Less than 96 hours since launch, we released our first patch to address some of the concerns players left as feedback. This patch also fixes a few minor bugs. Here are the changes below.
Feature: We implemented a new feature after a player left feedback implying that their encounter with security might be too difficult for some players. To mitigate this issue, we implemented a new mechanic that aids players while also provides more insight into Velma’s personality. If you are forced to “spawn a new Echo” because your last Echo died, Velma now activates a circuit breaker that she grounded into the metal floor. This electrocutes both the player, as a punishment, and kills any security on that floor. As a result, this action gives the player a chance to make it to the ladder before the next wave of security arrives without having to kill them.
Feature: At the start of the game, Velma now tells the player that they are not the only Echo. Hopefully this helps when players think co-op isn’t working when they don’t immediately see their friend's Echo in the game. There are multiple levels in Reclamation, but some players may not find this easy to determine by looking at the floor numbers scattered around the level design.
Feature: The menu’s control rebinding page now gives the player a popup when they try to bind a key that was already used. The potential conflicting bind isn’t set in order to avoid the issue where one key activates two actions.
Fix: We fixed an issue where pressing the button to restore the default controls fails to set two buttons.
Fix: We addressed an issue where, if the player reverses course on the ladder following their first confrontation with security, the music is stopped and restarted onto a random music track after it already happened once on the other side of the ladder.
Fix: We fixed an issue where one of the data terminals didn’t allow the player to go back and click on the first dialogue that was presented. In order to get that screen back, previously the player had to close the terminal and open it again.
Fix: There were various places in Reclamation where we forgot to add the correct floor numbers. This occured on some of the wall decals, the elevators, and the storage closets. It is now fixed.

Windy Hill and Echo Cave have been added.
Place your animals here — their voices might sound a little different.
Each special zone has its own unique atmosphere and effect.
Fixed an issue where animals were not selectable in certain cases.
Improved minor sound-related bugs.
Various small stability improvements.
The Unity version the game uses has been upgraded to Unity 6. This fixes a memory leak issue some users where experiencing.
If you experience any problems with the new version, please feel free to report these in the steam forum.
Have a nice day :)


Thank you all so much for being on this journey with us, and for every single piece of feedback and advice you’ve shared! 🙏
Today, we are beyond excited to announce that your adorable Monster companions are finally ready to meet everyone for real!
We truly couldn't have made it to this day without you! We're busy with the final preparations right now, and we humbly ask for your continued support for Your Big, Cute Monster Farm!
We hope this game can be your cozy little paradise—a perfect escape from your fast-paced life. We hope these adorable Monsters brighten every single one of your days! 💕

https://store.steampowered.com/app/3659410?snr=1_2108_9__2107[/url][/p

- Fix Unity security bug:
https://steamcommunity.com/groups/steamworks/announcements/detail/524229329545071275- Fix color saturated bug for some HDR monitors
- New camera rotation algorithme
- Improve some game profiles:
https://www.youtube.com/watch?v=LgAClmkO95o&list=PLhplDJFRf1RK2AuArB7X8-FlCAezPlvFK- Support configurable camera fov in Desktop Mode
- Support scene scale down in VR mode
- Having the original artwork for the first time
Progress to 1.0
Overall – 38%
Dialogue, Music & SFX – 25%
Gameplay Systems – 70%
Loot – 50%
Map – 25%
Story & Side Quests – 10%

Quests
\[added] Drunken Stunts sidequests. These are similar to Photo Challenges. They appear on certain areas of the map with certain drunkenness level and give you one task to do within that area.
\[added] What the duck? sidequest. Find all the different rubber ducks that are all over the map.
Noise Complaints
\[added] Noise complaint mechanic. If you make too much noise in “Quiet Zone” areas during quiet hours, noise complaint will be made. If there’s too many complaints not far from each other, police gets called to check on the situation.
General
\[added] Fire and fire extinguisher that you can use to put out fires.
\[changed] Enter vehicle and open vehicle door inputs. Door is opened by holding since it’s needed less often.
\[fixed] Bugs in character customizer that caused invalid character to be saved and bricking the game.
\[fixed] Street lights causing light anomalies in dark spots far away from the actual light.
\[fixed] Not being able to exit vehicle if entering from rear seats.
\[fixed] Vehicle door not closing if entered while the door is open.
\[fixed] Flying by standing on interactable object glitch.
\[fixed] Inventory item duplication glitch.
\[fixed] Objects not saving correctly at drunkard home.
\[fixed] Several bugs that caused character to tunnel through ground.
