Fantasy Forest - 零格林

《幻兽森林》正式版今日和大家见面了。为了回馈新老玩家一直以来的信任与支持,我们准备了首发专属折扣:立减 40%。无论如何,都想认真说一句:万分感谢,未来也请多指教。

The official version of Phantom Beast Forest is launching today. To give back for the trust and support from both new and old players all along, we’ve prepared an exclusive launch discount: 40% off. No matter what, we sincerely want to say: Thank you so much, and we look forward to your continued support in the future.

『幻獣の森』正式版が本日リリースされました。新規プレイヤー及び既存プレイヤーの皆様がこれまでお寄せいただいた信頼と支援に報いるため、リリース記念の限定割引を準備いたしました。40% オフとなります。どうしても心から伝えたいのは:どうもありがとうございます。今後もどうぞよろしくお願いいたします。

Eternal Return - GM_Goddess
Hello Lumia Island Survivors,

As previously mentioned, we'll be resetting RP gained/lost during matches that were affected by Katja's incorrect stats: 9.2c Hotfix Application & Katja Stats.

We'll be temporarily disabling Ranked matches for an estimated time of 40 minutes to apply the RP reset to the affected accounts:

- Disabled Mode: Ranked
- Schedule: Weds, Nov 5th 02:00 to 02:40 (UTC)
*To allow for a proper RP reset, please avoid starting new matches right before the schedule above.
*Ranked mode will only be disabled for the affected accounts during this time.


Once again, we'd like to apologize for the inconvenience caused and thank you for your patience.
Legend of Krigz - NJ
Legend of Krigz — Test Build Now Available

A new beta branch is now live for the Legend of Krigz Demo. This version includes several new features and improvements that are not part of the main demo.


New and Updated Features

Flare Gun Overhaul

  • The Flare Gun is no longer a secondary weapon. It is now an equipable ability that can be used with Q or 3.

  • Flare Gun stock increased from 32 to 40.

New Arms Mesh

  • The player’s arm model has been completely replaced with a new mesh for better animation, lighting, and visual consistency.

Complete UI Overhaul

  • The entire user interface has been rebuilt from the ground up.

  • All outdated and placeholder elements have been replaced with a modern, unified design.

New Secondary Weapon: Pistol

  • The pistol is no longer equipped by default.

  • It can now be found on base, in the weapon rack.

  • ADS (Aim Down Sights) functionality is now included for the pistol.

  • Magazine capacity: 12 rounds

  • Maximum ammo stock: 90 rounds

Primary Weapon Ammo Adjustment

  • Starting ammo for the primary weapon has been reduced.

  • Previous maximum: 64

  • New maximum: 32

Weapon Keybind Changes

  • Primary Weapon: Scroll Wheel Up or 1

  • Secondary Weapon: Scroll Wheel Down or 2

  • All weapon keybinds have been recoded for smoother switching and improved reliability.


Notes

This build contains early implementations of upcoming systems and visual updates. Some features may still be unstable or subject to change. Feedback from this branch will directly help refine the next main demo update.

Please post any issues or feedback in the Steam Discussions under “Beta Feedback” and include [c]\[test_build][/c] in the title.


How to Access
  1. Open your Steam Library.

  2. Right-click Legend of Krigz Demo and select Properties.

  3. Navigate to the Betas tab.

  4. Select test_build from the dropdown menu.

  5. Wait for the update to download and start the game.


This branch will remain active while testing continues. Further updates and balance adjustments will be added over time.


Arcana Academy - Arcana Academy

\[Bug Fixes]

1. Fixed an issue where some character traits had incorrect functionality or numerical values.

2. Fixed an issue where certain events could not be completed.

3. Fixed an issue where character HP could display abnormally when ending battles under certain conditions.

4. Fixed an issue where one-time recipes were not marked as "Completed" after synthesis under specific circumstances.

\[Content Adjustments]

1. Increased the capacity of Resource Crate and Dimensional Box when storing Magic Crystals.

2. Increased the acquisition rate of Clue Cards when performing failed rituals.

3. Optimized the eating logic - characters will now prioritize consuming food that is not currently used in synthesis.

4. Adjusted the slot display effects for the "Research Station".

5. Modified the prompt message when advanced learning conditions are not met.

6. Reduced the reputation requirement for unlocking the "Twilight Sacred Tree" technology.

7. Added unlock conditions for Hard, Extreme, and Legendary difficulty levels.

8. Added support for 1600×900 resolution.

9. Added the ability to adjust speed when moving the screen with keyboard.

10. Adjusted the visual performance of some interfaces.

Nov 4
Bleu Bayou - bokoyossgames

Demo 1.0.5 is here! This update introduces new gameplay features and improved controller support.

We've implemented a "boss adjective" system. Over the course of a run, bosses can gain descriptive adjectives that influence their attributes and behavior. This lends more variety and replay value to boss fights. Adjectives are displayed on the boss's page in the debt book, to help you plan your approach!

We've also implemented given bosses "hired goons" - unique, henchman-like mobs that can enter boss fights to back them up and keep you on your toes!

Controller support has been improved. We've fixed a major issue with Sony gamepad support. Thanks for your patience!

We'll continue to push global gameplay updates to the demo as we buckle down for December release.

Catch us at Animal Fest next week! See you soon.

Love,

Bokoyoss

Echoes of the Living - MoonGlint Games
Hello there!

This small update address the following issues:

- Softblock inside Wilhelm's Crypt should be resolved.
- Fixed a weid collision that prevented the player to jump down the hole inside Wilhelm's Manor.
- Fixed one of Pendantel's drops not giving the correct weapons parts.

Please let us know if everything works! Don't worry, we are here and we won't leave you donw!
Biathlon Challenge Playtest - JC_

Hey everyone- a big update!

  • All items and main characters are now available for the playtest!

    Note: Some characters, weapons/items have placeholder animations and SFX

  • Reduced head shake at high speed to facilitate sick moves

  • Complete rewrite of recoil system based on weapon weight

  • Complete rewrite of NPC system

  • Fixed bug where certain vertical landing angles would cause undue beefs, work on this continues

  • Improved physics of clay targets in flight

  • Improved particle effects on projectile impacts

  • Updates to tutorial stage

  • Fixed healing items healing over 100%

  • Bunch of other minor fixes throughout - more to come!

I want to know how badly the current balance of items and characters can break the game. Looking forward to your feedback which is always appreciated! Next update will feature a new world Ash Summit which will be a nice change of pace from all the snow.

Tower Unite - MacDGuy

Super small quick update...

New Early Access Exclusive Items

For the players who played Tower Unite during its Early Access period, we have added a few new exclusive items as a thank you for playing and contributing to Early Access!

These 4 fun little items will be automatically given to players who played Tower during its Early Access period when they launch Tower Unite.

End of Halloween Events

As the spooky season starts to end, so will our Halloween celebrations :(. Halloween events will end on November 14th, so make sure you hop on before then to collect your Halloween items!

Rental Store: Community Posters!

We've also updated the Rental Store in the Condo Hub to include community-made posters from the August/September 2025 Art Contest! Again, thank you all for participating! We included every poster that was submitted from the contest!

Vending Machine Updated

The vending machine got a little update. You can now choose between two different types of vending machine styles and also adjust the vending machine labels to make them canvasable. There's also new soda types.

Changes
  • Added Early Access Player exclusive Items: Early Access Plate, Early Access Hardhat, Early Access Plushy, Early Access Spray

  • Added community contest posters to Rental Store in Condo Hub

  • Condo: Updated and remodeled Soda Vending Machine item, allowing for new variants

  • Condo: Four new soda types can be dispensed from the Soda Vending Machine item

Bug Fixes
  • Virus: Fixed players stepping onto physics props in Subway

  • Condo: Corrected material issue on Victorian Chaise item

  • Condo: Corrected material issue on Disc Jewelcase item

  • Condo: Fixed Victorian Fabric (Floral) surface material changing to Victorian Fabric (Plain) when World-Align was enabled

  • Condo: Soda Vending Machine will now properly initialize when placed (no longer showing Canvas Not Set)

<3 PixelTail Games


Join our Discord for development updates and community fun!

