Heroic Kingdom: Origins - LS_Duffmaster
Fixes:
  • Fixed an issue where poison tick damage would never tick after bosses were phasing that cleared dots.
  • Fixed an issue where the teleport location for collapsed tunnel was inside of a tree.
Nautikin Adventures - Revmatek
Changes
  • Added a setting to turn off the on-screen keyboard for the Steam Deck when using a physical keyboard
  • Added some additional error logging for snapping containers when loading save files
  • Fixed a bug where containers secured to the map could potentially save in the wrong location after being loaded once.
  • Fixed a bug where containers secured to the map could be inaccurately saved
  • Fixed a bug where containers may not secure properly when loaded far away
  • Fixed a potential issue with initializing saved containers in the wrong order
  • Fixed some shadows for various wearable items
  • Fixed a bug where accessing inventories would not stop if the inventory was destroyed while open
  • Fixed a bug where accessing inventories would not stop if the inventory was far away
  • Fixed some floating terrain at Desertum
  • Moved delivery area at Alta slightly to avoid rock collisions with larger deliveries
  • Removed redundant down camera perspective from cranes
  • Updated tooltip for rotation interval setting to include degrees
  • Updated aircraft carrier door part to include a movement config for child parts
  • Improved mouse precision for adjustments in build mode
  • Performance improvements for offscreen islands
  • Performance improvements for ocean on Steam Deck
Notes
If you had containers that were saved secured to the map and they are stacked / misaligned you will likely have to unsecure them and resecure them before they will save properly.

This build has some build mode improvements from some ideas I came up with while working on my new game engine.

I have added some hardcoded performance settings for target hardware on the Steam Deck, these settings are not adjustable through the UI because changing them has consequences beyond appearance such as physics or gameplay consistency, not just performance.
Noble Legacy - [369] Will
Wildlands Update v0.1.56257 is here — and Noble Legacy just took a massive leap forward.

This update brings the world to life with roaming wildlife (bears, boars, wolves and rabbits), introduces the Hunter’s Lodge and the new Hunter class, overhauls combat with stamina, parrying, charged heavy attacks and timing-based perfect shots, and expands Kingdom Mode with new villages, cliffs, lakes and natural points of interest.

We’ve also launched our first Co-Op Multiplayer Alpha, added new defensive walls and guard towers, introduced the new Campaign Scenario “Heart of Gold”, and laid the foundation for future Survival Mode systems. Kingdom naming and character slots are now supported as well.

Your world — your people — your legacy.
Experience the next chapter.

It is HIGHLY recommended to start a new save with this update!

New Features Spotlight
Wildlife Integration

The world of Noble Legacy now teems with life — Bears, Boars, Wolves, and Rabbits roam the wilderness.Each creature has distinct behaviors, animations, and sound design. Some are timid, others territorial, and each now reacts dynamically to the player and environment. Wildlife now drops standardized resources like carcass and pelts, to be refined for crafting.

Tools System Overhaul

A complete overhaul of the tool system introduces management, progression, and maintenance:

  • Dedicated Tool Slots for players and villagers.

  • Tool Racks in buildings to store and distribute tools for specific jobs.

  • Blacksmiths craft and maintain tools for other professions.

  • Tool Tiers (such as Wrought Iron) unlock advanced resource interaction.

  • Updated Hotbar and UI for intuitive tool selection and swapping.

Combat Overhaul

Combat has been rebuilt to feel more deliberate, skill-based, and rewarding.

  • Added a Stamina System visible in the HUD.

  • New Parry, Heavy Attack Charge, and Perfect Shot systems.

  • Introduced Dodging and Shield Blocking mechanics tied to stamina.

  • Improved animation blending, timing feedback, and hit reactions.

  • Reworked damage values and added new combat sounds for clarity.

New Buildings & Hunter Profession

Expand your village’s production and defense capabilities with new structures and job systems:

  • Hunter’s Lodge allows villagers to hunt wildlife using the new tool system.

  • Added Guard Tower for early defensive roles.

  • Added Cobblestone Roads for improved settlement design.

  • Tool Racks integrated into job buildings for seamless worker upkeep.

New Scenario – “Heart of Gold”

A brand-new cinematic questline, Abigail’s “The Brigand’s Daughter,” expands the story of Noble Legacy.

  • Fully voiced and lip-synced dialogue for Abigail, Elspeth, Josephine, and the player.

  • New recruit and job integration tied into quest progress.

  • Improved pacing, camera work, and cutscene flow.

  • Fixed prior blockers and event misfires for a complete experience.

Defensive Structures

Fortify your village with modular, upgradeable defenses:

  • Defensive Walls, Towers, and Portcullis Gates can now be built using a new spline-based system.

  • Walls support curvature, modular connections, and cost scaling based on length.

  • Tower tops dynamically adjust when connected to other structures.

Kingdom Mode Expansion

The Greenwood region has been expanded into a living world of exploration and scale:

  • Added Static NPC Villages, Cliffs, Lakes, and Natural Points of Interest.

