Beneath - WIREDGary

Hey Divers, First off: thank you again for diving into Beneath, playing, streaming, sharing your experiences, and helping us uncover what works - and what doesn’t. As a two‑person studio, we’re deeply committed to making this game as smooth and scary as possible. Below is a breakdown of the main bugs that will be fixed with this patch.

  • Fixed arms clipping in some animations.

  • Fixed the issue that allowed gunfire from the running position.

  • Fixed the issue that allowed gunfire right after closing the inventory, before the weapon was visible.

  • Fixed a couple of missing collisions.

  • Fixed the issue where some players were stuck just after meeting Nicole and grabbing the handgun.

  • Decreased the shadow opacity (so it's not pure black).

  • Fixed the issue where the safe code wasn't displaying correctly in a computer in Shirazi Station

  • Tweaks to the soldier AI to prevent shooting when the player is not in sight.

  • Adjusted the reload speed of Scar, M4 & AK weapons.

  • Reloading weapons can now happen when sanity is triggered.

  • The door has been re-opened in Girard when coming back to open the safe.

  • Extinguishers will no longer already be exploded in Ivanov when meeting Gaggith.

What Else We’re Doing

  • We’re already working on further patches targeting the other bugs reported.

  • Visual asset enhancements and optimization work are ongoing; we'll roll out these gradually.

  • We’re reading all your feedback (forums, reviews, streams) and prioritizing issues based on severity and frequency.

About Micro Stutters

We've had some reports of people playing on 4k resolution monitors with high refresh rates (120hz and above) encountering performance issues. This is something we are looking into and testing across various monitors and configurations to identify the cause. Whilst we look into this, we ask that anyone experiencing these issues please drop a comment in our bug section of steam forums with your GPU, CPU, and type of drive you have Beneath installed on so we can get as many variations confirmed of people encountering this (especially important if you are NOT running 4k or above 60fps) Thank you for your patience whilst we investigate this, we'll be updating you all as soon as we have some conclusive updates!

 

Thank You & Stay In Touch

Your feedback is invaluable. Every bug report, screenshot, clip, review and stream helps us make Beneath better. If you encounter something not listed above, please drop it in our Steam Discussions or share a ticket with specs, reproduction steps, etc. We’re committed to supporting this game long‑term, improving the experience, and making the depths you explore feel immersive, stable and scary.

Thanks for playing, thanks for diving deep, and thanks for helping us fix the rough edges.

Obnulenie - каи анджэл
New Endless Roguelike Mode

The upcoming update introduces an endless roguelike mode, where you’ll face continuous waves of enemies using randomly generated weapons and unique buffs and debuffs that completely change your playstyle.

Every run is a new challenge — unpredictable, intense, and endlessly replayable.

• Random weapon drops and gear

• Dynamic buffs and debuffs

• Gradually increasing difficulty

New Project in Development

Alongside this update, we’re also developing an entirely new game — a slasher set in medieval Japan, featuring new gameplay mechanics, distinct characters, and a rich, dark atmosphere.

More details, screenshots, and previews are coming soon — including the release date for the endless mode and the first look at our new title.

The Land of Rest 1 - 弓茶

《歸宿之國1》正式版將預計於11月底發售,因應遊戲上市,對遊戲文本進行了再次校正

本次更新內容主要是修正文字方面的問題

更新內容:

1.修改極少數文本的台詞(修正錯字、漏字、贅字、將台詞更加口語化)

2.修正《國家史》內關於"人造人"跟"聖女"的敘述

Match-3 Juice Bar - 343088576
更新每日分数及游戏逻辑(Update daily scores and game logic)
Touhou Three Noisy Fairies' Adventure ~ Take it Easy - foxhu17
·人之里某BOSS战失败后传送去的地方禁用了气球,避免卡关。
·EX某队友专属挂失在自动回满状态时会失效的问题解决。
HougekiShoujo - hougekishoujo

