記憶的主人 - 夜光
一、第一次進入幽靈集散地觸發中毒效果時,新增異常狀態說明提示(戰鬥說明書)
二、裝備「黃昏的半身」現在可以確實獲得幻醒技能
三、修復虛空龍套裝及地獄火套裝會獲取異常技能錯誤
四、修復「往結束的倒數」篇中,選擇挑戰黃昏之路會影響主線任務說明的錯誤
Master of Command - Rez

Very small hotfix, primarily to address a persistent issue where artillery isn’t listening to orders. Larger patch coming out at the end of the week.

BATTLE CHANGES:

- More fixes to artillery, specifically artillery getting stuck and becoming unresponsive to new commands

VISUAL CHANGES:

- More widescreen support added, improved the sides of the screen with a floral pattern and silver UI vertical bars
- UI improvements to text in popup windows, sometimes text would spill out of the panel

- UI improvements to elements moving based on screen resolution, such as the upgrade chevron moving outside of the window.

LOCALIZATION CHANGES:

- More localization improvements, and localized the credits screen

Draugar - ChemicalFX
Hello Gamers.

There are now only 5 days remaining of the Halloween 25' seasonal event, and that means only 5 days remaining to claim your exclusive Jack-o-Lantern helmet reward. Complete the 4 missions to claim it before it's gone on November 9th!

Regards,
Thule Interactive
Burden of Command™ - Luke
Features
  • Flamethrowers are now weak on assault (Luke) - glass cannons in that they are still devastating direct fire weapons..Before they were extremely difficult to assault.

Bugs
  • "calc_traversal_edge_n_from_map_xys: can't calc for same map_xy’ (Luke) - sentry

  • The squad vs leader banners had gotten misaligned (Luke) - inside the hex. Visually fixed.

Volcanoids - Rich

Thought it would be interesting for y'all to see what goes into creating each location from start to finish for the new island. So here it goes!

1. LORE AND REFERENCES First the lore is created with a bunch of references to use as inspiration for the different locations so they feel realistic, have the atmosphere we want, and fit into the lore as a whole.

2. RAW SKETCH Then a rough sketch is put together from all of it as a guideline for the next stages.

We used to make these hand-drawn sketches you see below, but then we switched to these 3D sketches made from simple shapes so the other artists can see it from all angles for the next stages.

You can check out one of our 3d sketches yourself here: https://sketchfab.com/3d-models/seismotorium-3d-sketch-298b4106215c43ec8c41b9c4d97fdf62


3. VISUAL CONCEPT
A more detailed visual concept follows that gives more of that feel and look we want without being tied by too many gameplay rules yet.

4. WHITE-BOX LEVEL

Next in the pipeline is the white-box level made from simple models and textures which is pretty much the exact opposite of the visual concept.

The goal is to make sure the location is playable, works with the environment around it, the AI can navigate it, while sticking to the general look the visual concept has set.



5. FINAL IMPLEMENTATION

Once these are finished we marry the two together making sure it looks close enough to the visual concept but also works with the gameplay and implementation rules of the white-box level.

Only then we start creating the final models and textures.


Hope you guys liked this and let us know if you have any questions!

Piworld - Serkov1ch

Hey everyone! 💛 Thank you all for the amazing support after the big update on the 27th — your feedback and activity really motivate us!

Right now we're focused on:

🛠️ Improving server stability & performance 🐞 Fixing reported bugs and polishing mechanics 📚 Creating a simple & visual tutorial so every player can learn the game mechanics quickly and enjoy the experience from the first minutes

We want to make sure the gameplay feels smooth, intuitive, and fun for everyone.

Stay tuned — more improvements and content updates are coming soon! 🚀

And as always — your feedback helps us grow. Drop your thoughts and suggestions in the comments ❤️

Nov 4
Cyber Sprinters - Low-Poly Arcade

Release notes:

  • Fixed Slider barrier clipping when jumping

  • Added new achievement for unlocking level 2

  • Added a new set of obstacles to replace the old ones in level 2

Nov 4
Slaves of Magic - slaveofmagicthegame

Hello everyone!

Another quick fix to 2 reported problems:
- Units no longer lose teleport sickness status effect when loading a save.
- Made the forward button on the campaign map unclickable for 1 second when a new mission appears, so that the player can't fast-forward it by accident.

Sprocket - Mushy
Hi all,

Final patch for the experimental branch to wrap up the 0.2 beta. A separate post on that to follow.

This patch removes the placeholder models for turret rings and traverse drives.
Traverse drives are now a concern when designing, as they'll need to be fit in like everything else.

Changes
  • Replaced the turret ring placeholder model with a finished model.
  • Added an electric turret drive motor part, which scales with its output torque.
  • Added a turret drive gearbox, which scales inversely with its drive ratio.
  • Added a turret drive hand crank, which has constant size and doesn't consume space.
  • Turret drives can now be damaged and stop working in battle.
  • Added a frame rate limit display option.
  • Shortened the steering wheel.
  • The steering wheel can now be scaled.
  • The turret traverse drive distance limit is now linked to the model, ignoring ring armour thickness.
  • Cannon breeches can now be damaged. Destroyed breeches prevent the cannon from firing. Cannon health is now visible in the battle overlay.
  • Turret ring armour is now structural steel instead of RHA.
  • Turret ring thickness is no-longer editable and matches the visual model. Ring armour is now expected to be added through additional plates in freeform.

Fixes
  • Fixed duplicated cannons using the same shells in-game as their original cannon, even after their calibre was changed. This fix only applies to newly duplicated cannons.
  • Fixed FPS counter toggle not working.
  • Fixed some settings not applying on startup.
  • Fixed 'Hide context controls' toggle not working.
  • Removed non-functional 'Hit indicator' general settings toggle.
  • Removed non-functional 'Autofocus' camera settings toggle.
  • Fixed noticeably glitched textures on crewmen at far distances.
  • Fixed the unsmoothed crosshair 'Static crosshair' option (decouples aiming from camera smoothing).
  • Removed non-functional vehicles from the Built-in section of custom battles.
  • Fixed turret ring armour thickness not updating correctly on changes.
  • Fixed linked cannons not synchronizing fire correctly.
  • Updated starter blueprints to 0.2.
  • Fixed applique armour plates not appearing in the damage model.
  • Fixed cannon load indicators not syncing when exiting the editor.
  • Fixed game instability caused by firing linked cannons without a delay.
  • Raised the new design traverse drive initial torque values to above their minimum value.
  • Lowered the return roller diameter slider minimum from 0.3m to 0.15m
  • Raised the hard slider limit for roller array 'Forward' from 1m to 10m. The soft limit remains at 1m.
  • Fixed incorrect turret ring mass calculation.
  • The photomode controls are now displayed in the photomode overlay again.

- Hamish
Black Fog - polaris

is now available in full. Experience the full story and multiple harder difficulties in the full game release.

Black Fog is a survival horror with narrative elements, following the story of Kat and Eleanor, two ex-band members who haven't spoken in over two years. When a dark fog infused with a deadly neurotoxin encompasses the nation, Kat is inflicted with rampant hallucinations, unable to discern what is real, and what is not.

Throughout the night, you'll play as Kat while she attempts to survive an onslaught of dangerous manifestations. 300+ potential hallucinations will appear and distort the surrounding house. You will need to photograph them to stay alive, or else they will rapidly raise your anxiety to lethal heights. Alongside hallucinations, other entities will appear that will attempt to let toxins into the house, short circuit the power, and even attack you directly. Survive for 2 in-game hours until Eleanor arrives to drive you to safety.

Thanks for checking out the game! ːluvː

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