10:40am
Taxi Simulator - Mim


Q: So, does it work now or what?
A: It works. The build boots without ceremony, streaming streams. Drama’s over, you can crunch in peace.

Q: What was broken and how bad?
A: For 1.5 months the streaming was busted. Builds died after a few minutes. We tore it down, cleaned it up, put it back together. We suffered, but only the result matters.

Q: What’s the performance NOW?
A: A steady ~50 FPS on mid-range hardware. No tricks and no “recorded at 0.75x.”



Q: What changed in the game world?
A:
    New city zones; the horizon isn’t empty anymore.Curbs went back to being curbs. No more budget flights.Buildings grew windows and textures, and shed a few triangles.Vegetation behaves like vegetation; rocks behave like rocks :*.

Q: Does the AI still beg for mercy at intersections?
A: Not anymore. Better lane choices, less desperation near curbs, calmer merging. Not perfect, we’re not pretending to be perfectionists.

Q: Dialogues and audio?
A: Dialogues run contextually. For now the small talk is mostly fluff, but the system works. Audio has new tracks. Polish drill dominates.



Q: Dumbest bug this round?
A: A curb with ambitions to be a catapult. Neutralized. We miss it.

Q: What’s next, concretely?
A:
    Traffic AI: overtakes, intersection decisions, less embarrassment in traffic.Dialogues: more reactions to in-ride events.Audio: final day/night mix, cabin SFX balance.Cutscenes.Two story missions.DEMO! DEMO!!!!!!1111

Q: What do you need from the outside world?
A: Acceptance, love, approval, financial support, likes, more people like JohnBart.
They Call It Gravity - truemazalg

Hi everyone, I'm happy to share that playtests are open for everyone now, please enjoy 1.5 hours of high-intense flying combat and let me know your thoughts - it's super important for me!

I want to say thank you once again for everyone who tested the game on closed stage, hopefully we will not see a lot of new issues :)

Enjoy the new trailer below:

https://www.youtube.com/watch?v=WYqtvHMd3xg

King of Meat - timmyopa

Cradle, catch, and crisp up the brand new Meat Baby in our first Create Mode update, available now. Check out the full list of changes, including quality of life improvements, below.

Meat Baby, desperate to reach the fiery embrace of Grill Mother. Once Meat Baby sears its flesh onto Grill Mother, logic will trigger. How will you unleash your ridiculous with this sizzling duo?

Look forward to the Meat Baby Special in the near future. Publish your Meat Baby and Grill Mother dungeons to show up in Discovery alongside this limited-time event playlist. Whether you cook up something special, or just join for raw carnage, Meat Baby cosmetics will be available throughout the event. Stay tuned for more details.

Matchmaking & Parties Improvements
  • Finding and retaining parties should be much improved. After all, televised bloodsports are much more fun with friends.

  • Quickplay now includes Specials (Koliseum Cup, MrBeast Dungeons, etc), increasing the pool of players you are matching with. This includes additional controls to tailor your matchmaking experience.

  • Are you just TOO POPULAR? Feel LESS POPULAR, by hiding invites as they arrive (but you can still review them via the party menu).

Trophy Balancing
  • Turns out some of you are above averagely good, so we’ve changed some score thresholds at which trophies are awarded, making them harder to earn. This is your own fault.

Discovery Improvements
  • We’ve worked on improving the quality and range of dungeons on the Discovery page.

  • We’re striving to uplift our community and its creativity, keeping the front page of Discovery full of high-effort dungeons that truly deserve the attention. “Farming” and similar dungeons are off to face the corner and think about what they’ve done, and will be much more strongly moderated moving forward.

  • This is the first round of changes, and there will be further updates over the coming weeks to highlight your deranged dungeon efforts!

Other Stuff
  • We’ve moved the “Crowd Tickler” triumph. It felt weird to offer tickling to so many new players, and it was clearly too soon for something so hard. Well done to the players who did beat it (champions!). If you didn’t finish it, don’t worry, you’ll see it again later!

  • We’ve fixed, like, 50 bugs or something. Not that we’re counting. We just eat bugs for breakfast. And lunch, and as a post-dungeon snack.

Thanks for reading! Time for us to go write more Professor Beak fanfict—I mean…FIX SOME BUGS!

Best wishes,

Team Glowmade

Of course we’re counting. Here are some bugs we fixed:

  • Party menu is now accessible when players are on the matchmaking screen.

  • Players are no longer able to snipe into Quickplay sessions and cause havoc during the last five seconds of a matchmaking countdown.

