November will be busy! We’re entering the month with some major updates to the game, so, without further ado, let us go through the highlights of upcoming changes and additions.
You’ve been asking for some diversity in terms of cars and we decided to deliver. The first ever DLC is coming to JDM November 6th (in just two days!). Six unlicensed cars, providing raw drifting power and a completely new, unique style to Guntama, for only 5,99 USD.






The DLC will also launch with new, unique car parts for the above vehicles.
Buying the DLC will unlock the new cars at the Car Dealer. You will need to buy them in-game like any other model. Before you raise your hands and ask the obvious question here - we did not want to abuse the beginning of the game by giving an ‘unfair’ advantage and providing the DLC cars straight to your garage. Remember that you can always take the car for a test drive first before you grab it from the Dealer.
Side note - we know you’re asking for new JDM cars as well; We are at it!
First and foremost, thank you for participating in our small beta branch experiment.Your support is very much appreciated. Time and time again you prove you’re the best community we could’ve wished for. You’ve launched the game, you’ve played through the new features and you’ve provided feedback. We’ve heard you loud and clear - the paint shop update still needs more love and polishing and as such will remain in development for a little longer. The goal is to bring it to you as soon as possible with your feedback and requests added to its scope. Once we have it nailed down, we’ll let you know about when we expect it to launch for all players.
So what will the new update bring?
Shortened loading screens / soft event restarts
The other feature from the beta testing proved to be ready and as such will go live with the next update.
We’ve drastically shortened the loading times needed to restart an event.
The first time you launch an event it will still need the time to load it all up to your memory before it’s playable but after that each restart will literally take only a couple of seconds to reboot it.
New Villain Side Story
It’s time for the Honey Badger! You can learn all about his past by playing a new side mission campaign, complete with new manga pages. It spans over 6 events, consisting of time attack challenges and one drag race tournament. Completing it will reward you with Honey Badger's own, heavily tuned car.
As always, you will find the new side mission marker in the open world. Completing the first event will unlock the next one, and so forth until you complete them all.
We’re planning to release the patch alongside the DLC on November 6th. Expect a full patch notes list that day as well.
If you’ve somehow missed the news earlier - JDM: Japanese Drift Master is coming to Xbox Series X|S on November 21. We will be opening pre-orders on November 14. If you decide to support us early on Xbox, you will receive an exclusive reward - the Akina Phantom - an unlicensed car, which should be more than familiar to fans of a certain manga / anime.
The PlayStation 5 version of JDM is scheduled to release in Q1 2026.
Aaaand that’s a wrap for today’s devlog. To sum it up:
November 6th - JDM: MADE IN USA DLC launches
November 6th - JDM update, featuring the shortened loading times and the new Honey Badger side story campaign.
November 14 - Pre-Orders start for the Xbox version of the game.
November 21 - JDM launches on Xbox
Q1 2026 - PlayStation 5 launch.
Mark your calendars!
If you want to discuss the news or just talk about JDM (game), JDM (cars) and everything in-between, you can find us on our Discord server.

Let’s Drift
The Gaming Factory Team
Enable firmware update notifications for HaritoraX 2 sensors
Notifies when sensor firmware is older than version 1.0.30
Just a quick one to say that I will be starting to livestream Hunt of the Reptorians on Twitch every Wednesday at 21:00 GMT (16:00 ET / 13:00 PT)
I'll be doing a playthrough of the game showing off the latest features (and bugs!) I've been adding and I hope to get some live feedback and ideas from you.
Here's a link to the live stream if you want to set a reminder in Twitch 🕹️
And here’s a screenshot showing one of the newer features - ship upgrades! Reactors can be upgraded to produce more energy, armor can be upgraded to take more damage, guns can be upgraded to hold more ammo and engines can be upgraded to provide more thrust.

There are plenty of other new things and cards to show off too. So, come and hang out on the Twitch stream if you're free!
James
October has been a productive month! We focused on improving gameplay systems, updating visuals, and polishing the overall experience as we prepare for the upcoming closed playtest.
We’ve implemented a brand-new Library system — the heart of the deck-building mechanic. As you know, in The Vow, you choose your deck at the beginning of each run to define your playstyle.
Decks now consist of three sets, each containing four cards. These sets are represented as ancient books in the library.
Choose your three books wisely and set off to rescue your bride.
We completely reworked the enemy spawn logic.
Previously, enemies could overwhelm the map if your early turns went poorly. The new system balances their population and ensures greater variety in enemy types.
But beware — the creatures that remain are deadlier than ever.
Until now, the game featured only music, but October changed that — we’ve finally added sound effects! *woosh*
Key actions like attacks, abilities, and movement now have sound, and we plan to cover most interactions by the playtest.
The world is starting to sound alive — and a bit more dangerous.
We’ve updated the illustrations for all cards.
The new visuals bring a stronger atmosphere and detail to every deck, helping each card feel truly unique.
A lot of time went into fixing old bugs and building the foundation for new card mechanics.
We’ll share more about these fresh abilities in the next devlog once they’re ready to shine.
If you’d like to be among the first to join the playtest and follow our progress, join our Discord!
And as always — stay vigilant, hunters of the night! 🦇

