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Just in case you missed it, we had a big announcement in our last devlog... Talented is getting a second DLC complete with evolving Pets, a new Game Mode and tons of Shiny Skins!
You can Wishlist is here in preparation for release later this year:
https://store.steampowered.com/app/3997780/Talented__Beastmasters_Call/
Now for a deep dive into how the new Beastmaster Class works...
Beastmaster has access to a selection of 8 different Pets, each with 5 levels of evolution. Up to 4 Pets can be added to your team each run, resulting in a huge number of combinations.

Each Pet has its own unique Pet Ability that can be activated in the same way as Class Abilities are for other Classes.

Pets stand atop one of four platforms and regularly attack the nearest enemy to the player, they cannot take damage so they'll always be ready to fight by your side... but be aware, each Pet has their own strength and weaknesses so it will be important to look out for synergies to make the most of what you have.

Ashtail is a good example. While his Attack Speed and Crit Chance are the highest amongst all of the Pets, after a number of Basic Attacks he turns to dust and will not attack until he's been given time to resurrect.

One Pet that might give Ashtail the time he needs is Yuni - although her Basic Attacks might not be the strongest, her rotating laser attack is perfect for clearing the screen in an emergency situation.


The Pet Sanctuary is the main way you expand your team and evolve your pets. Additional pets can be added to your team when the Beastmaster reaches levels 20, 50 and 100 whereas pets that are already on your team can be evolved at any time.
Will you focus on evolving a single pet to the maximum level possible? Or creating a full team as quickly as you can?

In order to evolve your pets, you must either feed them treats or play with them using toys. Both can be obtained from \[Pet Supplies] Talents on the tree.

Whenever you enter a Sanctuary, pets have a chance to become Hungry or Bored - these will double the experience granted by Treats or Toys respectively, so be on the lookout for those!

Evolving your Pets will allow you to choose an upgrade for them, ranging from Common to Legendary at the maximum Pet Level. With each Pet having 15 Talents unique to them, there's plenty of synergies and build options to discover.
While the main focus for Beastmaster is on his Pets, he still has his own pool of Talents to discover on the Talent Tree.


Toss Talents encourage the use of Pet Abilities, applying useful Status Effects and becoming a steady source of additional damage in the late game when all Pet Slots are filled.


If you can boost your Attack Speed high enough, you can make good use of the Bolts Talents, these pair especially well with anything that give you access to extra shots...


You'll notice that Hero's Blessing is a Pet Ability... Sir Nibbles is unique amongst Beastmaster's Pet arsenal as he is focussed on supporting the Beastmaster and Pets other than himself!
Finally there's everything else you'd expect from a Talented Class including Portals, Relics for Waves Mode. There's even a Mythic Talent, but we'll let you discover that one on release day!



That might just be our longest Devlog yet... Thank you to everyone who made it to the end! Next time will be the reveal of the new Gauntlet Game Mode, so stay tuned for that and...
Stay Talented




















































































This year’s PlayCon in Trier was a huge success for Polygon Art. With the largest hands-on booth at the event and constant activity across all stations, more than 1,000 players tested the very first early version of Autobahn Racing over the two show days.
Despite the extremely early development stage, the feedback exceeded our expectations:
“The handling feels refreshingly precise” – many compared it to Need for Speed Underground 1 & 2 and Most Wanted
Strong sense of speed, described as an intense “speed rush”
Highly detailed vehicle models, praised by many visitors
Collision physics – players want impacts to feel heavier and more satisfying
More (moving) track details – understandable at this early stage of development
The majority of players requested features reminiscent of the classic Autobahn Raser spirit:
Music comparable to the originals
AI driver portraits and in-race commentary
More flair and personality
Expanded unlock and tuning options
This is exactly the kind of feedback we were hoping for - and we are already hard at work implementing the first improvements.
We’ll share an update on the next iteration very soon.

