Stronghold Kingdoms - Firefly_Studios
Greetings Sire! Steel your hearts and make ready your weapons. In celebration of the 15th Anniversary of Stronghold Kingdoms, Clash of the Spartans is now live!

All ye lords and ladies with a fire in your belly, fasten your armour and seek out your destiny!

Walk in the steps of the legendary Spartans and claim your own glorious piece of Greece!

Clash of the Spartans is NOW LIVE!

https://store.steampowered.com/app/47410/Stronghold_Kingdoms/

Global Rescue - laura [aerosoft]

First of all: Thank you!

We’ve now received over 7,000 detailed feedback submissions from you – and we’ve taken every single one seriously. Your feedback has shown us exactly where we can improve and expand the game.
To properly implement these improvements, we’ve decided to postpone the release until next year.
We know that many of you are eagerly waiting for the launch, but we don’t want to release something half-finished. Our goal is to deliver a game that meets both your expectations and ours.

Thanks to your feedback, we’re currently working on:

 

🌆 Graphics

  • Extensive further development of the map: more details, textures, sidewalks and parked cars

  • Correct road lanes & one-way streets with improved pathfinding

  • Removal of all AI-based graphics

  • Simple graphical details at incidents (e.g. fires)

 

🎮 Gameplay

  • Build your own roads as access to the base - Vehicles no longer teleport when leaving the base

  • Different difficulty levels

  • Options to reduce micromanagement

  • Build multiple fully customisable bases and decide yourself which units are stationed there

 

📜 Content

  • Play in every city worldwide thanks to real map data

  • Modding support for vehicles, paint jobs, and missions

  • Additional and more extensive missions

  • Mission editor

  • More vehicles

 

We’ll soon be launching a Global Rescue DevBlog series to keep you regularly updated on the current state of development and what we’re working on.
Staying close to the community and maintaining open communication has always been important to us – and we want to continue that with Global Rescue. At the same time, it allows us to gather valuable feedback from you that directly shapes the ongoing development.

Thank you for your patience, your feedback, and your support.
We’re continuing to work eagerly on Global Rescue with full dedication.

Stay up to date! - Join our Discord!

Everwind - BI_Actinid
Hey Adventurers!
We're excited to share a preview of Runes, which is a core mechanic in Everwind. These powerful items will let you infuse weapons and armor with magical effects. Here's a glimpse of what's coming:

What Are Runes?
Runes are special items designed to apply magical effects to your gear. For now, they work on chestplates (with plans to expand to other armor pieces in the future). We’re planning at least 13 effects for weapons and 10 effects for chestplates, offering tons of ways to customize your playstyle.

Rune Types and Quality
Runes vary by effect and size/quality, which impacts the strength of the enchantment:
Fragment: A crafting component, not usable for enchanting directly. Combine fragments to create higher-tier runes.
Small: The smallest usable rune, applying a basic effect to weapons or chestplates.
Medium: A stronger version of the small rune.
Big: An even more potent rune.
Huge: A near-top-tier rune with impressive effects.
Perfect: The ultimate rune, delivering the strongest enchantment.



How to Obtain Runes
Here’s how you’ll gather runes in the game:
Mob Drops: Fragments drop from mobs at lower altitudes. Higher altitudes yield small or medium runes instead. Defeat elite, legendary, miniboss or boss enemies to obtain them.
Loot: All sorts of runes can be obtained from special chests. The best loot is found at the highest altitudes.
Crafting: Combine 5 fragments to craft a small rune, 5 small runes for a medium rune, and so on, up to the perfect rune.
Processing Station: Recycle enchanted weapons or chestplates at a processing station to extract resources and obtain fragments or runes of the corresponding size.



How to Apply Runes
Enchanting will be intuitive:
1. Hold a rune in your hand and select "Use."
2. A window will show your eligible weapons or chestplates.
3. Choose an item and provide the required additional crafting component (the enchanting cost).
4. The rune and component are consumed, and your item gains a magical effect based on the rune’s size.



