
Evade Attack
Fixed an issue where the Hunter is able to jump during the evade attack
Medium Bow
Increased damage by 5%
Elven Dance (Special Attack)
Now deals 1 block damage, up from 0
Long Bow
Thunder Arrow (Special Attack)
Skill cancel window for the thunder arrow recovery starts earlier
Abilities
Spore Bomb
Double the radius of the poison cloud
Reduced poison buildup on impact to 200, down from 333,
300 down from 415 with perk
Increased poison buildup per tick to 30, up from 10
50 per tick, up from 12.5 with perk
Bear Trap
Root duration reduced to 4 seconds, down from 6
Shockbeetle
Health increased by 25%
Stun time reduced to 2 seconds, down from 3
Explosion radius increased by 50%
Time for the beetle to unburrow reduced by 50%
Class Tools
Lotus Arrow
Doubled the area of the poison cloud
Reduced poison buildup on impact to 250, down from 333,
400 down from 415 with perk
Increased poison buildup per tick to 30, up from 20
50 per tick, up from 25 with perk
Frost Arrow
Fixed an issue where the Frost area would not spawn after hitting a blocking target
Frost arrow root affect now applies to all targets standing within the area, 3 seconds after it was placed
Mechanics
Fixed a bug where players could hear the Rogue's weapon unsheathe sound while they were invisible
Weapons
Scorpion Tail
Can no longer use Block while falling
Fixed stun animations while the Scorpion Tail is equipped
Death Spiral (Special Attack)
Fixed an issue where afflictions were being applied through block
Updated description text
Abilities
Phantom Dagger
Increased the time before the root gets applied to 0.6 seconds, up from 0.3 seconds
Reduced block damage to 1 pip, down from 2
Fixed an issue where Phantom Dagger would be lost if thrown at a Scorpion Tail rogue using Death Spiral
Weapons
Sword & Buckler
Sprint Attack
Now costs 5 stamina
Fixed skillbook descriptions to correctly show which attacks deal penitence buildup
Staff and Scepter
Evade Attack
Updated the color of the projectiles to have a blue color
Abilities
Levitate
Fixed an issue where Levitate could be used while Rooted
Traits
Spirit Shell
Fixed an issue where spirit shell with Sword and Buckler did not grant stagger immunity
Star Burst
Fixed an issue where Bouncing star did not work with the star burst trait
Mechanics
3rd Dodge now costs 25 stamina, up from 20
Weapons
Frost Orb
Blizzard
Removed Periodic type from Blizzard's damage
Abilities
Time Warp
Delay before being able to recast Time Warp increased to 1.5 seconds, up from 1
Class Tools
Frozen Cyclone
Increased the startup animation of the frozen cyclone
Perks
Everfrost Shoulders
Now applies a 70% Snare for 2 seconds after time warping a target, instead of a Root
Everfrost Helmet
Fixed an issue where Blizzard was not dealing damage
Wyrmforged Pants
Fixed and issue where the speed buff in gravity well would sometimes not function
From the very beginning, our mission was to bring players together through the power of cooperation, communication, and a little bit of chaos. Seeing so many of you take on missions, solve puzzles, and laugh your way through our spy world has been nothing short of amazing.
We couldn’t have done it without you, our players, streamers, friends, and fans who believed in what we were creating. 💙 Thank you for spreading the word, introducing new agents to the game, and making Operation: Tango a truly global co-op experience.
Whether you’re a seasoned operative or new to the mission, there’s never been a better time to join the fun.
👉 Operation: Tango is available now on Steam, PlayStation, Xbox, and Nintendo Switch!
From all of us at Clever Plays,
Thank you for being part of this adventure, and here’s to the next million! 🥂
Hey everyone!
Big news today – the game is now officially called Fragmented Soul: Blackrock!
After speaking with a lawyer and thinking through potential long-term risks, I decided it’s safer and smarter to adjust the name while keeping the spirit of the original intact. Don’t worry – the world, the story, the chaos, the explosions, the vibes… everything remains true to what you know.
A new name, but the same soul. Fragmented soul… you get the idea.
And now back to the fun part: I’m working full steam on Story Level 4 – Weapon Factory. This one is packed with atmosphere, lore, and some seriously spicy combat moments. My goal is to get this update live as soon as possible, and trust me, I’m pushing hard to make it happen.
Thanks for sticking with me on this wild journey. You’re amazing.
More updates soon!
– Joe from Cavedwarf Studios
From the very beginning, our mission was to bring players together through the power of cooperation, communication, and a little bit of chaos. Seeing so many of you take on missions, solve puzzles, and laugh your way through our spy world has been nothing short of amazing.
We couldn’t have done it without you, our players, streamers, friends, and fans who believed in what we were creating. 💙
Thank you for spreading the word, introducing new agents to the game, and making Operation: Tango a truly global co-op experience.
Whether you’re a seasoned operative or new to the mission, there’s never been a better time to join the fun.
👉 Operation: Tango is available now on Steam, PlayStation, Xbox, and Nintendo Switch!
From all of us at Clever Plays,
Thank you for being part of this adventure, and here’s to the next million! 🥂

Today’s update brings a fresh batch of improvements aimed at making your climb smoother than ever. I’ve focused on polishing the experience, tightening the challenge, and making the game run better across the board.
✨ What’s New in This Update
Quality of Life upgrades to make UI and overall gameplay feel more intuitive.
Balancing tweaks in several areas to ensure a fairer, more satisfying climb.
Major optimization work, improved performance and a noticeably smaller install size, making the game faster to load and even smoother to play!
Whether you’re climbing for the first time or returning for another run, there’s never been a better moment to jump in and see how far you can go.
Thanks for all your support, and as always, happy climbing!
🐾 P.S: If you enjoy indie adventures, my new game Donna: The Canine Quest just released! It’s a cozy, combat-filled journey starring my brave little dog Donni. Feel free to check it out and let me know what you think.
https://store.steampowered.com/app/2653120/Donna_The_Canine_Quest/