
https://www.instagram.com/p/DNoZVMLSMdS/
]https://www.instagram.com/p/DQXqtAHjkbh/
https://www.instagram.com/p/DNYvpTWu8YR/
https://youtube.com/shorts/ODt120byCx4?si=XFzx5Bfl4iExdmtf
https://youtube.com/shorts/qA-zH-kMCtk?si=IyHBr-2q6Kjs5dX6

AVAILABLE ON THE NEW BLOOD STORE!

Audio Updates
Fixed a bug that caused the Low Poly sounds to become more distorted as the master volume increased.
Added a volume slider for ambient sounds.
Miscellaneous Fixes
The emotes tab will now open to the Favorites page instead of page 1.
Orange Low Poly Ranno is no longer missing in the store.
Fixed a bug that caused certain articles to reverse hit when they shouldn't.
Fixed an additional bug that caused hurtboxes to shift unintentionally when a character rotated around their center when facing left.

Fixed a bug that caused his articles (like his Bubble) to be invisible on most skins.

Genesis Orcane skin is no longer muddy.

Fixed a bug that caused some of his ice effects to be opaque.
This update contains some balance changes, bug fixes and map edits for the new 'Resistance' game mode.
Zombie God now grants blessings at the start of your run! But with each blessing, comes a curse... With each victory, humans gain deadly modifiers for defending against your green hordes.
Improved targeting consistency for Army and Police units by refining line-of-sight checks.
Fixed a line-of-sight issue where zombies could not attack nearby humans in melee range.
Special zombies now begin with no ability cooldowns.
Ability cooldowns are now conversion-based - converting humans gradually recharges abilities.
The Infest ability now greys out when no valid spawn points remain on the map.
Fixed Ripper charges not being consumed correctly.
Adjusted human accuracy for more consistent combat results.
Changed patrol infection threshold to 10% across all maps.
Fixed various UI issues, including overlapping tank health bars and clickable UI elements on the world map.
Removed Halloween seasonal decorations.
Added new turret sprites.
Added music to Ghastonbury.
Fixed long-term audio desynchronization after extended play sessions.
Research points are now properly displayed on the main menu hub.
Research points can now be purchased repeatedly in the world map shop without refreshing.
Added an animation to the DNA Upgrade Hub button when new research points are available.
Fixed a world map bug where players could click through the UI.
Replaced DNA upgrades affecting ingredients with new evasion-focused upgrades.
Players now receive a blessing with each new Resistance level.
Resistance modifiers and blessings are now displayed during intro cutscenes.
Fixed incorrect damage modifiers for humans in Resistance Mode.
Fixed agent spawns in Brainstree to correctly use CDC agents.
Camp Rotterson: Updated roads to prevent tanks and cars from driving through scenery.
Fleshmere Port: Added additional human NPCs near the “body bag” spawn area.
Bloodberry Farm: Fixed navigation mesh to allow proper pathing from the pub car park to the road.
Ghastonbury: Added map-specific music.
Fixed tank health bar overlap with on-screen text.
Adjusted DNA and ability systems for smoother gameplay flow.
Improved overall targeting and pathfinding behaviour for agents, vehicles, and defences.
Additional Content #15, the "Monster Event Set," was released on November 5, 2025.
🌟 Special Monsters Appear in the Kingdom! Gather materials and get various items! ⚔️
By meeting certain conditions, special monsters will appear in the grass and dungeons!
When you collect unique materials dropped by these monsters, such as "Bread Eggs," "Large Ruby," and "Large Sapphire," you can exchange them for various items. Check out the many unique items available for exchange with these materials! You can dress up your character in adorable outfits like the "Soft Kid's Panda," luxurious gear like the "Gold Light Armor," and equipped items for your back like the "Golden Wings." Furthermore, decorate your home with uniquely themed interior items, such as the "Cactie Shelf," crafted from special materials.
Challenge missions, defeat monsters, collect special materials, and fully enjoy your own Kingdom life!
Special Monster Data Sets
Adds new missions, monsters, and materials to the game.
Exchangeable Outfits
Gold Light Armor
Soft Kid's Panda
Panda Baby Suit
Available at Matsuri Apparel on Castle St. Requires special materials.
Exchangeable Equipment
Gold Mask
Golden Wings
Star Bread-style Backpack
Gazo Bread-style Backpack
Veras Bread Hat
River Octo Bread Hat
Shishin Bread-style Canteen
Available at Kagari Accouterments on Castle St. Requires special materials.
Exchangeable Interior Items
Cactie Shelf
Cactie Basket
Macramé Cactie
Pair of Macramé Cactie
Triple Cactie
Group-planted Cactie
Basket of Cactie
Potted Cactie
Mantel Gold Ingot
Mantel Mineral Domes
Available at Flower Land in Yano Market. Requires special materials.
【Important】 To exchange for "Macramé Cactie" and "Pair of Macramé Cactie," the material "Cotton Rope" is required. Therefore, the separate purchase of the DLC "Handcraft Tools Set" is necessary.
◆Cuctus-type Monsters
After completing the quest “Deliver a Large Bolffid Seedling,” you can receive the “Plant-Containing Monsters” quest from Miara at the library during summer.
Completing it will cause Cuctus-type monsters to appear.
◆Mineral Monsters
After completing the quest “Investigate a Sapphire Vein,” you can receive the “Rare Mineral Golems” quest from Miara at the library during winter.
Completing it will cause Mineral monsters to appear.
◆Bread Monsters
After completing the quests “Star Bread” and “River Octo Bread,” you can receive the “Spring is the Season for Bread” quest from the Country Co-op in Yano Market during spring.
Completing it will cause Bread Monsters to appear.
To obtain bread-themed equipment and interior items, you’ll also need to complete the quests “Shishin Bread” and “Gazo Bread.”

