Balance:
Boosted amount of Attunements a player gets per realm.
Nexus gives +4 instead of +2 Crystalized Light.
Pylons range is now +1, from 2.5 to 3.5 hex range.
Resonator now starts deactivated to prevent instant drain.
Dissonance Fonts spread radius is 1 instead of 2, it no longer jumps over your stabilizers.
Enhanced:
Hexes with 100% Purity are now Golden in color to easier identify which hexes you can build on.
Added that you can pause the game with Space or P key.
Added you can change Temporal Controls with numbers 1-6.
Steam version now remembers the size of the game window between sessions.
Fixes:
Critical progression bug where the 'Super Converge' button would not appear for returning players who had already completed the Stage 1/2 Star Chart.
UI bug where using the +/- PIP buttons on Ethereal Mixers (T1, T2, T3) would not update the production/consumption rate displays.

Efecius, Quintus' right-hand man and a high-ranked leader between the Legionnaires, is an important character within the story of Timefront and will play a key role during the campaign.
The Sanctum is a place of contemplation, study and healing. It functions as a hospital and university fused into one and it is the center of learning for curious citizens of the Twin Empires.
This is the concept art of a Siege Workshop. You can probably see the clear influence from good old Age of Empires II.
Aside from these updates, we've been working on new lighting, unit flocking, pathfinding and combat to have a smooth multiplayer experience when we start playtesting (soon).
Hey all!
A.J. here! First of all thanks so much to everyone giving the game a chance! It means a lot!
Second, here's a general preview of what you can expect from the next update. After some further testing, I feel that the current mechanics of the game don't provide the player with enough motivation to keep playing. To address this I am implementing a simple RPG leveling system. Every time the player performs an action, they'll receive experience points. They'll get more points for a successful action and less for a failure, but they'll earn points regardless. For every 100 points the player earns they receive an extra stat point to apply to one stat of their choice. Below is a new screenshot showing the stat menu after a level up.

The next update will not only implement this new system but also polish DOC's route with more choices and text. Expect this update to go live within the next month or so. I'll keep you posted.
Again Thank you for your support!
The demo for Deathplane has been updated to version 0.1.1.
- Fixed some unfinished full game stuff being available in the demo.
- You can now delete your checkpoint file directly by holding SHIFT, -, or Guide on the Settings menu
Do note that checkpoint files from earlier versions can be loaded in newer versions of the game but not the other way around
Hey everyone!
We’re happy to share that the Dynamic Dungeons Editor development has picked up new momentum! We’re now working with a new developer and continuing to improve and stabilize the current version to make your experience smoother and more reliable.
We’re also planning ahead for an exciting Editor 2.0 update next year, and your feedback will play a big role in shaping it. That’s why we’d love to invite you to join our Discord community with nearly 4000 members:
Report bugs on the server directly to the developer to help us fix issues faster - that will be the #dd-editor-bug-report channel
Suggest new features for future updates - that will be the #dd-editor-feature-requests channel
Chat with other users, share setups, and even organize online sessions together
Join our Discord here: https://discord.gg/7nrNKkUhy4
If you enjoy using the Editor, we’d be incredibly grateful if you could leave a positive review on Steam.
It helps us reach more users and continue developing the project.
If you feel it doesn’t yet deserve a positive rating, please let us know what could make it better. Your feedback truly helps us improve and make the Editor more enjoyable for everyone.
Thank you for being part of the Dynamic Dungeons community, using the Editor and for helping us make it better!

Change personality generation so you are much more likely to meet Dull/Normal strangers and much less likely to meet Quirky/Unhinged strangers
Optimise asset usage calculations (should see 10-20% speed improvement when owning lots of assets and have lots of characters working in player businesses)
Squeeze Socials window to fit more characters per page and add button to expand display
Shrink all map file sizes for compatibility
Fix player business window's income statement button incorrect tooltip
Fix Stockholm dimensions listed incorrectly on setup screen




















Hello there, Ascended!
The gamigo publisher sale is starting! Here are all the details to make the best out of some amazing deals!
Your favorite RIFT packs, for less!
You heard right, starting from November 4, 2025 until November 11, 2025, you can take advantage of a 50% discount on all packages!
Discounted packages for this sale you will find include:
Ascended Essentials Pack
12 Months Patron Pass
Classic Collector’s Pack
and many more!!
Enjoy RIFT with a great challenge!
Are you a dimension enthusiast and looking for a great challenge? Then you are in luck!
We are currently running our Dimension Bonanza contest, giving our players full control of the theme and full creative liberty to do ANYTHING they’d like to submit!
If this sounds like your cup of tea, click here to learn more or head over to our website for more information on how to join!
Partake in defending Telara from the fearsome Mechs!
Mechs will soon invade Telara, and we’ll need you and other fellow Ascended heroes to defend the lands from their iron onslaught!
This isn’t, of course, without reward; participating will award you with Chaos Motes, an event currency used to buy limited-time goodies!
Be sure to steel yourself, the Mechs will start their siege on November 7, 2025, and will inevitably retreat on November 10, 2025!
Your RIFT team.

It's finally time for us to announce the precise release date for Fetish Locator S&M Studio - Season 1. And not a moment too soon.
The game will be released on Steam on November 21, which is the third Friday of this month!
As you can imagine, we're all sitting back and relaxing. Just kidding —we are going balls to the wall, making sure this final piece of the puzzle is as polished as possible. This has been a long journey since July 2023. 28 months later, and here we are. Man, where does the time go?
The final update will include plenty of spicy scenes, including sizzling one-on-one scenes and even a fun party event to cap off the story so far. We cannot wait for you to open the game on Steam for the first time and dive into the new chapter of the Fetish Locator Universe.
Lastly, the game will launch with Language support for English, Chinese, Italian, Spanish, Turkish, Portuguese, German, and French.

To recap, Fetish Locator S&M Studio - Season 1 will release on November 21, on Steam. If you haven't already, please make sure you've wishlisted the game so help us have the best launch possible.
Thank you!
Vinovella