
Update Overview:
Crystal, Ember, and Seed yields have been doubled.
Reduced the strength of Chapter 1 enemies.
Added a confirmation popup for weapon forging.
Improved the hint for Nightmare Naga’s fate selection.
Increased the usage limit of the relic “Eye patch” to 2.
Fixed several bugs.
hope y’all having a great time, both in the game and in real life :)
We are quite busy behind the scenes working on the Engineer - but for now, here are some balance adjustments to keep things fresh!
Neutral
Corrupted Crystal (Inventory): Cooldown 4.3s -> 4.1s
Blood Goobert: Vampirism 4 -> 5
Light Goobert: Heal 22 -> 25
Holy Spear: Cooldown 2s -> 1.8s
Pandamonium: Added * slots
Serpent Staff: Duplicate Poison chance 30% -> 35%
Prismatic Sword: Damage +2
Pineapple: Cost 7g -> 6g
Full Body Protection: Block increase 30% -> 35%
Gingerbread Jerry: Added Magic type
Ranger
Fortuna's Hope: Luck chance 75% -> 85%
Fortuna’s Grace: Luck 4 -> 5
Snowmaster: Cooldown 1.9s -> 1.7s
Yggdrasil Leaf: Added 1 * slot
Reaper
Cauldron: Cooldown 2.9s -> 2.7s
Darkest Lotus: Mana gained 3 -> 4
Pyromancer
Dragon Nest: Luck/Regeneration/Heat: 3 -> 4
Berserker
Spiked Wall: Spikes gained 2 -> 3, limit 10 -> 12
Mage
Cold Mirror: Buffs gained 25% -> 20%
Lantern Berry: Is now considered a Food with the typical stars around it. Reduced number of * slots for Holy synergy, buff protection per Holy item 3% -> 5%
Devouring Sphere: Cooldown 2.1s -> 1.9s
Death Lotus: Cooldown 3.5s -> 3.2s
Frieren’s Guide to Ice: Cooldown 3s -> 2.8s
Encyclopspedia of Darkness: Cooldown 2.8s -> 2.6s, health used 10 -> 8
Shiny Mantle: Cooldown 6s -> 5.5s
Ultima Ascension: Block for Cold 10 -> 15
Adventurer
Impractically Large Bloodthorne: Vampirism / Spikes gained 5 -> 6
Scale: Cooldown 3s -> 2.8s
Hey everyone! Just a heads-up — there was a glitch that messed up achievement rewards. Sorry to anyone who didn’t get the achievements they should’ve earned.
The issue has been fixed, so achievements can now be earned as intended!
And always remember:
"A good soldier follows orders!"
The wait is over!
Here's what's new in this massive update:
● The full Chapter 2 is here! Continue Jodi's story.
● New enemies: 3 terrifying new mutant types, plus 4 variants to keep you on your toes.
● Gear up: 3 new weapons, fresh outfits, and hairstyles.
● Customize your guns with the new modification system.
● Master the reworked way to throw items.
● Beware! Some mutants can now tear your clothes...
● Fight alongside new NPC companions.
● Solve new puzzles and avoid deadly traps.
● New Testing Ground challenge mechanism.
● Use keycards from your backpack—it even shows you where the door is!
● Lots of under-the-hood optimizations.
● There might be some hiccups when loading old save files. Starting a new game is recommended for the best experience.
● We're still fine-tuning full controller support.
The vast majority of Steam Workshop mods should be fine, but if you're using mods from elsewhere, it's a good idea to disable them for now to avoid any weird glitches!
Multiple Goal Phrases System
Previously, you could only set one goal, but now you can register up to 10 additional phrases.
The primary goal phrase always appears when starting a focus session.
Additional phrases are optional and appear randomly after the primary goal.
You can register up to 10 additional phrases.
This feature was suggested by adub_212. Finally made it happen, thank you!
Weekly Stats Average Comparison
You can now compare each day's data with the average in weekly statistics.
Implemented milchreisgourmet's request. Thank you!
Fixed icon distortion in Note at small resolutions.
Improved Note open/close animations.