🔍This shows the seasons when each monster appears, and the date when they are most likely to appear.
📝Defeating Mineral Monsters allows you to farm currency more efficiently.
Hey everyone 👑
I slept for a whole day, went for a big walk with Mio and had a great dinner with my family. Then I wanted to fix one small thing and just could not stop again. It is hard to see you having problems that I can easily solve and just do nothing. But I had a blast! And it is much easier to work when nobody expects anything from you 😂
The big change is that the caravan feature gets unlocked after beating the second boss now. Each time you select your fate, you gain reputation with one of the other kingdoms. Once you have enough reputation they send a caravan with items. The feedback was very clear that build variety was lacking early, and items are a great way to give agency to the player.
Two often requested features were a catalog of bosses to see which ones still need to be beaten, and healthbars for mini-bosses. I'm happy I could implement that so fast. The resource UI was also improved to always display the current stars, and display the amount of super metal in overlays. The gamepad support has also been improved.
Most of the other changes are related to clarity, tutorials, and descriptions again. It is good to see fewer and fewer questions coming up, and I also got some great tips on how to explain things better from the community. One of those was to add help messages to the death screen. One could be "You can build the bonfire multiple times", shown after 400 glory. But of course it should start much simpler. Please share your ideas in the comments! What hint would have helped you?
And then we have a myriad of bug fixes. The balance adjustments also become a lot smaller. All together, a really good update, I hope.
Please make sure to leave a Steam review, sharing your thoughts and feedback about Super Fantasy Kingdom. They're a powerful way to let me know what you think and help out quite a bit! I'll continue to look through them as more patches come out.
Now back to my break!
Feryaz

