Dear Rally Racers,
We’re officially 30 days away from the full launch of Old School Rally — the critically-acclaimed retro rally racer leaving Early Access and arriving as Version 1.0 December 4th on Nintendo Switch, PlayStation 5 & 4, and PC via Steam.
Since the start of Early Access, our dev at Frozen Lake Games, together with Astrolabe Games, has been refining handling, stages, AI, UI, and overall polish with your feedback at the core. The upcoming 1.0 full release brings together our post-EA content expansion and key feature updates, delivering the most complete and authentic throwback rally experience yet — made for both hardcore rally fans and players who just love the bite of classic arcade-era racing.
At the same time, we have the physical editions of Old School Rally coming out in EU (releases on the same day) and NA (at a slightly later time)!
Excited? Then check out the all-new trailer now to help with the itch!
Frozen Lake Games & Astrolabe Games

Hello Heroes! Twitch Drops are coming to Blade & Soul Heroes for the November Update!
Earn in-game rewards just by watching your favorite streamers play Blade & Soul Heroes and hanging out with community on Twitch. We’re keeping the fun going all update long!
Every week, we’ll be posting a new article with a new set of Twitch drops, so stay tuned to see what’s coming next. Check below to see what’s coming in Week 1.
Week 1 Duration: November 4 – November 11
Week 1 Rewards
Watch Time
Rewards
15 Minutes
x5 Mind Training Vitality
30 Minutes
x3 Naryu Ruins Hourglass
60 Minutes
x10 Hero Recruit Plaque
120 Minutes
x10 Limited Hero Recruit Plaque
Twitch Drops Notes:
When you claim your drop rewards on Twitch, please return to the title screen and relog to receive them in your in-game mail. If you experience any issues with your drops, please contact our customer support team.
We’ve just released Build 0.543, a major impact update that completely rewires the game’s UI from the ground up.
This includes updates to nearly every element: buttons, scrollbars, input fields, and more.
Full UI Rewrite; the entire interface has been rebuilt for stability and scalability.
Improved Layout & Scaling; UI should now adapt better to different resolutions and aspect ratios.
Quality-of-Life Enhancements; input responsiveness, scrollbar consistency, and general polish.
Tip: If your resolution or ratio feels off, you can access UI scale controls in the Dev UI (press F8) to tweak things. This isn’t a supported feature yet, but it can help smooth out display issues.
This update lays the foundation for the new UI going forward, and we’d love your feedback.
Please test every part of the interface; every button, input, and corner of the menu; and let us know what’s working and what isn’t.
This is a demo build which is on a beta branch, and so it must be activated. Learn how to do that here:
https://partner.steamgames.com/doc/store/application/branches
Fix interaction pointer UI not closing when dialogue starts,
Jobs now allow pausing production of individual products. This can result in all production being stopped at a workplace which will cause workers to report this issue to the player.,
Always clear current target highlight when action pointer UI is turned off,
Update workplace details layout in Kingdom UI to reflect changes to production controls,
Show required resources for construction in build plan section of builder UI,
Cleanup Jobs and People tabs in the Kingdom UI,
Fix jobs UI not auto-selecting first job,
Add production ratio and quota controls
Ratio is about how many of each product is produced at one time before moving on to the next product,
Quotas are global limits compared against what exists in your community inventory storage,
,
Fix issue with new game start button not receiving clicks,
Update textmeshPro from 3.0.7 to 3.0.9,
Add worker bark dialogue when they are missing a tool required for handcrafting, this will explain why a handcrafter may just stand there doing nothing,
Fix handcrafter behaviour not resetting when a missing tool can't be found,
Change worker holstering behaviour when handcrafting to keep necessary tool equipped more often,
Fix game units not showing correct name for build pieces,
Add experimental UI scale controls to DEV UI (unsupported feature),
Configure splash screen for EA release,
Removed Control and Cam-follow buttons for workers (they are future unlockable skills),
Fix issue with handcrafter not figuring out how to equip tool when it was in inventory but not in the worker's right hand,
Fix transferring items to open storage not dropping from worker correctly,
Fix bug for workers transferring items to non-open storage that could cause them to stop working,
Fix player HUD showing blocking state when NPCs equip/holster items,
Adjust dropped object rigidbody drag so they fly around less after collision,
Known Issues
new game sequence not showing the story or button/E to skip text, you can still press E to skip to continue,
builder UI resource resource counts in the build plan section aren't always correct espeically for blueprints,
when a construction project is finished it removes the workplace, but if you have the Jobs UI open it will still be listed but no is no longer interactable, re-open the Jobs list to clear,
pause button showing for build pieces for construction workplaces (it shouldn't be),
player HUD shortcuts not working,
none of the new ratio/quota data is saved yet
Hi all!
I am beginning a new round of private playtesting. Playtesters will get access to an early, incomplete build of the game where they will be able to test out content in the game and provide feedback for difficulty, QoL features, and more!
I'd love to get your feedback on new changes and content, so feel free to sign up for the private playtest by filling out this interest form!

