Hello Commanders!
Actually, hang on just a minute, I need to hop in this helo to ride out to the front. Or wait, was it the truck to the far flank? Hold up, let me check my plan.
In all seriousness though, transport plans are an incredibly complex thing. One of the biggest challenges is creating a system that gives players the versatility to do weird, wacky things but which also has the simplicity to be understood. Let’s start with a reference look at what the Pros use when they are planning this stuff.

Figure 1: What the Pros use to plan these things
Well… that’s a lot. How can we make that easier for players to fill out quickly? Fortunately, some of that is pretty easy. Players don’t have control over individual squads, so the game will handle which squad or vehicle gets carried by whichever vehicle is most appropriate. And while timings are important, in general in our game everything is done ASAP. So the units need to know the timings, but the player just needs to know that the units will do things without delay.
Another thing we can do is to break this up a bit. The table above is for what is called a Lift, which is the plan for all the units involved and will take the different units to multiple locations from multiple locations. We’ve broken this down into the players only needing to plan a single Serial at a time. A Serial has a single, specific pickup location and a single, specific drop-off location. With those changes in mind let us see what we have left.

Figure 2: Sample Plan
This is a pretty simple plan as all things go, but it serves as a good example for looking at the various elements at your fingertips. The top section is pretty similar to the Air Movement Table above, showing us which transport unit is carrying which passengers. Below that we can see the path the transport will take, where it’s going to pick up the passengers and where it will drop them off. I have utilized the ability to set six waypoints to have the transport helicopter do some exfil as well. In the next section we can see which units have been attached as escort duty to this plan. Issuing this plan will give the respective orders to all of our units involved.
Escorts and Transports will move in formation with each other, great for keeping your transports under the protection of any escorts and avoiding having your troops arrive one at a time where they can be easily be picked off. If you already saw our pre-release stream then you know these plans can involve many more units of course, but in case you didn’t and want to check it out:
https://www.youtube.com/watch?v=nYp0TSCFVqI
Now, I think it’s great being able to do this sort of thing. But I promised you versatility, didn’t I? So let’s see what that can look like.

Figure 3: Now it gets weird
Since it’s probably not immediately obvious, let me explain the madness I have concocted here. We have a transport unit consisting of a couple of Chinook helicopters. Inside each of those Chinooks is a platoon of America’s brave men and some friends. But the transport mission those Chinooks are going to undertake is to go pick up a couple of Kiowa helicopters. How are they going to do that? Well the Kiowas will get sling-loaded underneath the Chinooks. Now that’s a bit strange, but why stop there? If you’re not familiar with the Kiowa, on the outside of it are a couple of benches that Joe Smith and a few buddies can ride on. So while the Kiowa is getting strapped in we’ve got a couple of mortar teams lashing themselves to the side of these Kiowas. Why are they riding the Kiowas instead of the Chinooks? I don’t know, I guess they just want to feel the wind in their hair. Or maybe it’s ‘cuz I told them to for this arbitrary example.
Alright, you probably don’t want to do that, but what might you actually use this for? You could use this for transporting some wheeled units with some infantry that can use the wheeled transport to sneak close to an objective or observation point. With any luck we can expand this to cover other transport types like amphibious landings in future updates and content.
There are a lot of nuances that Tactical Transport lets us utilize and explore in the game. An entire new range of possible scenarios we can develop and add to the game as we continue to support it and expand the series in the future. For any wily users who want to make their own scenarios or even edit the unit data the potential here is immense. If you’re as excited as I am about this, post your favorite picture of an unlikely military transport in action. Here’s mine:
Figure 4: Ok, so the chopper isn't being carried, but it's still funny.
Fellow Hunters,
The Ravenous Horde Dedicated Server tools have been released! You can find a small guide over here: https://steamcommunity.com/app/2179490/discussions/0/725769023703355993/
The timer is ticking down and it's only 2 days till launch day. Here's what is going to happen on launch day:
The demo game will be taken offline, and the demo servers will be converted to the launch version.
Your demo save files will be converted to the release version once you open the full game.
The full game and DLC will be available at the indicated time on the store page.
I'll be monitoring the servers in case they catch fire or if additional servers are needed.
I'm already at work for the upcoming patch 1.1.0 which will introduce NPC Hunters and in-round perks to be bought. I wanted to add another map too, but I decided to split it into 2 separate patches so that you have the better experience quicker. I'm expecting to be done in about ~2-3 weeks.
The NPC hunters will have 'roles' and will act based on the role they got:
Leader NPC Hunters will roam around, shooting whatever comes on their path.
Camping NPC Hunters will camp spots on the map and move occasionally from one spot to another.
Follower NPC Hunters will follow leaders and players, they'll try they best at protecting their target. leaders and players can have more than 1 follower.
Here's me and the NPC boys: https://i.imgur.com/HAiRzDA.mp4
And a pic of the latest map, Carnival, available on launch.

