SMITE 2 - [cq]alakath

Open Beta 22 brings the Keeper of the Wild Update, introducing the forest guardian Sylvanus, improved Conquest Lighting, new Wandering Market Travelers, quality-of-life improvements, and the start of Pantheon Quests.

New God: Sylvanus, Keeper of the Wild

Command the power of nature through seeds, flowers, and vines.

  • Nature’s Bounty (Passive): Picking up seed pods restores mana and reduces cooldowns.

  • Verdant Growth: Throw pods that root enemies or grow flowers for ally mana regen.

  • Wisps: Heal allies or damage enemies, reviving or empowering flowers.

  • Nature’s Grasp: Pull enemies or pods toward you; below 40% health, consume pulled pods for Wisps.

  • Wrath of Terra (Ultimate): Slam the ground, dealing continuous damage and knocking up foes.

Aspect of Grover’s Wrath (Releasing Nov 7)
Sylvanus gains increased attack speed and damage to debuffed enemies while trading some healing for aggression. Build Anger stacks to unleash Enrage and empower his grasp of nature, now a Tether instead of a Pull.


New Wandering Market Travelers

Dark Lord Sun Wukong
From the ashes of forgotten empires, the Dark Lord rises again.
Includes the Dark Lord Skin plus Obsidian, Voidspawn, and Frostbane Prisms, Godslayer Jump Stamp, and Dark Lord Title.

Sacred Arrow Rama
With virtue and divine precision, Rama pierces the darkness.
Includes the Sacred Arrow Skin plus Cursed Wraith, Starbound, and Infernal Menace Prisms, Heaven’s Shower Jump Stamp, and Sacred Arrow Badge.

Soul Piercer Achilles
If you own any Soul Piercer Prisms, instantly unlock the Premium Page.
Includes Soul Piercer Skin, three Prisms, the Flowers Received Tracker, and Soul Piercer Title.


Quality of Life & Gameplay Updates
  • Pantheon Quests: Complete new challenges in the Events tab to earn Pantheon Badges.

  • New Lighting: Enhanced visuals in the lobby and Conquest map.

  • Audio Updates: Improved effects for Thanatos’ basics and the Conquest day/night cycle.

  • Ward Timers: Wards now show a countdown on the minimap.

  • Jungle Practice: Added “Add Item Stacks” option for testing.


God Balance Highlights
  • Amaterasu shifted for more consistent damage and reduced early scaling.

  • Aphrodite, Chaac, Nu Wa, Thor, and Tsukuyomi receive buffs.

  • Eset, Hua Mulan, Mercury, Osiris, and Xbalanque see targeted nerfs.

  • Sobek and Scylla receive tuning and fixes.


Item Balance Highlights
  • Chandra’s Grace adjusted for shorter cooldown buff windows.

  • Daybreak Gavel, Dagger of Frenzy, Eye of Erebus, and Shield Splitter strengthened.

  • Leviathan’s Hide, Screeching Gargoyle, and Stone of Binding improved for better reliability.

  • The Executioner reduced in cost for smoother builds.


Take root and restore balance with Sylvanus, Keeper of the Wild. Explore new Travelers, chase Pantheon rewards, and discover how nature reshapes the battlefield.

The full update notes are available here: https://www.smite2.com/news/open-beta-22-update-notes/

Kingdom of Night - xanadujin

Kingdom of Night launches on December 2, 2025!

A brand-new release date trailer has dropped, showcasing a flood of never-before-seen gameplay, from infernal boss battles and neon-lit streets, to haunting glimpses of the cult-driven chaos overtaking Miami, Arizona.

The trailer also features an original theme song composed by none other than Vince DiCola, the legendary 1980s composer behind Transformers: The Movie and Rocky IV.

Set in an alternate 1987 in the quiet desert town of Miami, Arizona, Kingdom of Night follows John, a teenager who wakes to find his neighbor kidnapped by a satanic cult that has inadvertently unleashed the ancient evil Baphomet upon his hometown, turning it into a hellish invasion.

What begins as a desperate rescue mission quickly escalates into a cosmic battle for survival, as John must fight nightmarish demons, corrupted townsfolk, and high school bullies turned monstrous. Over the course of a single, harrowing night, he must infiltrate the lairs of powerful demon generals and rally the strength to confront Baphomet’s looming fortress, discovering that the fate of his friends, and perhaps the entire world, hangs in the balance.

A demo for Kingdom of Night is currently available on Steam, offering a full vertical slice of the coming-of-age adventure.

https://store.steampowered.com/app/1695580/Kingdom_of_Night_Demo/

STALCRAFT: X - Daerkinai
This Wednesday at 17:00 UTC, join us on our official Twitch channel for an official EXBO stream focused on the Global region!

Don’t miss it! We’ll answer your most frequently asked questions and discuss what awaits us in the future.
Enginefall Playtest - danju92

Dear passengers,

Another open playtest

3 full days. 24/7 server live. 1 MEGA train. Let's do this!