Join Our Discord

We love awesome people like you!

Follow our developments on our Trello in near real-time:

Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/https://store.steampowered.com/app/3490630/Tower_Unite__Supporter_Pack_2/


Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

<3 PixelTail Games

SIR ABANDON - Sir.Abandon
📜 Event Description

Hey everyone! 👋

We’ve just released a new update focused on game feel and smoothness:

🎥 Camera Improvements

  • The camera movement is now smoother and more natural.

  • Transitions between areas have been refined for better visibility and control.

⚙️ Performance & Fluidity

  • Various optimizations to make the gameplay more responsive and stable.

🐛 Bug Fix

  • Fixed the issue that prevented players from descending a platform to fight the skeleton. You should now be able to take him down without any trouble!

Thank you all for your feedback and continued support ❤️
Keep sending us your suggestions and bug reports — they really help us make the game better!

See you soon for more updates!

SUPERVIVE - chilemaniac
NOTE: THIS PATCH WILL NOT BE LIVE UNTIL NOVEMBER 5, 2025 @ 8:00AM PT
Opening Context

Happy November, SUPERVIVERs! Our Season 2 launch is in the books and we’re excited to see all of you wreaking havoc out there on the Breach (and in Tournament mode!) We’re going to keep Tournament on for patch 2.01, with some changes based on your feedback.

Also included in this patch, new kicks! We’re still in the testing phase for these, so we’re going to just be enabling them on tournament for now while we monitor how everything is landing. Onward!

Tournament
Format

The response to our first Prototype Mode - Tournament, has been pretty good so far! One of the most common player requests we’re seeing in our surveys has been for a version of the mode with teams of 3, so we’re going to test that out this patch. The maps have been slightly expanded to account for the larger team sizes. We’ll be sending out a new survey for this patch, so be sure to let us know what you think! (And a sincere thank you to everyone who took the time to share their thoughts on the mode already!)

  • Team size has been increased to 3

  • The map has been slightly expanded

  • The second item pick has been changed from Perks to Kicks

Items

As mentioned in last weeks dev blog - we’re doing some work on Armory items to simplify the system and make choices more understandable at a glance. Since a big set of changes like this can have significant ripple effects, we’re going to be doing extended testing in Tournament mode to help determine if these are ready to go to BR as well.  

New Kicks (Tournament Only)

For a long time, Kicks haven’t felt like a build defining choice. Taking a step back and looking at the item system as a whole, we set some new rules to fix that. The first change was simple: all dash and movement related effects now belong to kicks. If a few of them look familiar, that is because some former Relics have found their new home here.

Wildfire Sandals

  • +11% Dash Haste

  • 5% Ability Haste

  • After dashing, create a fire zone around your Hunter, dealing 180 damage over 4s and exploding 4 times for 50 damage each.

  • Damage to Armor is significantly increased (2s cooldown.)

Bloodlust Leather Boots 

  • +25 Move Speed

  • Hitting enemies grants +20 Movement Speed for 5s.

  • Stacks up to 5 times.

Combat Leather Boots

  • +15 Movement Speed

  • Gain +10% Primary Attack Damage when near allies.

  • Nearby allies gain +5% Primary Attack Damage.

  • Ally buffs do not stack.

Infusor Plated Boots

  • +500 Health

  • Dashing heals you for 15% of your missing health. (2s CD)

Painkiller Plated Boots

  • +10% Damage Reduction

  • After dashing, gain +20% Damage Reduction for 3s (2s CD)

Rabbit’s Foot Sneakers

  • +15 Movement Speed

  • +15% Dash Haste

  • After dashing, +100 shield to yourself and nearby allies. Duration 5s. (2s CD)

Cleric’s Sneakers

  • +20% Dash Haste

  • +15% Wisp Revive Speed

  • Touching a friendly Wisp grants revive. (Revive cancelled by enemies stepping on wisp)

New Grips (Tournament Only)

With all the new defensive stats appearing across gear, this felt like the right time to test a buff for everyone’s favorite anti tank gloves. Another under the hood change these Gloves represent is a move toward standardized tick rates across all gear with damage over time effects, giving players a more consistent experience.

