Open Beta 22 brings the Keeper of the Wild Update, introducing the forest guardian Sylvanus, improved Conquest Lighting, new Wandering Market Travelers, quality-of-life improvements, and the start of Pantheon Quests.
Command the power of nature through seeds, flowers, and vines.
Nature’s Bounty (Passive): Picking up seed pods restores mana and reduces cooldowns.
Verdant Growth: Throw pods that root enemies or grow flowers for ally mana regen.
Wisps: Heal allies or damage enemies, reviving or empowering flowers.
Nature’s Grasp: Pull enemies or pods toward you; below 40% health, consume pulled pods for Wisps.
Wrath of Terra (Ultimate): Slam the ground, dealing continuous damage and knocking up foes.
Aspect of Grover’s Wrath (Releasing Nov 7)
Sylvanus gains increased attack speed and damage to debuffed enemies while trading some healing for aggression. Build Anger stacks to unleash Enrage and empower his grasp of nature, now a Tether instead of a Pull.
Dark Lord Sun Wukong
From the ashes of forgotten empires, the Dark Lord rises again.
Includes the Dark Lord Skin plus Obsidian, Voidspawn, and Frostbane Prisms, Godslayer Jump Stamp, and Dark Lord Title.
Sacred Arrow Rama
With virtue and divine precision, Rama pierces the darkness.
Includes the Sacred Arrow Skin plus Cursed Wraith, Starbound, and Infernal Menace Prisms, Heaven’s Shower Jump Stamp, and Sacred Arrow Badge.
Soul Piercer Achilles
If you own any Soul Piercer Prisms, instantly unlock the Premium Page.
Includes Soul Piercer Skin, three Prisms, the Flowers Received Tracker, and Soul Piercer Title.
Pantheon Quests: Complete new challenges in the Events tab to earn Pantheon Badges.
New Lighting: Enhanced visuals in the lobby and Conquest map.
Audio Updates: Improved effects for Thanatos’ basics and the Conquest day/night cycle.
Ward Timers: Wards now show a countdown on the minimap.
Jungle Practice: Added “Add Item Stacks” option for testing.
Amaterasu shifted for more consistent damage and reduced early scaling.
Aphrodite, Chaac, Nu Wa, Thor, and Tsukuyomi receive buffs.
Eset, Hua Mulan, Mercury, Osiris, and Xbalanque see targeted nerfs.
Sobek and Scylla receive tuning and fixes.
Chandra’s Grace adjusted for shorter cooldown buff windows.
Daybreak Gavel, Dagger of Frenzy, Eye of Erebus, and Shield Splitter strengthened.
Leviathan’s Hide, Screeching Gargoyle, and Stone of Binding improved for better reliability.
The Executioner reduced in cost for smoother builds.
Take root and restore balance with Sylvanus, Keeper of the Wild. Explore new Travelers, chase Pantheon rewards, and discover how nature reshapes the battlefield.
The full update notes are available here: https://www.smite2.com/news/open-beta-22-update-notes/
Kingdom of Night launches on December 2, 2025!
A brand-new release date trailer has dropped, showcasing a flood of never-before-seen gameplay, from infernal boss battles and neon-lit streets, to haunting glimpses of the cult-driven chaos overtaking Miami, Arizona.
The trailer also features an original theme song composed by none other than Vince DiCola, the legendary 1980s composer behind Transformers: The Movie and Rocky IV.
Set in an alternate 1987 in the quiet desert town of Miami, Arizona, Kingdom of Night follows John, a teenager who wakes to find his neighbor kidnapped by a satanic cult that has inadvertently unleashed the ancient evil Baphomet upon his hometown, turning it into a hellish invasion.
What begins as a desperate rescue mission quickly escalates into a cosmic battle for survival, as John must fight nightmarish demons, corrupted townsfolk, and high school bullies turned monstrous. Over the course of a single, harrowing night, he must infiltrate the lairs of powerful demon generals and rally the strength to confront Baphomet’s looming fortress, discovering that the fate of his friends, and perhaps the entire world, hangs in the balance.
A demo for Kingdom of Night is currently available on Steam, offering a full vertical slice of the coming-of-age adventure.
https://store.steampowered.com/app/1695580/Kingdom_of_Night_Demo/
This Wednesday at 17:00 UTC, join us on our official Twitch channel for an official EXBO stream focused on the Global region!
Dear passengers,
Another open playtest
3 full days. 24/7 server live. 1 MEGA train. Let's do this!
This weekend, we will have another long playtest with 72 hours in North America (but all users can freely join), where ALL users from ALL over the world can join, compete and test the new features

A new hotfix just dropped to address one of our trickiest bugs yet found by a community member!
This issue occurred at the conclusion of a funeral, specifically during the redistribution of jobs and the adjustment of faction social tension. It resulted in an NPC being assigned an invalid job, leading to a crash. This was actually a hard one to replicate!
We've untangled this logical knot, and the game should be much more stable now.
This was a tough one to find!
As always, a huge thanks for all the reports and support!
https://store.steampowered.com/app/47410/Stronghold_Kingdoms/

We’ve now received over 7,000 detailed feedback submissions from you – and we’ve taken every single one seriously. Your feedback has shown us exactly where we can improve and expand the game.
To properly implement these improvements, we’ve decided to postpone the release until next year.
We know that many of you are eagerly waiting for the launch, but we don’t want to release something half-finished. Our goal is to deliver a game that meets both your expectations and ours.
🌆 Graphics
Extensive further development of the map: more details, textures, sidewalks and parked cars
Correct road lanes & one-way streets with improved pathfinding
Removal of all AI-based graphics
Simple graphical details at incidents (e.g. fires)
🎮 Gameplay
Build your own roads as access to the base - Vehicles no longer teleport when leaving the base
Different difficulty levels
Options to reduce micromanagement
Build multiple fully customisable bases and decide yourself which units are stationed there
📜 Content
Play in every city worldwide thanks to real map data
Modding support for vehicles, paint jobs, and missions
Additional and more extensive missions
Mission editor
More vehicles
We’ll soon be launching a Global Rescue DevBlog series to keep you regularly updated on the current state of development and what we’re working on.
Staying close to the community and maintaining open communication has always been important to us – and we want to continue that with Global Rescue. At the same time, it allows us to gather valuable feedback from you that directly shapes the ongoing development.
Thank you for your patience, your feedback, and your support.
We’re continuing to work eagerly on Global Rescue with full dedication.
Stay up to date! - Join our Discord!




Hello everyone!
Today, November 4, 2025, is the day I have been waiting for: Deep Loop has officially launched and is now available on Steam!
It has been an incredible journey, from the first line of code to this moment. After three years of hard work and passion as a solo developer, I am immensely proud to invite you to dive into the temporal loop and confront the Seven Deadly Sins.
In Deep Loop, you will face a narrative adventure thriller in constant reboot, where each sin manifests with a completely new gameplay perspective. I designed this project to offer:
A deep psychological and atmospheric mystery.
Gameplay that changes drastically between action, investigation, and puzzles.
As a solo developer, this achievement would not have been possible without the support of several key people:
To the Beta Testers and Collaborators: A huge thank you for your invaluable feedback, your testing hours, and for helping me polish every detail of the game.
To the Community: Thank you to everyone who has followed me, wishlisted the game, and shared the excitement. Your support has been my constant source of motivation.
To my family: Thank you for all the support and help; without you, I would not have been able to finish this project.
Now, the most exciting part begins: watching you play and experience the story. I have poured my heart into this project, and I sincerely hope the immersion into the loop of Deep Loop is as captivating to play as it was to create.
See you in the loop!
Best regards,