Ratz Instagib - Rarebyte

Hello everyone,

We’ve been working hard to improve Ratz Instagib and are excited to share the latest update.

Engine Update and Bug Fixes

The game has been upgraded from Unity 4 to Unity 2017, bringing improved performance, stability, and compatibility. We’ve also fixed a variety of bugs and made minor changes for Survival Mode based on your feedback.

New Free Cosmetics

To celebrate this update, we’ve added four new free cosmetic items for you to unlock in-game:

Supporter Pack: The Butcher

We’ve released our first Supporter Pack called The Butcher, which includes four unique cosmetic items including an entirely new back attachment. Supporting the game helps us continue development and improve Ratz Instagib for everyone.

Get "The Butcher" supporter pack here!

Thank you for being part of the community and for helping make Ratz Instagib even better.

Lino & the Rarebyte Team

Desktop Defender - Conradical Games

Hi everyone!

Just did a little hotfix, below are the changes:

  • Fixed a bug that made it such that screenshake still happened while in menus

  • Fixed bug that made it such that loot you had at over the 9th slot didn't function properly

  • Fixed a bug that caused pricing to sometimes be incorrect

  • Fixed bug that allowed you to do negative damage if you had certain loot

Perfect Heist 2 - yeswecamp_DEV

A new official map called Rome is included in this update. It's designed for 4 to 8 players and features an open employee area, lots of zones for robbers to transition from customer to employee clothing, and three vaults.

Inside the Upper Vault players will find a new Silver Cart object, which is too heavy to be looted and stashed inside the usual money bags. Robbers instead will have to push the cart towards the nearest escape van, adding a new layer to their heists.

This update also contains a brand-new robber class called Deaddrop. This breach class is currently only available when selecting the "Experimental" class pack and features a Briefcase Operated Bot, or BOB for short. BOB will drive towards the nearest vault to blow it up, and hide inside his briefcase if he gets spotted by a cop on the way there. While hiding inside his briefcase, he can't be damaged, forcing cops to break line of sight first to bait him out of hiding, before being able to shoot him.

Deaddrop can also hide money inside boxes, which will reward him with some interest on the money and reduced BOB cooldown, depending on the amount of money he currently has stored away.

The Swarm cop class has also received some changes, his Sweep-O cleaning robots are a lot smarter, and can now target Mechanic's barrel bombs as well as Madman's IED, rewarding Swarm with new Idea Spark resources each time they extinguish a fire or defuse a bomb, allowing him to spawn more gadgets mid-round. He has also been moved from the "Experimental" to the "Specialists" character pack, and his Winrate Stats as well as Steam Leaderboards are now online.

There are also lots of other smaller balance changes and bugfixes in the full changelog below:

New
  • added new robber class "Deaddrop"

  • added new map "Rome"

  • added new cart that needs to be pushed to an escape van to deposit its silver bars


Changes
  • objects that allow continuous interactions (heli, silver cart, ..) will now start their interaction if the player was holding the interact key (default: "E") already before looking at them, instead of requiring players to release the interact key, and press it again


Class Changes

Hornet:

  • primary weapon changed from Carbine to SMG

Fed Chairman:

  • can now only revive up to two teammates at once

Gym Buddy:

  • increased ability recharge timer from 30s to 40s

  • reduced Spa Station healing from 3 HP/sec to 2 HP/sec

Pickpocket:

  • increased amount of money he is able to carry without a visible bag from 5,000$ to 6,000$

  • increased reward for pickpocketing cops from 5,000$ to 6,000$

Artist:

  • increased payout of vault, VIP, burning plant, cop, and drill drawings slightly

  • reduced required interactions to fully color a painting from 5 to 4

Swarm:

  • Sweepo can now extinguish/remove Madman's IEDs and Mechanic's Barrels

  • HUD widget for Sweepos, shows if they are currently targeting a plant/bomb

  • moved from "Experiemental" to "Specialists" category

  • only up to two Sweepos will now target a specific fire/bomb to prevent all of them from clumping onto one threat

  • Sweepos will now give up if they cant reach certain objects (for example bombs placed on the roof), and won't try to reach them again

  • Sweepo will now earn Swarm an Idea Spark for each extinguished fire and defused bomb


Map Changes

New York:

  • made revive kit harder to reach for the robbers

  • fixed revive kit glitching inside shelf

Klepto Bank:

  • fixed part of kitchen being counted as employee area

Classic Heist:

