RAIDOU Remastered: The Mystery of the Soulless Army - ATLUS West

The RAIDOU Remastered: The Mystery of the Soulless Army demo is now available to play on Steam! 

Play until Episode 2 of the story of apprentice detective and Devil Summoner extraordinaire Raidou Kuzunoha XIV, returning in this remastered action RPG classic from ATLUS. 

Save data carries over into the full version, allowing you to seamlessly continue your progress*.

Experience features of the full version, such as:

  • The historic streets of a fantastical 1930's Tokyo.

  • A unique cast, enhanced from the original experience with full VO.

  • Fight alongside demon allies in real-time battles.

  • The art of confinement, a fun system to capture demons and turn them into allies. Over 100 demons can be recruited, leveled up, and added to the party.

  • The Demon Fusion system, a mechanic to combine ally demons and create new ones.

  • Leveling up the protagonist Raidou Kuzunoha.

  • Case investigations alongside your ally demons.

*Those revisiting the demo after jumping into the full game should be mindful about overwriting their save data, as the network slot is shared between the demo and the full game.

Touhou Danmaku Maze - curtistranproduction

It's been a crazy last few weeks and we enjoyed showing everyone what we've been up to.
Here's your October Newsletter!

Winning Dreamhack

Cirno wins her first award at DreamHack Atlanta 2025; The 1st Place - Audience Choice Award. Thank you everyone who voted for Cirno and all the feedback in the game. With an attendance rate of over 40,000, it's a huge honor to be given such trophy. We also got an entire list of bugs/features we need to add and we can't wait for you all to play the next update.

Patchouli Announced

Speaking of the next update, we showed off the next boss; Patchouli Knowledge!

This stage is our meanest level yet containing difficult maze routing, outlandish gimmicks, and retro challenges featuring the maze. Do you think you can handle the Labyrinth of the Scarlet Devil Mansion Library? More details on the next patch will be announced in the upcoming weeks.

Next Event AGDQ

Finally, It's time to start gearing up for the launch of Touhou Danmaku Maze and the eventual release sometime next year. This means we are lining up our events to continue showing off our game to everyone including Games Done Quick in Pittsburgh, PA! We can't wait to show off our game to such a unique hardcore audience in person. Cirno is ready cause winter is coming!!!

Final Thoughts

Once again, thank you all for joining us on this journey. Our next update is still far away but I would expect it to be similar to our last update. Stage 3 has gotten a lot of visual updates and Stage 4 is going to be a treat. We are also currently working on our next unique collaboration but it'll be some time until it gets announced.

DON'T LOOK AT GRANDMA - jon
Added Steam Achievements to the game-- which should largely unlock retroactively if you have made progress in the game and/or completed it!

Additionally, an initial round of performance optimizations are included, more to come!
Star Ores Inc. - BlackBeak Games
Star Ores Inc. takes off. Globally and in sync!

On November 6, 2025, our intergalactic mining adventure launches on Steam. To help you know exactly when it goes live in your region, we’ve put together a handy overview of local launch times.

Whether you're in Berlin, New York, Tokyo or Sydney – the countdown is on!
📍 Check the map below to find out when your journey to the abandoned space station begins.

We can’t wait to welcome you into the world of Star Ores Inc.

Galactic greetings!

Alex – BlackBeak Games

Death by Scrolling - LoveBoatGopher

Thank you to everyone continuing to share feedback and report issues. Build 151 focuses on early-game accessibility, improved challenge visibility, and quality-of-life adjustments based on player feedback.

Changes

  • Challenge Visibility: Players can display active challenges while in camp.

  • Destiny Card Pricing: Reduced gem cost of early Destiny cards to make them more accessible for new players. This makes it easier to experiment with different builds earlier in progression.

Additional Notes

Thank you to everyone sharing thoughts and feedback in the forums. We’re continuing to monitor early-game balance and player progression data closely as we prepare for future updates!

