Star Conflict - Super Glix

Pilots! Time to improve your fleet strength! A representative of the Empire at the UMC reported that a new transport convoy from the domestic worlds had arrived in the fringe sectors.

We offer a 50% discount on the Tai'Kin starter pack! The pack can be purchased both in the in-game store, and directly in the Ellydium ship tree.

The ship includes all the latest scientific achievements of the Ellydium laboratories that have reached new heights in the development of Alien technology. The ship turned out incredibly fast and maneuverable.

The development of the ship and its active modules was led by Dr. Matthew Gilmour, head of the mysterious and well-guarded ‘Science Complex No. 2’ of the Ellydium Theta Station. And the development was supervised personally by Conrad Dimeni. Tai'Kin became the first ship that could fully use the unimaginable properties of singlet bosons to change the space-time.

The special offer is valid for a limited time and will end on November 6!

Sincerely,
Star Conflict team

KIN:D Barabin's Expedition - t.antialiasing

When using a system language other than English, Japanese, or Korean, the issue where text was not displayed during gameplay has been resolved.

There are no other changes, and an update with various changes will be released soon.

GrandChase - leigh2023


Hello, Heroes of Bermesiah!

GrandChase Classic considers abnormal gameplay to be extremely harmful to the order kept within the game.
Such acts could hamper the game and ruin the players' experience. This is why we severely punish offenders and restrict them from game service.
We ask players to review our Operation Policy for GrandChase Classic to avoid abnormal gameplay.
https://store.steampowered.com/news/app/985810/view/4473858302400266247

※ If you wish to contest the restriction placed on the gameplay service, please contact us with a ticket in the support center.

These are the sanctions placed up to the previous day on players who have violated our Operating Policies.

<Sanctions for Violation of Operating Policies>
Sanctions on Use of Illegal Tools: 7 (Permanent Ban)
Net***u3
mi***h
Glor***st1
TheLa***asck
SINCE***2SON
bn*1
곡절**트

Sanctions on Abnormal Gameplay: 35 (15 Days / 30 Days / 90 Days / Permanent Ban (based on number of violations), items confiscated)
Kella***ctor
Cro***JR
ga***m
xxBRA***AKxx
No*x
Mo***eh
Jp***C
SunA***l762
BRU***TE
to***n1
iG***ar
Qu4dr***aGag
Ry***ta
sess***dgdg
전사V***on
Se***a
Mad***se
Pesa***obdd
RU***z
Puni***errr
knigh***ller
du**t
hn***6
Scor***nny
Eladi***rezz
Scarl***eech
Magi***aser
iaewr***ldo1
Gr**o
SrC***oca
Gu***n
Azu***ton
Ze***ro
xE***x
sa***in


We will strive to create a healthy game environment in GrandChase Classic.
Thank you.

Nov 4
RuinsStory - Ilili
This is a bugfix update.

Fixed an issue where the attribute gauge would not reset when moving between areas.
Fixed an issue where the third effect of the Duelist's card would not apply to some of Greed's attack patterns.
Community Announcements - ka_sato

いつもプレイしてくださりありがとうございます。

以下のアップデートを行いました。

バトルを倍速モードでプレイした際、

アシストキャラのゲージ増加速度が倍速にならない不具合を修正しました。

最新版にアップデートしてより快適にお楽しみください。

これからも異世界 異世界をよろしくお願いいたします。

Fortiori - ColdatNight

while i wanted the game to be challenging, i never wanted it to be grindy, in adhere to that ideology i have changed the requirements to win the game.

Old : Defeat 6 normal bosses only then willl you get to fight and beat the final boss

New: Face 4 normal bosses to get to defeat the final bosses.

I hope this change makes the game sessions quicker and more engaging!

Star-Coat Playtest - BurgerCageStudio

Heyo it's me, iStead, back at it again with another series of patch notes. I know it's been a little while and I hope you all enjoyed the spooky season. I wanted to hunt down any ghouls hiding in our game's code before we got this update out to you guys. Only one big change but oh boy is it a big one. Grab your toast and lets dive on in!

Game Changes

The COAT

For a while now we've felt the COAT was lacking in its gameplay. The core identity of the pilot was always about being mobile and being able to zip around a room, while lacking some of the heavy armaments that the COAT had. This led us to believe that we should keep the COAT slow to offer some duality between the two. However this meant that you could rarely dodge any attacks and would often get blasted down immediately upon starting the COAT. So we went back to the lab and started cooking again, and now we're happy to share with you the results. Here's a complete list of everything changed with the COAT:

 

  • Controlling the skies

    The biggest change with the new COAT is the added function of hovering. While in the air you're able to get the drop on enemies but at the cost of a constant drain on your energy bar. Starting up the hover requires a quick jump (the COAT can jump now too) and then another jump input to start hovering.

  • Frame redesign and armor changes

    The key to making the hover look good required a complete overhaul of the previous COAT skeleton and by extension the model itself. While it still towers over the player and most enemies, the COAT is considerably smaller than previous iterations. We had to take out 2 of the armors from the pool while we rework them but for now the Paragon and Proven armor sets are still able to be unlocked.

  • Shoulder Modules

    Shoulder modules also received a complete visual overhaul but we're putting this under gameplay changes because we've enabled 4 new ones for you to test. The Rocket Pod, Knockback EMP, Shield Generator, and the Implosion Cannon. I will leave it up to you to discover what these all are capable of.

     

  • Clearer Reload Animation

    Made the reload animation a bit clearer and fits more in with the COAT's new look.

  • Entering the COAT

    Entering the COAT also uses a brand new animation for when you summon it for the first time, and a shorter separate animation for when you have the COAT summoned and are just hopping back in.