This update focuses on two features that many users have consistently requested. The multi goal dialogue system was something I approached carefully, but keeping the main goal as the anchor and letting additional lines be optional and shown at random turned out to be the most natural fit for Poua. It is meant to stay light to use while avoiding anything that disrupts focus.
The weekly statistics comparison was another request. I added an average comparison option and made it toggleable so you can turn it on only when you want it. It is simple, but it helps you understand your weekly patterns more clearly.
Since launch, Poua has improved step by step through user feedback. About six pieces of feedback from the demo period until now have already been incorporated. If you have ideas you want to see added or if you find any issues, feel free to send them. Poua is still not widely known, but the number of concurrent users keeps rising. Let's continue building it together.
Filling Burrito Studio

Speed and firepower are key characteristics of many vehicles in War Thunder. The experimental R400 light tank, created in Germany in 1986, is a great example of such a vehicle. Get it, along with themed German decals and a decoration in the new Fast and Dangerous ground event!
From November 19th (11:00 GMT) until December 3rd (11:00 GMT), earn mission points in Ground Battles, unlock stages and receive rewards!

The R400 is an experimental armored fighting vehicle built on a 6x6 wheeled chassis. Its outstanding speed is comparable to some of the best light tanks in War Thunder, along with excellent firepower as well. Its armed with the classic 105 mm L7 cannon, which has proved itself on many platforms and in hundreds of thousands of War Thunder battles, known for its accuracy and high rate of fire. The R400’s ammunition consists of HEATFS, HESH, and two types of APFSDS shells, including the excellent DM33 with over 400 mm of penetration against RHA. The R400 has all the makings of a fantastic light vehicle, both in urban combat where fast reaction time and good armor penetration are crucial, and in the role of a scout-sniper thanks to its high speed and muzzle velocity.



“R400 Chevron” decal
“Emblem of the Bundeswehr anti-tank units” decal
“Experimental assault rifle (Germany)” decoration
Among the rewards in the event is also this chest. When opened, there is a chance to receive one of the following items:
50,000 - 100,000 Silver Lions
Silver Lion and Research Point boosters
Random Wagers and Orders
Universal Backups (1 - 3)
A random camouflage for a vehicle you own
1 day of Premium Account
Each stage can be achieved for 35,000 mission points, every new stage achieved will give you a new reward.
Please note: After finishing a stage, you need to collect the reward manually. To do this, click on your name in-game, go to “Fast and Dangerous” and click the “Get Reward” button.
You’re able to earn mission points in Ground Battles at Rank III or above in Arcade, Realistic and Simulator Battles. The number of mission points to complete a stage depends on the game mode and the maximum Rank of the vehicle that you use in battle. There’s a multiplier for earning mission points, which is shown in the task description in-game.
You can also earn mission points by using event vehicles that are Rank I and II. Event vehicles that can be used have the name of the event that they were obtainable in on their stat card.
Stages change every two days at 11:00 GMT on November 21st, 23rd, 25th, 27th, 29th and December 1st.
For 1 Stage: trophy with a random reward
For 2 Stages: one of the decal rewards
For 3 Stages: trophy with a random reward
For 4 Stages: one of the decal rewards
For 5 Stages: trophy with a random reward
For 6 Stages: “Experimental assault rifle (Germany)” decoration
For 7 Stages: non-tradable coupon for the R400
Unfinished stages can be purchased for Golden Eagles, but if you’re very close to completing a stage, its price will be significantly reduced.
Let’s say you have earned 85% of the required mission points to complete a stage, then the price of purchasing this stage will be halved. If you’re near the finish line for a stage and are at 95% progress, then the price will be reduced by five times. For example, if you’ve scored 30,000 mission points, then the price to unlock this stage will be 499 Golden Eagles. If you’ve scored 33,500 mission points, then you’ll only need 199 Golden Eagles. Remember to keep this in mind if you cannot complete a stage on time!
When you complete 7 stages, you’ll receive a non-tradable coupon for the R400, using it will immediately activate the vehicle onto your account. If you don’t want the vehicle and would like to sell the coupon on the Market, you’ll need the “Upgrade for coupon” item.
