Changelog
Fixed: Morsel Soup bowl now correctly displays the salty brine liquid
Fixed: Endless crafting loops for water or bread under certain circumstances
Fixed: Broken Rooms when they lost their room type





































Which tower would you try first in battle?
Let me know in the comments!
Wishlist now: https://store.steampowered.com/app/3862950/Knights_vs_Nature_2/

• Tentative fix Added new office note spawns which are not in white sheds
• Campsite Bravo rune not updated on HUD compass
• Removed inventory item tool bar
• Deployable abilities now auto-highlight placeable mesh when activated with \[z]
• Abilities are now only activated with \[z] and holding \[z]
• Cannot connect to multiplayer lobby after exiting a single player game
• Character is invisible after solo player joins a multiplayer lobby
• Double back button on MP lobby (Host only)
• Fixed location where player can get stuck at The Clearing
• Fixed tree in cliff
• Fixed players going out of bounds near subterranean entrance
• Cannot pick up dropped item in crawl space entrance
• Memory improvements relating to old AI content
• Removed old VFX references from kayaks
• Fixed first aid box at office clipping with wall behind
• Fixed foliage clipping in tent
• Tentative fix Fixed location Werewolf could get stuck
• Scaled exit volume not working
• Default light source (Lighter) has been swapped out with basic flashlight
• Flashlights now follow the direction of the player camera
• Fixed the endgame operations on solo when returning to menus
• Compass icons no longer scale with distance, now only go transparent
• Reduced the wait when leaving the pregame room on solo mode
• Spinning NS rune logo over players in multiplayer lobby
• Added back button on solo mode
• Fixed loading icon getting stuck on player character selection in game lobby
• Tentative fix Fixed single player endgame trying to open a multiplayer lobby
• Tentative fix Fixed players dropping down part way through refill animation when using generators
• Detection area to exit not covering whole area
• Disable check Werewolf debugging key
– The NightSpawn Development Team
\[In-Game Build Version 1740]
Fixes:
Fixed an issue where part mods could not be loaded in the shipyard due to missing AssetBundle packages.
Fixed an issue with incorrect material loading for the n907 Japanese 140mm/50 3rd Year Type (Without Shielded).
Fixed an issue where continuously renaming save folders did not take effect.
Fixed an issue where the Presets Realistic-Richelieu was missing its 100mm secondary guns.
Adjusted:
Set the secondary guns to automatic fire for the Presets Realistic- Indomitable and Advanced-G3.
Added artillery firing arcs for the Presets Advanced-G3.
Added line breaks to the descriptions of ship save files.
Adjusted the direction of the torpedo bomber attack circle's entry arrow to match the torpedo release direction.
Replaced the secondary guns with the correct 155mm guns for the Presets Realistic-Béarn.
Adjusted the description prefixes for some preset ships under the Basic and Advanced categories.




※ Note:
PC version is not yet supported but will be available soon. Stay tuned!
- Feel free to add the game to your Steam Wishlist in the meantime.â–Ľ
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