  • fixed collision issue near fire door side entrance stairs


Performance
  • reworked profanity check system to greatly improve its performance and prevent stutter when receiving text messages

  • Sweepo bot CPU performance improvements


Fixed
  • fixed directional voice chat not working correctly

  • added additional logs for server-side password verification

  • fixed Reinforcer's reinforced walls and Artist's graffitis not working correctly on custom maps

  • fixed multiple collision issues that could result in NPCs glitching out

  • all interactions are now prevented server-side while a player is dead

  • fixed Quickjoin sometimes placing players inside private servers

  • fixed multiple issues with BOBs pathfinding resulting in him changing vault targets over and over again, preventing him from reaching a vault

  • fixed the "NEW" banner inside the "Host Game" map selection blocking the click, preventing the map from being selected

  • fixed the yellow Arcade machines dropping money that has a value of 0$

  • fixed Arcade machines dropping money that glitches into the machine

  • fixed rare issue that resulted in NPCs showing sprint animations during a network lag spike, causing cops to shoot them


Level Editor
  • added five new teller table objects

  • added interior and exterior versions of the frameless window from New York's upper gold vault

  • fixed Reinforcer's reinforced walls and Artist's graffitis not working correctly on custom maps

  • added new Silver Cart object

Vanquish Evil - arcadevictory



THIS IMAGE: Fire Nova + Frost Wave damaging enemies, the player character is Cosmic Wizard


NEW SHARED UPGRADES:

NEW Spell: Frost Wave

- Frost Wave glides across the screen and damages enemies on collision

NEW Spell: Time Bubble- Time Bubble slows enemy movement when enemies move through the Time Bubble radius

NEW Spell: Flamethrower- Flamethrower launches bursts of flames

NEW Spell: Energy Shield - Energy Shield protects the player character and damage is absorbed by Energy Shield before Lifeforce (HP)

NEW Spell: Lifeforce Revive- Lifeforce Revive revives the player character after GAME OVER, with a 3 second invulnerability

NEW Spell: Ice Blades- Sharp blades of ice orbit around the player character, dealing damage to enemies on collision


ROADMAP (1-3 MONTHS):- Add the majority of spells/abilities/upgrades/upgrade synergies
- Add at least half of the map locations (and their respective individual levels for each map location)
- Adding more enemies, more bosses
- Adding Power-Ups (temporary with varying time durations) that influence runs
- Adding more characters, each with their own Special Ability as usual
- Potentially adding better controller support (PS4 controller being used to test controller configuration, I don't own a Steam Deck yet)
- Frequent Quality Of Life updates


The goal is to accomplish this ASAP!







Kebabstar 🌯⭐ - Zeybek

🎙️ Kebabstar Now Has Turkish Voice Acting!

We’re thrilled to announce that Turkish dubbing has been fully added to Kebabstar! Hear Boran, in authentic Turkish for the first time.

🗣️ What’s New?
  • ✅ Full Turkish voice acting for all main characters

  • 🎧 Reworked sound mix for better immersion and sounds

  • 🦙 Updated cutscenes featuring Boran and Kısmet’s journey

💡 How to Enable

From the main menu, change language as Turkish.

🔥 Why It Matters

Boran is not just the first AI Agent protagonist in game history — now he speaks Turkish, making his story even more emotional and closer to home. We are planning to update in long-term development cycle.

– The Zeybek Games Team 🇹🇷

Star Trek: Voyager - Across the Unknown - Penta

Heyho everyone,

If we look on our list, there's one specific thing we still owe you (No, not a release date?! What makes you think that? - You surely are a funny one). Today's (small) update delivers the promised Combat Voice Quips!

Ok, ok - We might not yet have a release date to talk about - but at least we can give you a summarized list of frequently asked questions and their answers:

  • When does the game release? Will it have Early Access?
    Unfortunately, we cannot reveal the release date at this time. However, we’ll share all the information about it in the near future. What we can already say at this point is that an early access release is not planned. Star Trek: Voyager – Across the Unknown will be released as a full version.
    TL;DR; It's further away than you want - but closer than you think.

  • On what platforms will Star Trek: Voyager – Across the Unknown release?
    The game is being developed on PC and will also be released for Xbox Series X/S and PlayStation 5. Additionally, we are continuously working on expanding that range, so all of our players can enjoy our game on their preferred platform - updates soon to follow.

