Rock, Paper, Shotgun

With as young a medium as games is (and it is young, as old as we all might feel), it's no surprise that it would burgeon new genres, and that said genres would be called into question. Metroidvanias! That's a potentially silly one, with a common argument being that it tells you nothing about the genre itself. I prefer Japan's search action as a name myself, though I am but one humble games journalist. A genre I hadn't called into question until today, however, is extraction shooter, a name that a former Bungie lead apparently disliked so much he tried to get the studio's marketing team to make something else up for Marathon.

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Rock, Paper, Shotgun

Not for the first time, there’s a new, wuxia-inspired RPG whose technical fortitude shatters faster than a bandit’s teeth. A few hours into the F2P, bear-brawling Where Winds Meet, it does at least seem to be arriving on Western PCs (it’s been out in China for nearly a year) in better overall shape than Wuchang: Fallen Feathers did. Even so, it’s beset by performance hitches and even basic visual nuisances, ranging from iffy translations to unplayable stuttering.

It's not all sad news. Where Winds Meet can hit high framerates on cheap or old graphics cards, possibly a positive side-effect of it also having a Genshin Impact-style mobile version, while its PC credentials are evident in its full mouse/keyboard support and a settings menu that decently covers DLSS or FSR upscaling and frame gen. For a game that’s been live and kicking overseas since December 2024, though, I wasn’t expecting to see so much of what would typically be day-one blues.

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Rock, Paper, Shotgun

Yesterday the handsome daredevils at Eurogamer, and in particular that arch-instigator of Discourse, Rick "also freelances for RPS" Lane, published a review of extraction shooter Arc Raiders in which they gave it 2 stars out of 5. I realise none of you treehouse regulars speak Eurogamish, so for clarity, I am not talking about massive hydrogen reactions in outer space. This is what they call a "scoring system", whereby videogames are transformed into numbers and symbols that are made to fight each other for our entertainment. Some say this is the Real Videogame.

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Rock, Paper, Shotgun

GTA 6 developers Rockstar Games have had legal claims filed against them by the UK's IWGB union, with the latter alleging that Rockstar have so far declined to meet with them for negotiations following the recent firing of over 30 workers. The initial reason given by Rockstar for those firings was "gross misconduct", with the company subsequently claiming that the staff had shared confidential info in a public forum. The IWGB, meanwhile, have accused Rockstar of union busting.

Protests spearheaded by the union took place outside Rockstar North and Take-Two's UK offices last week, and you can read our reports from both here and here.

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Rock, Paper, Shotgun

Back in my university days, a few friends and I played Yulgang Online, also known as Scions of Fate. An early 2000s Korean MMORPG with a Chinese martial arts theme, Yulgang was one of dozens of free MMOs we dabbled in. While we never got beyond the "kill X number of things to level up" grind, it was novel to run around in a wuxia-themed world, which was a rarity in localised-into-English PC gaming back then.

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Rock, Paper, Shotgun

Last week, Game Developer reported that the organisers of Geoff Keighley-fronted industry awards show/advertising extravaganza The Game Awards had revealed that they've got no plans to do anything with their Future Class initiative this year. That's left the programme, founded in 2020 with the goal of highlighting up and coming talents in and around game development, facing a black hole of a future. Even worse, those featured by the initiative during the years it did run have been left feeling frustrated and unable to access the webpage which confirms they were ever part of the programme.

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