
is now available in full. Experience the full story and multiple harder difficulties in the full game release.
Black Fog is a survival horror with narrative elements, following the story of Kat and Eleanor, two ex-band members who haven't spoken in over two years. When a dark fog infused with a deadly neurotoxin encompasses the nation, Kat is inflicted with rampant hallucinations, unable to discern what is real, and what is not.
Throughout the night, you'll play as Kat while she attempts to survive an onslaught of dangerous manifestations. 300+ potential hallucinations will appear and distort the surrounding house. You will need to photograph them to stay alive, or else they will rapidly raise your anxiety to lethal heights. Alongside hallucinations, other entities will appear that will attempt to let toxins into the house, short circuit the power, and even attack you directly. Survive for 2 in-game hours until Eleanor arrives to drive you to safety.
Thanks for checking out the game! ːluvː
Increased the default spacing between stables
Reduced the volume of the skeleton head explosion sound
It was possible to destroy enemy walls
After the first click in the build menu, performing a right-click would switch the build mode to "single", causing the next building to be placed immediately
Football Manager 26 is now live and playable across platforms*.
FM26 (PC/Mac) is ready to download and play on Steam, the Epic Games Store, Microsoft Store and Xbox Game Pass**. Those who’ve been playing the FM26 Advanced Access Beta on Steam and Epic can seamlessly continue their saves.
Feel closer to every match-defining moment in Football Manager 26 Console, now available on both Xbox and PS5. FM26 Console is also available via Xbox Game Pass.
Delivering effortless control and swift navigation across Apple devices, from iPhone and iPad through to Mac and Apple TV, Football Manager 26 Touch is now live on Apple Arcade. If you’ve been dominating the competition in FM24 Touch, you can now simply update your game to take full advantage of this season’s game-changing additions.
FM26 is the first of our games made with Unity and you’ll discover that our other editions made with the new engine, FM26 Console and FM26 Touch***, launch with similar features and functionality. Of course, there are still significant differences between each title to optimise the experience for each platform.
Football Manager 26 Mobile, the only edition not yet made with Unity, is available exclusively to Netflix members. FM26 Mobile combines a retro feel with a host of new additions to bring the excitement of football management to your fingertips.
Refer to the table below for a straightforward comparison highlighting the main variations between our games.

For further information on FM26 and this year’s new additions across platforms, visit our dedicated feature pages.
FM26 Touch on Nintendo Switch™ will complete this season’s lineup when it launches digitally from December 4th.
In FM26, football belongs to you. It’s where you change the game, create magical moments and write the stories that live in the mind long after the final whistle.
This version contains information that is still under approval process by right holders and may contain data that does not, at this time, accurately reflect real world data. For context, some club and player assets may be absent during this version.
*Different platforms may go live at different times.
**FM26 (PC) is available via the PC Game Pass service, while FM26 Console is available on Xbox via Xbox Game Pass.
***Visuals may vary depending on user hardware.
https://store.steampowered.com/app/3551340/Football_Manager_26/
Football Manager 26 is now live and playable across platforms*.
FM26 (PC/Mac) is ready to download and play on Steam, the Epic Games Store, Microsoft Store and Xbox Game Pass**. Those who’ve been playing the FM26 Advanced Access Beta on Steam and Epic can seamlessly continue their saves.
Feel closer to every match-defining moment in Football Manager 26 Console, now available on both Xbox and PS5. FM26 Console is also available via Xbox Game Pass.
Delivering effortless control and swift navigation across Apple devices, from iPhone and iPad through to Mac and Apple TV, Football Manager 26 Touch is now live on Apple Arcade. If you’ve been dominating the competition in FM24 Touch, you can now simply update your game to take full advantage of this season’s game-changing additions.
FM26 is the first of our games made with Unity and you’ll discover that our other editions made with the new engine, FM26 Console and FM26 Touch***, launch with similar features and functionality. Of course, there are still significant differences between each title to optimise the experience for each platform.
Football Manager 26 Mobile, the only edition not yet made with Unity, is available exclusively to Netflix members. FM26 Mobile combines a retro feel with a host of new additions to bring the excitement of football management to your fingertips.
Refer to the table below for a straightforward comparison highlighting the main variations between our games.

