π The Weapon Shop is now working normally.
π Latest build is live. Please restart Steam to grab the update.
π Sorry for the trouble, and thanks for your quick reports and patience.
new recipe setting: Foliage Skew
there is a one-click way to skip to the next music track
Hi everyone!
We're glad to announce that the new Dreamcore level, Liminal Hotel, is releasing on November 14th. Just 10 days away!
Liminal Hotel is a place out of time. Or beyond time, if you will. Each floor's aesthetic changes as you go down, from minimal and modern to lavish and antique, a downward spiral of winding hallways and deceitful elevators. Hotels can be luxurious and comfortable but they're never home and this level amplifies that feeling intensely, as well as playing with the sensation of claustrophobia in such an open space. We'd like to tell you more but that would ruin the many surprises this fine establishment has in store for you. We hope you enjoy your stay, because you may never leave...
We're still putting the finishing touches and testing but the level is shaping up really nice, you can check out some sneak peek screenshots on our previous posts and a brand new trailer right now!
This is also a good opportunity to remind everyone that when Liminal Hotel releases, the base price of Dreamcore will raise slightly, just like it did with Playrooms
Supporting the game early not only means a lot to us, it means you get the best value for a still growing experience!
Right now Dreamcore has a 20% OFF discount so it would be the perfect time to get your hands on a copy if you haven't.
Thanks for reading and see you all at the check-in for Liminal Hotel!
THE WAIT IS ALMOST OVER!!! πππ
We finally have our target locked. The fast-paced roguelite shooter arrives on Steam (and Playstation VR2) on November 20! You'll step into the role of a Guardian and blast through swarms of mechanical enemies across a scorched future world built for speed, agility, and experimentation.
With more than seventy weapons to discover, every run is a chance to test new combinations and playstyles. Dual-wield pistols for slick takedowns, charge up rocket blasts, or dive into melee for up-close chaos. Each level is procedurally generated, keeping the combat fresh and unpredictable.
Completely rebuilt for virtual reality, Roboquest VR features manual reloading, full weapon interaction, and support for future multiplayer co-op. This game is precision-tuned, physical, and built to be played again and again.
This post encompasses the changes made in patch 1.0.1 and 1.0.2.
1.0.1:
adjusted the tips at the start of the game to make boost a more obvious mechanic to new players
removed screen rumble options. screenshake intensity is now locked to what was previously the default value. this is to stay consistent with the general design philosophy that the visual effects are a meaningful part of the game's difficulty. the amount of screenshake actually present in the game is very minimal, in any case.
more controller rumble for a couple things that didnt have them before
SPOILERS BELOW
added a hurt sound for the egg boss during stalker phase
made the egg flash brighter when getting hit during stalker phase
royal guard spawn count in the rook phase of egg boss has been slightly reduced.
made the rook phase floor hazard telegraph brighter
updated the stalker/rook phase music
improved visibility of the "ok ending" icon on the leaderboard
1.0.2:
possible fix for the [c]readback_texture [/c]error people using older pc's were getting. might affect rendering behavior, not sure.