  • Revamped stability to stop crashes when a 5th player tries to join a full party. This town ain’t big enough for the five of us.

  • Fixed a bug where AGIDs of other users no longer displayed after a network disconnection.

  • Fixed issues where, if two players validate a dungeon at the same time a new player attempts to connect to the Plaza, the third player incorrectly matched to the dungeon validation.

  • Fixed issues with enemies and players being able to block and parry the Gax's shield buff. Always gank responsibly.

  • Fixed some overlapping textures in “A Punishing Pageant.”

  • Cleaned up a non-interactive Logic node in the “Way Out.”

  • Fixed navmesh errors in “The Meat Job” that prevented enemies from attacking. Pacifism? In MY Koliseum? It’s less likely than you think.

  • Fixed a navmesh error in “Sorry, Baby.” Enemies are now brave enough to actually walk through that one narrow corridor, so no spawn camping for you.

  • REDACTED \[Meat Baby spoilers]

  • Fixed the Grill Mother going rogue and displaying two Meat Babies when activated. Turns out you can have too much Meat Baby.

  • Fixed rare desynch issues after changing Glory Moves and attempting to move or use charged attacks right after.

  • Fixed various typos in Keith’s ENG subtitles. He was too busy raving to notice.

  • Updated various German NPC voice overs to better match subtitling.

  • Fixed a bug where equipping the Hot Potato at a locker would sometimes crash the server. No potato should hold that much power.

  • Launching taunted enemies and immediately freezing them no longer causes server errors. You may combo once more in peace.

  • Fixed a rare crash that occurs when looking around in the pit while a pit tile is selected in Create Mode. Sometimes you gaze into the abyss and the abyss just crashes to desktop, I dunno what to tell you...

  • Fixed a bug where previous versions of published dungeons appeared under “Work in Progress” in Create Mode. Billy just can’t let go, sometimes...

  • Stopped the republishing of previously banned dungeon from creating a new dungeon.

  • Stopped migrated levels appearing as published in Discovery, whilst also appearing as "needing validation" in Create Mode.

  • Fixed a bug where a player’s avatar was displayed over the HP UI when testing dungeons in Create Mode.

  • Stopped mouse and keyboard glyphs persisting when using the touch screen or pressing STEAM button on the STEAM DECK.

  • Also fixed issues to now allow players to swap more easily from external controller to STEAM DECK input.

  • Various text size improvements on the STEAM DECK.

  • Fixed graphical weirdness when closing the social window while a Contender’s action list is open.

  • Fixed TTS not working outside of party during dungeons. We got you.

  • Cross-progression Achievements now work as they should! Count your trophies!

  • AGID progression is no longer retained with a shadow account after unlinking your AGID and launching the game from title screen.

  • Fixed a bug where users with AGID-linked platforms switching to another platform would display incorrect information to other players.

  • Fixed some ordering issues in the startup sequence.

  • Fixed connection issues backstage following a server outage.

  • Fixed a bug where the “Heartbeat” event may fail to process when the game closes.

  • Fixed issues with 3-letter minimum search warnings not triggering if a player uses a language with characters that are more than one byte (e.g. “aá” in Portuguese)

  • Various miscellaneous stability fixes. Because we are very stable, totally sane, people.

Thanks for your support! We can’t wait to see how you unleash your ridiculous with Meat Baby and Grill Mother.

Float Your Goat - GRASSTASTESBAD
Hey folks!

Our playable demo is coming on the 9th of November at 4pm GMT. We are so excited to finally have you try our game. It will be the first time our game will be available to the public.

What to Expect:
  • Challenge yourself with a total of 12 unique handmade levels.

  • Explore and play all of Rocky Start, the first of 4 areas.

  • Master 2 of the most important materials in the game. 

  • Protect your goat and his friend from the elements.

Here's a sneak peak of one of the levels in the demo:

Stay tuned and don't forget to wishlist to support us!

Project Hunt - projecthunt2022
🛠️ A bug in the latest update broke the Weapon Shop.
We’ve rolled back to the previous patch.
We’re investigating and will ship a fix ASAP.
Sorry for the inconvenience, and thanks for your patience.
UnderMine 2 - Thorium

UnderMine designer Clint Tasker will host a Dev Stream this Friday (November 7th) @ 10am PST. There was just an annoying daylight savings change so that PST is important. Find out what it means to you: Time Zone Converter

He will preview the upcoming update: 0.5.0 The Well which features Thorium's take on an endless mode. New content and features will also be shown. He may even do a little development on stream, so if you've been noodling with Anvil, come see how the devs use their own tools.

