Firstly we'd like to give a big thank you to everyone that has played Black Annis so far. With our latest update we have completed localisation.
The Interface and subtitles are now available in the following languages:
English
Portuguese (Brazil)
Polish
Japanese
Simplified Chinese
Spanish
Korean
Italian
French
German
Norwegian
Scots Gaelic
Welsh
Along with localisation we have also added a number of quality of life improvements and bug fixes as well as little surprise in the credits for players that complete the game.
Thank you The Man the Barricades team.
We’re thrilled to share that Whirlight – No Time To Trip is part of the Steam DevGAMM Awards Celebration!

This amazing event celebrates creativity, passion, and the incredible diversity of indie games — and we’re proud to see Whirlight among so many inspiring titles.
If you haven’t already, this is the perfect time to check out our demo, experience a taste of Hector and Margaret’s time-twisting adventure, and add Whirlight – No Time To Trip to your wishlist!
实装事件
E22 我非遗珠
机制
下调普通对手出现的概率(48/100)->(40/100)
显示
使对手的意图会重复播放
调整
20002 时间既定加速
和牌:使左侧的万念牌【和牌:】(然后改为【牌局结束时:】!)
和牌:使左侧的万念牌【牌局结束时:】(然后改为【移除:】!)
和牌:使左侧的万念牌【移除:】(然后改为【和牌:】!)
牌局结束时,每缺失(1)血液,失去(1)血液上限。"
->
和牌:使左侧的万念牌【和牌:】(然后改为【牌局结束时:】!)
和牌:使左侧的万念牌【牌局结束时:】(然后改为【和牌:】!)
和牌:使左侧的万念牌【移除:】(然后改为【和牌:】!)
牌局结束时,每缺失(1)血液,失去(1)血液上限。"
30012 万万万万万万
和牌:提供(3)番。如果有(36)万石,提供【万念:万万万万万万】。
和牌:如果有(36)万石,提供【万念:万万万万万万】,否则,提供(4)番。
30019 十一号献血证
和牌:每缺失(11)血液,提供(2)番。
和牌:每缺失(11)血液,提供(1)番。
30020 十二号献血证
和牌:每缺失(12)血液,提供(2)血液。
和牌:每缺失(12)血液,提供(1)血液。
30021 十三号献血证
和牌:每缺失(13)血液,提供(200)点棒。
和牌:每缺失(13)血液,提供(100)点棒。
30034 黄金国的罪恶
和牌:为和牌组的筒子牌提供【牌纹:黄金国】,每有(2)血液,抽取(1)血液。
和牌:为和牌组的筒子牌提供【牌纹:黄金国】,每有(3)血液,抽取(1)血液。
30048 一人三元及第
和牌:提供(20)副。如果触发了【牌种:三元刻】,提升(20)。
和牌:提供(15)副。如果触发了【牌种:三元刻】,提升(15)。
Hello Champions!
V1.9.2 has big shoes to fill. V1.9 was a major update that changed a lot-mostly for the better, based on your feedback. Thank you! For the parts that didn’t land as well, this patch aims to address them. Let’s take a look!
In V1.9.2, you can look forward to:
New skins to expand our Halloween collection
Balance changes
Bug fixes
Let’s dive in!
Kity Witch Phase \[Epic]
Join us - tonight, we fly!
Oculon Gideon \[Epic]
A rather chilling rendition of Gideon, should he be infected by a mysterious deep space parasite.
Oculon Mourn \[Epic]
If you’re trying to hide… there are many eyes that could still be seeing you.
Kitty Witch Phase
Kitty Witch Phase \[Skin]
Scarlet Kitty Witch Phase \[Skin Variant]
Caught \[Overhead Emote]
How Could You \[Overhead Emote]
Kitty Witch Phase \[Banner]
Kitty Witch Phase \[Icon]
Phase \[Hero]
Oculon Bundle
Oculon Gideon \[Skin]
Voidborn Oculon Gideon \[Skin Variant]
Cursed Oculon Gideon \[Skin Variant]
Oculon Mourn \[Skin]
Rotted Oculon Mourn \[Skin Variant]
Cursed Oculon Mourn \[Skin Variant]
Gideon \[Hero]
Mourn \[Hero]
It’s rare that we talk about the patch after the next one this early. In fact, this probably is the first time! But this is a special case.
The Health & Stability Patch (V1.11) - arriving 13 January - is our first dedicated “health” update, focused on addressing the issues that most impact your game experience. We’ve heard your feedback: some things need attention before we push further. We have a dev-side shortlist, but we also want your input. We’re announcing this early so you have time to submit requests - and so we have time to work through them.
Submit your suggestions in our Discord’s dedicated forum channel - perfect chance to join if you haven’t already. Once there, head to #patch-1-11-have-your-say to share your ideas, and please read the posting guidelines before you post.
Please read a dedicated blog for more info.
To read more about major rebalancing of game mechanics, Heroes and items, as well as bug fixes, please head here.

In addition to the 3 Epic players and 8 Highlight players listed below, 139 other currently active players will make an appearance in the Special Player List.
Epic players reflect a standout performance they put out during a specific season during their career. They also feature unique card designs stylised after photos taken during the season they are based on.
Highlight players have different stats compared to their Standard counterparts, and they can also be further developed.
Sign these footballing greats and make your team that much stronger!

