Hello everyone.
Over the past week, I’ve made several improvements related to the overall gameplay experience. Let’s go over the changes.
Items are now highlighted when the player is within a certain distance, making it easier to notice which objects can be interacted with.
Some players mentioned that finding items in the game wasn’t always convenient. After gathering some feedback and watching a few playthroughs, I improved the item pickup system. Now Ealish “examines” items from a short distance, and if an object can be interacted with, an additional marker will appear once the player gets close enough.

Character rotation during attacks has been implemented — now Ealish slightly turns toward the direction of the player’s camera when performing melee attacks. The maximum correction per hit is limited to 10 degrees, making close-combat movement feel a bit more natural.
In the previous patch, I fixed an issue that made the game appear too dark when running on DX11. In this update, I’ve also added a brightness adjustment option in the “Graphics” settings menu, so everyone can tune the image to their liking.
Some players mentioned that the game feels too dark in general. In most cases, that’s an intentional artistic choice, but now you can make the image brighter if that feels more comfortable for you.
Fixed several translation errors in some of the diaries.
Fixed a few cases where clothing elements intersected with each other. Some clipping may still occur, and I’ll continue cleaning it up in upcoming patches.
Some players missed the save point on the Residential Floor, so a small trigger event has been added — it now highlights or points out the save point when you walk near it.
A number of small tweaks and adjustments were also made to improve the overall experience. For example, knife attack speed has been slightly increased and is now more consistent across all knife types. The first “Pocket Knife” remains the fastest but also the weakest melee weapon for now.
I know that some players were disappointed that old save files are not supported in newer versions. I completely understand the frustration and hope for your understanding as well. Lunar Eclipse is still in Early Access, and many things are changing under the hood: the architecture has been reworked, interaction sequences improved, smooth transitions and fades added, and small in-game scenes (like door interactions) have been refined. These and other underlying changes directly affect save-file compatibility.
Creating backward-compatibility patches for outdated saves doesn’t make much sense at this stage, as it would only complicate development further. I truly appreciate your patience and support — replaying the game shouldn’t take long, and I’m doing my best to make each update more stable and engaging.
That’s probably all for this patch. Thank you for your continued support — I’m moving forward with further work on Lunar Eclipse and the upcoming updates.
https://store.steampowered.com/app/2953480/Lunar_Eclipse/#app_reviews_hash
We’ve added achievements to the game! You can now unlock them as you progress through different moments of the story.
In addition, new interactive text prompts appear when you interact with objects — helping you better understand your surroundings and what can be done.
This update also includes several small fixes and performance improvements.
Hello!
We are very happy and honored to release this update dedicated to the Simplified Chinese translation of Backrooms: Extractions, beautifully completed by yiren47 (thank you so much), to whom we extend our warmest thanks.
Without Chinese players, we wouldn’t be where we are today. From the very beginning, you showed great interest and enthusiasm for our game, even when there were still many bugs to fix at that time. Since then, numerous fixes and updates have greatly improved the experience.
We are truly delighted to release this update so you can enjoy Backrooms: Extractions even more.
Thank you!
In this update, we’ve fixed a major issue affecting macOS users where the exit popup appeared immediately on startup and the default assets failed to load properly.
I'm happy to announce this 2 man army passion project's release! It started out as a concept 14 months ago and has grown into this great vision I've had! I hope you enjoy it as much as I've had making it. I will strive to gradually improve this game over its lifetime!
Thank you to all the beta testers, streamers and Youtubers that brought this to life!
Join our discord if you have any suggestions or found and bugs, this would help improve the game a lot.
For our release I've added a new sign spot on your plot near the entrance; Upgrade your sign to increase the spawn-rate of customer cars. There are 10 signs to upgrade through. Go from boring wooden sign to mega billboard!





Touch down in paradise with our newest airport for Airport Madness 3D: Volume 2, Princess Juliana International (TNCM), one of the world’s most iconic destinations.
Experience the thrill of managing traffic at this two-terminal Caribbean hub, where timing is everything. The airport’s single runway and tight layout make every clearance a challenge, especially when arrivals must backtrack the runway to reach their gates. You’ll need to carefully sequence landings while departures wait their turn, engines idling, for the perfect moment to roll.
Between the turquoise water, the famous Maho Beach approach, and the constant pressure of coordination, Princess Juliana offers one of the most beautiful yet demanding environments in the series.
Can you keep the traffic flowing and avoid gridlock on paradise’s most challenging runway?
Update v2.4.1 will be available to download today. This update is a small hotfix to our main Update 2.4.
Before deploying, remember to clear your cache before joining a server for a smooth operation. Stay sharp out there!
If you haven't and want to chat with fellow soldiers about Update v2.4.1 please join the Squad 44 Discord!

Sprint speed has gotten slightly increased by approximately. 9%.
Increased canteen count up to 4 per soldier.

Possible fix for blinking ammo count on player HUD.
Fixed a deployable based server crash bug.
Fixed the Flak36 having a low resolution unbuilt mesh.
Fixed the .50 cal playing AP explosion effects against metal.

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Experience where it all began with the original FATE games and FATE: Reawakened - now 30% off during the gamigo group Publisher Sale on Steam, until November 11th!
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Rediscover the legacy of FATE!
Experience where it all began with the original FATE games and FATE: Reawakened - now 30% off during the gamigo group Publisher Sale on Steam, until November 11th!
https://store.steampowered.com/publisher/gamigo/sale/gamigo-publisher-sale-2025