Nov 4
The Department / Trosedd Playtest - Matt Aspland
Visual Fixes and Improvements
  • Fixed a bug where Morgan’s hair appeared bright white when not in direct light.

  • Modified the vomit mesh to include surrounding splashes and improved the material to prevent visible tiling.

UI and Text Enhancements
  • Created a system that allows the use of rich text formatting in evidence descriptions, enabling styles such as italics and bold where appropriate.

  • Modified the Case Board UI to accommodate longer evidence descriptions without truncation.

  • Modified the Container UI to support longer evidence descriptions for improved readability.

Evidence and Narrative
  • Fixed typos in Pugs’ manifesto, and updated the quote within it to display in italics for proper formatting.

  • Upon completing the password minigame, the mobile phone evidence will now transform into “Chat Log” evidence.

  • The voice-over for the Chat Log evidence will now play when viewing this evidence in the Case Board, rather than immediately after completing the minigame.

Audio
  • Increased the volume of Hughes’ post-minigame voice-over for better audibility and clarity.

Scaler - half8toNaN
Some bug fixes.
The Wife Next Door - aKan Chen
🛠️ Fixes
  • Fixed a few typos and text mistakes
  • Corrected some default language settings
  • Fixed a visual glitch when switching POV modes

✨ Improvements
  • Tweaked some mission hints for better clarity
  • The POV button will now stay hidden when an animation doesn’t support it
Treasure of Trials - oskar.gamedev

Hello.

I am currently working on finalizing features for a demo. My guess is that its release will be next year somewhere in the span of January to March, it depends on how long certain fixes take and how much time/energy I need to spend on my other job(, the one that actually pays the bills).

I will post the next update and start working on the trailer after the demo is released.

I want to thank the people that tested (and wish listed) the game at “Moderskeppet 4” gaming cruise. I got some valuable feedback and a good look at how players (outside my friend circle) actually interact with the game.

For those that are interested, below are some specifications of fixes that will be completed before the demo release:

  • Improved grab and lift system for combat scenarios.

  • Anti-grab/getting unstuck in local multiplayer.

  • Objects that players can interact with will get an outline when interaction is possible.

  • Improve/remake the game-play instructions/on-boarding system so players that hate reading text boxes have a higher chance in understanding features of the game.

  • Optional hints for rooms that contain puzzles.

  • Enemy spawn functions from doors.

  • Improve enemy wave combat behavior(, for example no enemy should hide at the edge of the map).

  • Improve the behavior and animations of enemy zombies.

  • Fixing some bugs regarding world UI texts.

  • Some level design fixes.

Features that may or may not be completed before the demo:

  • Improved game-pad and player profile pairing.

  • Add system for (temporary) power ups for normal melee and ranged attacks.

  • Ensuring Steam deck compatibility.

Alchemia Story - Alchemia Story Team

\[11/5 17:00 Update]

This is Alchemia Story Team.

The maintenance we have started at 14:00, was completed at 17:00 (JST)


This is Alchemia Story Team.

We will perform a maintenace with the details below.

Scheduled date (JST)

2025/11/5 (Wed) 14:00 - 17:00

Maintenance Details
Update

◆Event Update

\[Start]

 ┗ "Steamy Apple Fiasco!"

\[End of Event]

 ┗ "The Art of Terror"

◆New treasure boxes added

【Placement Areas】

・Loser's Bed

・The Far Land

・Permafrost

Fixed issues

◆Some small adjustments and corrections

We apologize for the incovenience caused, and appreciate for your cooperation.

*Please note that items and EXP gained right before the maintenance starts may disappear.

*Please make sure to log out before the maintenance starts.

Nov 4
EmyLiveShow: Dungeon & Mistresses Tale - Joly

- The maximum text speed is now higher.

- Detection of input devices has been improved to solve the problem of a missing mouse cursor. We are very grateful to the players who helped by sending logs and testing solutions.

We also plan to perform another round of proofreading for future patches to improve the quality of the texts.

Black Gold: Oil Drilling Simulator - krabi

Hey everyone,

While we're hard at work on Black Gold, we want to take a moment to give a huge shout-out to our friends who have just launched their brand-new game!

Laundering Simulator is available on Steam right now!

\[Image or GIF from Laundering Simulator would look great here]

We're super excited for them, and the game looks awesome. If you're looking for a new simulation experience, you should definitely check it out.

Here’s what it's all about:

IT’S TIME to prepare for a completely new simulation experience – from a modest laundry to a real financial empire! The game has a lot of tasks, upgrades, and unconventional ways to develop your business waiting for you…

Take care of the cleanliness (literally and figuratively) of your business, because the doors to a world where every decision has a price are opening up!

It just launched today, November 4th, and we'd love it if you could show our friends some support.

Go check out the game, and if it looks like your kind of thing, consider grabbing it!

(Make sure to replace the text above with the direct Steam Store Page link!)

Thanks for being an awesome community! We'll be back with more Black Gold news soon.

Cheers, The Black Gold Team

Umbra: Veins of Vengeance - FH_MPTest

The first "Complex" level against the doctor had a problem with the notes, where inspecting one of them would display the wrong text; this issue has been fixed.

My Witch Wants Elixirs! - dddteamcontact

  • Added: Threesum animation has been added.

    The threesum feature becomes available once Tattoo is upgraded.
    Threesum provides a 400% bonus to Heart generation.

    There are no dedicated hotkeys or skill slots for this feature —
    simply call two men to the same time, and the threesum mode will activate automatically.
    Note that the current ejaculation gauge will reset when entering threesum mode.
    By using this technique strategically, you can significantly extend total intersourse time.

  • Added: Added a toggle option to turn upgrade on or off.

  • Changed: Reduced the delay time after screen transitions before active skills can be used.

  • Fixed: Adjusted the size of male character hats.

  • Fixed: Fixed an issue where incorrect textures were applied to male hairstyles.

Nano Neighbors - taj14
Hello everyone,

First off, before we get into all the details and gossip, a huge thank you for all your support during the Steam Next Fest! Thanks so much for playing, for giving us feedback, Wishlisting the game, and for giving us support. It was a really cool feeling seeing so many people from all over the world chatting with us. Thanks!

Now, to the big news. After months of development, we are ready to test a brand new feature in Nano Neighbors - the Discord integration. We tested it in our office, and it works! Now we would love to test it out with you all.




What is the Discord Integration?
This feature lets you bring your Discord group chat directly into the world of Nano Neighbors. Messages sent in your Discord channel will appear in the in-game chat for that room, and vice versa! It’s a seamless way to hang out with friends inside the game while staying connected on Discord - or to make Discord look a little bit more flash.

You’ll also be able to trigger emotes and interactions for your avatar straight from Discord, without needing to open the game. Perfect for cozy roleplay or quick reactions!

How to Join the Test?
- Download or update the Nano Neighbors Demo on Steam.
- Join the Nano Neighbors Discord server right here.
- In the Discord channel, visit the #nano_discord_channel in the server and type !nn_join_code.
- You’ll receive a special code. Enter it in-game to connect.

Once you’re in, you’re in! Explore, chat, emote, and enjoy!

We’d love to hear what you think, so do share your thoughts on Discord, so we can keep improving this feature together. Nano Neighbors is coming out soon, on November 27th. Can’t wait to see you all then!


Until next time,

Your friends at Studio BitDot and UNIKAT Label

https://store.steampowered.com/app/3590780/Nano_Neighbors/
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