This weekend, we will have another long playtest with 72 hours in North America (but all users can freely join), where ALL users from ALL over the world can join, compete and test the new features

If you missed the important changes coming soon, you can read about them here

https://steamcommunity.com/games/2651270/announcements/detail/583905194801103126

💚 Add Enginefall to your Wishlist

Nov 4
City 20 - Sebastian_UntoldGames
Hey City20 Survivors!

A new hotfix just dropped to address one of our trickiest bugs yet found by a community member!

This issue occurred at the conclusion of a funeral, specifically during the redistribution of jobs and the adjustment of faction social tension. It resulted in an NPC being assigned an invalid job, leading to a crash. This was actually a hard one to replicate!

We've untangled this logical knot, and the game should be much more stable now.
This was a tough one to find!

As always, a huge thanks for all the reports and support!

Stronghold Kingdoms - Firefly_Studios
Greetings Sire! Steel your hearts and make ready your weapons. In celebration of the 15th Anniversary of Stronghold Kingdoms, Clash of the Spartans is now live!

All ye lords and ladies with a fire in your belly, fasten your armour and seek out your destiny!

Walk in the steps of the legendary Spartans and claim your own glorious piece of Greece!

Clash of the Spartans is NOW LIVE!

https://store.steampowered.com/app/47410/Stronghold_Kingdoms/

Global Rescue - laura [aerosoft]

First of all: Thank you!

We’ve now received over 7,000 detailed feedback submissions from you – and we’ve taken every single one seriously. Your feedback has shown us exactly where we can improve and expand the game.
To properly implement these improvements, we’ve decided to postpone the release until next year.
We know that many of you are eagerly waiting for the launch, but we don’t want to release something half-finished. Our goal is to deliver a game that meets both your expectations and ours.

Thanks to your feedback, we’re currently working on:

 

🌆 Graphics

  • Extensive further development of the map: more details, textures, sidewalks and parked cars

  • Correct road lanes & one-way streets with improved pathfinding

  • Removal of all AI-based graphics

  • Simple graphical details at incidents (e.g. fires)

 

🎮 Gameplay

  • Build your own roads as access to the base - Vehicles no longer teleport when leaving the base

  • Different difficulty levels

  • Options to reduce micromanagement

  • Build multiple fully customisable bases and decide yourself which units are stationed there

 

📜 Content

  • Play in every city worldwide thanks to real map data

  • Modding support for vehicles, paint jobs, and missions

  • Additional and more extensive missions

  • Mission editor

  • More vehicles

 

We’ll soon be launching a Global Rescue DevBlog series to keep you regularly updated on the current state of development and what we’re working on.
Staying close to the community and maintaining open communication has always been important to us – and we want to continue that with Global Rescue. At the same time, it allows us to gather valuable feedback from you that directly shapes the ongoing development.

Thank you for your patience, your feedback, and your support.
We’re continuing to work eagerly on Global Rescue with full dedication.

Stay up to date! - Join our Discord!

Everwind - BI_Actinid
Hey Adventurers!
We're excited to share a preview of Runes, which is a core mechanic in Everwind. These powerful items will let you infuse weapons and armor with magical effects. Here's a glimpse of what's coming:

What Are Runes?
Runes are special items designed to apply magical effects to your gear. For now, they work on chestplates (with plans to expand to other armor pieces in the future). We’re planning at least 13 effects for weapons and 10 effects for chestplates, offering tons of ways to customize your playstyle.

Rune Types and Quality
Runes vary by effect and size/quality, which impacts the strength of the enchantment:
Fragment: A crafting component, not usable for enchanting directly. Combine fragments to create higher-tier runes.
Small: The smallest usable rune, applying a basic effect to weapons or chestplates.
Medium: A stronger version of the small rune.
Big: An even more potent rune.
Huge: A near-top-tier rune with impressive effects.
Perfect: The ultimate rune, delivering the strongest enchantment.



How to Obtain Runes
Here’s how you’ll gather runes in the game:
Mob Drops: Fragments drop from mobs at lower altitudes. Higher altitudes yield small or medium runes instead. Defeat elite, legendary, miniboss or boss enemies to obtain them.
Loot: All sorts of runes can be obtained from special chests. The best loot is found at the highest altitudes.
Crafting: Combine 5 fragments to craft a small rune, 5 small runes for a medium rune, and so on, up to the perfect rune.
Processing Station: Recycle enchanted weapons or chestplates at a processing station to extract resources and obtain fragments or runes of the corresponding size.



How to Apply Runes
Enchanting will be intuitive:
1. Hold a rune in your hand and select "Use."
2. A window will show your eligible weapons or chestplates.
3. Choose an item and provide the required additional crafting component (the enchanting cost).
4. The rune and component are consumed, and your item gains a magical effect based on the rune’s size.



This is just a preview of the Runes system, and we’re still fine-tuning it for launch. Stay tuned for more updates as we get closer to release! What do you think of this enchanting system? Share your thoughts below!



