Hello, Runari!
What's that on the horizon? Oh yeah, it's Cloudheim's Early Access release! We are just one month away from the big December 4th date, and the team has been full speed ahead with new adventures, improvements, and fun surprises waiting for you.

The demo offered a glimpse of what you can expect, but Early Access will take you further into Arcadia and beyond, with an additional three fully-fledged islands to explore. Each island brings new enemies to battle, materials to gather, and dungeons to discover. Here's a preview of what to expect in each one!
Your time in Arcadia is not finished yet! While the demo stops short of continuing the story, Early Access lets you progress toward the lost city of Frogopolis, where the god Grimsladd awaits. It won't be easy to navigate his domain, but expect plenty of rewards for those who find success.

Beneath the scorching sun, Dustlanger is filled with sand-swept ruins and abandoned bazaars untouched by time. Once alive with trade and travelers, enemies who've adapted to the harsh environment now invade the area. Grobb-infested dunes hide surprises for those willing to venture into this arid landscape.

Greenvor hums with life, yet its heart is shadowed. Sprawling trees brimming with ancient magic span the island, though corruption lurks in their roots.
Explorers will encounter floating islets, whispering spirits, and ambushing enemies aiming at the unwary. Off the coast, the god VargerKatt watches over the land — what dangers could be drawing his attention?

Frozen winds sweep across Frostvaldr, a land of snow, ice, and abandoned encampments. In the past, this was once a bustling industrial area for minerals and lumber, overseen by the resident lord from his castle.
Now, chilling winds are all that remain, along with the final resting place of the fallen god Brimir. This frozen landscape is as beautiful as it is treacherous, with plenty of secrets around every corner.


Danger and discovery await with each island, and we can't wait for more Runari to answer the call of the gods and retake the Shattered Realms. Get ready for new adventures with Cloudheim in Early Access, coming December 4th!

This update adds the following...
Fixes major bug in the Battle Damage Assessment (BDA) mission type that would prevent it from generating correctly.
Fixed a bug making the Resize MFD button on the Stores MFD page execute multiple times.
Added S-13 122mm Rocket pods to all variants of the Hind
Added FAB-250 bomb to all Hind variants available as a single bomb on inner and outer pylons
Added FAB-100 bomb to all Hind variants available as a 4 x rack on inner pylon only.
Slightly reduced the 23mm spread on the Mi-24VP
Optimised most of the weapon shadow models



We won’t beat around the bush - you can go play Generation Exile right now!
We’re so excited to finally be able to share what we’ve been working on with everyone. It’s been a long road to get here, and while Early Access is in some ways just the start, every playtest we've done for Generation Exile has been a genuine delight and we are very much excited to bring the same spirit of feedback and collaboration to everyone.
Speaking of which, if you want to connect with us directly for any feedback, ideas, or to share your starships with others, check out our brand new Discord: https://discord.gg/dKaCuJm3M6
We have a lot already planned for our Early Access Roadmap, and will more specific info in the lead up to each major Content Update. But here’s a sneak peek of what we have lined up:

And for this initial Early Access launch period, we'll of course be providing interim patches and hotfixes to address bugs and common issues.
If you enjoy playing Generation Exile and want to help support our studio, please help us get the word out to others by leaving us a review on Steam, and sharing the game widely to anyone you might think enjoy it!
https://store.steampowered.com/app/2963240/Generation_Exile/
From everyone at Sonderlust Studios, we hope you enjoy checking out Generation Exile!
The biggest Black Ops ever launches November 14 💪 Preorder now and preload on 11/10 to be ready the moment #BlackOps7 drops 🚀
We want to sincerely thank everyone who patiently waited for this moment.
The launch of Master Lemon: The Quest for Iceland was only possible thanks to the hard work of the entire team and the incredible support of our community.
Thank you for believing in the project and for being with us on this journey. ✨
Enjoy a 10% discount until November 14th to celebrate our launch!
Now it's time to play!
https://store.steampowered.com/app/3070390/Master_Lemon_The_Quest_for_Iceland/
Hey everyone!
We’ve been keeping our cards close… but it’s time to show our hand. The Black Jacket Demo is now live on Steam!
Slip into your jacket and step into a smoky afterlife casino where every hand could be your last (or your lucky break). Play a few rounds, meet some of the lost souls stuck at the table, and get a feel for the rhythm, risk, and mystique of Black Jacket.
What’s in the Demo
Play the opening section and learn how to bend blackjack’s rules in your favor
Meet a few faces from the underworld’s card tables
Experiment with early deck-building mechanics and discover strange combos
Soak in the mood — a mix of luck, loss, and second chances
Your Feedback Matters:
We’re a small team, and your first impressions mean the world to us. Tell us what you loved, what confused you, or which cursed card made you swear at your screen. You can share your thoughts right here on the Steam Discussions or in our Discord — we’re hanging out there and would love to chat!
🎮 Play Now:
https://store.steampowered.com/app/4100440/Black_Jacket_Demo/
🗨️ Join the Community:
Thanks for taking a seat at the table and giving the demo a spin. We hope you have fun, push your luck, and maybe — just maybe — cheat your way out of Hell.
— The Black Jacket Team ♣️
Outsider is finally available to the world! This is the 1.0.1 release that contains fixes and improvements based on playtester feedback and final test pass. Most changes are in the story and mechanics after the first demo chapters, but it also contains the following changes that affects the demo:
- Mute settings are now persisted across chapters.
- Fixes issues with the "boss" screen muting state.
- Better controller and keyboard support: that you can mute the game and trigger the boss screen without touching the mouse (you never know when your boss will show up!)
- Fixes a serious crash when clicking on the main menu while it was still fading in.
- New Options menu theming (the game had used the default Godot theme until recently).
The Outsider Soundtrack is also available! The ENTIRE soundtrack is released under CC-BY, including the songs created exclusively for the game, so you can use them, including in your videos and games, as long as you comply with the Creative Commons licensing terms. You actually don't need to purchase it to be able to use the files (one person could buy it and distribute them to the entire world for free under the license terms), but buying the soundtrack is a great way to support Galantrix and Outsider.
Dear players, I hope you like this game! I'll be actively monitoring our forums for issues and will try to fix them promptly - including typos!
HAVE FUN!
Daniel.