  • Invulnerability window

    There is now a brief time of invulnerability when the COAT is destroyed or when you hop out of it. This was due to feedback that you would sometimes die to the same things that killed your COAT.

Spread Mechanics

We've tweaked how we handle the spread on most guns, particularly automatic ones. Previously, spread would increase while the trigger was being held, regardless of the shots fired. This allowed players to maintain almost perfect accuracy by tap-firing automatic weapons. We've altered the spread to increase per fired shot instead and constantly decay, so players aren't punished for holding down the trigger.

Creative Destruction

Added in a new demoable sniper with the above name.

Tanking Some Hits

We made some tweaks to the Floor 1 boss' missile pattern. They should be more varied and their homing has been decreased. This should result in less frequent one shots by that ability.

Visual Changes

Perk Icons

Reworked all art for the Perk Icons. The old art style has been retired for now.

COAT Visual Update

We talked about it more in depth up top but everything involving the COAT has now been visually updated including all gear icons.

Dash Effects

Added in some particle effects to the dash ability.

Brightening the Boss Arena

Added in a series of lights to the boss room that should improve visibility. We opened the curtains and let some of the sunlight in for the boss. He was getting tired of being in the dark after all.

Other Changes

-Fixed a lag spike that frequently happened when starting the first encounter of a run

-Smoothed out the transition from the title screen to the loadout menu

-Made COAT properly regenerate energy while unpiloted

And that's all we got for changes today. We hope you enjoy the new COAT gameplay and if there are any bugs or issues please feel free to reach out to us and report them. Or if you notice anything funny we can always be reached over the discord!

Until next time,

-iStead

MateEngine - SHINY

MateEngine X3.1

Screenshot Feature

You can now take high-quality screenshots of your avatar directly from the MateEngine System Tray by clicking “Take Screenshot.”
Images are saved with a transparent background, ideal for creating banners or editing photos.
Saved under: Pictures/MateScreenshots

System Tray
  • Added a Resize Window option. This helps users on high-resolution displays (such as 4K monitors) adjust the app size between three preset scales if it appears too small on first startup.

Window Sitting & Taskbar
  • Fixed a minor animation issue in one of the sitting poses.

  • Reworked and re-added three old sitting animations for full compatibility with the new sitting system.

Food System
  • Added four new cakes (sound effects pending).

  • Fixed rendering issues with smoothies.

Note: The Food System is currently in Alpha. Bugs are known and do not require reports until the feature is officially released.

Bug Fixes
  • Fixed an issue preventing the avatar from sitting on the macaron when the Window Sitting feature was disabled. It now works correctly regardless of that setting.

Three Kingdoms The Last Warlord - MR.King

Dear Lords,

It’s been a while! It has been some time since our last major update, and during this period, we’ve been hard at work preparing something new. Today, we’re excited to present a full introduction to our upcoming content — Oath of Heaven .

This is an independent side story of Three Kingdoms The Last Warlord, built as a standalone game with its own system and structure. To emphasize clearly — Oath of Heaven is not a DLC attached to the original game, but a completely independent title, featuring brand-new gameplay, mechanics, and experiences!

In this new installment, players will no longer take on the role of a ruler, managing vast territories or handling complex domestic and military affairs.
Instead, you will play as a custom independent general, serving under a chosen lord while commanding your own territory, private troops, and officers. You will receive campaign orders from your ruler and may act independently or cooperate with allied forces in battles across the land.

Your role is similar to that of the famed general Zang Ba, who was stationed across Qing and Xu provinces, commanded his own officers such as Sun Guan, Wu Dun, and Yin Li, and maintained a semi-independent command structure. You will lead a self-contained military unit, and as your achievements grow, you may even be promoted to the ranks of marquis or general.


Core Features of Oath of Heaven

【Reworked Attributes – No Tedious Domestic Affairs】

1. The character attribute system has been completely redesigned, focusing solely on military abilities. This means there are no complex domestic or diplomatic commands, allowing players to concentrate on developing their personal military force.

【Customizable Generals – Growth Through Training】
2. Players can create and customize their own general, selecting attributes, troop types, and skills that suit their playstyle. Through repeated playthroughs and achievement completions, your general’s base stats can be enhanced — letting you start each new campaign stronger than before.

【City Adventures – Recruit Talented Officers】
3. As an independent general, you can freely explore cities and interact with various facilities to accept missions and earn rewards. You can also visit taverns to relax or recruit subordinate officers to expand your personal force.

【Develop Territories – Gather Resources and Train Troops】
4. You can build and manage your own territory, using resources gained from construction and quests to recruit and train private soldiers. Different troop types require unique materials — for instance, White Horse Cavalry may require resources such as Wuhuan White Horses and Lelang Bows.

【Command Elite Troops – Win Glory on the Battlefield】
5. Once you’ve strengthened your forces, you can engage in battles, directly commanding your own troops while AI controls the rest. Victory will depend on your reading of the battlefield and tactical command. Winning battles grants experience, merit, and valuable rewards.

【Earn Points – Create Even Stronger Generals】
6. Completing all stages grants clearance rewards and performance ratings. The better your rating, the higher your score — and these points can be used to enhance your general’s starting attributes in future runs, creating a satisfying cycle of progression and mastery.


Development is still underway, and we will continue to share updates about Oath of Heaven as progress advances.

If you have any thoughts or suggestions about the gameplay and content, we warmly welcome all lords to discuss and share them in this thread!

Super Serious Golf - karnagestudios.games

A huge thank you to everyone that has joined us since launch! This is a small hotfix to address an issue with Sheep Tag ːsteamhappyː

  • Fixed an issue where players would get stuck in the goals in Sheep Tag.

  • Drank lots of coffee.

  • Polished golf balls.

  • Gave the Hungry Golf Cart a snack.

...