We’re excited to announce that Conquest Tactics: Realm of Sin is officially part of Steam’s Ancient Costume Game Festival from November 3rd to 17th.
This event embraces titles that feature historical and fantasy-inspired costumes, armors, and worlds and our dark tactical realm fits right in.
After a wonderful run during Steam Next Fest, we just want to say a huge thank you to everyone who played the demo, shared feedback, and supported us along the way. ❤️
https://store.steampowered.com/app/3308960/Conquest_Tactics__Realm_of_Sin/
Rebalanced several units to make their roles more engaging and meaningful.
Adjusted the difficulty curve to make early battles smoother and more accessible.
Reworked Threat Level penalties to provide a better sense of progression across difficulties.
Added a new commanding control system
Click directly on a Playable Tile to move your unit
Click on a targeted enemy to deploy and start combat immediately
Added a new Camera Sensitivity setting so you can fine-tune how responsive the camera is to mouse movement.
Improved Command Point icons to make them easier to notice.
Added smoother screen transitions when loading or changing scenes.
Reworked the Result Screen with more detailed run data and player stats.
The demo ending now leads directly to the new result screen, and you can now earn a Crown after finishing the demo.
Added Ability Notifications to show when a unit activates its ability.
Added new effects and notifications for Backdoor Protection.
Fixed many bugs reported by our amazing community.
Applied community feedback to improve the game’s overall polish and stability.
Thanks for joining us on this journey of sin, strategy, and fate. Try the updated demo, feel the deeper tactical flow, and stay tuned - launch is coming soon.
May your conquest be glorious. 👑
https://store.steampowered.com/sale/AncientCostumeGameFestival?l=english
We’ve heard your feedback — many of you said that Hidden Tomatoes 4 felt a bit easier compared to the previous games, and that it was missing achievements.
We truly appreciate your honesty and support! 🙏
This update adds 6 brand-new achievements for you to unlock! 🏆
Also, in the next update (coming soon), the game will become a bit more challenging to make the hunt more fun and rewarding. 🔍
We know that some of you preferred the style of the earlier Hidden Tomatoes games, and we’re taking that seriously. I’m already working to improve this game and future titles based on your valuable feedback.
Thank you for staying with me through this journey — your comments really help shape the future of Hidden Tomatoes! ❤️
Happy hunting,
Hello everyone,
This is Toru Nakamura, Director of Vivid World.
This will be the final entry in the series, and I want to extend my heartfelt thanks to everyone who has been reading along😌
I truly hope you enjoy this last post!
Today, I would like to give you a glimpse into another world that exists beyond battle...
Some of you who played the demo may have wondered,
What exactly is this place?🤔
In this post, I would like to reveal a bit of the mystery behind this intriguing space!
“Lymbos” is a kind of lobby space where Lemuria stays outside of the dungeons.
Yes, you can visit this area in the Demo, but most of it remains locked.

This place is packed with all sorts of out-of-battle elements, such as Dungeon Unlocks, Perfumes, and Stickers, which we’ve introduced in the earlier blog posts.
You’ll also find wandering spirits to talk with and reapers who seem to be working on some weird projects...
The story and world of Vivid World both expand from this place.
The name “Lymbos” comes from the Latin word "Limbus", meaning edge or boundary.
The concept of Limbo is often depicted as a place belonging neither to heaven nor hell... an ambiguous in-between realm.
In Vivid World, this space was named with that nuance in mind. A borderland where players can take a break between adventures.
By the way, here’s what the initial concept looked like!
It started with a simple layout featuring just color blocks and gradually evolved into its current form.
Looking back now, it inspires a sense of nostalgia!
Also, in the screenshot above, you might notice there’s a part that is locked.

We hope you look forward to discovering it when the game releases!
Here is a quick look at some of the unique characters you’ll meet in Lymbos!
A reaper has become completely enchanted by the beauty of a material found in dungeons, known as Star Fragments.
Normally calm and reserved, it becomes animated and speaks at lightning speed once the conversation shifts to its passions. It proposes a deal to Lemuria: to exchange the Star Fragments you have collected for mysterious stickers from his personal collection.
A whimsical reaper that lives in a cozy jar.
It gathers materials and brews strange perfumes without sleep. Its crafting methods remain completely unknown, and the scents it produces change daily.
It may speak in a bit of a jumbled way, but look at how it cannot wait to share its latest creations with you. Its enthusiastic charm is quite hard to resist.

Hermes is a reaper who diligently documents every change and event that occurs in the dungeons, often without needing to be asked.
Also a passionate dungeon enthusiast who takes note of even the smallest details. Since the arrival of Lemuria, it could not be more thrilled by the influx of new information coming in.
ーーーーーーーーーーーーーーーーーーーーーーーーーーーー
The release of Vivid World is just around the corner...
We have been able to continue our development thanks to all of your feedback and support.
Vivid World is not just about what happens in battle, but also what takes place outside of it.
We cannot wait for you to experience it for yourself and to meet you in the Underworld after the release!

Toru Nakamura