The “Upgrade for coupon” item can be earned in parallel with the stages throughout the event from November 19th (11:00 GMT) until December 3rd (11:00 GMT) for 600,000 mission points.
After receiving the “Upgrade for coupon” item, you can convert a non-tradable coupon for the vehicle into a tradable one and sell it on the Market. The tradable coupon can be sold after 6 days from the moment it’s created.
The “Upgrade for coupon” item is valid until 11:00 GMT on December 8th. Until this time, you can use it or exchange it for War Bonds. Afterwards, it’ll disappear from your inventory.
To make a tradable coupon, select the “Coupon R400 (Germany)” in your inventory and click the “Modify” button.
You can track the progress of completing stages and the “Upgrade for coupon” item by clicking on your Nickname > Achievements > Fast and Dangerous. If you don’t manage to complete a stage on time or would like to purchase a stage, you can do so with Golden Eagles until December 8th from the Achievements window, which will give you the corresponding rewards.

各話の冒頭に、現在の話数を表示する演出を追加しました。
カットイン演出に、ボイスを追加しました。
中国で開催されたクラウドファンディングの共犯者様のクレジットを追加しました。
言語設定が「日本語」に設定されているときは日本の共犯者様が先に表示され、「簡体字」に設定されているときは中国の共犯者様が先に表示されます。
人物ページにおいて、表示されるサムネイルの順番を、少女たちの囚人番号順になるよう変更しました。
一部の証拠品の画像を、より判りやすくなるように調整しました。
一部の証拠品およびマップの入手タイミングを、シナリオの流れに沿って、より自然なタイミングになるように調整しました。
推理がよりしやすくなるように、一部の説明文に追記・修正を加えました。
エンドクレジットの少し前から魔女図鑑が閲覧できなくなる仕様だったのを、エンドクレジットの開始直前まで閲覧ができるように変更しました。
一部のスタッフのクレジットを追加・修正し、表示順を調整しました。
共犯者様から追加でお申し出のあった、お名前の追記・修正のご依頼を反映しました。
共犯者様の表示演出を変更しました。
クレジットの追加により、従来の演出ではスクロールのスピードが速くなりすぎてしまったため、すべての共犯者様のお名前を落ち着いて確認できるようにすることを意図した調整となります。
また、クレジット表記が「特大」「大」となるコースでご支援いただいた共犯者様のお名前は、従来より強調されるように調整しています。
同時に、エンドクレジット演出全体の動作軽量化も実施しております。
裁判パートにおいて、議論の開始前および終了後に再生される演出を、簡体字に対応しました。
バッドエンドとなる選択肢が同時に 2 つ以上表示される場面で、2 つ目以降のバッドエンド選択肢を選択し、シナリオ終了後に「直前の選択肢へ戻る」を選択すると、ゲームが進行不能になる場合がある不具合を修正しました。
若干数の場面において、間違った選択肢や証拠を選択した際に、一時的に意図しないシナリオが再生されてしまっていた不具合を修正しました。
終盤の裁判において、特殊な演出が発生しているときにセーブをすると、ロード時に演出が消えてしまう不具合を修正しました。
一部のマップおよび記録を追加で入手した後に、ゲームを終了させずに入手前のセーブデータをロードすると、再度入手タイミングまでゲームを進行させても、該当の項目が一時的に魔女図鑑に表示されない不具合を修正しました。
最後の裁判の前後の ADV パートにおいて、魔女図鑑に表示される内容が、一つ前の裁判終了時点のものに巻き戻ってしまう不具合を修正しました。
一部の場面で、ナノカが銃を構えたとき、背中側の銃が表示されたままになっている不具合を修正しました。
一部の場面において、背景のグラフィックがシナリオ中の説明と一致していない箇所を修正しました。
その他、演出や UI の細かなミスや不具合を修正しました。
誤字脱字や表現の修正、ボイスとの不整合といった、細かなミスや不具合を修正しました。
※ 一部のセーブ・ロードに関連した不具合は、従来のバージョンでセーブを行ったデータをロードした際に、継続して発生する可能性がございます。




