Hello everyone! Our team presents the first teaser trailer for the final episode, which will conclude the storyline in CASE 2!
The teaser trailer Episode 05 will premiere today:
Since we've had to manually restore a couple of save files that got corrupted when the game quit unexpectedly, we have implemented a failsafe to prevent this from happening again. This shouldn't affect most of you, but now the game will store backups of your saves after every run. If the game detects a broken save file, it will automatically restore your saves to the closest working files.
You can no longer lose hearts with Aster in their final event
Strangers will no longer greet you at your graduation
Reduced the VRam usage by reducing the resolution of a lot of textures that were too high res.
Fixed the background in the Academy Grounds - Now no longer squished
Removed some parkour routes that gave you the ability to see outside of the intended Academy Grounds area
Extended the water around the Academy grounds to avoid being able to see the edge of it at certain angles
Removed various ways of getting out of the map in Biology
Greetings pilots!
Over the past week, I've been revisiting my terrain tools. Since I originally wrote them, I've moved away from Unity's terrain system and now use my own custom solution. That meant a lot of the old code needed updating. Most of that is now done, and I've finally reached the fun part: testing that everything still works!
To do that, I searched "Best canyon in the world" and one of the results was the Verdon Gorge in France. By entering the GPS coordinates and a few more parameters, with a single-click, my tools generated a 5x5 grid with each tile measuring 4km x 4km. The system automatically downloaded the terrain height, ocean floor depth, and satellite imagery. It then combines them and produces this:

When flying around the level, I don't want the player to see the edge of the world. I want terrain stretching as far as the eye can see. To achieve that, I generate progressively larger tiles: first 50km x 50km, then 100km x 100km, and finally 200km x 200km:

The operational ceiling of the SR-71 is 85,000 feet (approximately 26,000m). If I put the camera at that height, the 200km tile doesn't extend far enough:

I want to see terrain going to the horizon, so I keep going with the tiles. I add a 400km and a 1000km tile:

Now, I can't resist pushing things...so I added a 2000km and a 5000km tile:

That should do it!
I am currently re-enabling my procedural terrain modifiers. These allow me to add detail to the downloaded height (which might only contain 30m resolution data). I will share more next week!
Don't forget that I am hosting a Developer Q&A on Thursday 20 November at 8pm (GMT) where I will answer any and all questions. Join me, won't you?
Rich
Our technical artist Pavel turns GRIMPS into a real threat: textures, effects, and movements create a lively, dynamic world 👾

Pavel's list of tasks: developing complex mechanics planned by the game designer or art director.

The task comes in the form of a text request or concept. Pavel then begins to develop his concepts, which goes through several stages and iterations.

The results are tested in finished gameplay solutions and then sent to artists for refinement.

Ultimately, after several stages of testing, the result of the joint effort goes into production, and now we can see the cool effects!

Add GRIMPS to your Steam wishlist, there are many development details ahead!
Improvements:
Added "Large" text scaling option in the graphics settings
Invoke Steam Deck on-screen keyboard when setting a custom seed for Bingo
Improved readability of Bingo goals
Added automatic horizontal scrolling for large input hints
Removed the heart of a warrior from the Blood Realm shop
Price increase for the Dry Heart item
Bugfixes:
Resolved item sorting by Newest for items pre Version 1.0.9
哈喽,各位道友大家好啊!欢迎来到新一期的言出法随更新日志。
在本次更新中,首先我们带来了主场景系统。您可以通过在设置中点击【前往宗门】,前去一探究竟。
主场景与主界面的功能一致,目前仅起到一个连接各功能模块的作用。您可以在这里四处转转,测试法术,看看风景。目前场景还相对简单,暂时没有丰富的内容,也没有NPC,我们会在未来的更新中逐步添加和丰富主场景。主场景分为以下两部分:
默认进入的,是全新制作的一处位于山间的、独属于您的府邸。
通过府邸门前的山路,可以前往乾元峰,这里是位于云端之上的宗门所在地。
其次,我们重新引入了在主场景和战斗之中的御剑飞行,您除了可以通过语音呼叫飞剑之外,也可以通过二段跳后在空中冲刺,来直接跃上飞剑。
——需注意的是,在妖王战斗、主线剧情战斗和迷宫之中是无法御剑飞行的。
随后,我们在背包中添加了可以直接点击书籍,并跳转到学习书籍/查看技能的功能,让物品栏变得更为便捷。
与此同时,鉴于收到反馈,前期的通过阅读学习功法过于冗长和枯燥,我们在学习界面添加了通过长按跳过研读的功能。
以上就是本次更新的主要内容了,由于本次更新修改了很多底层逻辑和代码,虽然已经经过测试,但依然可能存在大小不一的bug。如果您发现,欢迎在玩家群1045425354中@群主。
感谢各位的关注和支持,也十分感谢在群中为我们反馈问题,提出优化建议的几位玩家。希望新一期的更新能让游戏过程变得更加轻松和愉快,我们下期更新日志再见!
We're very excited to once again announce that Pieces of the Past is releasing on November 17! Only 3 days left until the release with the Cozy Quest event!
Thank you so much for all the support and the wishlists! We're now so close to the release and would love your support during our release <3
We're also going to be running a discount for the first week after the release. You can get Pieces of the Past 20% OFF until November 24th.
We also have a Discord server now! Click the link below to join our community!
Don't forget to follow us on social media to stay up to date! You can use the buttons below for our social media accounts.