The caravans get unlocked after defeating the second boss now
Added a catalog of all bosses to the unlocks menu
Added a tutorial for the first time a unit goes hungry
Added hint that you need to give items to units
The elemental tower can be clicked to read the tutorial again
Removed the word stars from evolution description to prevent confusion
Improved boss chest description to include that you get relics based on your units
Improved black market description to state it can only be used once per cycle
Improved relic tutorial to explain that every unit has one relic
Human road builder improved description to include how he targets
Human forager overlay displays amount of thickets
Undead improved thieves description
Undead Candy shop improved description
Undead Library improved description
Throne room canceling crafting opens the armory
UI minibosses have a health bar now
UI moved stars and banish amounts
UI added super metal to top bar where stars were before
UI Markers are white now
UI gamepad middle of the screen is not weirdly preselected anymore
Disabled resolutions below 720p
Disabled pause menu after game over
Undead Candy shop increased candy capacity
Undead start with one bonepile less
Undead start with one rock more
Undead trader reduced coins received 10 > 9
Item Overshield can only be given to units with shield
Qhela reduced poison stack potency effect
Abomination increased base damage 10 > 13
Bone Golem does not apply fatigue anymore
Book Bloat increased cooldown 2.5s > 3s
Miner has learned to aim
Swordsman reduced min range 10m > 5m
Villain Butcher does not come as close
Fixed tutorials freezing the game if they display a button that was rebound to numpad
Fixed scientist eating a unit does not reduce count of hungry units
Fixed minimizing scientist and sending unit to dungeon before giving it to him
Fixed wizard cards to select not being shown if you did not finish a run with them yet
Fixed scientist and wizard choice resetting on entering unlock screen
Fixed scientist and wizard choice resetting when exiting throne room
Fixed planter growing wild wheat
Fixed upgrading a unit before selecting slot
Fixed moving a unit when fate overlay pops up
Fixed selection of middle option with gamepad
Fixed siege shop grayed out cards
Fixed evolution buildings vanishing
Fixed caravan not visiting on day 16
Fixed two caravans on the same day
Fixed midday caravan counting as reroll if there was one on the morning
Fixed empty save files being backed up (and overwriting the real backups)
Fixed throne room being able to click during kingdom leveling
Fixed Undead thieves hut only being upgradeable once
Fixed Undead thieves hut not clickable after canceling
Fixed Undead edge of map visual bug
Fixed Undead graveyard task
Fixed Undead bloat hunters not going for the same one
Fixed Humans thicket icon in hunter's hut is not updated
Fixed Humans watermill being clickable before reaching it
Fixed Humans watermill being called village
Fixed Archer evo attach description stating wrong amount of arrows
Fixed Banshee evo passive displaying wrong stat
Fixed Bee upgrades increased cooldown
Fixed Bee upgrades piercing stat not increasing
Fixed Endboss avatar
Fixed Crimson Heart relic
Fixed Kraken being stingy
Fixed Thorny Whip being displayed as belonging to Dryad instead of Treant
Fixed barrier causing an error sometimes maybe
Fixed something else but never wrote it down
Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.
If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.
https://steamcommunity.com/sharedfiles/filedetails/?id=3595551008
Fixed the bug where the Enter key becomes ineffective after using the mouse.
Hello Hunters around the world! Yu has decided to shut the servers down for an update November 5, 2025, from 10:30 PM to 12:30 AM (UTC-5). Matchmaking will close 30 minutes beforehand. After the update, all Hunters will receive 49 Diamonds and 20,000 R-Chips via in-game mail within 3 hours. Here's what's new:
Feature Updates:
1. Optimized server performance to ensure a smooth gameplay experience for all Hunters.
Mad Bunny - Yu
The rift brings new heroes into battle... and this one brings poetry in motion.
A master of martial grace, Xunhuan Li walks on air, weaves through blades, and strikes with flawless precision. His arrival will redefine elegance on the battlefield.
9.0.0版本
1. 新增老虎机小游戏,矿山小镇酒吧、伊瑟魔法学院2楼、盗贼工会1楼、茜美纳斯王宫2楼可玩。
2. 新增全部故事书插图。
3. 新增婷职业技能劫掠、借力打力。
4. 新增滑铲、劫掠、借力打力等技能战斗序列动作。
5. 新增盗贼之城支线剧情赌徒事件。
6. 新增怪物风流盗、地痞。
7. 塔希提村菲娜的家、小教堂、民居甲、民居乙、武器店、防具店、道具店等全部室内场景地图重绘。
8. 妖精之泉更名为奇美拉之穴,地图重绘,新增大量道具获取。
9. 土匪、流氓等怪物形象更新。
10. 金币获取图标更新。