Cats🐈, talking, running, exploitation, petting
Locations: police station🚓, streamer house🎥, wizard's house🧙♂️, garbage dump🗑️, underground tunnels🕳️, fire site🔥, forest🌲, territory of a very nice deer in the forest🦌, shop🏪, vendors💰
Mechanics: Washing with a washcloth🧽, Shooting with buckets💥, Washing dishes🍽️, Doing the Laundry👕, Baking🥖, Pooping💩, Kissing (healing)💋
Tools: Spray + sponge🧴🧽, Vacuum cleaner🧹, Plunger🚽, Poop Stick💩, Pressure Washer💦
Singleplayer👤and Online Co-op modes👥🌐
Story: Funny quests😂, many different cleaning tasks🧼, a lot of NPCs🧍♀️
Easter Eggs🥚 and Steam Achievements🏆
Non-Cleaning stuff - PC Viruses💻, Playing cards🃏
Fantasy/Magic elements: Talking Black Hole🌀, Fighting the Magic Boss🧙♂️ (don't want to spoil more)
Effects: Electrocution⚡, Poisoning☠️, Food Poisoning🤢
Different Skins🎭
Crafting🔨
Special Trash Sandbox place where you can build whatever you want🗺️
We have plans to make the game live with the gaming community. We plan to add stuff we have already designed, listen to your ideas, and create the world of Purrrifiers the way YOU want. We have the ambition to be the best funny casual coop cleaning game!
If you like what you see, just grab Purrrifiers just after the release and play. We are here for you!
https://store.steampowered.com/app/2117430/Purrrifiers_Cleaning_Chaos__Cats__Goofylike_Coop/
Enjoy playing,
Purrrifiers team
(Video is only in german, so here's a summary in english for you)
Hey everyone!
I’m Alex – and this is the very first official Devlog for ASHGARD: Infinity Mask.
From now on, you’ll get a short monthly update about what we’ve been working on, what’s new, and what’s next.
Optional content: Beside the main story, we’ve added ruins with small puzzles and platforming sections where you can find new gear.
Anna Breka, the main village for Early Access, is almost complete – carefully designed to look like the Androms built it themselves from scavenged parts.
Inventory & Crafting system: Fully implemented! You can equip items, dismantle them, and craft new ones.
Main characters: All key characters are modeled and ready for animation.
Plus, we made some small updates to our Steam page and Discord.
We’re now working on dialogues and cutscenes (if you drop by my Twitch streams, you might get a few spoilers 👀).
Character animations are in progress.
The area around the Yggdrasil – the central tree – is being designed.
We’re introducing new Decay Sites, which unlock new open-world regions when completed.
Side quests and other optional activities are being added as well.
We’re preparing for the Closed Beta tests!
You’ll soon be able to sign up directly on Steam by clicking the request button.
Start date: November 27, 2025 🌌
The Beta will run for about 1–2 weeks and will feature way more content than the demo – including open-world exploration and optional missions.
Your feedback will help us make sure Infinity Mask launches into Early Access as polished and stable as possible!
If you want to help:
Follow me on Twitch (AlexusAnders)
Share our TikTok videos
And don’t forget to wishlist ASHGARD: Infinity Mask on Steam!
Thanks so much for being part of this journey.
– Alex & the ASHGARD GAMES Team
Hi Everyone,
Time for the first major update for King's Legacy!
We've fixed a few issues reported by players, and made some performance improvements to the game.
And we have translated the game to many new languages, brining the total number of translations to 16!
The game is now available in these languages:
English
Czech
German
Spanish
French
Croatian
Italian
Japanese
Korean
Dutch
Norwegian
Polish
Portuguese
Russian
Swedish
Chinese
If you notice any issues with translations, please write on the discussion forum, we'll investigate and fix any problems, no matter how small.
Enjoy!