
I can finally say it — Beneath their Names is officially out!
This is my first game, and I’m truly happy to finally share it with you. There were worries, doubts, small victories and long nights — but now the story lives on its own and no longer belongs only to me.
I really hope you’ll enjoy the atmosphere of Weir Academy, meeting Lika and Nora, their silence, their complex emotions and that very choice each player makes in their own way.
I’m curious which path you’ll take — whom you’ll trust, whom you’ll let in, whose silences you’ll learn to hear.
If you finish the game — I’d be grateful for your review. For a small team (and in my case, just one person) this helps a lot to grow and move forward.
Thank you to everyone who waited, supported, added the game to their wishlist and believed.
May this story stay with you for a little while.
Hello! This is Requiem of Sky, the creator of Maid's Melancholy.
While unrelated to the game's story or rewards,
a minigame system has been added for players to enjoy.

You can play this minigame through a portal called \[Dice of Cavet] located within the city.


The player character Clara's walking graphics have been generally revised.
The walking and standing illustrations of other NPCs have also been revised.






Hello again Pioneers,
Today we're releasing a big hotfix patch addressing some critical issues:
- Further reduced stutter when loading chunks
- Potential fix for some game crashes
- Bus + spectating camera FOV + sensitivity + Inverse Y controls
- Knife has increased cooldown
- Hollow point rounds no longer stagger enemies
- Many floating + clipping fixes
- Fixed carnival blueprint spawning
- Fixed unobtainable strujko token
- Enemy loss of interest tweaks
- M143 mission tweaks
- Fixed control mapping of B button
- Fixed safe interacting before obtaining arm
- Temporarily removed change firemode, as it was causing hard crashes
- Made the game not kick client players with certain malformed packet circumstances
- Bus repair for clients

It's hard to believe, but recently inbento has passed the 2000 reviews threshold on Steam (while still keeping an Overwhelmingly Positive score)!
We're extremely grateful to everyone who left a kind word about our tiny game and to see that it has resonated so well with players worldwide. At this moment inbento is our most-reviewed game on Steam, surpassing Railbound!
https://store.steampowered.com/app/1567440/inbento/
Until November 22nd you can get inbento at our biggest discount yet (-82%!) - if you haven't had the chance to solve some lunchboxes yet, give it a try :)
Minor updates are as follows:
1. Resolved a freezing issue caused by premature actions in the new player tutorial.
2. Added prompts for the filtering function.
3. After right-clicking to display the large card, the text names of the three attributes are now visible.
4. Optimized several text-related issues.
5. The refresh time is now displayed in the Building Shop and Item Shop interfaces.
Please contact us through the community or QQ group for any feedback. We will fix it as soon as possible.
Thank you for your support, explorers.
Hi adventurers,
v0.904 is now available on the game and demo branches:
Fixed an issue with gold chest quantity not properly updated when using gold to recruit new heroes (for existing saves, you'll need to rebuild or move the chest to fix the displayed quantity)
Fixed an issue with units stopping to work because resources are impossible to deliver to their destination
Fixed an issue preventing to open the expedition board
Updated ballista arrow and catapult stone quantity per craft
Raids won't attack walls anymore if other targets are available, they'll also prioritize gates or doors over simple walls.
Number of units needed for an expedition is now dependent of the expedition trading value
Improved the Feedback menu
Added a notification message when a resource can't be delivered to its destination
Thanks for playing, and please don't forget to leave a review, it helps a lot!