Sit down. "I’m preaching patience." Stay calm. "I don’t want fans to feel anxious." There's no need to hide underneath a chest of drawers. Some of those are things I've had to tell my firework-averse cat around Bonfire Night time here in the UK. Some of them are things Todd Howard has said about The Elder Scrolls 6 in a fresh interview that's also about Bethesda's imminently to be released again radioactive golden goose, Fallout 4.
Ask me what I’m thinking about, at a random moment any hour of the day. There’s a good chance that however you time it, the answer will be either Roma youth academy players, Goncalo Ramos’ egregious salary demands, or that time Maurizio Sarri bodied me in a press conference following our Derby della Capitale. By rights this should not be the case.
November goes on. The cavalcade of belles, brutes and barons that is Videogaming continues its push through the midnight forest. Spiderwebs wrap the axles of the gala coaches in which the optimates of Ubisoft, Microsoft and EA drink from lavender flutes, turning their bloodshot eyes from the QA staff powering their barrows through the ruck. The faces of the common developers are a moth-eaten ribbon of quiet striving and terrible hope. The guards form a torchlit embroidery. Every so often, a torch goes out, and the wych elms generate new fruits. The stones in the road cant against our strides. The skulls of live service games burst beneath our wheels, and the analysts in the pageant wagons moan that the future lies behind us now.