Nov 4
The Weather Gage Playtest - Aide de camp

This is a small update to solve some of the issues related to the Trafalgar Anniversary Update (rebinding, high amount of leaks)

  • Rebind of the ship controls now working properly. Before only player rebinds and overall control rebinds were working, not the ship controls rebinding (in the editor tests all rebinds worked but not in the build)

  • Button to reset all controls to the default bindings

  • New hull piercing simulation based on real cannonball penetration tests from 19th century (see "Aide-mémoire d'artillerie navale" by Lafay, Jules Joseph)

  • Hull thickness (and therefore resistance) is higher on below the waterline than the upperworks, as was the case for real ships. This shall make the amount of holes below the waterline more realistic

  • Improved water collision detection of cannonballs, to reduce deep underwater hits. Some few projectiles were detecting too late to be underwater and were hitting the hulls at higher speed than expected under water.

  • Cannonball will bounce on water when hitting the surface at shallow angle

  • Reduced flow of already patched leaks to make them more manageable

  • Correction of messages about repairs, to indicate correctly when all hits below the waterline are repaired ( avoids repeated message "Leak repaired, 0 leaks remaining" )

  • Port repairs will repair already patched leask too (patched leaks were not being repaired before)

  • NPC ships (including prizes) will use pumps and emergency repairs

  • Interaction panel for NPC ships now will appear comepletely on screen (when choosing an interaction with a ship at the border of the screen, a part of the panel was out of the screen)

Wartorn - SKSKevin

Hey Wartorn community!

I know just recently we teased that the 1.0 launch of Wartorn was near and the moment you've all been waiting for is locked in: Wartorn 1.0 drops November 11th, marking the end of Early Access and the full realization of Yara and Elani's epic journey!

Quick heads-up on pricing: To celebrate the massive addition of new content, we're increasing the price by just $5 to $34.99 on launch day. Grab it now at the current $29.99 Early Access price (your purchase includes 1.0 upon release).

If you have not, please be sure to read our latest blog post that shares the many details of what is coming with the 1.0 launch, but as a refresher:

Explore the New Island: Thyssic!
  • Brand-new desert biome with new overworld map and battles for every mode

Epic New Encounters and Story Depth
  • Battle three new bosses: Brutality, Greed, and a mysterious third.

  • Fresh events, quests, family members, and heirlooms to deepen the lore.

Reach Beynün – The Grand Finale!
  • Guide your caravan to Beynün for end-of-run rewards: Bonus Chord Crystals from leftovers, permanent family unlocks, and the complete story (multiple runs required!).

Ultimate Power-Ups
  • Upgrade units to Tier 5: New trait at Tier 3, ability at Tier 4, passive trinket slot at Tier 5.

  • New achievements to chase.

This is our biggest update yet, built on your feedback for maximum replayability and satisfaction. Full patch notes drop with the launch.

Whether you're a squad-building pro or new recruit, 1.0 is your chance to conquer Talaur once and for all. 

See you in Beynün!

  • The Stray Kite Studios Team

Ratz Instagib - Rarebyte

Hello everyone,

We’ve been working hard to improve Ratz Instagib and are excited to share the latest update.

Engine Update and Bug Fixes

The game has been upgraded from Unity 4 to Unity 2017, bringing improved performance, stability, and compatibility. We’ve also fixed a variety of bugs and made minor changes for Survival Mode based on your feedback.

New Free Cosmetics

To celebrate this update, we’ve added four new free cosmetic items for you to unlock in-game:

Supporter Pack: The Butcher

We’ve released our first Supporter Pack called The Butcher, which includes four unique cosmetic items including an entirely new back attachment. Supporting the game helps us continue development and improve Ratz Instagib for everyone.

Get "The Butcher" supporter pack here!

Thank you for being part of the community and for helping make Ratz Instagib even better.

Lino & the Rarebyte Team

Desktop Defender - Conradical Games

Hi everyone!

Just did a little hotfix, below are the changes:

  • Fixed a bug that made it such that screenshake still happened while in menus

  • Fixed bug that made it such that loot you had at over the 9th slot didn't function properly

  • Fixed a bug that caused pricing to sometimes be incorrect

  • Fixed bug that allowed you to do negative damage if you had certain loot

Perfect Heist 2 - yeswecamp_DEV

A new official map called Rome is included in this update. It's designed for 4 to 8 players and features an open employee area, lots of zones for robbers to transition from customer to employee clothing, and three vaults.