The stream will be on the Thorium Twitch account, hang out with Clint there. And don't worry if you can't join live. The VOD will be uploaded to our Youtube channel.

See you Friday!

Fallout 4 - Jesscapade

This coming week brings both the launch of the Fallout 4 Anniversary Edition and the launch of Fallout 4 Creations! As we prepare for these launches, please note that Fallout 4 mods will undergo maintenance from November 6th through 10th. During this time, Fallout 4 Mods and Creation Club will be offline. And while you won't be able to download or upload any new content, you will still have access to change your mod load order and play the game. 

The Fallout 4 update on November 10th will require adjustments to the main menu screen. So, prior to November 10th, please disable any mods which change the main menu, as these may break with the patch. Thank you for your patience as we work to roll these changes out and lay the groundwork for things like additional storage for Creations. Please keep an eye out on Bethesda Support and the official Bethesda Game Studios Discord for additional info. 
 

Fallout 4 – Patch Notes/New Features 
  • Creations Menu: A new in-game Creations menu has been added, making it easier than ever to discover, download and enjoy content from professional developers and passionate enthusiasts alike. 

Gameplay & Performance 

  • VATS Accuracy: VATS hit chances are now consistent across platforms and no longer drop to 0% or show incorrect values. Targeting enemies through walls without the Penetrator perk is no longer possible. 

  • NPC Visual Creations: Fixed stuttering and hitching caused by Creations that edit NPC visuals. Performance is improved when using such Creations. 

Stability & Crashes 

  • BNET Connectivity: Better handling when there is a  https://Bethesda.net outage 

  • Crafting Station Crash: Interacting with crafting stations or the workshop on ultrawide monitors no longer causes crashes. 

Ultrawide & Super Ultrawide Support 

  • UI & HUD Scaling: UI elements, HUD backgrounds, and item previews now scale correctly for 21:9 and 32:9 aspect ratios. Menus, quest updates, tutorials, workshops, and inspected objects are no longer stretched or squished. 

  • Pip-Boy Map: Players can now place markers, fast travel, and pan the map to the right side in the Pip-Boy when using ultrawide resolutions. 

  • Save Preview Images: Save preview images are now letterboxed to avoid looking squished on ultrawide monitors. 

Miscellaneous 

  • Resolution Detection: Autodetect now sets supported display resolutions, preventing crashes on launch. 

 

EA Play - Electronic Arts

Get your Season 1 EA Play rewards now! Just launch Battlefield™ 6 from Oct 28-Jan 19, and claim your "Deadweight" Vehicle Skin, "Hazard" Weapon Package, "Take It In" Dog Tag, "Pumping Iron" Player Icon, "Buried Alive" Weapon Charm, and a S1 60-minute Battle Pass XP Boost in your in-game inbox.

Experience a world of thrill with EA Play! Join to get great player benefits and unlimited access to an unrivaled collection of EA’s fan-favorite franchises and top titles. Members can unlock rewards in the hottest titles each month. Dive into all the game-winning, world-creating, and galaxy-defining moments in The Play List or discover a new favorite with trials of select recent releases for up to 10 hours with no commitments. If you decide to buy, your progress carries over to the full game, ready for what’s next. Plus, members score 10% off EA digital purchases, saving on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay.

*Conditions, limitations and exclusions apply. See https://tos.ea.com/legalapp/eaplay/us/en/pc/ for details.

Battlefield™ 6 on Steam

Purrrifiers: Cleaning Chaos – Cats & Goofylike Co-op - Awi
Dear Purrrifiers :)

We fixed a small but important problem when players starts the game on the wrong location (near Junkyard). With this patch it should be fixed so make sure to have this version 0.8420B

It's the only fix for now.

The bigger patch will be tomorrow :)

Thanks for playing and any feedback we received <3
Arcane Eats - Wonderbelly Games

The Arcane Eats demo is available RIGHT NOW, fresh out of the oven and piping hot! 

https://store.steampowered.com/app/3528960/Arcane_Eats_Demo/

If you like the taste, please pack up some extras to share with your friends – we’d be eternally grateful if you do. If enough people play the demo, we could get on the trending demo list, so even just giving it a try helps us get the word out. Thank you!

We’ll be celebrating in the Wonderbelly Discord server all day. Come clink glasses with us, share some laughs and food pics, and let us know what you think <3 

Flavorfully yours,

Andrea, Wonderbelly Games

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