Fiery Palm Cloth Gloves 

  • +6% Ability Damage

  • Abilities burn for 10% of target’s MaxHP over 3s.

Item Balance and QoL (Tournament Only)

A large part of our new item strategy is ensuring each item fits cleanly within a defined tag category, creating more interesting decisions within that space. This makes it easier for players to evaluate tradeoffs while building, and easier for us to balance items relative to one another. We’ve adjusted several Support and Defense items, some buffed and some nerfed, to keep choices balanced and relevant.

Shielding Vambraces

Now has additional stats.

  • +10% Ability Haste

  • +10% Outbound Healing

Frozen Titanic Gauntlets 

  • Nerfed inbound healing amplification from 30% >>> 20%

Greenwood Gauntlets

  • Buffed max health from 600 >>> 650

Removed (Tournament Only)

These items have either been merged into kicks or need a bit more work to fit into our new strategy, so we’re removing them from tournament for now. 

  • Painkiller

  • Wildfire Drive

  • Vive Infusor

  • Predator’s Paw

  • Corrupted Pommeler

  • The Booper

Item Tags

Item tags have been updated to use more standardized, understandable labels to inform builds.

  • Support

  • Ability

  • Primary Attack

  • Defense

  • Offense

  • Utility

Hunters
Eva

After Eva’s rebalance last patch, there’s a couple of Quality of Life features we’d like to add to her. Will continue to keep an eye on her as more patches roll out.

Corrupted Tether (LMB)

  • Now plays an Out of Mana notice periodically when holding input on a target while OOM.

  • BUGFIX - Can now correctly target enemy Sinner’s Embrace (ULT) Pillars

Orbs of Argos (RMB)

  • No longer heal allied Sinner’s Embrace (ULT) Pillars

    • Context: when making the pillar passthrough, this made them unkillable by some Hunters, if Eva’s Orbs could heal it.

Kingpin

We’re looking to increase the overall reliability of Kingpin’s outputs, without necessarily giving him more power (as he’s already performing quite well). Intentions here are to hit on some pain points mentioned by the community while furthering his identity as a close range damage threat.

Feed the Beast (Passive)

Often the source of frustration on the play against side, rarely planned for on the Kingpin side. Removal of this passive gives us more room to balance.

  • REMOVED - Kingpin no longer deals additional damage on backstab.

Scattergun (LMB)
We’re frontloading Scattergun’s damage spread, so that hitting at least 1 pellet on a target will feel much more impactful than before. Goals are to make KP feel more consistent / get more out of Scattergun (LMB), even when only hitting a few pellets.

  • Empowered Scattergun (LMB) unchanged.

  • Unempowered Scattergun (LMB)’s damage spread has been frontloaded, meaning more of the total damage will be dealt when hitting only a few pellets.

# Pellets Hit

Prev. DMG Spread  

New DMG Spread

1

22%

45.7%

2

39.2%

57.9%

3

56.4%

70.1%

4

73.6%

82.4%

5

82.4%

88.3%

6

91.2%

94.1%

7

100%

100%

Abyssal Grasp (RMB)

CONTEXT: With increased mobility (see below!), we believe that reining in some of KP’s Hook range will help solidify his position as a close range threat. That said, we’re increasing the power of his Rank 4 choice, offering players who like to spec into a hook-crazy build a choice that feels powerful.

  • Baseline Hook Range reduced ~15%

  • Rank 4 - Cooldown Reduction on Hook hit: -30% >>> -50%

Brute Dash (Shift)

We’re taking away some of the standout power from KP in the Dash CD effect from R4 Dash in exchange for increasing the overall reliability of the spell so KP can get into / out of fights a lot better.

