In this update we have a way to save the game, balance changes and optimization changes.
We've implemented a way to save the game while you are playing it so you are going to be able to take a rest if you need it and come back later to end the game you've started before.
Balance changes:
"Shopping charm" now takes for multi the gold spended in the whole game.
Welcome to Liminal Hotel!
A brand new nightmarescape is now available on Dreamcore.
Endless hallways, repeating rooms, confusing elevators and more await for you in this new level. Descend into madness, floor by floor as you try to escape from this accursed building.
Inspired by real architecture, Liminal Hotel creates a sense of claustrophobia everywhere you go, no matter how open the space may be. As you explore it further, you may find some familiar vistas but never feel at home, no matter the luxurious comfort Liminal Hotel tries to offer.
Enjoy your stay... it may be permanent.
Enjoy a brief glimpse of what this level has to offer below and remember, if you don't have a copy of Dreamcore yet, there are 3 other levels awaiting you, each more unsettling than the others.
In preparing for the next phase of Erenshor development it's becoming more important for SimPlayers to 'remember' you. While there are no mechanical changes of note, your SimPlayers now keep a more accurate running (numerical value) memory of how much they like you.
You gain favor by grinding xp and sharing loot
You lose favor by kicking them from a group while they're dead, failing to invite them when they show up, and by hogging too much loot.
The "losses" are VERY minimal at the moment. I am very aware that the loot request system needs tuning, and that sometimes you need to kick a dead SimPlayer due to a game issue. These things will not have a heavy effect on your SimPlayer relationships.
These numbers will be used for guild logic and other things, so I wanted to give folks a chance to start building them up now.
Other changes:
-Fixed a bunch of 'broken' loot tables (more loot drops in every case, not less)
-Added an on-screen notifcation over the notable game 'hitch' after pressing 'save and disconnect' to alert players that the game is saving data.
Fixed : an issue where the Christmas Tree could cause the game to get stuck during loading and severely drop FPS.
Try loading your save again — it should now be resolved.
Note:
You might see multiple overlapping Christmas Trees (up to 5 stacked in the same spot).
You can remove them using the axe.
Friends, hello!
Straight to the point — thank you for your support and reports. Over the next month we’ll focus on polishing the game to a shine, and after that — moving toward release.
Main
Optimized shader impact on performance. Low settings received special attention — unnecessary shader functions are now disabled there.
Added the EULA (User Agreement).
Added 3 new loading screens by mnozhka.
The Rustbucket now deals contact damage (even while stationary) during its second phase.
Fixes
Fixed a crash related to gameplay tag replication.
Fixed item duplication when clicking LMB+RMB simultaneously in the inventory.
Fixed the issue where the Rustbucket boss displayed multiple health bars.
Fixed the inability of the host to kick other players.
Fixed the inability to adjust local voice chat volume for other players.
Slightly updated the layout of the host menu. Added option tooltips (thanks to BEBBER for the design).
Fixed incorrect glow behavior of the luminumbers when held in hand.
Slightly improved the material for apartment number digits.
Fixed incorrect perk replacement when activating the Chernobog monument.
Fixed incorrect stat assignment when activating the Betonovorot monument.
Adjusted fuel canister spawn rates in the Greenhouse Unit floors.
Fixed clients not teleporting when reaching maximum Fogbound during the Mist floor curse.
Fixed inconsistencies with some Steam Inventory items.
Disabled collision on power line cables in the Greenhouse Unit biome — cars were flying away and getting stuck on them (we were surprised too).
Fixed incorrect restoration of flamethrower fuel level from save files.
Fixed incorrect quick-bar slot count after loading from a save file.
Fixed replication of broken doors on clients.
Fixed a residual interaction bug that occurred when switching camera perspective (including when using the Clunker).
Cover art by М@НЬ\[ЙА]I{ $УT@УRУFУ
Fixed the error that prevented the custom player name from displaying
Made another round of proofreading for some languages

Server version 11.2.6
Base game content still being investigated with some jittering issues that were being investigated from pre-Update 48 launch, please report any future issues that are seen for issue fix as most jitter issues were seen in Solstice with new area developed such as connecting Eastern Solstice with Western Solstice to complete island
The jitter issue is wanted to be studying for future land area seen nearby Blackwood, Cyrodiil, and Stonefalls for new land study that has not been developed yet in game. The only known information for the new land is seen in Theater of the Ancestors player home that is seen in the in-game map with reported information will give good report for future development in game for new land development. The new update that will give this information is unknown currently
The 62nd update for 'Shell of a King' is here! As always, if you find any bugs, especially game-breaking ones, please let me know via the official Discord! Release date announcement trailer coming next week!
1.2u Change List:
Add a new death animation that matches the classic souls like death
Add a new death 'jingle' with sound settings toggle
Add new hurt and death sounds
Add a dialogue pop-up when entering the Wishing Pool area with the Withered Flower
Add new fishing animations for the player
Add new fishing animations for Split
Add item flavor text back in for all items, most with lore tidbits and item explanations
Add static batching for all stationary game objects
Add more particles to various rooms
Add more various sounds
Add new FX for lighting chains
Default shadow setting back to All Shadows
Nerf Vile Talisman buff from 4s -> 3s
Clean up intro cutscene drawings some more, I like how they're looking now
The arrow wall in the Hall of Mistakes now permanently slows you
Make Greg look more like a scammer to fit recent story changes
Move Crumpled Page 1 to be less hidden, move faded remnant to the cage spot in the Meadow of Whispers
Reduce build size back to 2 GB by compressing map images
Simplify shadows for graves in Queens Garden
Increase inventory background opacity to improve readability
Clean up various sprites
Many small optimizations, unloading lights and particles
Fix enemies sliding around when colliding with stuff
Fix sounds in Colossal Cube trial
Fix being able to shoot through all staircases
Fix the boulder pushing the player after death
Various visual bug fixes
Other Internal changes
Hello folks, the major update is finally close to its completion. It will be officially released on 25th of November, and you can already try it out in beta branch!
As highlighted before, the update is focused on additional services and options to ride for your guests, including ski schools, terrain parks and freeride areas. It also adds some QoL features (mostly overlays improvements) and new top tier versions of some buildings, as well as significant performance improvements. All the content is ready now, but might require some final polish and more playtesting, which is why I'm opening the beta branch.
To switch to a custom branch, right-click on the game from the library page and select "Properties". Among the available tabs will be the "Betas" tab. Open it and select "beta - public betas, unstable builds etc" in the dropdown on the right.
Please note that beta versions might be unstable, possibly containing some rare bugs or issues. If you notice anything, please report it through the usual channels (in Steam discussions, our Discord server or directly from the game using the "Send feedback" button).
Your old save files from the main branch can be loaded in beta, but not the other way around. Do not overwrite saves you wish to keep!