Outsider is finally available to the world! This is the 1.0.1 release that contains fixes and improvements based on playtester feedback and final test pass. Most changes are in the story and mechanics after the first demo chapters, but it also contains the following changes that affects the demo:
- Mute settings are now persisted across chapters.
- Fixes issues with the "boss" screen muting state.
- Better controller and keyboard support: that you can mute the game and trigger the boss screen without touching the mouse (you never know when your boss will show up!)
- Fixes a serious crash when clicking on the main menu while it was still fading in.
- New Options menu theming (the game had used the default Godot theme until recently).
The Outsider Soundtrack is also available! The ENTIRE soundtrack is released under CC-BY, including the songs created exclusively for the game, so you can use them, including in your videos and games, as long as you comply with the Creative Commons licensing terms. You actually don't need to purchase it to be able to use the files (one person could buy it and distribute them to the entire world for free under the license terms), but buying the soundtrack is a great way to support Galantrix and Outsider.
Dear players, I hope you like this game! I'll be actively monitoring our forums for issues and will try to fix them promptly - including typos!
HAVE FUN!
Daniel.
New Graphics, New Armor, New Mode
GHPC Early Access has been updated to version 20251030.1. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website.
Fixed orange targets in Grafenwoehr Range being invisible
Changed the orange targets to a more typical NATO triple-heavy configuration
Fixed an issue where the out-of-bounds warning could appear in AAR mode
Fixed some issues with visual effects
Improved physics stability of M60 series tanks during turret throws
Thanks for playing!
Hello everyone, this is the EndlessAlice development team.
It has been some time since our last developer log, and we’d like to share an update on our current progress and future direction.
We’ve recently completed a major round of bug fixes.
As mentioned in the previous patch note, several significant crash issues have been resolved, resulting in a more stable version of the game.
However, a few rare crash scenarios remain under investigation.
If you encounter any crashes, please report them to us along with your log files. Your feedback is crucial in helping us improve the overall stability of the game.
This update we’ve added a new paid DLC that includes a Bunny Girl costume set and a Mummy-themed Takehime.
https://store.steampowered.com/news/app/1425000/view/700998877127378588?l=tchinese
Currently, Bunny Girls are available for Koraku and Takehime, with other characters scheduled for future updates.
The Takehime Mummy Skin is still under review and will be released soon.
As a gesture of appreciation, the Takehime Bunny Girl will be given to Early Access players as a reward.
Your early support has been invaluable and deeply meaningful to us.
Originally, these designs were planned for the Moon Festival and Halloween, but due to limited resources, development was delayed.
Once the 3D models are completed, the team still needs time for rigging and other technical adjustments, which can be time-consuming.
We sincerely appreciate your patience and continued support.
We promise that as our financial situation improves, we will expand the team.
We are also committed to maintaining a balanced approach between free and paid content, ensuring that paid features are released only when necessary to support continued development.
Our primary focus remains on refining the core game, and we have many free content updates planned for the future.
https://store.steampowered.com/app/4074020/EndlessAlice_Takehime_Bunny_Girlhttps://store.steampowered.com/app/4139190/EndlessAlice_Koraku_Bunny_Girl
The Shibako 666 Skin has been very well received, and we are currently working on 666-themed versions for other characters.
What kind of achievements do you think should unlock these skins next?
Perhaps defeating 666 Shoguns could be one of them?
https://store.steampowered.com/news/app/1425000/view/530984728991368265?l=tchinese
As mentioned before, much of our recent effort has been devoted to improving game stability, so new content has progressed more slowly.
We are planning to release the Final Boss, Mia, and a new game mode by the end of this year or early next year.



The new mode will be inspired by the Warcraft 3 custom map “Protect Athena Statue”, which we had partially developed earlier.
We paused that work to address stability issues but have now resumed development.
We hope to share it with everyone soon.

At this stage, we are unable to provide a development roadmap.