Hey, Survivor!
Our dev team’s been keeping an eye on all your talks over on Steam, Discord, and other places.
We’ve noticed a lot of great feedback about MIMESIS, especially about the things that feel inconvenient and the features you’d like to see added.
Among those, there are two big requests that we agree are top priority.
Save/Load Feature
You’ll soon be able to save and load your progress.
Public Matchmaking
We’re adding a public matchmaking feature so anyone can easily form a party and play together.
Both of these features are currently under development and internal testing,
and we’re working hard to get them out to you as soon as possible.
(We might need your help testing them, so we’d really appreciate your support!)
We’ll share more details on the update schedule once it’s ready.
Oh, and you didn’t forget about Steam reviews, right? ːsteamthumbsupː
If you had a good time playing, please leave us a review on Steam!
Every bit of feedback means a lot to us and really keeps us going.
Attention Pilots:
A no-downtime client update arrives on November 5 at 11:30 AM (UTC+8). Keep playing as usual—simply update your client to access the latest version. Logged-in players won't be affected.
This update resolves an issue where Tier Protection Cards occasionally failed to apply during post-battle settlement. Thank you for your support and feedback, pilots!
—S.H.A.D.O.W. Command HQ

https://www.instagram.com/p/DNoZVMLSMdS/
]https://www.instagram.com/p/DQXqtAHjkbh/
https://www.instagram.com/p/DNYvpTWu8YR/
https://youtube.com/shorts/ODt120byCx4?si=XFzx5Bfl4iExdmtf
https://youtube.com/shorts/qA-zH-kMCtk?si=IyHBr-2q6Kjs5dX6

AVAILABLE ON THE NEW BLOOD STORE!

Audio Updates
Fixed a bug that caused the Low Poly sounds to become more distorted as the master volume increased.
Added a volume slider for ambient sounds.
Miscellaneous Fixes
The emotes tab will now open to the Favorites page instead of page 1.
Orange Low Poly Ranno is no longer missing in the store.
Fixed a bug that caused certain articles to reverse hit when they shouldn't.
Fixed an additional bug that caused hurtboxes to shift unintentionally when a character rotated around their center when facing left.

Fixed a bug that caused his articles (like his Bubble) to be invisible on most skins.

Genesis Orcane skin is no longer muddy.

Fixed a bug that caused some of his ice effects to be opaque.
This update contains some balance changes, bug fixes and map edits for the new 'Resistance' game mode.
Zombie God now grants blessings at the start of your run! But with each blessing, comes a curse... With each victory, humans gain deadly modifiers for defending against your green hordes.
Improved targeting consistency for Army and Police units by refining line-of-sight checks.
Fixed a line-of-sight issue where zombies could not attack nearby humans in melee range.
Special zombies now begin with no ability cooldowns.
Ability cooldowns are now conversion-based - converting humans gradually recharges abilities.
The Infest ability now greys out when no valid spawn points remain on the map.
Fixed Ripper charges not being consumed correctly.
Adjusted human accuracy for more consistent combat results.
Changed patrol infection threshold to 10% across all maps.
Fixed various UI issues, including overlapping tank health bars and clickable UI elements on the world map.
Removed Halloween seasonal decorations.
Added new turret sprites.
Added music to Ghastonbury.
Fixed long-term audio desynchronization after extended play sessions.
Research points are now properly displayed on the main menu hub.
Research points can now be purchased repeatedly in the world map shop without refreshing.
Added an animation to the DNA Upgrade Hub button when new research points are available.
Fixed a world map bug where players could click through the UI.
Replaced DNA upgrades affecting ingredients with new evasion-focused upgrades.
Players now receive a blessing with each new Resistance level.
Resistance modifiers and blessings are now displayed during intro cutscenes.
Fixed incorrect damage modifiers for humans in Resistance Mode.
Fixed agent spawns in Brainstree to correctly use CDC agents.
Camp Rotterson: Updated roads to prevent tanks and cars from driving through scenery.
Fleshmere Port: Added additional human NPCs near the “body bag” spawn area.
Bloodberry Farm: Fixed navigation mesh to allow proper pathing from the pub car park to the road.
Ghastonbury: Added map-specific music.
Fixed tank health bar overlap with on-screen text.
Adjusted DNA and ability systems for smoother gameplay flow.
Improved overall targeting and pathfinding behaviour for agents, vehicles, and defences.