Three Kingdoms The Last Warlord - MR.King

Dear Lords,

It’s been a while! It has been some time since our last major update, and during this period, we’ve been hard at work preparing something new. Today, we’re excited to present a full introduction to our upcoming content — Oath of Heaven .

This is an independent side story of Three Kingdoms The Last Warlord, built as a standalone game with its own system and structure. To emphasize clearly — Oath of Heaven is not a DLC attached to the original game, but a completely independent title, featuring brand-new gameplay, mechanics, and experiences!

In this new installment, players will no longer take on the role of a ruler, managing vast territories or handling complex domestic and military affairs.
Instead, you will play as a custom independent general, serving under a chosen lord while commanding your own territory, private troops, and officers. You will receive campaign orders from your ruler and may act independently or cooperate with allied forces in battles across the land.

Your role is similar to that of the famed general Zang Ba, who was stationed across Qing and Xu provinces, commanded his own officers such as Sun Guan, Wu Dun, and Yin Li, and maintained a semi-independent command structure. You will lead a self-contained military unit, and as your achievements grow, you may even be promoted to the ranks of marquis or general.


Core Features of Oath of Heaven

【Reworked Attributes – No Tedious Domestic Affairs】

1. The character attribute system has been completely redesigned, focusing solely on military abilities. This means there are no complex domestic or diplomatic commands, allowing players to concentrate on developing their personal military force.

【Customizable Generals – Growth Through Training】
2. Players can create and customize their own general, selecting attributes, troop types, and skills that suit their playstyle. Through repeated playthroughs and achievement completions, your general’s base stats can be enhanced — letting you start each new campaign stronger than before.

【City Adventures – Recruit Talented Officers】
3. As an independent general, you can freely explore cities and interact with various facilities to accept missions and earn rewards. You can also visit taverns to relax or recruit subordinate officers to expand your personal force.

【Develop Territories – Gather Resources and Train Troops】
4. You can build and manage your own territory, using resources gained from construction and quests to recruit and train private soldiers. Different troop types require unique materials — for instance, White Horse Cavalry may require resources such as Wuhuan White Horses and Lelang Bows.

【Command Elite Troops – Win Glory on the Battlefield】
5. Once you’ve strengthened your forces, you can engage in battles, directly commanding your own troops while AI controls the rest. Victory will depend on your reading of the battlefield and tactical command. Winning battles grants experience, merit, and valuable rewards.

【Earn Points – Create Even Stronger Generals】
6. Completing all stages grants clearance rewards and performance ratings. The better your rating, the higher your score — and these points can be used to enhance your general’s starting attributes in future runs, creating a satisfying cycle of progression and mastery.


Development is still underway, and we will continue to share updates about Oath of Heaven as progress advances.

If you have any thoughts or suggestions about the gameplay and content, we warmly welcome all lords to discuss and share them in this thread!

Super Serious Golf - karnagestudios.games

A huge thank you to everyone that has joined us since launch! This is a small hotfix to address an issue with Sheep Tag ːsteamhappyː

  • Fixed an issue where players would get stuck in the goals in Sheep Tag.

  • Drank lots of coffee.

  • Polished golf balls.

  • Gave the Hungry Golf Cart a snack.

Vribyss Refuge™ Metamorphosis - ernestoaragon87
  • Updated the Enemy Target Lock System so that its easier to use.

  • "Aliza's Tip's," Aliza's dialogue in Ewharia, the loading screen text, and all controller mapping's have been updated to reflect this update.

  • This update could make combat more intuitive for player's using a keyboard and mouse.

KING's RAID - AIR WARS

We’re thrilled to announce that 『King’s Raid』 will be joining G-STAR 2025 in Busan, Korea! 🇰🇷

📅 Date: November 13 (Thu) – November 16 (Sun), 2025

📍 Venue: BEXCO, Busan, South Korea

Experience King’s Raid like never before with:

💻 A hands-on PC demo version

🎁 Interactive events and exclusive on-site goodies

Feel the excitement and joy that can only be found at the G-STAR booth!

Don’t miss out — come visit the King’s Raid Booth and be part of the adventure! ✨

See you soon at G-STAR 2025! 💖

KING's RAID - AIR WARS

Stay connected and get the latest news about 『King’s Raid』 faster than ever! ⚡

We’re excited to announce that the official X (formerly Twitter) channel is now live — bringing you all kinds of updates, events, and exclusive content! 💫

📍 Follow us here: 👉 https://x.com/kingsraid_msg

From now on, the latest announcements, sneak peeks, and stories from King’s Raid will be shared right here on X! ✨

Hit that Follow button and join us on this new journey! 💖

Rose Of Wind - GSG Studio

Hello everyone!
We’ve noticed that after the latest update, some players have experienced issues with NPC stability and visitor waiting times.

🔧 Yesterday, we released a hotfix that addressed the main problems, but we realize that the situation requires a deeper rework.

🎯 We’re currently working on:
– a day system (so you can move to the next day whenever you wish);
manual and autosave functions;
– a complete rewrite of the visitor queue logic to make arrivals faster and behavior more natural;
improved day/night transitions;
– and more active NPCs in the courtyard to make it feel livelier.

💜 Thank you to everyone leaving feedback and helping us improve the game. We see everything and we’re responding.
The next patch will focus on stabilization and smoother gameplay flow.

— The Rose Of Wind Team

Caveman Caravan - Teddy
Thank you for playing Caveman Caravan! This update is a small update with just a few adjustments:
Balance Change:
  • The effect of the tool "Needle" has been modified. The emergent strategy that came from using it before was unfortunately tedious despite being powerful. I don't want to quash an effective combination, but when that effective combination becomes boring to use, a change feels neccesary. Its new effect should lead to at least less tedium in its use in most situations.
Presentation Changes:
  • Locked characters will now more visibly display their unlock requirements without needing the question mark moused over.
  • One of these locked characters now also shows a button prompt to help navigate toward the mechanic involved in unlocking them.
  • A hint toward an easter egg was added to one of the exploration events of a tile.
Frontline Logistics: Isarian Warfare - Immersive Pixels Studio

Fixed an issue where new warehouse entries were automatically deleted upon refresh

Fixed an issue where squads could not interact with ground items in some cases

Fixed an issue where delivery time displayed as -1 day

Improved in-game time precision

Fixed an issue where enemy counter-battery probability was too high

Improved FPS performance when too many vehicles are present

Added save naming/renaming feature

Nov 4
MIMESIS - ReLu_Rabbit

Hey Survivor!

This hotfix fixes an issue some players have been running into.

We’ve resolved the crash that happened right after the logo showed up when starting the game.

Please make sure to update your game before playing.

Build ID: 20674090

If the game doesn’t update automatically, try verifying the integrity of your game files.

Every Steam review from you means a lot to our dev team.

With your support, we’ll keep working to make MIMESIS more stable and fun!

Desserted - Prefabot Game

We’ve officially hit 2,500 wishlists on Steam — and that means 2,500 brave souls ready to get chased, eaten, and maybe survive together. 😆

After a small post–Scream Fest rest (and a lot of caffeine ☕), the team is now back in action — working hard on new maps, new items, and new monsters.

We can’t wait to bring you a much richer and crazier co-op experience when the full version launches.

Thank you for your support and patience. You keep us running (and screaming)! 💀💙

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