The Arcane Eats demo is available RIGHT NOW, fresh out of the oven and piping hot!
https://store.steampowered.com/app/3528960/Arcane_Eats_Demo/
If you like the taste, please pack up some extras to share with your friends – we’d be eternally grateful if you do. If enough people play the demo, we could get on the trending demo list, so even just giving it a try helps us get the word out. Thank you!
We’ll be celebrating in the Wonderbelly Discord server all day. Come clink glasses with us, share some laughs and food pics, and let us know what you think <3
Flavorfully yours,
Andrea, Wonderbelly Games
New features added in this update:
Added a digital screen background customization system. (Click the Settings button and choose the image you like.)
Improved the stability and reliability of the AGV Robot.
You can now start the day without opening the market. (Press the Start Day button on the digital screen to progress the day while the market remains closed — perfect for managing machines more comfortably. The process for opening the market remains the same.)
Added the first stage of the soil analysis mechanic – the Plant Guide panel – to the digital screen. (The demo will include 8 different plant types.The full soil analysis system will be released with the v0.2.0 update.)
If you encounter any issues or problems, please reach out to us through our Discord or Steam community. Your feedback is crucial for us to resolve issues quickly.
Voice Chat of Dead Players
Fixed an issue where dead players returning to the pregame lobby could break the in-game voice chat system. Voice chat now properly resets and works across all scenes.
Phone Evidence Rework
The Phone evidence menu now lets players cross out individual evidence types, not just ghost names, making it easier to narrow down possibilities and organize deductions.
Temperature System Adjustment
The ghost room now starts at the same temperature as other rooms (around 8°C) and gradually cools down over roughly 2 minutes.
This gives the ghost a short head start and prevents players from instantly finding the ghost room at the start of the round.
6 New Ghost Types Added
Added six new ghost types to expand the roster and improve balance across evidence combinations.
Two pieces of evidence will no longer instantly reveal the ghost, players must now find all three to confirm the correct type.
Heretic + Hexen Update 2 introduces new additions to Raven Vault, gameplay improvements, bug fixes, and modding enhancements. Now available on all platforms!
We have updated the Raven Vault with a new batch of development materials found shortly before we released the game in August. Be sure to go through the sections and check everything out!
Keys will no longer reset when respawning in cooperative mode when modern cooperative is disabled
Fixed some rare crashes around changing music when navigating through the Raven Vault
Sky drawing no longer repeats when looking straight up with the fullscreen HUD enabled
Improved physics when walking over explosive pods, making them harder to accidentally slip off now
Tomed Dragon Claw sub-projectiles will no longer immediately explode when firing at the floor
Enemies can no longer see or use melee attacks on you through polygonal objects
Class selection now works properly when changing class in split screen multiplayer
Disabled difficulty modifiers from incorrectly showing up when changing class
Fixed missing sprites in Mage's Arc of Death attack
Vibration settings are now set correctly per player in split screen modes
Additional textures and flats from the Raven Vault added to HERETIC.WAD for use in mods
Added ability to override built-in state jumps in action functions via custom state labels, similar to community source ports
EXDEFS and ANIMDEFS lumps are now loaded 'cumulatively', i.e. all lumps of the same name will be loaded, instead of only the 'last' one
EXDEFS: Added ability for actors to define a custom spawn ID for use in ACS scripts
EXDEFS: Added ability to assign custom terrain definitions (e.g. water splashes, lava, ice) to floor textures
EXDEFS: Added ability to add & replace strings (text) for all supported languages
EXDEFS: Added ability to define custom switch textures
EXDEFS: Added support for MBF21 functions
GAMECONF: Added ability for a mod to override Enhancement options (e.g. force enhanced enemies/weapons/items on or off)
GAMECONF: Added a new "gamedefaults" section which allows for customizing many previously-hardcoded values that differ per-game (e.g. menu sounds, falling damage, etc.)

Experience a world of thrill with EA Play. Join to get great player benefits and unlimited access to an unrivaled collection of EA’s fan-favorite franchises and top titles. Members can unlock rewards in the hottest titles each month including Ultimate Team Packs in Madden NFL 26. Dive into all the game-winning, world-creating, and galaxy-defining moments in The Play List or discover a new favorite with trials of select recent releases for up to 10 hours with no commitments. If you decide to buy, your progress carries over to the full game, ready for what’s next. Plus, members score 10% off EA digital purchases, saving on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay.
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The French and Japanese version are currently in the works and coming soon!
If you already own the game and are interested to help us proof read the French or Japanese versions, please feel free to reach out to us on Discord for more details.
Many thanks!
Dust off your cartridges as the beloved Rivals 3D event returns on its one year anniversary! This time experience the next dimension with SUPER Rivals 3D.
The paid bundle includes 3 new Low Poly skins - Low Poly Etalus, Low Poly Orcane, and Low Poly Olympia with their own Low Poly icons to match, plus coins and bucks. The free event track includes the Low Poly Zetterburn Skin and Icon, the Low Poly Platform, Orcane emote, ‘Game Over’ death effect, plus coins and bucks.
All Low Poly skins also include a custom victory jingle, with stylistic bitcrush effects in their sound effects and voice overs!
Players equipping any event skins above, or any previous Low Poly event skins, will receive 20% Bonus EXP on the event track. Speaking of past event skins - we're also excited to share that the old Low Poly Ranno skin has gotten a graphics update to bring him up to the SUPER Rivals 3D level.

