Attention Commanders,
This update brings a wave of visual upgrades, gameplay refinements, and critical fixes to enhance your strategic experience both on and off the battlefield. From improved missile targeting mechanics and detailed research info popups to revamped officer visuals and streamlined UI elements, every change aims to make your command smoother and more immersive. Read on for the full list of changes, improvements, and fixes below.
Changes
Added a banner to highlight and guide players toward new features on mobile and the new UI.
Added a unique model and portrait for the Epic Fixed Wing Officer, Tom “Skull” Hanniker
Added a first-time guide for the Officers to help new players understand its features better.
A unit rebalance has been applied, adjusting Air Superiority Fighter (ASF) stats across all doctrines.
Air Superiority Fighter Changes:
ASF for US Doctrine:
-10% Mobilization Cost on top of existed +10% Aircraft damage
ASF for EU Doctrine:
+25% Ground Damage
+10% HP
ASF for RU Doctrine:
+1 Speed
+150 Range
Fixes
Fixed issue with the time of arrival displaying incorrectly. The arrival time now correctly shows real-time values on both Mobile and desktop clients.
Fixed issue on desktop where changing relationship status through the trade or message menu displayed the wrong relationship update. The correct relationship change is now shown.
Fixed issue in 4X scenarios on the old UI where the Coalition timer was displayed incorrectly.
Fixed multiple issues with the top bar buffs not updating correctly on the new UI. Recently purchased tokens now appear immediately, buff order remains consistent, duration-based tokens no longer display negative values, and split tokens show correct values.
Fixed issue on mobile where hospitals upgraded to level 5 displayed incorrect healing values in the Province Info. The Daily Healing is now correctly displayed.
Fixed issue where zombies could spawn from a building that had not yet been fully completed. Units now only spawn once the building is fully constructed, preventing premature spawning during rebuilds.
Fixed issue with Naval AWACS being incorrectly treated as a Helicopter. Naval AWACS is now correctly classified as Fixed Wing and cannot land on Elite Frigates or Helicopter Carriers
Fixed issue with the Officer Progression widget on iOS where scrolling would reset to specific levels for certain officers. The progression levels are now displayed accurately at all times.
Fixed issue with missing supply cost for the Engineering Team
Attention Commanders
In an era where air dominance often determines the outcome of modern warfare, Hana “Skyguard” Fujimoto stands as a steadfast sentinel against aerial threats. With precision, discipline, and unmatched tactical awareness, she brings a much needed layer of protection to your armies, ensuring that no hostile aircraft goes unchallenged.
Read more about Hana “Skyguard” Fujimoto
Hey everyone,
The PTB (Public Test Branch) is opening its doors, once again. And this time, with something a lot of players are expecting... multiplayer
Multiplayer: It is the first time we are trying MP with the community, so please have that in mind if you encounter desyncs ⚠
Zone of Control (ZoC): We got your feedback regarding units rushing to the backline (causing frustrations) and your request for ZoC.
We make some tweaks to the classic ZoC in a way that melee restricts movement, but you can still move around during the battle > Now, units moving when in melee will spend 2 movement points instead of 1 (not applied to flying units)
Tweaks to Victory Conditions
Additional AI improvements
New main HUD: this is something we shared in the "next steps for UI/UX"

For those who want to read the detailed patch notes, it's HERE!
Open the Steam client.
Go to your Steam Library.
Look for “Endless Legend 2”
Right-click on your Library entry and go to Properties.
Select Betas > Enter "multiplayerbeta2511" and click on the popup that appears below
Once you’ve clicked on this entry, the game will start the update.
If you want to go back to the base game, repeat the process but on the “betas” section select “None”
When the installation is complete, the Public Test Branch is ready to launch!
Click “Play” like you would with any other game!

We are solving a compatibility issue that prevents players from continuing their games from the "Into Battle Update"
The Public Test Branch uses the same place to store the save files, which implies 2 things:
If you start a game on the PTB you won’t be able to continue the game in the “default” game.
If you start a game on the PTB you will be able to keep that game once the update is released.
Summary > You cannot use a save used on PTB on the default game.
We need your feedback! The primary purpose of the Public Test Branch is to gather your feedback on new content, changes, and balancing tweaks we plan to implement in the game. Since this is a test environment, expect unfinished content and possible bugs.
Our main focus this time is multiplayer, and we’d love to hear your thoughts on the changes to the new HUD.
We’ve set up a dedicated forum on Amplifiers to let you voice your opinion, which you can find 👇
Thank you for helping us make Endless Legend 2 the best it can be!
There’s a reason we are putting Endless Legend 2 into Early Access: We want to hear from you, our players. So if you’ve spent some time with the game, please let us know what you think!
Leave a Steam review and join our community on the forum, the Amplitude Discord, or our Amplifiers community hub.