  • Introduced Castle Variants for different regions.

  • Overhauled terrain painting, lighting, and biome blending for realism.

  • Optimized level streaming and visual fidelity across the map.

Multiplayer Alpha

Noble Legacy’s first Co-Op Multiplayer Alpha is live.

  • Build, explore, and manage your village with friends.

  • Supports synchronized construction, AI, and combat.

  • Enabled Epic Online Services for cross-platform session and connection support.

Preparation for Survival Mode

Core systems are now in place for the upcoming Survival Mode:

  • Added stamina and environmental persistence frameworks.

  • Prepared systems for hunger, fatigue, and progression mechanics.

  • Integrated groundwork for resource survival loops in future updates.

Kingdom Naming & Character Slots

The start of your Noble Legacy is now yours to define.

  • Name your Kingdoms during world creation.

  • Manage multiple characters and saves within the same realm.

  • Reworked main menu and startup flow to support expanded save management.


Full Patch Notes
Villager AI
  • Added Hunter Villager Job — villagers can now track and hunt wildlife.

  • Improved decision-making between work, combat, and retreat behaviors.

  • AI now reacts intelligently to player actions and nearby threats.

  • Fixed pathfinding inconsistencies and improved animation transitions.

Buildings & Construction
  • Added Defensive Walls, Gates, and Towers for fortifying your settlements.

  • Introduced Cobblestone Roads for improved town layout and aesthetics.

  • Added Hunter’s Lodge and Guard Tower as new functional buildings.

  • Improved building grid snapping, spline precision, and cost scaling.

  • Integrated Tool Racks into job structures for worker automation.

Art & Environment
  • Major environment overhaul across the Greenwood region.

  • Added cliffs, ponds, new ore types, and biome transitions.

  • Introduced new static villages and natural POIs.

  • Updated lighting, water materials, and sky reflections.

  • Added signage, fountains, and decorative elements to towns.

  • Optimized assets and reduced unnecessary texture sizes.

  • Rebuilt HLODs and improved performance for large-scale scenes.

Quests & Narrative
  • Implemented full “Heart of Gold” scenario with complete VO and cinematics.

  • Updated quest triggers, dialogues, and event timing for smoother flow.

  • Added recruit mechanics and custom tables linked to quest progression.

  • Fixed text, camera, and dialogue alignment issues.

  • Improved scenario transitions between campaign stages.

Combat & Wildlife
  • Added Combat Stamina, Parry, and Perfect Shot mechanics.

  • Introduced Heavy Attack Charge and Dodge for tactical play.

  • Improved responsiveness of blocks, hits, and parries.

  • Rebalanced AI for wildlife combat — Bears, Boars, Wolves, and Rabbits now have readable attack patterns.

  • Adjusted enemy health and aggression levels.

  • Enhanced combat visuals, particle effects, and ambient sounds.

Tools & Economy
  • Introduced Tool Racks and Tool Slot Management for all professions.

  • Added Tool Tiers for resource interaction requirements.

  • Blacksmiths maintain tool supply for job buildings.

  • Reworked economy systems to support tier-based progression.

  • Updated crafting balance and resource dependencies.


User Interface & Menus
  • Overhauled Main Menu, Character Creation, and Save System.

  • Added Kingdom Naming and Character Slots.

  • Unified Save Data between characters and kingdoms.

  • Redesigned Hotbar System with improved persistence and multiplayer sync.

  • Updated Character Management UI, hover text, and sound feedback.

  • Refined tutorial flow and user onboarding.

Multiplayer
  • Introduced Public Co-Op Alpha with building, AI, and combat synchronization.

  • Enabled Epic Online Services for connection handling.

Performance & Stability
  • Implement HLODs and optimized streaming performance.

  • Reduced memory footprint from high-resolution textures.

  • Cleaned redundant logs and improved load stability.

  • Adjusted physics and collision for animals and interactive props.

Striatum Playtest - compactqualia
Attention All Striatum Gamers:

I am so happy to be releasing this update today which introduces 3 features I've wanted to implement for a long time. There's also plenty of other little changes from Miss Des and I.

We do want to let you know we are currently aware of an issue effecting control on steam deck for at least some users. More research is needed to correct this.

Please see below for detailed update notes, and as always, thank you so much for playing our game!

- Mia Malaise

UPDATE NOTES:

FEATURE UPDATE

Settings are now saved and will be set from the game data file on next launch of the game

FEATURE UPDATE

Right analog stick can now control the mouse cursor.

We are in process of slowly adding confirmation action support (Bottom action button on most controllers)

The confirm button currently works on:

title screen

inspection screen

inventory screen

results screen

doors and items in the world

most of the options screen

FEATURE UPDATE

Back button added to results screen. After the ending sequence has completed you can now click back and forth between the ending screens to review what you achieved in your run.