Give Fire Capital a retro makeover with its brand new Low Poly stage skin. The Low Poly Fire Capital bundle is just $4.99 in the Featured Shop and includes an exclusive icon. You can also pick up the stage skin by itself in the bucks shop for 1000 AB, or for 100k coins in the Featured Shop.
After our rollout of crews a few weeks ago, we are happy to bring lobby and local functionality for Team of One to crews! This means you can now play as multiple Rivals as a single player offline or in lobbies, just like you could in the 'Team of One' queue.

Stages now have ambient audio! This means beautiful environmental audio is now included on every stage to bring even more life to the world of Aether. For example, in Merchant Port you can now hear the ocean, birds, and the sound of raindrops hitting the deck and water.
Champion Orcane has been added to the Ranked Shop! This includes a skin, two emotes, and two icons for the adorable Puddle Jumper. Get these with your medals that you earn from playing ranked.

Midnight Abyss Loxodont
Yellow Smokeclan Forsburn
Black Spotted Olympia
Orange Axolotl Orcane

Orange Low Poly Wrastor
Orange Low Poly Ranno

Freyden Icon
Firefang Icon
Porcuber Icon
Maypul Up Air Emote

When someone leaves in Casual 2v2 or FFA mode, the matchmaking server will now automatically find more players via our new backfill feature.
November is kicking off with a bang and a blitz week! Three events are happening in quick succession:
This weekend the circuit visits the legendary Port Priority 9 in Seattle on 11/8 - 11/9.
Followed by a brand new Hungrybox Online Qualifier on 11/12 with a voucher to Genesis X3.
Then returning to the storied grassroots Rivals major, Heat Wave 8 in Phoenix on 11/14 - 11/16!
Esports Palettes
Rep Port Priority 9 with the all new Port Priority Lovers Zetterburn palette, available now in the Featured Shop:

Similar to the previous Hungrybox Qualifier Events, participants will receive the HungryBox Baseball Clairen palette for free. Registration will be available soon for this event in a separate post:

Finally, the Heat Wave Baseball Clairen is here to celebrate the tournament’s 8th installment. The event is on the cusp of breaking yet another attendance record, so check it out if you want something a bit more focused on Rivals of Aether!


Right stick down/backward on ledge will now be processed after left stick down/backward and grab.
This makes sure the right stick input results in an aerial if it is in the buffer at the same time as the left stick input or grab. Previously, the right stick input would be processed first, causing the character to drop from ledge without performing an aerial.
Joystick downward hard press inputs will now be cleared when entering the Land state.
This prevents an extremely niche bug where a frame-perfect fastfall input that is held for exactly one frame directly above a platform would cause a buffered platdrop after landing.
The input buffer will no longer be cleared when ledge canceling a waveland.
Grab trades will now restore all resources for both characters.
This prevents situations such as Etalus Up Air trading with another grab and leaving him with no Up Special resource.
Anti-infinite pushback velocity is now capped at 48 cm/frame. Sorry :(
This prevents some weird situations where holdable moves like Galvan's Jab finisher could build up enough momentum to teleport through solid objects, like Kragg's pillar.
Bug fix: Critical Hit Effects and Death Effects selections for your profiles will now be saved properly between game sessions.
Bug fix: Fixed a bug that prevented characters from being grabbed if they were performing a throw.
Bug fix: Getting bounced off the ground by an untechable spike will no longer retain that untechable status after bouncing.
Ground bounces are always supposed to be techable. This was a very niche situation, but could happen with attacks like Forsburn's Ledge Special.
Bug fix: Fixed a bug that caused hurtboxes to shift unintentionally when a character rotated around their center.
For example, Galvan's Forward Special was more disjointed when angling it upward and vice versa. Now it should be consistent regardless of his rotation.


Added a low-reaching hitbox to his standing grab.
This helps prevent it from whiffing against shorter characters that are extremely close to him.


Added a hitbox to the center of Up Special that reaches higher than the other hitboxes.
This allows Galvan to break a rock on a platform above it.
Bug fix: Up Special can now ledge cancel before going into the Special Fall window.
Bug fix: Aerial Down Special can now be ledge canceled properly.
Added a low-reaching hitbox to its standing grab.
This helps prevent it from whiffing against shorter characters that are extremely close to it.

Drills can now only hit the player that activated them or their teammates.
This prevents a weird situation in doubles where Galvan's teammates could get hit by a drill after knocking an opponent into it.
Drill hitbox radius: 60 > 75.
This makes it less likely for a drill to detect a player and then fail to hit them, since the hitbox is now larger than the detection box.
Galvan's head hurtbox is now intangible during Forward Special's active frames.
That's all for this update! As always, feel free to drop any suggestions for new features over on our nolt board. Make sure to join the discord to chat all things Rivals, report bugs, and keep up with the latest events!

Experience a world of thrill with EA Play. Join to get great player benefits and unlimited access to an unrivaled collection of EA’s fan-favorite franchises and top titles. Members can unlock rewards in the hottest titles each month including XP Boosts in F1® 25. Dive into all the game-winning, world-creating, and galaxy-defining moments in The Play List or discover a new favorite with trials of select recent releases for up to 10 hours with no commitments.
If you decide to buy, your progress carries over to the full game, ready for what’s next. Plus, members score 10% off EA digital purchases, saving on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay.
*Conditions, limitations and exclusions apply. See https://tos.ea.com/legalapp/eaplay/us/en/pc/
for details.