For further information on FM26 and this year’s new additions across platforms, visit our dedicated feature pages.
FM26 Touch on Nintendo Switch™ will complete this season’s lineup when it launches digitally from December 4th.
In FM26, football belongs to you. It’s where you change the game, create magical moments and write the stories that live in the mind long after the final whistle.
This version contains information that is still under approval process by right holders and may contain data that does not, at this time, accurately reflect real world data. For context, some club and player assets may be absent during this version.
*Different platforms may go live at different times.
**FM26 (PC) is available via the PC Game Pass service, while FM26 Console is available on Xbox via Xbox Game Pass.
***Visuals may vary depending on user hardware.

Fellow Officers,
with the release of The Mission Update, we have made a few changes to the laws of Brighton. In preparation for the upcoming Contraband Expansion, our goal was to align justifications throughout the entire game more effectively. Additionally, we aimed to streamline procedures further to make them more accurate in comparison to their real-life counterparts.
Since the update was released, many of you have shared your feedback on these changes. First of all: Thank you for expressing your opinions so clearly. We are aware that some of the changes have been very drastic and that others have not been explained well in the handbook. Our communication of these changes has also led to confusion, as we barely addressed them in the official changelogs.
Procedures are always part of routines. Breaking up routines can be very frustrating. In Police Simulator terms: Losing CP isn't fun.
To be exact, the following changes will be reverted to their previous state:
CP Loss for towing a car that was totalled in an accident
CP Loss for towing a broken-down car
CP Loss for towing a car with invalid insurance in a traffic stop
CP Loss for towing someone with a smoking tailpipe
CP Loss for towing someone with a broken windshield
CP Loss for towing a car with expired plates
CP Loss after performing CPR and providing a bandage afterwards
CP Loss for DUI Test but the driver was driving suspiciously (according to the game) and alcohol test turned out positive
CP Loss for DUI Test after driver runs a red light
CP Loss for performing DUI tests on drivers if you have them stopped for a general traffic violation
CP Loss for pulling over someone who was speeding according to your own measurements
CP Loss for searching the cargo in a weight station based on hints by the game
CP Loss for detaining someone at a traffic stop when at a traffic stop callout
CP Loss for fake ID if asking was legal and you have conducted a background check for gathering the evidence
CP Loss for stolen ID if asking was legal and you have conducted a background check for gathering the evidence
CP Loss at vagrancy callout when NPC has a stolen ID and is being charged for that
We'll have more details to share very soon – including the exact time where the update containing the changes will arrive.
Once again, we sincerely apologize for all inconveniences.
Thank you,
Your Police Simulator Team
The 40% off release sale ends tomorrow!
Some of you have been asking about how skills and classes will work in Underkeep, and we’re happy to finally share a few concrete details. This is what we are currently planning and working on. Though, as with all things in development, details may still change by the time the game is complete.
Races planned: Human, Dwarf, Horemount, Raven, Elk, and Yah-Ti. Each brings its own strengths and weaknesses to your journey.
Classes currently in the game: Warrior, Voidcaller, Archer, and Wizard.
Coming next: Thief and Blood Mage.
Nice-to-have (someday): Paladin and Runecrafter.

Every class is designed to have two specializations that guide your hero down a distinct path. On paper, each class has around 9-12 skills, most of which are still being refined and balanced.
The system is simple: one skill point per level, and each skill can be leveled up to five times.
When it comes to using these skills, don’t expect us to reinvent the wheel - sometimes it’s better when things are where you expect them to be. So yes: the Voidcaller will heal, the Wizard will rain destruction, and the Warrior will smash things very hard.
But we’re also grinding some fresh flour for the mill:
· Auras that passively affect your whole party.
· Synergy skills that combine or boost each other when used together.
· Passive perks for long-term character growth.
· And, in the future, even some cooldown-based abilities to shake up your tactical choices.