This is just a preview of the Runes system, and we’re still fine-tuning it for launch. Stay tuned for more updates as we get closer to release! What do you think of this enchanting system? Share your thoughts below!



Or in any other of our social media platforms:



Onwards to the skies,
Enjoy Studio
Deep Loop - Smiker

Hello everyone!

Today, November 4, 2025, is the day I have been waiting for: Deep Loop has officially launched and is now available on Steam!

It has been an incredible journey, from the first line of code to this moment. After three years of hard work and passion as a solo developer, I am immensely proud to invite you to dive into the temporal loop and confront the Seven Deadly Sins.

🎮 What awaits you in Deep Loop?

In Deep Loop, you will face a narrative adventure thriller in constant reboot, where each sin manifests with a completely new gameplay perspective. I designed this project to offer:

  • A deep psychological and atmospheric mystery.

  • Gameplay that changes drastically between action, investigation, and puzzles.

🙏 Special Thanks

As a solo developer, this achievement would not have been possible without the support of several key people:

  • To the Beta Testers and Collaborators: A huge thank you for your invaluable feedback, your testing hours, and for helping me polish every detail of the game.

  • To the Community: Thank you to everyone who has followed me, wishlisted the game, and shared the excitement. Your support has been my constant source of motivation.

  • To my family: Thank you for all the support and help; without you, I would not have been able to finish this project.

🌟 I Hope You Enjoy the Journey!

Now, the most exciting part begins: watching you play and experience the story. I have poured my heart into this project, and I sincerely hope the immersion into the loop of Deep Loop is as captivating to play as it was to create.

See you in the loop!

Best regards,

Wreckreation - Lanani
We promised a roadmap yesterday and here it is. Let us know what you think about our plans for the next few months!

Week beginning Monday November 3rd:
PC Patch 2 – already live as of November 3rd.
Console Patch 1 & 2 following as soon as possible!
  • Fixing a bug where under certain circumstances your car would be allowed to flip over when cornering.
  • Fix for bumper camera not inheriting the car’s pitch properly.
  • Make the Road Rage AI easier to catch when it is a long way ahead of the player.
  • Change the target spawning locations in Road Rage so as to target 1 ahead and the rest spawning behind.
  • Additional PSOs generated as part of ongoing work to reduce stalls and stuttering on PC.

Week beginning Monday November 10th - PC Patch 3
(Consoles following as soon as possible.)
  • Physics and Reaction Improvements including fixing issues coming back from Takedown cameras, improving combat, making crash ‘rules’ more consistent between events and freedrive and make them speed based, reduce likelihood of other physics issues.
  • Handling Improvements including improve responsiveness of some cars, fix cars that tend to spin out when not drifting and reduce likelihood of cars flipping over when offroad.
  • Fix bug where the custom car engine audio will reset if you crash.
  • Correct the Stats reporting of Wreckords to not combine Drift Combo and Drift Wreckords to avoid confusion in whether you have unlocked the Fellow Traveller Trophy/Achievement.
  • Correct the Stats reporting of Completed Events and Total Wins to exclude the Tutorial Race (as you can't replay it if you don't win it, making it unfair for completionists) and include the Stunt Runner event.
  • Correct the text on the ‘We are the Champions’ Trophy/Achievement to reflect that it is awarded for all Road Races (so excluding Offroad Races and Sky Track Races).
  • Fix a bug with 2 Live Mix icons (Glen Ross Farms overpass and Smokey Tower) that are duplicates of others and therefore will not unlock. New unlocks added for those 2 collectibles.
  • Change the ‘collected’ Live Mix icon to something more obvious rather than being transparent.
  • Display all unlocks on the map once the “Blown all Cobwebs” Trophy/Achievement is unlocked.
  • Fix TFE Wreckreation Challenge 8 loading the wrong challenge (but there is already a workaround if you load it in world).
  • World fixes reported by players e.g. holes in rocks, missing text on signs etc.
  • Fixes for Crashes reported by players.