Inside the Upper Vault players will find a new Silver Cart object, which is too heavy to be looted and stashed inside the usual money bags. Robbers instead will have to push the cart towards the nearest escape van, adding a new layer to their heists.

This update also contains a brand-new robber class called Deaddrop. This breach class is currently only available when selecting the "Experimental" class pack and features a Briefcase Operated Bot, or BOB for short. BOB will drive towards the nearest vault to blow it up, and hide inside his briefcase if he gets spotted by a cop on the way there. While hiding inside his briefcase, he can't be damaged, forcing cops to break line of sight first to bait him out of hiding, before being able to shoot him.

Deaddrop can also hide money inside boxes, which will reward him with some interest on the money and reduced BOB cooldown, depending on the amount of money he currently has stored away.

The Swarm cop class has also received some changes, his Sweep-O cleaning robots are a lot smarter, and can now target Mechanic's barrel bombs as well as Madman's IED, rewarding Swarm with new Idea Spark resources each time they extinguish a fire or defuse a bomb, allowing him to spawn more gadgets mid-round. He has also been moved from the "Experimental" to the "Specialists" character pack, and his Winrate Stats as well as Steam Leaderboards are now online.

There are also lots of other smaller balance changes and bugfixes in the full changelog below:

New
  • added new robber class "Deaddrop"

  • added new map "Rome"

  • added new cart that needs to be pushed to an escape van to deposit its silver bars


Changes
  • objects that allow continuous interactions (heli, silver cart, ..) will now start their interaction if the player was holding the interact key (default: "E") already before looking at them, instead of requiring players to release the interact key, and press it again


Class Changes

Hornet:

  • primary weapon changed from Carbine to SMG

Fed Chairman:

  • can now only revive up to two teammates at once

Gym Buddy:

  • increased ability recharge timer from 30s to 40s

  • reduced Spa Station healing from 3 HP/sec to 2 HP/sec

Pickpocket:

  • increased amount of money he is able to carry without a visible bag from 5,000$ to 6,000$

  • increased reward for pickpocketing cops from 5,000$ to 6,000$

Artist:

  • increased payout of vault, VIP, burning plant, cop, and drill drawings slightly

  • reduced required interactions to fully color a painting from 5 to 4

Swarm:

  • Sweepo can now extinguish/remove Madman's IEDs and Mechanic's Barrels

  • HUD widget for Sweepos, shows if they are currently targeting a plant/bomb

  • moved from "Experiemental" to "Specialists" category

  • only up to two Sweepos will now target a specific fire/bomb to prevent all of them from clumping onto one threat

  • Sweepos will now give up if they cant reach certain objects (for example bombs placed on the roof), and won't try to reach them again

  • Sweepo will now earn Swarm an Idea Spark for each extinguished fire and defused bomb


Map Changes

New York:

  • made revive kit harder to reach for the robbers

  • fixed revive kit glitching inside shelf

Klepto Bank:

  • fixed part of kitchen being counted as employee area

Classic Heist:

  • fixed collision issue near fire door side entrance stairs


Performance
  • reworked profanity check system to greatly improve its performance and prevent stutter when receiving text messages

  • Sweepo bot CPU performance improvements


Fixed
  • fixed directional voice chat not working correctly

  • added additional logs for server-side password verification

  • fixed Reinforcer's reinforced walls and Artist's graffitis not working correctly on custom maps

  • fixed multiple collision issues that could result in NPCs glitching out

  • all interactions are now prevented server-side while a player is dead

  • fixed Quickjoin sometimes placing players inside private servers

  • fixed multiple issues with BOBs pathfinding resulting in him changing vault targets over and over again, preventing him from reaching a vault

  • fixed the "NEW" banner inside the "Host Game" map selection blocking the click, preventing the map from being selected

  • fixed the yellow Arcade machines dropping money that has a value of 0$

  • fixed Arcade machines dropping money that glitches into the machine

  • fixed rare issue that resulted in NPCs showing sprint animations during a network lag spike, causing cops to shoot them


Level Editor
  • added five new teller table objects

  • added interior and exterior versions of the frameless window from New York's upper gold vault

  • fixed Reinforcer's reinforced walls and Artist's graffitis not working correctly on custom maps

  • added new Silver Cart object

...