
We decided to release an additional update now, so there will be one more this year before christmas.
In this update we added a new region "Kordyn mountains" which contains 10 new missions with new enemies. These levels have generally more rugged terrain and more elevation changes.

The enemy vision & hearing tile warnings have been improved. They now also show warnings from all enemies you have seen during the mission, even if that enemy is currently not in sight. This allows for more tactical gameplay when you can better predict the outcome of each action. We realize this should probably be tied to the difficulty level.

The aim camera is now in 3rd person by default to show the line of fire more from the characters perspective. You can change between this and the top-down aim camera by pressing F1 while aiming.

Changes
- Tile warnings now from all seen enemies.
- Peripheral enemy vision warnings.
- Suppressor noise ranges fixed.
- Third person aim camera now default.
- Allowed more objects to be climbed over.
- Knockout duration increased 2 -> 5
- Unit floaters & unseen enemies synced.
- Bullet trails toned down.
- Units skip animation only if never been seen.
- Weapon stats tuned.
- Throw from peek tile bug fix.
- Mission phase bug fix.
- Skip conversation bug fix.
- SUV collider bug fix.
- Max path length halved 64 -> 32.
- Ambient occlusion tuning.
- Prevented decals to be drawn over weapons.
- Character rendering improvements.
- Blood and armor hit VFX improvements.
- Minor improvements to tooltips on stat modifiers & shooting
- Fixed rail attachment slot items.
- Water effect
This update primarily addresses and optimizes a number of frequently reported issues. The detailed changes are as follows:
Fixes:
Fixed an issue where rotating-type weapons would not spawn properly under certain conditions.
Fixed an issue where coins could fall outside the playable area.
Fixed an issue where the boss would not drop items upon death, or died outside the scene making the drops unreachable.
Fixed inconsistent display size of the magnifying glass in some interfaces.
Fixed an issue where the wine-making clay jar would not break under specific conditions.
Fixed an issue where the Black Market entrance could not be interacted with and might push the character out of the scene.
Optimizations:
Improved the event system to prevent repeated events from occurring.
Adjusted the hidden ground entrance to a right-angle design, making it easier to discover and enter.
Optimized and enhanced some art assets.
Other Adjustments:
The Frog Relic mechanic has been reworked and temporarily removed in this update.
The number of weapons required for the Distiller has been increased from 3 to 4.
The blood-offering mechanic of the water vat in the Water Storage Room now deducts pure HP directly, ignoring defense and other attributes.
In addition to the changes listed above, this update also includes various minor optimizations and unrecorded adjustments. The game is still in active development, with new content and improvements being made almost every day. We are working hard to bring more updates in the future.
We will continue to listen to your feedback, fix issues, and strive to polish a better gaming experience. Thank you for your continued support and companionship!
Hello everyone! As some of you know, over the past few years I’ve been working on a new project called Hail to the Rainbow — a retro-futuristic adventure set in a post-Soviet post-apocalypse. It was a long and very challenging journey, but the project has finally reached completion. I’m happy to present the game’s release trailer! The launch is scheduled for November 27.
I would be very grateful if you could add the game to your wishlist if it’s not there yet :)
Steam page Hail to the Rainbow



Hello, Engineers!
We’ve prepared the 1.01 hotfix patch with a number of changes and fixes, including some based on your feedback. It is now available on the 1.01_patch_beta branch (right-click the game in your library > Properties > Betas > you can select this branch from the list without entering a code).
If you don’t see it in the list, restart Steam.

While we’re completing all the necessary checks and certifications on every platform where the game is available, you can try the new version a little ahead of its official release.
Added support for ultrawide monitors and fixed journal display issues on them.
Depot building: the camera now appears on the opposite side to provide easier access to train pins without overlapping issues. Pin-hover readability has been improved. Camera behavior has been refined to prevent horizon distortion.
Updated EOS SDK to version 1.181.2, improving the stability of online play and cross-play. Please report any connection issues — we review all reports and address them as quickly as possible.
A new option has been added in Settings > Game to disable the creature on the Research Table and the Lootcatchers. To avoid visual desync in co-op, we recommend all players in the session use the same setting state.
When splitting an item stack in the inventory by pressing Enter and manually entering the amount, the specified number of items disappeared (fixed for the host player).
A test difficulty-options button was unintentionally available in the game settings, fixed.
The version number in the bottom-right corner was partially covering the option-scrolling button in the character customization menu, fixed.
Fixed a typo in the sensitivity setting name and improved several perk descriptions for better clarity.
Added deadzone settings for gamepads (separate controls for the right and left sticks).
Wall lamps blocked movement through wagon passages when placed too close to them — fixed.
The shower effect at the Lootcatcher station disappeared incorrectly and could stack, fixed.
Fixed an issue where input from various devices (keyboard, mouse, controller) was delayed due to background applications when playing in borderless or windowed mode. Now we force the focus on the game window, and the input lag should be gone for players who were experiencing it.
Fixed a bug that prevented players from retrieving a heavy item from its slot with a normal press of X/Left D-Pad, requiring the selector instead. This fix also applies retroactively to affected save files.
Researching the Conveyor technology did not grant the intended +1k Energy capacity to the Thermogenerator, has been fixed.
In addition to the general changes and fixes mentioned above, there will also be several adjustments specific to the console version / PC Game Pass version. We mention them additionally to inform Xbox players what to expect from the patch.
The Inventory and Game Menu buttons have been reassigned on gamepads to match common control standards.
A Display Settings tab has been added to the console versions of the game, providing options for Motion Blur, FOV, and Brightness.
Some game settings were not saving correctly and were resetting after restarting the game, fixed.
Thank you for playing VoidTrain and helping make the game better.
A follow up to our meaty or should I say monstrous patch 2.
Have you found the Witch player ship in the free Platypus Spooky DLC?
She's so cool, Anthony really knocked it out the park!
Back to Patch 2a, we've been focussing some improvements on;
Unlock progress on a per mod basis
Improvements to error reporting if a mod has an issue
Lua modding refinements to make it easier to create bullet entities and more
Music customisation for Ship select and Level select
Fix up some localisation oddities
Some Claymatic addons included with the game - all weapons are fish? You got it!
In game button linking to the Workshop - locate the incredible community contributions!!!
Changelog:
More Lua support
Music customisation for the selection screens
Fix for joystick input being over exaggerated at frame rates above 60
Move UnlockAllContent flag to save
Trigger cloud saves when saving player settings
Made a bunch of settings mod specific
Increased Ocean Loader 4 default volume and set Terra Cresta as the fallback
Removed copyright flag and fallback from level3 (ocean loader 4)
Added 3 of our example add-ons as claymatic official add-on mods
Added area selection to track customisation panel
Music track selector cleanup
Improved save migration
Fixed a bug which causes some icons to not display on the ship selection panel for some languages
Fixed a typo that would makes migration fail for unlock flag
If the user presses back on the front end they can pick another profile
Add GetPlayer function to lua
Add functions to set the gameObject layer in lua
Add documentation for the logic layers
Add PlaySound function to lua bridge
Skip mods that failed loading the meta file
Updated localisation
Allow animations in SpriteLoader spawned sprites
Add shard spawn utilities for Lua
Add support for fireSFX for goldfish and octo-guns