Updated the Enemy Target Lock System so that its easier to use.
"Aliza's Tip's," Aliza's dialogue in Ewharia, the loading screen text, and all controller mapping's have been updated to reflect this update.
This update could make combat more intuitive for player's using a keyboard and mouse.

We’re thrilled to announce that 『King’s Raid』 will be joining G-STAR 2025 in Busan, Korea! 🇰🇷
📅 Date: November 13 (Thu) – November 16 (Sun), 2025
📍 Venue: BEXCO, Busan, South Korea
Experience King’s Raid like never before with:
💻 A hands-on PC demo version
🎁 Interactive events and exclusive on-site goodies
Feel the excitement and joy that can only be found at the G-STAR booth!
Don’t miss out — come visit the King’s Raid Booth and be part of the adventure! ✨
See you soon at G-STAR 2025! 💖

Stay connected and get the latest news about 『King’s Raid』 faster than ever! ⚡
We’re excited to announce that the official X (formerly Twitter) channel is now live — bringing you all kinds of updates, events, and exclusive content! 💫
📍 Follow us here: 👉 https://x.com/kingsraid_msg
From now on, the latest announcements, sneak peeks, and stories from King’s Raid will be shared right here on X! ✨
Hit that Follow button and join us on this new journey! 💖
Hello everyone!
We’ve noticed that after the latest update, some players have experienced issues with NPC stability and visitor waiting times.
🔧 Yesterday, we released a hotfix that addressed the main problems, but we realize that the situation requires a deeper rework.
🎯 We’re currently working on:
– a day system (so you can move to the next day whenever you wish);
– manual and autosave functions;
– a complete rewrite of the visitor queue logic to make arrivals faster and behavior more natural;
– improved day/night transitions;
– and more active NPCs in the courtyard to make it feel livelier.
💜 Thank you to everyone leaving feedback and helping us improve the game. We see everything and we’re responding.
The next patch will focus on stabilization and smoother gameplay flow.
— The Rose Of Wind Team
Fixed an issue where new warehouse entries were automatically deleted upon refresh
Fixed an issue where squads could not interact with ground items in some cases
Fixed an issue where delivery time displayed as -1 day
Improved in-game time precision
Fixed an issue where enemy counter-battery probability was too high
Improved FPS performance when too many vehicles are present
Added save naming/renaming feature
Hey Survivor!
This hotfix fixes an issue some players have been running into.
We’ve resolved the crash that happened right after the logo showed up when starting the game.
Please make sure to update your game before playing.
Build ID: 20674090
If the game doesn’t update automatically, try verifying the integrity of your game files.
Every Steam review from you means a lot to our dev team.
With your support, we’ll keep working to make MIMESIS more stable and fun!
We’ve officially hit 2,500 wishlists on Steam — and that means 2,500 brave souls ready to get chased, eaten, and maybe survive together. 😆
After a small post–Scream Fest rest (and a lot of caffeine ☕), the team is now back in action — working hard on new maps, new items, and new monsters.
We can’t wait to bring you a much richer and crazier co-op experience when the full version launches.
Thank you for your support and patience. You keep us running (and screaming)! 💀💙