Fixed a bug where Morgan’s hair appeared bright white when not in direct light.
Modified the vomit mesh to include surrounding splashes and improved the material to prevent visible tiling.
Created a system that allows the use of rich text formatting in evidence descriptions, enabling styles such as italics and bold where appropriate.
Modified the Case Board UI to accommodate longer evidence descriptions without truncation.
Modified the Container UI to support longer evidence descriptions for improved readability.
Fixed typos in Pugs’ manifesto, and updated the quote within it to display in italics for proper formatting.
Upon completing the password minigame, the mobile phone evidence will now transform into “Chat Log” evidence.
The voice-over for the Chat Log evidence will now play when viewing this evidence in the Case Board, rather than immediately after completing the minigame.
Increased the volume of Hughes’ post-minigame voice-over for better audibility and clarity.
Hello.
I am currently working on finalizing features for a demo. My guess is that its release will be next year somewhere in the span of January to March, it depends on how long certain fixes take and how much time/energy I need to spend on my other job(, the one that actually pays the bills).
I will post the next update and start working on the trailer after the demo is released.
I want to thank the people that tested (and wish listed) the game at “Moderskeppet 4” gaming cruise. I got some valuable feedback and a good look at how players (outside my friend circle) actually interact with the game.
For those that are interested, below are some specifications of fixes that will be completed before the demo release:
Improved grab and lift system for combat scenarios.
Anti-grab/getting unstuck in local multiplayer.
Objects that players can interact with will get an outline when interaction is possible.
Improve/remake the game-play instructions/on-boarding system so players that hate reading text boxes have a higher chance in understanding features of the game.
Optional hints for rooms that contain puzzles.
Enemy spawn functions from doors.
Improve enemy wave combat behavior(, for example no enemy should hide at the edge of the map).
Improve the behavior and animations of enemy zombies.
Fixing some bugs regarding world UI texts.
Some level design fixes.
Features that may or may not be completed before the demo:
Improved game-pad and player profile pairing.
Add system for (temporary) power ups for normal melee and ranged attacks.
Ensuring Steam deck compatibility.

\[11/5 17:00 Update]
This is Alchemia Story Team.
The maintenance we have started at 14:00, was completed at 17:00 (JST)
This is Alchemia Story Team.
We will perform a maintenace with the details below.
2025/11/5 (Wed) 14:00 - 17:00
◆Event Update
\[Start]
┗ "Steamy Apple Fiasco!"
\[End of Event]
┗ "The Art of Terror"
◆New treasure boxes added
【Placement Areas】
・Loser's Bed
・The Far Land
・Permafrost
◆Some small adjustments and corrections
We apologize for the incovenience caused, and appreciate for your cooperation.
*Please note that items and EXP gained right before the maintenance starts may disappear.
*Please make sure to log out before the maintenance starts.
- The maximum text speed is now higher.
- Detection of input devices has been improved to solve the problem of a missing mouse cursor. We are very grateful to the players who helped by sending logs and testing solutions.
We also plan to perform another round of proofreading for future patches to improve the quality of the texts.
Hey everyone,
While we're hard at work on Black Gold, we want to take a moment to give a huge shout-out to our friends who have just launched their brand-new game!
Laundering Simulator is available on Steam right now!
\[Image or GIF from Laundering Simulator would look great here]
We're super excited for them, and the game looks awesome. If you're looking for a new simulation experience, you should definitely check it out.
Here’s what it's all about:
IT’S TIME to prepare for a completely new simulation experience – from a modest laundry to a real financial empire! The game has a lot of tasks, upgrades, and unconventional ways to develop your business waiting for you…
Take care of the cleanliness (literally and figuratively) of your business, because the doors to a world where every decision has a price are opening up!
It just launched today, November 4th, and we'd love it if you could show our friends some support.
Go check out the game, and if it looks like your kind of thing, consider grabbing it!
(Make sure to replace the text above with the direct Steam Store Page link!)
Thanks for being an awesome community! We'll be back with more Black Gold news soon.
Cheers, The Black Gold Team
The first "Complex" level against the doctor had a problem with the notes, where inspecting one of them would display the wrong text; this issue has been fixed.

Added: Threesum animation has been added.
The threesum feature becomes available once Tattoo is upgraded.
Threesum provides a 400% bonus to Heart generation.
There are no dedicated hotkeys or skill slots for this feature —
simply call two men to the same time, and the threesum mode will activate automatically.
Note that the current ejaculation gauge will reset when entering threesum mode.
By using this technique strategically, you can significantly extend total intersourse time.

Added: Added a toggle option to turn upgrade on or off.
Changed: Reduced the delay time after screen transitions before active skills can be used.
Fixed: Adjusted the size of male character hats.
Fixed: Fixed an issue where incorrect textures were applied to male hairstyles.
