Hello everyone!
This is Happy Slugs, the development team behind Kill The Clock.
We’re thrilled to announce that Kill The Clock is now officially available in Simplified Chinese (简体中文)! 🇨🇳
Added Simplified Chinese language support for Chapter 1 and Chapter 2
Localized tutorial images for all supported languages
Improved font display and readability for multiple languages
Fixed minor UI and text alignment issues
Now, players can fully experience the story and investigation in Simplified Chinese!
We’d like to extend a warm welcome to all new Chinese players joining us on this journey.
Thank you so much for your patience and support!
We hope you enjoy discovering the mysteries of Kill The Clock in your own language.
Thank you,
— Happy Slugs 🐌
Three more audio tracks have been added to our game's music album. Two of them have not yet been introduced into the game, but I will soon add them to the new worlds I create as I update the game. One of the three songs is already in the Alien Invasion world, but it had not yet been added to the album.

Hello, students of Yongcheon High School.
The new trailer is finally complete, and we’re excited to share it with you!
Watch it now!

Lock-in your turn early and bank 20% of your remaining timer for later use. When your timer hits zero, your banked time kicks in automatically, giving you more breathing room in critical moments.
All online game modes will include time banking, with each player starting with a 60-second time bank and no upper limit on how much additional time they can store.
These changes reward proactive play and discourage players running out the clock, by giving those who lock-in early a valuable tactical advantage later.
Status Icons are a streamlined way to get a preview of status effects on your and your opponents cards!

Although, not all status effects will have icons. We’ve selected only the effects that provide meaningful information while cards are in-play. Common effects like Charge and Vigilance won’t display icons, since they typical only matter before they are deployed. With some exceptions to this rule including; Granted Effects due to their varied behavior, and Puffy’s Choice as the effect acts more of a mission progression indicator, than a deploy effect.
The system will launch with an initial set of 24 icons, with possible refinement and expansion in the future.

We have reworked the end of game screen to improve flow, progression & readability. Information is now displayed using sequential screens, with quest progress, progression and finally item and rewards.
This change will make reading the match results a lot less complicated, as well as make end game screen expansions in the future much less tedious, we're looking forward to hearing your thoughts on these changes!

As promised in our last major patch, we’re continuing to improve the newly released AI overhaul. In Infinity Wars 0.94.0, the AI will feature smarter targeting behaviour for several cards, including Balance, Carrion Creeper, and more.
We’ve also updated various Character cards that previously underperformed in defense, making them more aggressive and effective in combat.
Fixed AI clearing card cosmetics of saved decks when used.
Fixed issue where you could end your first turn before the start of the first turn.
Fixed Unstoppable ability not working for cards in the Command Zone.
AI systems improvements and card adjustments.
Thanks to all our Patreon subscribers that received an early previous of the features in this post, if you would also like sneak previews of major updates before they come out, subscribe to our Patreon!

Create your own unique style.
Clothing shop -> accessories -> wings