Character Balance Adjustments and Unity Security Enhancements for Android Release

ver 1.0.3 – Character Balance Adjustments● Julia Zaizen

  • APA-74 Bullet Speed 11.0 m/s → 10.0 m/s

  • APA-74 Bullet Lifetime 0.75 sec → 0.7 sec

  • Spider Bomb Reload Time 15.0 sec → 20.0 sec

  • Spider Bomb Duration 10.0 sec → 5.0 sec

  • Spider Bomb Speed Reduction 0.7x → 0.8x

● Kurumi Saotome

  • Nini-Type Mortar Reload Time 2.5 sec → 2.0 sec

  • Nini-Type Mortar Stun Duration 2.0 sec → 2.5 sec

  • Nini-Type Mortar Impact Delay 1.5 sec → 1.25 sec

● Tsukasa Konoé

  • Gas-Powered Thermal Cannon Type IV Reload Time 1.5 sec → 1.0 sec

● Mirai Tōdō

  • 4-Pounder Cannon “Napoleon” Reload Time 2.5 sec → 2.0 sec

  • 4-Pounder Cannon “Napoleon” Stun Duration 2.0 sec → 1.5 sec

ver 1.0.4 – 1.0.5 Unity Security Enhancements

  • Unity version upgrade only

OuterRealm - 大卫·戴

Elemental Mechanism Rework

Now Flame, Frost, and Acid no longer instantly ignite each other.

Flame and Frost will weaken each other's accumulation values while simultaneously dealing additional damage.

Acid will enhanced and be converted into Frost and Flame elements.

Effects containing the \[Elemental ignite] tag will now trigger \[Elemental Smite]

—Instead of clearing elemental accumulation values, it will strip enemy armor based on the corresponding element,for flame it will be instant damage.

ShipCrafter - Myrmecoman

Hello !

A new update was published for the game. At the menu today, a fair amount of fixed bugs, 2 new turrets, and the possibility to test your ship directly from the editor ! Here are the full changes :

- doubled torpedo launchers spread

- fixed bug reenabling cosmetics when rotating the ship in block replacer mode

- fixed wires not placed correctly when placed on shifted cosmetics

- increased activation distance of torpedoes from 30m to 50m

- now spectating shots is a toggle instead of having to hold it. You can also change the followed object using the same keys as the up and down keys for depth control (up/down arrows bu default)

- fixed being unable to scroll down in the workshop ships list

- fixed bug with sunk ships still able to capture the point in point defense missions

- fixed bug with zoop mode preventing to place the mirrored blocks

- added a test at sea button in the editor to test your ship more easily

- added french 305mm double gun turret model 1906-1910

- added US 16" (406mm) triple gun turret

See you on next update !

Love at Work - Charmerscove
Salt 2: Shores of Gold - Riot

Ahoy, mateys!

Our next update is now on the Beta Branch. Since Salt 2 entered Early Access a little over three years ago, you all have supported us in the addition of a ton of new content, mechanics, and fixes including cooperative multiplayer, a main quest line, many new points of interest, island types, quests, items, ships, underwater content, skill trees, and so much more. We couldn't have done it without the brave players who took a chance sailing the seas in another Early Access title. We appreciate you all.

While we will continue to release updates for the game as always, this update will mark our 1.0 release out of Early Access for Salt 2, once we transition it from the beta to the default Steam branch. We plan to do so on November 12th.

This update, launching alongside the 1.0 release, includes a brand-new endgame loop with a set of new legendary items, ship upgrades, world bosses, and new points of interest. Once you reach level 40 or higher, you'll find a new NPC in the world that will get you started hunting down rare items and bosses in exchange for legendary loot. We've also added a new endgame merchant with a set of expensive but unique ship decoration items.

So what's next after official release? We will continue expanding on the content in the game as usual. This will include adding more things to discover, new quests, new enemy types, new points of interests, more island types, new items, and other improvements. And we're always monitoring community feedback to see what type of content you want in the game. You can send bug reports and feedback through the in-game bug report window, or on our Steam forums.

Here is a list of the changes for this update:

Patch Notes:
  • Added new NPCs and endgame loop for obtaining unique legendary recipes (this content can be found once you reach world tier 5).

  • Added new legendary items.

  • Added new world bosses.

  • Added new points of interest.

  • Added endgame merchant with new unique ship decoration items for sale.

  • The game now pauses while in the difficulty settings, help, controls, and multiplayer interfaces (singleplayer only).