Other Updates

CONTENT UPDATE - A certain ending event's unlock conditions were made more sensible

CONTENT UPDATE - Spare key is no longer a key item, but is still an item that is a key

CONTENT UPDATE - Main quest task tracker description now accurately reflects the quest

CONTENT UPDATE - New items - TV Remote and Chocolate Bar

CONTENT UPDATE - Updated fish tank model

UI UPDATE - Formatting fix in toolbox description

UI UPDATE - Inventory screen - Updated exit inventory and drop buttons to theme

BUG FIX - Message queue was sometimes holding messages from last playthrough

Fun Fact of the Day:

The world record for the most potatoes carried between the knees in 3 minutes is 45. I wonder how many potatoes someone can carry in our game?

Fractured Library - Raguthra Studios

We're getting so close to our goal, in the home stretch now with 1 week and 22% left to raise! 

There's still time to help us make this a reality!

I'm not going to lie, this month has been such a rollercoaster of emotions. From the initial high of reaching 50% in the first week, to the slow climb from there, and now to reach a brief pause in momentum before the well-known end push.

I'd like to reiterate that this project will go ahead regardless of the result from this, especially now, having seen the immense amount of support we've received in such a short amount of time. 

It's incredibly heartening to see how many people are looking for a cozy, story-driven game that combines emotional stories with our signature Raguthra humour.

For those who have played the demo, I've published a little extra lore over on our website. Elliot's lost journal pages have been found, and a little more has been discovered about his mysteriously long journey to the Library. 

Read Elliot's journal - It's ok he doesn't mind.

As always, THANK YOU for being a part of this in any capacity, whether it's as a backer or sharing our campaign with others- it means more than you could possibly know! 

Striatum Playtest - compactqualia
Hello and thank you so much to our private playtest players!

We hope you've been enjoying Striatum! Your feedback over these first few days has already been incredibly helpful as we head towards full release of Striatum. We've taken the last week to work on several major issues we discovered, as well as add a tiny bit more content. Please see below for more details, and please feel free to report any bugs, or any related thoughts and feedback.

UPDATE NOTES:
  • bugfix - profiles were not updating when returning to the title screen post game

  • bugfix - player messages were sometimes appearing on title screen after the end of the game

  • update - Profile info on title screen now updates post-game when returning to the title screen

  • update - UI theme polish in multiple areas

  • update - Sliding scrollbar UI mouse click area increased

  • update - New in game decorations

  • update - reduced time to allow access to ui, movement, and phone post opening cut scene

  • update - minor graphical behavior changes

Thank you again, and thank you for continuing the party!

- Mia Malaise

Nov 4
Renegade Playtest - Johnny Drama
Changes/Improvements/Fixes
---------------------------------------------------------------------------------
* Added ascend/descend to Air vehicles
* Reduced size of Star Fighters by 50%
* Improved Pilot AI for Star Fighters
* Fixed bug with wheel vehicle center of gravity
* Base Ships now only target ground forces
* Added UI to display control settings (editing currently n/a)
* Removed selection frame from active vehicle
* Added toggle for showing friend vehicle selection frames
* Added toggle for Full Screen
* Updated OK button on playtest dialog
* Missile smoke time reduced


Touhou Three Noisy Fairies' Adventure ~ Take it Easy - foxhu17
·修改部分错别字
·某地鼠第二次出现时修改部分台词以使逻辑自洽
Retroid: Cartridge Protocol - zero1dev01

Hello everyone, this is the Retroid: Cartridge Protocol team!

We’re thrilled to announce that Early Access for Retroid is about to begin! 🚀
Thank you so much for your patience and incredible support so far.

This isn’t just a test — it’s the beginning of a journey we’ll complete together with our players.

During Early Access, you can play through Chapters 1–3,
and fully experience Retroid’s unique combat and exploration systems.
Your feedback will directly help us improve and expand the game in future updates.

🎮 Let’s make Retroid deeper and stronger together.
Join the discussion on Steam Community or on Twitter (X) — we’re listening!

We’re a small team, but we truly believe that your voices
make Retroid a living, evolving experience.

That moment is almost here—
the journey of Retroid: Cartridge Protocol begins soon.

— The Retroid Dev Team 🎮

Nov 4
Echoes of Vasteria - Mr Vast

Balance

• Chests are now guaranteed to have at least one core in them.

• Chests have had their spawn distances overhauled.

Changes

• Cores no longer have a chance of rolling gear above their rarity. EG Nori no longer rolls above Nori.

• Slipstream has been changed to multiply gamespeed.

• Tasks now show their chance to spawn in the tasks screen.

• Tasks can be toggled on to double their weight which increases their chance to spawn.

• Seasonal leaderboard has been retired and replaced with a total tasks completed leaderboard.

• The base leaderboard now tracks the fastest completion of all the quests.

Minor changes

• Crystal Chest is now named Erif, Golden is now Dlog, Metal is Nori, and Wooden is Eznorb.

I am definitely looking for feedback on this one guys! Thanks to everyone who plays and enjoy!

...