
The RAIDOU Remastered: The Mystery of the Soulless Army demo is now available to play on Steam!
Play until Episode 2 of the story of apprentice detective and Devil Summoner extraordinaire Raidou Kuzunoha XIV, returning in this remastered action RPG classic from ATLUS.
Save data carries over into the full version, allowing you to seamlessly continue your progress*.
Experience features of the full version, such as:
The historic streets of a fantastical 1930's Tokyo.
A unique cast, enhanced from the original experience with full VO.
Fight alongside demon allies in real-time battles.
The art of confinement, a fun system to capture demons and turn them into allies. Over 100 demons can be recruited, leveled up, and added to the party.
The Demon Fusion system, a mechanic to combine ally demons and create new ones.
Leveling up the protagonist Raidou Kuzunoha.
Case investigations alongside your ally demons.
*Those revisiting the demo after jumping into the full game should be mindful about overwriting their save data, as the network slot is shared between the demo and the full game.
It's been a crazy last few weeks and we enjoyed showing everyone what we've been up to.
Here's your October Newsletter!
Cirno wins her first award at DreamHack Atlanta 2025; The 1st Place - Audience Choice Award. Thank you everyone who voted for Cirno and all the feedback in the game. With an attendance rate of over 40,000, it's a huge honor to be given such trophy. We also got an entire list of bugs/features we need to add and we can't wait for you all to play the next update.
Speaking of the next update, we showed off the next boss; Patchouli Knowledge!
This stage is our meanest level yet containing difficult maze routing, outlandish gimmicks, and retro challenges featuring the maze. Do you think you can handle the Labyrinth of the Scarlet Devil Mansion Library? More details on the next patch will be announced in the upcoming weeks.

Finally, It's time to start gearing up for the launch of Touhou Danmaku Maze and the eventual release sometime next year. This means we are lining up our events to continue showing off our game to everyone including Games Done Quick in Pittsburgh, PA! We can't wait to show off our game to such a unique hardcore audience in person. Cirno is ready cause winter is coming!!!

Once again, thank you all for joining us on this journey. Our next update is still far away but I would expect it to be similar to our last update. Stage 3 has gotten a lot of visual updates and Stage 4 is going to be a treat. We are also currently working on our next unique collaboration but it'll be some time until it gets announced.
On November 6, 2025, our intergalactic mining adventure launches on Steam. To help you know exactly when it goes live in your region, we’ve put together a handy overview of local launch times.
Whether you're in Berlin, New York, Tokyo or Sydney – the countdown is on!
📍 Check the map below to find out when your journey to the abandoned space station begins.

Galactic greetings!
Alex – BlackBeak Games

Thank you to everyone continuing to share feedback and report issues. Build 151 focuses on early-game accessibility, improved challenge visibility, and quality-of-life adjustments based on player feedback.
Changes
Challenge Visibility: Players can display active challenges while in camp. 
Destiny Card Pricing: Reduced gem cost of early Destiny cards to make them more accessible for new players. This makes it easier to experiment with different builds earlier in progression.
Thank you to everyone sharing thoughts and feedback in the forums. We’re continuing to monitor early-game balance and player progression data closely as we prepare for future updates!

This is a small update to solve some of the issues related to the Trafalgar Anniversary Update (rebinding, high amount of leaks)
Rebind of the ship controls now working properly. Before only player rebinds and overall control rebinds were working, not the ship controls rebinding (in the editor tests all rebinds worked but not in the build)
Button to reset all controls to the default bindings
New hull piercing simulation based on real cannonball penetration tests from 19th century (see "Aide-mémoire d'artillerie navale" by Lafay, Jules Joseph)
Hull thickness (and therefore resistance) is higher on below the waterline than the upperworks, as was the case for real ships. This shall make the amount of holes below the waterline more realistic
Improved water collision detection of cannonballs, to reduce deep underwater hits. Some few projectiles were detecting too late to be underwater and were hitting the hulls at higher speed than expected under water.
Cannonball will bounce on water when hitting the surface at shallow angle
Reduced flow of already patched leaks to make them more manageable
Correction of messages about repairs, to indicate correctly when all hits below the waterline are repaired ( avoids repeated message "Leak repaired, 0 leaks remaining" )
Port repairs will repair already patched leask too (patched leaks were not being repaired before)
NPC ships (including prizes) will use pumps and emergency repairs
Interaction panel for NPC ships now will appear comepletely on screen (when choosing an interaction with a ship at the border of the screen, a part of the panel was out of the screen)

Hey Wartorn community!
I know just recently we teased that the 1.0 launch of Wartorn was near and the moment you've all been waiting for is locked in: Wartorn 1.0 drops November 11th, marking the end of Early Access and the full realization of Yara and Elani's epic journey!
Quick heads-up on pricing: To celebrate the massive addition of new content, we're increasing the price by just $5 to $34.99 on launch day. Grab it now at the current $29.99 Early Access price (your purchase includes 1.0 upon release).
If you have not, please be sure to read our latest blog post that shares the many details of what is coming with the 1.0 launch, but as a refresher:
Brand-new desert biome with new overworld map and battles for every mode
Battle three new bosses: Brutality, Greed, and a mysterious third.
Fresh events, quests, family members, and heirlooms to deepen the lore.

Guide your caravan to Beynün for end-of-run rewards: Bonus Chord Crystals from leftovers, permanent family unlocks, and the complete story (multiple runs required!).
Upgrade units to Tier 5: New trait at Tier 3, ability at Tier 4, passive trinket slot at Tier 5.
New achievements to chase.

This is our biggest update yet, built on your feedback for maximum replayability and satisfaction. Full patch notes drop with the launch.
Whether you're a squad-building pro or new recruit, 1.0 is your chance to conquer Talaur once and for all.
See you in Beynün!
The Stray Kite Studios Team
Hello everyone,
We’ve been working hard to improve Ratz Instagib and are excited to share the latest update.
The game has been upgraded from Unity 4 to Unity 2017, bringing improved performance, stability, and compatibility. We’ve also fixed a variety of bugs and made minor changes for Survival Mode based on your feedback.
To celebrate this update, we’ve added four new free cosmetic items for you to unlock in-game:

We’ve released our first Supporter Pack called The Butcher, which includes four unique cosmetic items including an entirely new back attachment. Supporting the game helps us continue development and improve Ratz Instagib for everyone.

Get "The Butcher" supporter pack here!
Thank you for being part of the community and for helping make Ratz Instagib even better.
Lino & the Rarebyte Team
Hi everyone!
Just did a little hotfix, below are the changes:
Fixed a bug that made it such that screenshake still happened while in menus
Fixed bug that made it such that loot you had at over the 9th slot didn't function properly
Fixed a bug that caused pricing to sometimes be incorrect
Fixed bug that allowed you to do negative damage if you had certain loot
A new official map called Rome is included in this update. It's designed for 4 to 8 players and features an open employee area, lots of zones for robbers to transition from customer to employee clothing, and three vaults.


Inside the Upper Vault players will find a new Silver Cart object, which is too heavy to be looted and stashed inside the usual money bags. Robbers instead will have to push the cart towards the nearest escape van, adding a new layer to their heists.

This update also contains a brand-new robber class called Deaddrop. This breach class is currently only available when selecting the "Experimental" class pack and features a Briefcase Operated Bot, or BOB for short. BOB will drive towards the nearest vault to blow it up, and hide inside his briefcase if he gets spotted by a cop on the way there. While hiding inside his briefcase, he can't be damaged, forcing cops to break line of sight first to bait him out of hiding, before being able to shoot him.

Deaddrop can also hide money inside boxes, which will reward him with some interest on the money and reduced BOB cooldown, depending on the amount of money he currently has stored away.

The Swarm cop class has also received some changes, his Sweep-O cleaning robots are a lot smarter, and can now target Mechanic's barrel bombs as well as Madman's IED, rewarding Swarm with new Idea Spark resources each time they extinguish a fire or defuse a bomb, allowing him to spawn more gadgets mid-round. He has also been moved from the "Experimental" to the "Specialists" character pack, and his Winrate Stats as well as Steam Leaderboards are now online.
There are also lots of other smaller balance changes and bugfixes in the full changelog below:
added new robber class "Deaddrop"
added new map "Rome"
added new cart that needs to be pushed to an escape van to deposit its silver bars
objects that allow continuous interactions (heli, silver cart, ..) will now start their interaction if the player was holding the interact key (default: "E") already before looking at them, instead of requiring players to release the interact key, and press it again
Hornet:
primary weapon changed from Carbine to SMG
Fed Chairman:
can now only revive up to two teammates at once
Gym Buddy:
increased ability recharge timer from 30s to 40s
reduced Spa Station healing from 3 HP/sec to 2 HP/sec
Pickpocket:
increased amount of money he is able to carry without a visible bag from 5,000$ to 6,000$
increased reward for pickpocketing cops from 5,000$ to 6,000$
Artist:
increased payout of vault, VIP, burning plant, cop, and drill drawings slightly
reduced required interactions to fully color a painting from 5 to 4
Swarm:
Sweepo can now extinguish/remove Madman's IEDs and Mechanic's Barrels
HUD widget for Sweepos, shows if they are currently targeting a plant/bomb
moved from "Experiemental" to "Specialists" category
only up to two Sweepos will now target a specific fire/bomb to prevent all of them from clumping onto one threat
Sweepos will now give up if they cant reach certain objects (for example bombs placed on the roof), and won't try to reach them again
Sweepo will now earn Swarm an Idea Spark for each extinguished fire and defused bomb
New York:
made revive kit harder to reach for the robbers
fixed revive kit glitching inside shelf
Klepto Bank:
fixed part of kitchen being counted as employee area
Classic Heist:
fixed collision issue near fire door side entrance stairs
reworked profanity check system to greatly improve its performance and prevent stutter when receiving text messages
Sweepo bot CPU performance improvements
fixed directional voice chat not working correctly
added additional logs for server-side password verification
fixed Reinforcer's reinforced walls and Artist's graffitis not working correctly on custom maps
fixed multiple collision issues that could result in NPCs glitching out
all interactions are now prevented server-side while a player is dead
fixed Quickjoin sometimes placing players inside private servers
fixed multiple issues with BOBs pathfinding resulting in him changing vault targets over and over again, preventing him from reaching a vault
fixed the "NEW" banner inside the "Host Game" map selection blocking the click, preventing the map from being selected
fixed the yellow Arcade machines dropping money that has a value of 0$
fixed Arcade machines dropping money that glitches into the machine
fixed rare issue that resulted in NPCs showing sprint animations during a network lag spike, causing cops to shoot them
added five new teller table objects
added interior and exterior versions of the frameless window from New York's upper gold vault
fixed Reinforcer's reinforced walls and Artist's graffitis not working correctly on custom maps
added new Silver Cart object