Alpha Net 9.5.9
1 Fixed a bug where the head and body separated
2 Added an error message indicating port occupancy
3 Fixed a bug related to the whirlwind bee attack
4 Redrawn the rabbit nurse
5 Fixed a bug where the rabbit nurse animation wouldn't play
6 Added a honey mechanism to fire bullets
7 Added an animation for bee dripping
Optimized the skill cooldowns (CD) of summoning skills for the Ranger and Necromancer.
Fixed the issue where Rune effects would reclaim items.
A new cuddly companion has appeared in Little Ghosties! The ghost cat is a fully 2D skinned sprite brought to life with procedural animation — it swishes its tail side to side, plays with a ball, eats fish, sleeps, and even grows slightly when you pet it.
This feature is still in development, but content creators can get early access to the latest playable version. If you’d like to check it out, reach out and I’ll send you a key!
Wishlist Little Ghosties on Steam to follow development and support the game 💜
1. Added reading component: Jump, supports jumping between chapters of various books
2. Optimize image compression algorithms
3. Optimize voiceover editing
4. Fix bugs in purchasing books
5. Optimize font size switching logic
6. Fix bug where clicking on an article leads to entering the reading record section
Hey everyone! 👋
We’ve made a few small balance tweaks based on your feedback:
Level 5 Wave 15 slightly adjusted.
Level 6 Warlord & Boss HP reduced (10k → 8.5k).
Warlord now summons 3 ants instead of 5.
These changes should make the late waves a bit more manageable. Thanks for playing and keep the feedback coming! 💪🐜

Welcome to Feastopia! Lately we've deployed the following updates to the demo:
Added profile management on the main menu. You can now create up to 4 separate profiles.
Added a button in the building panel to highlight all buildings of the same type globally.
Added a Borderless Window option in the Settings.
Added new music tracks for various terrains, weather conditions, Dango's stages, near-defeat scenarios, Dango's enraged state, and when viewing illustrations!
Improved the visual display for Plantation annex plots.
Improved the visual display for Fishery Shack annex plots.
Provided more detailed descriptions for acquiring Blueprints and Recipes in the help section.
Added water ripple effects for maritime decorations.
Adjusted the mouse wheel scrolling sensitivity in various interfaces (Archive, Warehouse, Supply Menu, etc.).
Polished the visual effects for Dango's infant stage (smoother appearance).
Added a warning prompt when starting a new game with a previous session unfinished.
Fixed an issue where selecting certain Blueprints (e.g., Farm Upgrade, Lumber Camp Upgrade) wouldn't record their effects. Effects are now consistently displayed in the bottom-left corner.
Improved the visual warning when construction materials are insufficient on the building scroll.
Added a tooltip when hovering over buildings, indicating material shortages during construction.
Fixed a miscalculation with the Ghost King's effect.
Optimized the activation mechanics for Grumpy Monkey II.
Improved the tutorial guidance explaining that building more Dwellings/Cook's Quarters grants more Blueprints/Recipes.
Fixed a save error occurring in the tutorial.
Fixed an incorrect prompt about a boosted building being manually paused when no Warehouse is in range of a production building.
Fixed a display issue with the resource slider when submitting goods in the Exploration Event interface.
Increased the acquisition rate for Bananas.
Fixed an issue where Bananas wouldn't appear as an option in Exploration Events.
Updated various sound effects.
Fixed a bug where the "Need more food" prompt wouldn't reappear after pausing and then unpausing a selected food in the Supply Menu.
Changed the display order of Atmosphere Gauge effects.
Fixed an issue where submitting resources to clear the Fog of War required having more than the exact amount, instead of the exact amount.
Enhanced the sound effect when Dango inhales food.
Adjusted the camera perspective during Dango's actions to reduce UI obstruction.
Fixed an issue preventing some Atmosphere Gauge effects from activating.
Fixed an issue where some visual effects weren't reset properly upon starting a new game.
Improved the Recipe drawing display; the food's category (e.g., Staple, Main Course) is now directly visible.
Adjusted values and text descriptions for multiple effects.
Join our community!
We crave your feedback – share bugs, ideas, or culinary fantasies in the Feastopia Discord!