  • Increasing dash distance by 10% (applies to both normal and EX dash)

  • Rank 4: CD Refund per empowered shot pellet hit:  -0.25s  >>> -0.125s

Primal Slam (Q)

It may just be a bugfix, but it’s a pretty good one…

  • BUGFIX - Should now correctly dunk targets that are brought below 70% health.

    • Details - A long time ago, a 3-frame hitstun was added to both KP and his target when Slamming them. Since changing up how slamming functions this hitstun has been eating into that stun duration, causing enemies around 70% health to make it out alive. This hitstun is now removed.

Tetra

Cleaning up one of the more frustrating things about fighting against Tetra.

Quake Punch (LMB)

  • Cooldown applies on input release (throwing rocks is just as fast, but chain-punching won’t be as fast).

  • BUGFIX - Impulse Decay is now checked after both air AND ground dashes

Shiv

Shiv has continued to perform at top levels of play despite nerfs to Relics she’s used - as such we thought it was appropriate to take power from elsewhere in her kit - specifically her top-line burst and escape on her Ultimate. She can still use her Ultimate to reposition and get out of sticky situations but it should now come at a higher cost.

Fusilade (R)

  • REMOVED: 2 separate charges of Quickflip

  • Now refreshes the cooldown of Quicklip on activation instead

  • Ultimate Self-Slow decreased from 15% >>> 10%

Nyx

Nyx’s LMB rotations were a little more lethal than we expected. Especially with some of the bugs around her Shift being cleaned up we’re pre-emptively adjusting her power level to account for the added consistency we expect for her to have this patch.

Cyberscythe (LMB)

  • Third-hit sweet spot damage decreased by 10%

  • Hold LMB damage decreased by 10%

Game Structure
Circle Adjustments

As we adjust to the 8-team structure on Breach, we’ve found that fight density and pacing is still lower than what we’d like. As such, we’re adjusting the circle size inwards some to increase the likelihood of more PvP encounters.

  • Starting circle area down an additional 10%

Lethality Changes

Fights in SUPERVIVE should feel dynamic and explosive but when lethality gets too high combat actually ends up feeling flat and repetitive. With these changes we’re hoping to make fights last a little longer and create more windows for back and forth. 

We’re also hoping that extending these fights inside a smaller circle will create more situations for multiple teams to join in on the action. This is something we’re gonna keep a close eye on.

  • Reduce outbound damage dealt and healing by 15%

Boss Changes

We like that objectives are mattering more with the changes that came in 2.0 but wanted to fine-tune some of the encounter durations. Early-game bosses felt like they were getting completed too quickly whereas late-game bosses felt like they often took a little too long. We’re hoping that these changes will make Bosses broadly more contestable on more even footing without feeling like they take too long.

  • Bosses now spawn 75s into each day

  • Boss stagger damage decreased from 12.5% max HP >>> 10% max HP

  • Day 1 boss spawns decreased from 3 >>> 2

  • Day 3 Bosses (Bombers) Max Health decreased by 25%

  • Day 4 Bosses (Meteor) Max Health decreased by 33%

Air Drop Changes

We want to give more warning before air drops land so there’s more of a chance to play for them.

  • Air drop duration increased from 10 >>> 60s

Client
Custom Games
  • You can now set a password for listed games

  • Hunters can now be disabled in Custom Games

  • Items can now be disabled in Custom Games

  • Removing team name and color from loading screen to prevent metagaming

Missions
  • Most missions should now progress in all modes by default

  • There are still some daily/weekly missions that are BR-specific, but we’ll be updating these over time

Bugfixes
  • Nyx’s Reap (Q) now scales with Ability Haste

  • Nyx’s Phantom Lunge (Shift) Charge CD no longer gets reset on cast

  • Nyx’s Phantom Lunge (Shift) no longer has its momentum stopped by opposing forces

  • Magnetic Vacuum begins sucking after 0.5s, so that mashing input is no longer optimal

  • Painkiller Charm no longer double dips when applying its Damage Reduction

    • (previously, the damage over time it’d apply to you was ALSO reduced by the passive Damage Reduction it granted)

...