  • Fixed some NPC names not showing up in their dialogue.

  • Slightly adjusted the volume of enemy footsteps.

  • Fixed an issue where you would sometimes hear reverb effects when underwater.

  • Fixed an error when killing an archer while they are drinking a potion.

  • Allow jumping when swimming on the water surface.

  • You can now close the loot summary UI with the same hotkey as salvage/destroy.

  • Fixed no sound playing when picking up a journal.

  • Fixed some hotkey indicators not updating when keybindings are changed.

  • Fixed the Guise of Jones effect not occurring again after the cooldown is finished.

  • Made the old guardian's compass a little easier to read during hours when the sun is low in the sky.

  • You can now put down a journal with the interact hotkey.

  • Added an option to loot everything in a small area when mousing over some lootable objects such as coins.

  • Adjusted the brightness of some lanterns so they are less blinding against your weapon.

  • You no longer aim down the sight briefly when hip-firing a flintlock.

  • Added mute in background setting.

  • Fixed swimming backwards sending you downwards.

  • Fixed the weaving station causing strobing shadows.

  • The bug report window now auto-closes after sending the report.

  • Fixed save indicator appearing in world space when using a spyglass or sextant.

  • Fixed save indicator not going away in the pause menu.

  • Fixed the stamina bar not animating properly when spending stamina while it is regenerating.

  • Made holding the attack button to raise up a power attack more responsive.

  • Reduced the volume of the male wave emote sound.

  • The collect animation can no longer interrupt other combat animations like draw bow.

  • Reduced the length of the trail visual effects on bullets.

  • Fixed buried treasures not saving their un-buried state.

  • Fixed some translation issues.

  • Right clicking while a fish is hooked will now catch the fish if you are within the success window, or display a message if you are not.

  • Fixed a number of places that had double colliders, which could cause a spam of footstep sounds when standing there.

  • Fixed some doors not blocking projectiles or enemy sight.

  • Added entry for toggling chat input in keybindings menu.

  • Fixed a rare crash.

  • Fixed an issue where you could loot multiple quest items as part of the "Picking Up The Pieces" quest.

  • Fixed some items being interactable at the Hunter's Guild Outpost that shouldn't have been.

  • Adjusted the weights of the fishing commission quests at world tier 2 - 5 to give a better spread of quests.

  • Fixed a spot in Barlow's House you could get stuck falling.

  • Fixed some typos.

  • Adjusted the volume of some ambient sounds that were a bit too loud.

  • Fixed depth of field effect in the Sea Diver's Guild.

  • Added footstep sounds to wolves.

  • Fixed players other than the party leader being unable to use the mirrors in Mad King's Shipwreck.

  • Item looted indicators now appear when looting from containers.

  • Fixed an error when the host quits as they are receiving a trade request.

  • Updated Unity engine version to address a memory leak and possible crash related to particle effects.

  • Fixed double-clicking the respawn button in the death interface causing an error and sending you somewhere strange.

  • Fixed the loot bags being empty for some enemies. (These are the bags that appear on the ground if you don't fully loot them right away).

  • Fixed one of the ladders on the sea fortress exteriors putting you in a weird spot when climbing down.

  • Adjusted the hit position on large spider models to reduce their chance of missing you with some attacks.

  • Fixed doorknobs blocking door interaction on some buildings.

  • Made adjustments to movement and combat input to improve responsiveness.

  • Added forward and back buttons to crafting stations and remember the last recipe you had selected.

  • Ship decorations now maintain their last rotation when you pick them up.

  • You can now rotate decorations with the mouse scroll wheel.

  • Fixed an issue where you could get stuck in slow motion if you died while the radial wheel was up.

  • Fixed an issue where you would continue to move sometimes after dying or when lockpicking.

  • The sextant no longer spams sounds when looking at a celestial object through close together objects such as ropes.

  • Fixed the names of looted items in the popup UI being cut off sometimes for long named items.

  • You can now filter options when selecting an item in the equipment screen.

  • Fixed continued movement if you die or start lockpicking while moving sometimes.

  • Fixed being able to block and parry before the potion drink animation was done.

  • Allow dodging while swinging a weapon.

  • Allow hitting tab to cancel decoration placement.

...