  • What similar games/genres are there?Star Trek: Voyager – Across the Unknown is a unique mix of narrative adventure and base management, that has never been synthesized in this fashion. However, you may recognize some familiar elements from other Science Fiction games, like the FTL, Frostpunk and the XCOM Series. The game blends exploration, ship & resource management, (some) roguelite elements, and meaningful choices. Experience crew dynamics and a fresh take on a beloved sci-fi universe — with what-if scenarios that open up new possibilities.

  • Is there a reason to start over after finishing a run? Is there replayability?
    Clear answer: Yes! Star Trek: Voyager – Across the Unknown offers players tons of decisions on the narrative as well as the strategic level that will have a lasting impact on each play through. Equipment, crew and even Voyager itself can change completely, based on the choices made along the way. While there are fixed cornerstones in the story which will be encountered on each iteration of your journey - how they turn out is up to you...

  • Where is the Voice Over?
    The demo is a pre-release version and we always planned on delivering some form of VO in the full release. But - as you can imagine, with a text-heavy game like ours it would not be very feasible to have a 100% Full VO, especially for an Indie-Studio. Right now we are looking into finding a worthy solution.
    TL;DR; The final game will have partial VO. More information to follow.

  • Where are the original Sound Effects?
    The sound effects are not yet final. Legally it is not possible for us to “just copy” the existing sounds from the show (or the internet) and there is no official, digital library for them available - but we are looking at the moment into replicating them as identical as possible. We will keep you updated here as well on how well this works out.

  • Where is my language?
    While the demo is only in English, the full version will be localized into more languages including German, French, Spanish, Italian, Polish, Russian and Chinese.

  • How free can I be in Star Trek: Voyager - Across the Unknown?
    The overall premise of the game is to not just relive the ship's and the crew's story from the TV Series - but to make it your own. This said, the game is no sandbox with almost unlimited possibilities - we are still a small indie developer, that can't really pull this weight. But what you can expect though, is consequences of your own decisions pulling through each of your playthroughs, making them unique in themselves - even when encountering some fixpoints in the story. How you deal with them is up to you - every time anew.

  • Can I save Tuvix?
    You sure can try! Whether you will succeed depends on the choices you made up to that point.
    Things don’t always go as planned, but the result will be interesting either way.
    And if everything goes completely off the rails, there is always next time…

  • Im a creator - how can I contact you?
    If you are a content creator or press, please contact our Marketing Manager “Shexi” on our Discord.

More Info as always will follow.

Best Regards,
gameXcite & Daedalic Entertainment

S.H.E.L.T.E.R. - An Apocalyptic Tale - Winterlook Games

Hi everyone,

it's been five years since our release of S.H.E.L.T.E.R. Thanks to your support we've been able to finish the game the way we envisioned it.

As previously announced our second game Stellar Dream will be releasing on the 6th of November. Due to changes we've decided to release it in Part 1 and 2 respectively with a launch discount of 10%.

We've grown a lot as creators and we couldn't have done it without you. The Settings might be different but the spirit of the game is similar.

We've managed to make Stellar Dream even more detailed and in depth than we did S.H.E.L.T.E.R, expanding on the experience we've gained creating the latter.

In Part 1 alone you'll be able to experience:

  • Over 100 sex scenes.

  • Romance or corrupt over 10 characters

  • Explore alien worlds and its habitants.

  • Decide what kind of hero you want to be.

We'd be happy to hear your thoughts and opinions on our second game.

Best regards,

Winterlook Games

Nov 4
A Day's Work - emanuel.alvgard
1. Bugfix: First contract highscore now register correctly.
Yao-Guai Hunter - 念诗之王
V1.2.5 Update

① Bug Fixes

Fixed an issue where item hotkeys would occasionally malfunction.

Fixed an issue where the Wuyou King would freeze when using skills in Korean version.

Fixed a missing translation issue for some enemy skills in Korean version.

Modified some translations in the English settings.

Modified the translations of some cards to match their actual effects.

Bye Sweet Carole - Tara | MaxEnt Community Manager
Hi Rabbits,

The highly-requested feature Chapter Restart is coming to Bye Sweet Carole!

We've continued to closely monitor your feedback, and the team is working hard to finish the next patch for Bye Sweet Carole. Our goal is to release Patch 3 for Steam, PS5 and Xbox within the next week. The Nintendo Switch update will follow at a later date. Follow Bye Sweet Carole on X so you don't miss our update on the patch timing.

Thank you for your continued support!

...