We’re aiming for the right balance between familiarity and discovery, keeping the dungeon crawler feel while borrowing a few richer mechanics from more complex RPGs.
What are some iconic skills you remember from your favorite RPGs, the ones that defined your playstyle or stuck in your memory long after the adventure ended?
Flashpoint Campaigns: Cold War releases 20th of November 2025, read all the updates and wish list the game here
Hello Commanders!
Actually, hang on just a minute, I need to hop in this helo to ride out to the front. Or wait, was it the truck to the far flank? Hold up, let me check my plan.
In all seriousness though, transport plans are an incredibly complex thing. One of the biggest challenges is creating a system that gives players the versatility to do weird, wacky things but which also has the simplicity to be understood. Let’s start with a reference look at what the Pros use when they are planning this stuff.

Figure 1: What the Pros use to plan these things
Well… that’s a lot. How can we make that easier for players to fill out quickly? Fortunately, some of that is pretty easy. Players don’t have control over individual squads, so the game will handle which squad or vehicle gets carried by whichever vehicle is most appropriate. And while timings are important, in general in our game everything is done ASAP. So the units need to know the timings, but the player just needs to know that the units will do things without delay.
Another thing we can do is to break this up a bit. The table above is for what is called a Lift, which is the plan for all the units involved and will take the different units to multiple locations from multiple locations. We’ve broken this down into the players only needing to plan a single Serial at a time. A Serial has a single, specific pickup location and a single, specific drop-off location. With those changes in mind let us see what we have left.

Figure 2: Sample Plan
This is a pretty simple plan as all things go, but it serves as a good example for looking at the various elements at your fingertips. The top section is pretty similar to the Air Movement Table above, showing us which transport unit is carrying which passengers. Below that we can see the path the transport will take, where it’s going to pick up the passengers and where it will drop them off. I have utilized the ability to set six waypoints to have the transport helicopter do some exfil as well. In the next section we can see which units have been attached as escort duty to this plan. Issuing this plan will give the respective orders to all of our units involved.
Escorts and Transports will move in formation with each other, great for keeping your transports under the protection of any escorts and avoiding having your troops arrive one at a time where they can be easily be picked off. If you already saw our pre-release stream then you know these plans can involve many more units of course, but in case you didn’t and want to check it out:

YouTube™ Video: Flashpoint Campaigns: Cold War | Air Assault First Look
Views: 1,678
Andrew Spearin producer at OTS showcases the new tactical transport and air assault feature in Flashpoint Campaigns: Cold War. Cold War release 20th November.
Now, I think it’s great being able to do this sort of thing. But I promised you versatility, didn’t I? So let’s see what that can look like.

Figure 3: Now it gets weird
Since it’s probably not immediately obvious, let me explain the madness I have concocted here. We have a transport unit consisting of a couple of Chinook helicopters. Inside each of those Chinooks is a platoon of America’s brave men and some friends. But the transport mission those Chinooks are going to undertake is to go pick up a couple of Kiowa helicopters. How are they going to do that? Well the Kiowas will get sling-loaded underneath the Chinooks. Now that’s a bit strange, but why stop there? If you’re not familiar with the Kiowa, on the outside of it are a couple of benches that Joe Smith and a few buddies can ride on. So while the Kiowa is getting strapped in we’ve got a couple of mortar teams lashing themselves to the side of these Kiowas. Why are they riding the Kiowas instead of the Chinooks? I don’t know, I guess they just want to feel the wind in their hair. Or maybe it’s ‘cuz I told them to for this arbitrary example.
Alright, you probably don’t want to do that, but what might you actually use this for? You could use this for transporting some wheeled units with some infantry that can use the wheeled transport to sneak close to an objective or observation point. With any luck we can expand this to cover other transport types like amphibious landings in future updates and content.
There are a lot of nuances that Tactical Transport lets us utilize and explore in the game. An entire new range of possible scenarios we can develop and add to the game as we continue to support it and expand the series in the future. For any wily users who want to make their own scenarios or even edit the unit data the potential here is immense. If you’re as excited as I am about this, post your favorite picture of an unlikely military transport in action. Here’s mine:
Figure 4: Ok, so the chopper isn't being carried, but it's still funny.

