An explosion rattles Fort Lyndon, a government testing ground hiding secrets to die for. An armada of Rogue Operators, veiled by the chaos, seize this moment to descend and wreak havoc. It’s up to your squad to stop them.
https://www.youtube.com/watch?v=3YBkC1MGR8M
Find out what Fort Lyndon is hiding in Battlefield 6 Season 1.
https://store.steampowered.com/app/2807960/Battlefield_6/
https://store.steampowered.com/app/3028330/Battlefield_REDSEC/

Hello, Overlords!
The next Overlewd update arrives on November 7, bringing a wave of fresh content!
Get ready for Hornyween Part 2, featuring:
New event girl – Nyxaja, the seductive vampire who’s always thirsty for more than just blood!! 🩸
A new Battle Pass with exclusive rewards!
The November login calendar full of daily goodies!

That’s not all - the Priestess of Tona event (Shana) is also getting an update!
Five new skins will be added to the event shop, so make sure to check them out and expand your collection!
Prepare your party, Overlords - things are about to get even hotter! 🔥
Server Changelog
New: A new title has been added for 100 skill in Aggressive Fighting. Congratulations to Duriel!
Change: Updated creature pathfinding logic; this includes a fix so that guards will now attack creatures correctly.
Change: The Light and Snuff actions have been converted to the new action system and now work properly with toolbelts.
Bugfix: Fixed a typo in the name of the Executioner Large Axe skin.
Bugfix: Hitched creatures should no longer bounce up when going down slopes in caves.
Bugfix: Swimming creatures can once again be led off a dock if the drop leads directly into water.
Bugfix: Hauling items up and down ladders within buildings built on docks should now function consistently.
Bugfix: Hauling items placed on a wall or ceiling, or on a different tile than the player, is now blocked more consistently.
Bugfix: Fixed inconsistent capitalisation when hitching creatures to hitching posts.
Bugfix: Fixed an issue where bee smokers incorrectly required kindling to light and failed to update their name properly when lit.
Bugfix: Fixed a bug where dredged or foraged items bypassed max inventory weight limits upon being added to inventory.
Bugfix: Yo-yos and Pendulums now correctly apply enchant decay to the item being used, instead of the player's currently activated item.
Bugfix: Meditation, Prayer, Sacrificing and Preaching actions no longer cause enchantment decay on the activated item or related objects such as rugs and altars.
Bugfix: Standing up from a chair no longer teleports you to the tile you target.
Client Changelog
Change: Added fallback fonts to improve game chat support for a wider range of characters.
Bugfix: Fixed an issue causing vehicles to jitter for a frame when entering or leaving caves.
Bugfix: Fixed an issue where placed items were sometimes going invisible.
Bugfix: Implemented various fixes to the fishing animation:
Fishing animations should no longer be applied to other players in local incorrectly.
Fishing will now show the correct animation for others before you cast.
Spear fishing will now show animations for observers.
Bugfix: Footstep sounds will now correctly use the floor material sound rather than the sound associated with the terrain underneath.
Bugfix: Resolved several engine issues that were causing "OpenGL errors" to appear in the game console.
We're thrilled to finally share some long-awaited news: as of today, Hollywood Animal is officially available on Mac!
We know many of you have been patiently waiting for this moment, and we want to thank you for your incredible support throughout this process. Now, our Mac-using movie studio directors can dive into the world of Hollywood and start their journey to cinematic greatness!

Alongside the Mac, this update includes a list of bug fixes for Windows users:
You can now check your current quests while writing a script, setting up pre-production, or releasing a film.
Fixed a bug which could cause an infinite loading screen in the main menu.
Fixed multiple issues related to the sequel system.
The Head of the Services Department now gains more XP from producing gifts.
Fixed a bug which prevented you from viewing film details on production results screens.
Fixed a bug which caused competitors’ budgets to reset to their initial values.
Reduced shooting requirements for level 2 indoor locations.
Fixed a bug which caused your studio to be covered with the wrong level of landscaping.
Various minor UI fixes and a few new SFX.
As always, thank you for your incredible support and feedback. It’s what makes these updates possible.
Gameplay:
Max energy no longer decreases upon dying.
The Lantern item has been added, which can be used as a portable light source.
The Stone item has been added, which players can used to irritate their friends.
The Super Pills item has been added, which grants the player the power of zero energy costs. (This item is currently re-using the Vitamin Bottles model.)
The Trampoline item has been added, which can be placed once and used as a launch pad to jump great heights. (There is no model implemented for this item yet.)
Butter Candies have been changed: they now grant the player the ability to double-jump, and its duration has been increased to 1min.
Notchnugget Mushroom's duration has been increased to 45sec.
Item spawn rates have been slightly reduced across the board.
The time it takes to consume items has been reduced for all items.
The energy cost of climbing a rope has been increased.
Players can no longer switch equipped item while climbing with axes.
Art & UI:
Text describing how to use the currently equipped item has been added to the main HUD.
A notification informing the player that they can't loot an item due to having a full inventory has been added.
The text for each active status effect now updates in real time to say how much time is remaining on that effect.
Audio:
Audio for the checkpoints has been updated.
Various audio updates for items colliding with the environment when thrown.
Bug Fixes:
The Lobby BGM no longer continues to play after loading into the Elder Crag.
BGM now correctly updates its volume to match the player's music volume setting.
Fixed a bug where the player could get briefly stuck after standing up from certain seats.
Fixed an issue where player movement would become extremely jittery while attempting to walk up a slope that becomes too steep.
Fixed an issue where the player's camera would continue to spin endlessly while leaning on a balance beam while also standing next to the ground.
Fixed an issue where a rope would fall in the wrong direction upon being deployed - it now will always eventually fall downwards, even after colliding with a surface.
Fixed an issue where players would sometimes be able to start climbing on a section of a rope that's horizontal.