Vribyss Refuge™ Metamorphosis - ernestoaragon87
  • Updated the Enemy Target Lock System so that its easier to use.

  • "Aliza's Tip's," Aliza's dialogue in Ewharia, the loading screen text, and all controller mapping's have been updated to reflect this update.

  • This update could make combat more intuitive for player's using a keyboard and mouse.

KING's RAID - AIR WARS

We’re thrilled to announce that 『King’s Raid』 will be joining G-STAR 2025 in Busan, Korea! 🇰🇷

📅 Date: November 13 (Thu) – November 16 (Sun), 2025

📍 Venue: BEXCO, Busan, South Korea

Experience King’s Raid like never before with:

💻 A hands-on PC demo version

🎁 Interactive events and exclusive on-site goodies

Feel the excitement and joy that can only be found at the G-STAR booth!

Don’t miss out — come visit the King’s Raid Booth and be part of the adventure! ✨

See you soon at G-STAR 2025! 💖

KING's RAID - AIR WARS

Stay connected and get the latest news about 『King’s Raid』 faster than ever! ⚡

We’re excited to announce that the official X (formerly Twitter) channel is now live — bringing you all kinds of updates, events, and exclusive content! 💫

📍 Follow us here: 👉 https://x.com/kingsraid_msg

From now on, the latest announcements, sneak peeks, and stories from King’s Raid will be shared right here on X! ✨

Hit that Follow button and join us on this new journey! 💖

Rose Of Wind - GSG Studio

Hello everyone!
We’ve noticed that after the latest update, some players have experienced issues with NPC stability and visitor waiting times.

🔧 Yesterday, we released a hotfix that addressed the main problems, but we realize that the situation requires a deeper rework.

🎯 We’re currently working on:
– a day system (so you can move to the next day whenever you wish);
manual and autosave functions;
– a complete rewrite of the visitor queue logic to make arrivals faster and behavior more natural;
improved day/night transitions;
– and more active NPCs in the courtyard to make it feel livelier.

💜 Thank you to everyone leaving feedback and helping us improve the game. We see everything and we’re responding.
The next patch will focus on stabilization and smoother gameplay flow.

— The Rose Of Wind Team

Caveman Caravan - Teddy
Thank you for playing Caveman Caravan! This update is a small update with just a few adjustments:
Balance Change:
  • The effect of the tool "Needle" has been modified. The emergent strategy that came from using it before was unfortunately tedious despite being powerful. I don't want to quash an effective combination, but when that effective combination becomes boring to use, a change feels neccesary. Its new effect should lead to at least less tedium in its use in most situations.
Presentation Changes:
  • Locked characters will now more visibly display their unlock requirements without needing the question mark moused over.
  • One of these locked characters now also shows a button prompt to help navigate toward the mechanic involved in unlocking them.
  • A hint toward an easter egg was added to one of the exploration events of a tile.
Frontline Logistics: Isarian Warfare - Immersive Pixels Studio

Fixed an issue where new warehouse entries were automatically deleted upon refresh

Fixed an issue where squads could not interact with ground items in some cases

Fixed an issue where delivery time displayed as -1 day

Improved in-game time precision

Fixed an issue where enemy counter-battery probability was too high

Improved FPS performance when too many vehicles are present

Added save naming/renaming feature

Nov 4
MIMESIS - ReLu_Rabbit

Hey Survivor!

This hotfix fixes an issue some players have been running into.

We’ve resolved the crash that happened right after the logo showed up when starting the game.

Please make sure to update your game before playing.

Build ID: 20674090

If the game doesn’t update automatically, try verifying the integrity of your game files.

Every Steam review from you means a lot to our dev team.

With your support, we’ll keep working to make MIMESIS more stable and fun!

Desserted - Prefabot Game

We’ve officially hit 2,500 wishlists on Steam — and that means 2,500 brave souls ready to get chased, eaten, and maybe survive together. 😆

After a small post–Scream Fest rest (and a lot of caffeine ☕), the team is now back in action — working hard on new maps, new items, and new monsters.

We can’t wait to bring you a much richer and crazier co-op experience when the full version launches.

Thank you for your support and patience. You keep us running (and screaming)! 💀💙

Tavern Keeper 🍻 - Greenheart Games
Another patch is going out:

Fixed: indestructible game items are even more indestructible and no longer destroyed by fire (fixes a possible soft block in Gugamush)
Improved: we show a warning when saving files to Steam Cloud fails
Fixed: improved Warmongrel story target
Fixed: several issues that could break/halt random stories
Fixed: possible exception when deselecting room
Fixed: entertainer no longer causes an error when the stage is missing
Fixed: wet trait could cause an exception
Fixed: crash report popup now pops up to report crashes
Fixed: fixed a skill choice in Can't Buy Me Love
Fixed: typo in randomly occurring Halflington gazette
Fixed: double word in The Bar Exam story
Fixed: missing full stop in Harvest Festival gazette
Improved: Made soup pot animations a bit more resilient

We are currently bug-fixing and responding to reports around-the-clock (benefit of being an international team!) so we will likely have more updates in the near future - thank you all for your patience 💚
PUBG: BATTLEGROUNDS - [****] UZI
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