It's been a long ride, thanks to everyone who supported me so far!
- Rinke
https://store.steampowered.com/app/2179490/Ravenous_Horde/https://store.steampowered.com/app/3856080/Ravenous_Horde_Support_The_Developer/

PLAY ▶
Static. A face flickers. Someone whispers: “They updated it again.”
The price of the invasion prevention item “Dreamcatcher” has been reduced.
The price of the weather re-roll item “Old Weather Chart” has been reduced.
Doppelgängers can no longer invade in boss areas.
The money previously required for co-op multiplayer has been removed.
When invaded by a Doppelgänger while Special Requests are active, the Special Requests will now be temporarily disabled.
Optimized certain processes to slightly reduce the game’s processing load.
Added 800×450 and 1024×576 resolution options to the “Resolution” settings in the Options menu.
Fixed an issue where some enemy damage reactions were incorrect.
Fixed an issue where the player could become unresponsive after returning to their room from co-op multiplayer.
Fixed an issue where unnecessary character models could appear after returning to the room following a victory in invasion multiplayer.
Fixed an issue where Justine’s model could sometimes become invisible during certain cutscenes.
Fixed an issue where repeatedly pressing buttons during the weapon enhancement mini game in the casino could cause the player to become unresponsive.
Fixed multiple UI-related bugs.
Fixed multiple text display and localization-related issues.
From Osaka to wherever you are in the world!
- White Owls Inc.
Hi Workers,
The wait is almost over. Fish Stick Protocol launches tomorrow, November 5 at 5 PM CET, and we could not be more excited to finally share it with you.

To celebrate, we are hosting a special live launch event on our Discord, and you are invited.
We will be counting down to release together, pushing the launch button live, and hanging out with the community to answer your questions in real time.
Join us for some laughs, chaos, and the very first moments of Fish Stick Protocol going live.
See you there, and get ready to dive into the madness tomorrow.
Cheers,
-VirginRedemption and the entire Maracas Team
Freedom's greetings, Helldivers!
Release Captain Morris here, coming to you this democratic Tuesday with a Freedom Delivery.
For this ongoing minor update, stability and balance improvements were the focus of the team.
We look forward to hearing how you feel - we're keeping the galaxy (and democracy) running smoothly.
Fixed crashes, including some hotjoining and stratagem-related crashes.
Reducing framerate stutters during drop-in sequence.
Fixed issues related to unused textures loaded into memory.
Crashes
Fixed a crash after hotjoining a game that just started, and when the existing players use certain stratagems
Fixed a rare crash when enemies fall through the ground
Fixed a crash that occurs during missions when an encounter is triggered
Fix rare crash on mission load
Fixed crash which could occur when interacting quickly with the weapon customization menu
Miscellaneous
Extraction shuttle will no longer get into the landing stage when bumping into tall structures near the landing pad
Fix an issue with missing haptics when gamepads disconnect/reconnect
Fixed ragdolls falling through ground during certain sections of the Tutorial
Fixed issue where some unused textures were being loaded into memory accidentally on certain planet types
Optimizations
(PC only) Fixed for textures sometimes appearing low resolution even when memory is available
Reducing flashlight reaction on muzzle smoke on all weapons for a better FOV
Reduced frame rate stutters during the drop-in sequence
Optimized destruction on various tree assets to maintain performance when lots of trees are being destroyed
Known Issues

United States (West)
Tuesday,
November 04th 23:00
~ Wednesday, November 05th 03:00 (PST)
United States (East)
Wednesday,
November 05th
02:00 ~ 06:00 (EST)
Germany
Wednesday,
November 05th
08:00 ~ 12:00 (CET)
Russia
Wednesday,
November 05th
09:00 ~ 13:00 (MSK)
Japan
Wednesday,
November 05th
15:00 ~ 19:00 (JST)
Philippines
Wednesday,
November 05th
14:00 ~ 18:00 (PHT)
Thailand
Wednesday,
November 05th
13:00 ~ 17:00 (ICT)
[color=orange]Maintenance Details[/color]
[color=gold]I. Server Maintenance[/color]
- Server Stabilization
[color=gold]II. In-Game Update[/color]
- FreeStyle 2 Team

Hello, friends!
We’re happy to announce that Ash of Gods: The Way now supports new languages: Turkish, Vietnamese, and Filipino.
You can change the language in the settings:
Settings > Language and Sound > Language
We also fixed the eternal loading issue some players experienced.
Please note: these new translations are marked as “unofficial localizations.” We’d really appreciate your help in checking the text quality.
Try playing the game in one of these languages and share your feedback in the comments to this post or in our Discord.
Thank you for your support — your feedback helps us make the game even better!

The humble Midori lives a simple life, with simple needs. Her MATCHA farm is located far away from the bustling towns of Vesper. There is an uncomplicated serenity in keeping with tradition, and you may find it in her ample bosom.
The Farmer is available November 4 - November 18.
Clear your worries with a warming cup of tea!
The thematic November Waifu Pass goes live.
🍵💚🍵
🏎️ CarCam – Childhood Chaos on Four Tiny Wheels
Remember when the living room was your racetrack, the sofa your mountain, and your RC car your best friend? CarCam brings that magic back, throwing you into a larger-than-life world, seen through the tiny lens of a remote-controlled car.
📹 Step into a toy-sized universe where everything is oversized and full of opportunity. From wild races to chaotic minigames, every corner of the room hides a new adventure.
🚗 Pick your mode. Own the floor:
Race — Drift around table legs and launch off cushions in high-speed challenges.
Domination — Steal LEGO bricks, hold control zones, and outsmart rival teams.
Billiard — Smash into balls (and each other!) in this bonkers, car-fueled twist on pool.
Free Roam — No rules, no rush. Just explore, drift, and vibe.
🎮 Play solo, local, or online — but watch out! The grumpy house owner doesn’t like surprises… especially four-wheeled ones.
✨ CarCam isn’t just a game:
It’s the thrill of childhood rediscovered.
The joy of turning a simple room into your personal playground.
The freedom to race like nobody’s watching.
📅 Release Date: November 14, 2025 💥 Don’t miss the huge launch discounts! Wishlist now and get ready for four-wheeled chaos!