Our progress can vary significantly across each quarter, making it difficult to commit to specific release dates.
For instance, Koraku’s release was delayed several times.
If players are comfortable with a text-based and flexible roadmap without timelines, we can share more details about our future plans.
However, producing a polished visual roadmap would require resources that we would rather dedicate to development work.
Above all, thank you once again for supporting us even during the early access phase.
If possible, we’d really appreciate it if you could leave us a positive review — it would greatly help our visibility and sales.
We promise the game will only continue to get better!
Hey Galactic Survivalists!
We have an update for the v1.14 experimental branch with some more changes & fixes that are ready.
Here's how you can participate:
1. Open STEAM
2. Right-click on your game
3. Select Properties and open the ‘Betas’ tab.
4. Select ‘Experimental’ from the dropdown menu in the top right corner
5. Let the game update
IMPORTANT: Please ALWAYS start the experimental version with a fresh save game! This is the only way to ensure that you get all the features and content and protect your existing game progress from any changes or problems or setbacks that may occur during the experimental phase!
Where to report bugs?
Problems with POI's and missions email here:
https://mission@empyriongame.com
Bug reporting:
https://empyriononline.com/forums/bugs.34/
Anything related to gameplay feedback and ideas:
https://empyriononline.com/forums/experimental-features-discussion.35/
We look forward to your feedback!
Changes:
- Added Talon Credibility Token for completing Terminal Nexus Mission 3 as a reward. (Note: You can restory your reputation by finding a GIN Console, eg in a Trading Station, and contact an Ambassador!)
- Traders: Config: reduced BUY price of traders for all items by 50%, except specialized traders (that either only SELL or BUY). Reduced item stock for Sell/BUY for some weapons and tools.
- Traders: Config: Added documentation
- Upd Changed faction of Talonar Extractor station to avoid unintentional player reputation drop in battle
- Upd Nemoris Control Station: better indication for main entrance
- Upd Talonar Capital: increased the amount of enemies
- Upd Terminal Nexus: Updated some PDA messages and Dialogues
- Add Added OPV Legacy T1,T2,T3 Phages to Legacy Asteroid Fields and Homeworld Orbit (contains random loot with components for CPU Extenders; does not explode when core is destroyed; Check if loot is too low or too generous)(thx to ravien)
- upd Terminal Nexus: Improved Talonar Scout vessel (added more power generator, reduced CPU load)
- upd Terminal Nexus: Significantly increased anti-hull/device bonus of Talonar Scout vessel fixed guns.
- Upd Various POI and Playfield updates related to Main Story Missions
- Added DEBUG HELP chapter to PDA for better maintenance and bugfixing via https://mission@empyriongame.com
Fixes:
- 01512 & 01500: Delay+XOR signal causing attached device to get stuck enabled
- 01086: Drones spawned from neutral PDA-spawned OPV attack player
- 01524: Block shape window GUI can glitch when choosing another page
- 01053: PDA IgnoreOtherTarget does not work for OPV
- 01667: When in control of a turret & zoomed in the movement is not smooth
- Fixed TerminalNexus Mission 3 did not complete: Missing parameter when talking to Tharkan after leaving the Cerebrator.
- Omicron setup to deny vessels from landing on the planet was
We’re honored to reveal that Akira Yamaoka, the legendary composer behind Silent Hill, has joined forces with the Total Chaos team to score an original track for the game.
Titled “Catharsis,” this haunting, rhythmically-driven piece weaves dread and distortion into every note. It sets the tone for a game already oozing with atmosphere and psychological decay.
Total Chaos is a standalone survival horror experience set on the ruined island of Fort Oasis. Scavenge to survive, craft makeshift weapons, and descend deeper into a nightmare that warps time, memory, and identity.
The island awaits.
Wishlist Total Chaos now. Play the demo and prepare to lose yourself in the dark.
Follow @PlayTotalChaos, @Apogee_Ent, and join our Discord.