Or in any other of our social media platforms:



Onwards to the skies,
Enjoy Studio
Deep Loop - Smiker

Hello everyone!

Today, November 4, 2025, is the day I have been waiting for: Deep Loop has officially launched and is now available on Steam!

It has been an incredible journey, from the first line of code to this moment. After three years of hard work and passion as a solo developer, I am immensely proud to invite you to dive into the temporal loop and confront the Seven Deadly Sins.

🎮 What awaits you in Deep Loop?

In Deep Loop, you will face a narrative adventure thriller in constant reboot, where each sin manifests with a completely new gameplay perspective. I designed this project to offer:

  • A deep psychological and atmospheric mystery.

  • Gameplay that changes drastically between action, investigation, and puzzles.

🙏 Special Thanks

As a solo developer, this achievement would not have been possible without the support of several key people:

  • To the Beta Testers and Collaborators: A huge thank you for your invaluable feedback, your testing hours, and for helping me polish every detail of the game.

  • To the Community: Thank you to everyone who has followed me, wishlisted the game, and shared the excitement. Your support has been my constant source of motivation.

  • To my family: Thank you for all the support and help; without you, I would not have been able to finish this project.

🌟 I Hope You Enjoy the Journey!

Now, the most exciting part begins: watching you play and experience the story. I have poured my heart into this project, and I sincerely hope the immersion into the loop of Deep Loop is as captivating to play as it was to create.

See you in the loop!

Best regards,

Wreckreation - Lanani
We promised a roadmap yesterday and here it is. Let us know what you think about our plans for the next few months!

Week beginning Monday November 3rd:
PC Patch 2 – already live as of November 3rd.
Console Patch 1 & 2 following as soon as possible!
  • Fixing a bug where under certain circumstances your car would be allowed to flip over when cornering.
  • Fix for bumper camera not inheriting the car’s pitch properly.
  • Make the Road Rage AI easier to catch when it is a long way ahead of the player.
  • Change the target spawning locations in Road Rage so as to target 1 ahead and the rest spawning behind.
  • Additional PSOs generated as part of ongoing work to reduce stalls and stuttering on PC.

Week beginning Monday November 10th - PC Patch 3
(Consoles following as soon as possible.)
  • Physics and Reaction Improvements including fixing issues coming back from Takedown cameras, improving combat, making crash ‘rules’ more consistent between events and freedrive and make them speed based, reduce likelihood of other physics issues.
  • Handling Improvements including improve responsiveness of some cars, fix cars that tend to spin out when not drifting and reduce likelihood of cars flipping over when offroad.
  • Fix bug where the custom car engine audio will reset if you crash.
  • Correct the Stats reporting of Wreckords to not combine Drift Combo and Drift Wreckords to avoid confusion in whether you have unlocked the Fellow Traveller Trophy/Achievement.
  • Correct the Stats reporting of Completed Events and Total Wins to exclude the Tutorial Race (as you can't replay it if you don't win it, making it unfair for completionists) and include the Stunt Runner event.
  • Correct the text on the ‘We are the Champions’ Trophy/Achievement to reflect that it is awarded for all Road Races (so excluding Offroad Races and Sky Track Races).
  • Fix a bug with 2 Live Mix icons (Glen Ross Farms overpass and Smokey Tower) that are duplicates of others and therefore will not unlock. New unlocks added for those 2 collectibles.
  • Change the ‘collected’ Live Mix icon to something more obvious rather than being transparent.
  • Display all unlocks on the map once the “Blown all Cobwebs” Trophy/Achievement is unlocked.
  • Fix TFE Wreckreation Challenge 8 loading the wrong challenge (but there is already a workaround if you load it in world).
  • World fixes reported by players e.g. holes in rocks, missing text on signs etc.
  • Fixes for Crashes reported by players.

Additional Content Pack 1 - Exact date TBC, but we are targeting 3rd week in November
  • 4 additional cars – the Huntsville Nebraska and the Mitani Suprema plus 2 Track based cars – the Freiberg AMG W Class and the Delon Mulsanne.
  • Additional gameplay for unlocking these cars.
  • Additional Wreckoning events for the 4 cars once unlocked which will unlock upgraded versions giving 8 additional cars in total.
  • Additional Live Mix objects including narrow straights and curves which connect to the existing Spiral and the existing Sky Tracks.
  • PlayStation 5 Pro support to run at native 4k 60fps.
  • PlayStation DualSense custom support (use of colours during gameplay in particular).
  • Fixes and improvements as needed.
  • Ongoing optimisations incl adding Settings to adjust VFX.

We are also actively working on the following but can’t yet commit to a date:
  • Crossplay between all platforms.
  • Live Mixable Buildings.
  • More Vehicles with associated gameplay.
  • Resolve Intersection Sky Track pieces Issues.
  • System for promoting User Generated Events.
  • Tightrope mode and other Gameplay modes.
  • Train.
  • Vacant Lots.
...