With Highlands Fishing, the first major expansion for Farming Simulator 25 is here, adding aquaculture, a new map, new machines, gameplay, and more. Check out the Launch Trailer!

Highlands Fishing is available both as a standalone expansion and bundled with the base game in a new Highlands Fishing Edition. The expansion is included in the Year 1 Season Pass.
Welcome to Kinlaig!
Where Green Hills Meet the Sea
The scenic fishing town of Kinlaig draws its rugged charm from the windswept landscapes of Scotland. Expect rocky valleys, lush green pastures and expansive skies. Whether you tend the fields and hairy Highland cattle or take to the water to cultivate fish is up to you.


[/carousel]New production chains as well as construction projects keep you on your toes and allow you to make more of your business. There's even a castle to rebuild!
Catching & Breeding Fish
There's a lot to do and explore
Highlands Fishing introduces fishing on two levels: the professional one, obviously, as well as the relaxing kind at the shore, with a rod in hand. Wherever there's (enough) water, you can attempt to catch some fish. Among other things...
[/carousel]When you're ready to expand your farming operation, you might want to get a cargo ship to produce fish feed, and grow salmon and trout on a grand scale
[carousel autoadvance="true"]

[/carousel]👉 Learn more about Professional Fishing! 👈
Onions & Highland Cattle
New Root Crop & Hairy Giants
With Highlands Fishing, we also introduce onions. After planting them between March and April, fertilizing and removing those pesky weeds like usual, onions require you to cut off the haulms before you collect them in August or September.

[/carousel]Specialized equipment enables you to cultivate, harvest and process the root crop. New production chains are introduced, enabling you to produce onion salt, soup or fried onions.
20+ New Machines
Including Boats
More than 20 machines are included, and Agri-Spread, Can-Am, GT Bunning, and Monosem join the lineup of brands, supporting both land and water-based work.
👉 Check out the Machine Fact Sheets! 👈
If you want more details, check out our Fact Sheets. We presented a couple of the highlight machinery with their specifications.
New Constructions & Productions
Decorations as well...
New map, new construction projects to keep you busy for seasons: The old castle on the hill lies in ruins, and Kinlaig is missing a windmill. How about you take care of rebuilding them? Not only do they beautify the region, you'll be rewarded as well, and the mill will function as a production point.

[/carousel]There are new selling stations, factories, and other business all over Kinlaig as well. In addition, we added new trees, bushes, fences, and all kinds of decorative objects for you to make you land and the region more charming. During Halloween and Christmas, the town will also be decorated by its inhabitants.
👉 New Constructions, Productions & Decorations! 👈

[/carousel]More to Explore
Wandering & Wondering
Kinlaig invites you to explore it with its historic architecture, idyllic spots in nature, and new collectibles. Try to find all the bottles with little messages inside. They're collected in a ledger at the town castle, which you should visit anyway.
If you want to know more about Kinlaig and its past, talk to Alasdair at the harbor. He also has some tales to tell and knowledge about the sea and its inhabitants to share.
👉 Learn more about Alasdair & the Sea! 👈
Ready to Fish?
If you own the Year 1 Season Pass, you're covered! Highlands Fishing will be automatically unlocked for you. Otherwise, you can purchase either the expansion, or the Season Pass (also including the NEXAT Pack, Plains & Prairies, and the Mercedes-Benz Trucks Pack) to get access to all the new content.