Hi everyone,
This is a very important moment for our small company.
Our second game, Of Lies and Rain, is now out of early access and ready for the public.
A Little Backstory: Castello Inc was founded in March 2021. None of us came from the video game industry. I was creating 3D renderings for advertising and architecture, our coder worked at an industrial refrigeration company while programming PLCs, our sound designer was part of a folk band, and our 3D modeler and narrative designer were both employed in a warehouse.
Given this background, you can understand why we struggled to find a publisher or investor who believed in our team when we pitched ou second game "Of Lies and Rain". We were told things like: "Too big for your studio, try something smaller" "It ticks all our risk categories" "You need more people and a huge budget" "You don’t have any experience in story-driven games" and "You’ll need to hire someone to write the story"
Two and a half years later, here we are. Of Lies and Rain is a reality.
It came at a cost though... We’ve been working without compensation for the past two years. For the game to be successful, it needs to cover our two years of development costs and generate enough revenue to give us time to create another game, a very difficult task. If it doesn't the company will not survive. During the entire early access period, the game sold just over 3,000 copies, not nearly enough to cover even a few months of development. The publishers and investors might have been right after all.
But none of that matters now. During the brief seven week early access period, we rolled out one update per week. We addressed every major issue with the game, fixed bugs, and added features requested by our community of players.
Of Lies and Rain is now in great shape, still at a 90% positive score on Steam and a 4.5 rating on Meta, with the PSVR2 version out now.
Being game developers for the past five years has been the time of our lives. We’re five friends working together every day on something we love, and it’s been incredible. We’re proud of the game we’ve created against all odds, we couldn’t have made a better game than this.
If this journey ends here, these memories will stay with us forever and will be amazing to remember "that time when we made games" as we grow older.
We want to thank everyone who helped us during development: our playtesters who spent countless hours testing the game, the content creators who helped spread the word, and everyone who purchased the early access version. Truly, thank you to everyone who played our game!
Of Lies and Rain is out now. We hope you enjoy playing it as much as we loved making it!
Best,
Castello Inc Team






We’re so excited to announce that 1000xRESIST is now available in Brazilian Portuguese, Korean, and French! The localization is text-only, but we hope it still makes you all happy to be playing the game in your native languages. Thanks so much for your patience – we’ve seen all your requests on social media and have been dying to make this update happen. Now, it’s finally here!
1000xRESIST is also now available on PlayStation 5, Xbox Series X|S, and Game Pass! We’re thrilled to know that 1000xRESIST’s audience is only growing. We have so much for you in store, so this absolutely isn’t the final update for 1000xRESIST by any means.
Feel free to watch our launch trailer above, and thank you so much for all of your support and love for our game!











Hello everyone!
I have some exciting news to share today.
First, there’s a new announcement trailer — you can find it below!
And second, I’m happy to reveal that Drownlight has found a publishing partner. I’ve teamed up with Crytivo, who will be helping bring the project to life and supporting its next stages of development.
Drownlight tells the story of humanity’s last hope — a city built around a solitary lighthouse in a world consumed by the ocean. It’s a game about survival, tough choices, and keeping the light alive when everything else has faded.

This trailer is just the beginning. I’ll be sharing more updates, behind-the-scenes looks, and devlogs as development moves forward.
If you’d like to support the project, please wishlist Drownlight on Steam — it really helps the team and keeps the light shining.
Join my discord to stay up to date first hand!
https://store.steampowered.com/app/3512480/Drownlight/
Keep the light going,
— Fathomlight
Once your game is updated you should see your previous game save files. When starting a New Game + playthrough a new save file will be created and no previous save files will be overwritten or removed.
Thank you for your support and patience while we were working on triaging and solving this bug! We will continue closely monitoring for any post-hotfix feedback.
-METAL EDEN Team
First of all — thank you! 🎉
We’ve now passed 40,000 players (and counting!) and we’re absolutely blown away. Your feedback, reviews, and discussions are helping us shape the future of Decktamer, and we couldn’t be more grateful for the support and passion you’ve shown so far.
We’ve prepared a brand-new Roadmap to give you a clear look at what’s coming next! It outlines the key updates we’re working on; all based on your feedback and ideas from the community.

This is just the beginning, we’re committed to keeping the abyss alive and evolving.
Once again, thank you all so much. This release has been beyond incredible for us, and we couldn’t have done it without you.