Hey everyone,
We're thrilled that everyone is enjoying the game! Here's our latest (but by no means last) patch addressing some of the issues, suggestions, and bugs you're having. We'll announce a winner of the Steam Deck giveaway (and update that post) in the next day or two.
If you haven't already pleae leave a review as that helps us immensely with visibility and helping other players on Steam find the game! Now onto the patchnotes!
CHANGES
Replaced all ambient tracks with better ones
Added heavy optimizations to Damage numbers and Ability Effects
Reduced the chance to get a Mimic
Insta-kill Effects longer work on Bosses
Doom no longer work on Final Bosses
Added a "See Damage Numbers" setting in the Options Menu
Added a "Total Effects On Screen" setting in the Options Menu (This should help fix lag if kept low) (Setting it to 0 turns of all Ability effects)
Damage Numbers now always appear over Ability Effects
UI Scale setting in the Options Menu now scales the Town and World Map as well
FIXES
Harpy Boss Fight should no longer cause crashes (but if it still does, please let me know I have another trick up my sleeve)
Fixed the game starting in fullscreen mode even if you disabled it in the options
Fixed Mute When Unfocused setting not muting when unfocused
We have more fixes, changes, and updates in the pipe so stay tuned!
Until Next Time!
Hi all!
Since last time there have been another large batch of changes, fixes, and optimizations in anticipation of release on Steam Early Access soon!
Special thanks to RyanMcleod and Plot_ArmoreD for their feedback which is where a lot of the focus for these changes came from!
Feature: Add graphics preset settings in options menu
Feature: New random travel events! Including:
Common cold
Dysentery
Flu
Ebola
Measles
Sepsis
Concussion
Enhancement: Random event pooling
This should resolve most situations where you could encounter many of the same event repeatedly, especially ones that are supposed to be more rare like tornados
Enhancement: Lots of new sound effects added for UI interactions and in-game events
Enhancement: Show family wealth on initial travel inventory screen
Enhancement: Bandit ambush event has an additional option for dealing with it
Enhancement: Certain event types will roll for avoiding injuries
Fix: Fix incorrect fonts in certain panels
Fix: Help text in exploration scene had an incorrect label
Fix: Tree collision in mountains
Fix: Tree collision in tundra
Fix: Fix incorrect result text for purchasing from traveling salesman (ammo and equipment)
Fix: Injury and sickness severity counters were still using old values for reference
Fix: Boons/banes expiration in party was broken
Fix: Clear weather boon had inverted effect modifier
Fix: Hide unneeded sprite if foreground text is blank in explore the area page
Fix: Inventory item randomization was giving the same items every time
Fix: Girl sprite portrait had a wonky eye
Fix: Item quantity counting in inventory was incorrect
Fix: Destination was not added to codex on journey completion
Fix: Problematic cleanup resolved after journey completion
Fix: Character creation buttons didn't scale well when the sprites were changed
Change: Greatly increase payouts for journeys
Change: Make various UI text larger for legibility
Change: Remove old unused code
Change: Party status page UI cleanup
Change: Event probabilities tuning
Change: Help text in exploration will stay up indefinitely
Journey to Alpha: Arrived!
Journey to Playtesting: Arrived!
Journey to Early Access: Coming soon!
Journey to Release: Coming soon!
Discord Server:
Bluesky:
https://bsky.app/profile/starcatgames.ltd
I have since moved on to Bluesky for all social media updates! Feel free to follow me there! :)
Thanks for reading!
- C


Thank you for your support. Please feel free to contact us with any comments or suggestions via wavebox66@gmail.com!
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Hi,
I made some gameplay improvements for tutorial phase and reduced the difficulty at the start of second age.
I just want to take a moment to say a huge thank you to everyone who’s bought and enjoyed the game so far. This is my first game, and I’m still figuring a lot of things out, so seeing your support, feedback, and patience means the world to me.
I’ve been reading through all the feedback, and I’m working hard to address as much of it as possible in upcoming updates.
For now, here’s what’s new in this small performance patch:
Adjusted story pacing to make progression flow more naturally.
Improved save reliability in Story Mode to prevent rare progress issues.
Fixed save inconsistencies in Endless Mode that could occur after exiting the game during the store.
Fixed renderer issues that caused certain models to display incorrectly.
Made minor performance and visual optimizations to improve overall stability.
Updated and rebalanced some sound effects.
Thank you all again for playing, leaving feedback, and helping make the game better with every update. More improvements and updates are on the way!