Additional Content Pack 1 - Exact date TBC, but we are targeting 3rd week in November
  • 4 additional cars – the Huntsville Nebraska and the Mitani Suprema plus 2 Track based cars – the Freiberg AMG W Class and the Delon Mulsanne.
  • Additional gameplay for unlocking these cars.
  • Additional Wreckoning events for the 4 cars once unlocked which will unlock upgraded versions giving 8 additional cars in total.
  • Additional Live Mix objects including narrow straights and curves which connect to the existing Spiral and the existing Sky Tracks.
  • PlayStation 5 Pro support to run at native 4k 60fps.
  • PlayStation DualSense custom support (use of colours during gameplay in particular).
  • Fixes and improvements as needed.
  • Ongoing optimisations incl adding Settings to adjust VFX.

We are also actively working on the following but can’t yet commit to a date:
  • Crossplay between all platforms.
  • Live Mixable Buildings.
  • More Vehicles with associated gameplay.
  • Resolve Intersection Sky Track pieces Issues.
  • System for promoting User Generated Events.
  • Tightrope mode and other Gameplay modes.
  • Train.
  • Vacant Lots.
Aloft - Bunny

Ahoy, Sky Sailors!

In a recent Devlog, we announced that your previous saves (characters and worlds) would no longer be compatible with Aloft’s Bloom & Blight update. This is because we’ve made significant stability improvements to core systems such as world generation and sava data.

That being said, your previous saves are not gone! If you’re not ready to play the new update just yet, or if you’re feeling nostalgic, you can access the 0.3.3.22 legacy branch by following the steps below:

  1. Right-click Aloft in your Steam Library and select Properties

  2. In the window that appears, navigate to the Betas tab and choose 0.3.3.22_legacy_branch from the drop-down menu.

  3. Once selected, Steam will display the ‘Update’ button, allowing you to download the legacy version and continue your previous adventures.

Some reminders:

  • You may switch between different versions of Aloft at any time.

  • The 0.3.3.22 legacy branch will not receive any updates or support.

  • Users must be on the same version of the game in order to play together in multiplayer.

  • Custom Islands on the Steam Workshop remain compatible with the Bloom & Blight update.

Thank you and please let us know if you have any questions! 💙

Clicker Cuties - Anime Idler - ozgur
Our cuties are now running at top speed! 💖 We've given the game a fresh polish with a focus on making your waifu-collecting journey faster and more stable.
N.O.X. - Klaus

The paranormal investigations continue as players step into haunted locations inspired by real-life places, uncovering clues, identifying spirits, and banishing them before they banish you!

The demo will be live and free for all until November 6, when N.O.X launches!

You've got mail! 📧

Thank you to everyone who’s played the demo so far.

Your support and feedback have been incredible, as we’re continuing to refine and improve N.O.X based on your experiences.

If you’ve played the demo, we’d love to hear your thoughts.

💬 Share your feedback here

Player Survey


LFG? Not anymore! 💬 Join our community server.

Discord


🎮 Play the N.O.X Demo Now 🧭 Add N.O.X to your Steam Wishlist

https://store.steampowered.com/app/3653590/NOX/

Community Announcements - Marten_GOP


🎃 We're ending the Haunted Hands event with an afterparty! Of course, we're rewarding livestream viewers generously 🎁🎉

📝 Enter your GOP ID DURING the livestream in our form to claim your attendee reward: https://forms.office.com/r/CEmjYJjmnu (link will become active on Friday, November 7th at 3PM CET)

Alternatively, watch our weekly livestreams on:
Facebook: https://fb.me/e/6h5yE9qAI
YouTube: https://youtube.com/live/xpiQ9p7XOqk
Twitch: https://www.twitch.tv/governorofpoker
True Fear: Forsaken Souls Part 1 - GoblinzDev

The Arabic and Polish versions have been proofread.

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