Have a great morning, everyone!
This day is special, not just for me, but for you as well - as we finally awaken into the nightmares of Thornkeep Isle.
After almost two years of development, the time has finally come for the game to leave my living room and present itself to the public.
Shadows of Thornkeep is very special to me. It’s a niche, long forgotten genre of grid based dungeon crawling, with a creepy atmosphere and punishing difficulty, exactly how I imagined it since I was a kid. Seeing it released is a true fulfillment of my dream.
Shadows of Thornkeep was designed as a minimalistic, easy to pick up dungeon crawler that offers short adventures with around 5 to 10 minutes of gameplay each.
The stat and character system was simplified so everyone can understand it at a glance, making the genre more accessible to a wider audience while still retaining the essence of oldschool dungeon crawling.
As we’ve just reached the game’s Early Access stage, it currently offers around 12 hours of gameplay before reaching the “endgame” phase. You can keep grinding afterward, but don’t worry, more content is coming at a rapid pace.
The first week after the EA release will be dedicated to bug fixing and polishing, as I’m sure you players will find things to complain about and i ll do my best, to adress all of your concerns.
After that, development will move toward the endgame phase and you can check the roadmap pinned in the community hub. Don’t worry, a lot of content is already prepared, so we’ll be progressing together quickly.
That’s about it for today!
I can’t wait to see you all playing the game, asking questions, and sending requests. I’ve wanted to make an oldschool crawler for about 30 years and this is it, the moment I’ve been waiting for. I truly hope you enjoy it as much as I do.
With regards,
Tryzna
The engine has been upgraded from Unity 2022.3.33f1 to Unity 2022.3.62f2.
This update addresses the Unity CVE-2025-59489 security vulnerability to prevent potential exploits and improve overall stability and security.
About Community Mod Compatibility
Due to the major engine update, some community-made mods built for older versions may no longer be compatible.
If you wish to continue using mods that only work with the previous stable version, please follow this guide:
Password: 1234432166LastStableProduction
\[fix] Fixed an issue where certain objects flickered when entering the screen from offscreen.
\[fix] Fixed an issue where some Traditional Chinese dialogue text failed to display properly.
\[fix] Fixed a layer misalignment issue with the container rail texture in the central transport hub area.
\[fix] Fixed an issue allowing players to proceed to the next storyline before finishing Shennong’s final drink, which could cause the player’s max HP to remain permanently lower than intended.
\[fix] Fixed an issue where boss battle music might not restart when re-entering combat after leaving.
\[fix] Fixed minor visual cracks where players could see beyond the map boundaries.
\[fix] Fixed an issue where the player’s dropped items upon death could land inside fire trap emitters.
\[fix] Fixed a color flickering issue during the opening camera movement of the Eigong boss fight.
\[fix] Fixed an issue where certain enemies could teleport into walls.
\[fix] Fixed an issue where the player respawned too close to traps, causing repeated damage.
\[fix] Fixed an issue where certain climbable moving walls became stuck or behaved incorrectly after multiple interactions.
\[fix] Fixed a brief white line artifact that appeared just before a talisman explosion.
Adventurers,
A new beta branch update has been pushed for patch 0.9.0 this adds the feature of repeatable contracts fully into the game.
For now this initial batch can be found in the forest biome specifically around medium and hard difficulty goblin and orc contracts. This is the first component to the repeatable contracts being added since now that the tech is available expect to see a lot entering into the game next week across all the locations.
For the full patch notes you can find them here.
The repeatable contracts will have a chance to reappear after a set amount of time. Currently at least 7 days for many of them. You will also see a much smaller list of contracts available for grabbing in each town that rotates daily but the list has been prioritized to show the contracts that you can take over ones that you cannot.
Also, several contracts have been moved around in preparation for some of the final location based threats. This isn't fully completed yet, but you will see some of the changes in the overall gameplay early on.
As mentioned, these contracts are more simplified, and less story driven in their details but in next week's patch there will be many more really fleshing out location specific areas.
Thanks again for your patience and hope to get a lot more in now that the feature is complete and more content can be added. Due to this it may sit on the beta branch an extra week while the content is added to and tuned.
Greetings, Descendants.
We'll be having server maintenance.
■ Maintenance schedule
PST
2025.11.05 (Wed) 21:00 – 2025.11.06 (Thu) 07:00
EST
2025.11.06 (Thu) 00:00 – 2025.11.06 (Thu) 10:00
JST
2025.11.06 (Thu) 14:00 – 2025.11.07 (Fri) 00:00
CET
2025.11.06 (Thu) 06:00 – 2025.11.06 (Thu) 16:00
AEDT
2025.11.06 (Thu) 16:00 – 2025.11.07 (Fri) 02:00
※ The game will be unavailable during maintenance.
※ The maintenance details and time are subject to change.
※ During the maintenance period, the attendance check feature in The First Descendant Companion App will be unavailable.
※ During the maintenance period, the View My Game Info and search features in The First Descendant Companion App will also be unavailable.
■ Maintenance details
- New Descendant: Harris
- New Infiltration Operation: Supermassive Receptor
- Ancestor Module Update
- Descendant Rebalance
- Update 1.3.9
- Content Improvements
- Bug Fixes
※ We will update you with further details on Update 1.3.9 announcement.
Thank you.
Hello, this is ROCKY STUDIO.
We would like to inform you of the additional update scheduled for November 6, 2025.

AURORA, an exclusive new song for S17 CLEAR PASS+, will be added.

After the maintenance ends on November 6, all patterns from the 30 Finalists will be revealed, and scoring will be available until November 30 at 23:59.
We ask for your participation and support in the DPC 2025 Final.
(DPC) Fixed an issue where abnormal scores were displayed after the DPC 2025 Preliminary round ended.
(DPC) Improved an issue where performance sounds were output abnormally when playing DPC 2025 patterns.
(INGAME) Fixed an issue where the difficulty of Good Bye 8B SC was displayed as 10 instead of 8.
(ONLINE) Fixed an issue where other players' speed was displayed as fixed at 1.0.
(Currently Known issues that we will be fixing on next update)
(ONLINE) Intermittent issue where the blur effect does not disappear during LADDER/VERSUS matching
(OPTION) When BREAK is set in detailed information in HUD settings, it is always displayed above notes
(OPTION) Screen does not display properly when using the judgment timing adjustment feature
Additions
Unlocking an achievement now announces it to the chat of the game you're in.
Changes & Fixes
Team Knockout score now no longer resets every frame. Oops!
Hey fellow frogs! 🐸
This patch addresses soft-lock issues that required playtesters to reload the game. Thank you to everyone who has given us feedback so far, whether it be through our feedback form, the Discord or the Steam Discussion page. The notes so far have already greatly improved this build, and we have lots of things to improve the feel of the final game.
Patch Notes:
Added text to Options menu stating that the menus are a work-in-progress.
Display settings no longer show resolutions larger than your screen size.
Note: Any feedback on what you'd like the Settings menus to include is greatly appreciated.
UI now correctly shows your collected currencies (Coins, Lost Keys, and Spirit Shards) when reloading the game.
When switching to Lumi she now corrects her starting position so that she isn't stuck inside objects/terrain.,
Fixed soft-lock on first Gear Contraption challenge.
Fixed issue when the camera starts in the wrong room after respawning.
Fixed issue with camera priorities, causing the wrong room to be focused.
Note: We have made some potential fixes, but as we can't personally test them we are relying on the community to let us know if this patch fixes them. Please let us know if you still experience any camera issues through our Feedback form, Discord or Steam Discussion page.
If you have any issues or feedback for this build, don't hesitate to let us know in our Discord community: