Welcome to V9.9.1
Hey everyone! Sorry, it's been a little bit since the last update, so we have extended season 1, but we took a break and now we are back!
This update will include some big things! and even end things..
The Visitor is ready to launch his rocket, and the cubes and the rifts have powered his rocket. I hope this doesn't go wrong.. or it could mean The END.
The event starts on the 7th and ends on the 10th.
After release, it was not touched much. Today, this changes
Weapons have been fixed, and much more has been added.
Because of this update it is finally day in the map!
After a couple of months, it's finally out!
You can select it in the story mode menu. (THIS IS A BETA. SOME THINGS DO NOT WORK)
Looks like the team that built the buildings has started rebuilding the huge watch tower.
But.. The cubes have destroyed the buildings behind the spawn area. They weren't even fully built ːsteamsadː
Nametags are coming to Multiplayer and Co-op in December. Nametags will access your Steam picture and username.
Sneak Peek:
Developer Tag
Normal TagAn Update for the SDK will come in January 2026. This update will include mod uploading and more.
This update will also include a bunch of fixes and improvements to ui and gameplay.
Here’s the full English translation of your November 2025 roadmap announcement:
The November roadmap focuses on improving the gameplay experience and usability for new players.
In addition, we are adding new content to systems developed in the October roadmap and focusing on optimization work.
Added new NPC companions
Companion limit increased to 2 based on reputation
Added new side missions
Added non-interactive NPC conversations
Added several early-game food items
Improved bird AI to help them escape more naturally
Added a new mini-game
Improved wolf AI
Added recommended system specs and reset feature
Improved controller support
Expanded compass range for better direction visibility
Added object icons within castles
Changed map marker key settings
Added warning indicators for low health emergencies
Adjusted parts of the main quest that could cause confusion
Added water immersion effects
Clarified “feeling sleepy” dialogue
Improved graphics for certain buildings
Continued graphics optimization
Improved building placement convenience
Fixed unnatural animations when boarding ships
Improved loading speed for environmental assets during travel or loading screens
Enhanced visual effects for torches and fire arrows
Added player direction indicator on the map
If companions were present during the final scenario, they will now also be imprisoned together
Added guidelines for changing arrows
Added rotation guide for furniture workbenches
Improved companion AI so they spread out more naturally
Removed hand-drawn map
Added artificial structures and new building sites
Reduced initial hiring cost for subordinates
Added crafting recipe for campfires in basic crafting
Negotiations now result in a draw when positive and negative responses are equal
Reduced stamina consumption for bows
Reduced stamina consumption when rolling
Increased certain mini-game stat effectiveness
Reduced taming requirements for horses
Reduced health for non-combat animals
Slightly reduced health for early-game pursuers and bandits
Slightly increased hit detection accuracy for sword blocks
Increased item stack limits
Increased item count in merchant inventory
Important rewards are now shared among players in multiplayer
Added recommended prompt for sleeping together in multiplayer
We will continue to fix bugs and make detailed improvements on an ongoing basis.
Positive Steam reviews and recommendations are a tremendous help for our continued development—thank you sincerely.
Although not every suggestion can be implemented due to design direction or development complexity, each month’s roadmap always includes selected ideas from our official Discord community.
This is a project made with love and passion. While it may not be a AAA title, we aim to make it a memorable and enjoyable experience during the Early Access period, continuously adding fun content and improving areas that need refinement.
Fatal Fury x Street Fighter—the dream crossover!Ken and Chun-Li from Capcom's renowned fighting game franchise Street Fighter shake up the roster in FATAL FURY: City of the Wolves! Their inclusion amounts to a legendary crossover like no other, as Fatal Fury’s own Terry Bogard and Mai Shiranui are already playable in Street Fighter 6.

Chun-Li is here in full force—charging the opposition with signature moves and combos, classic threads (featured in Street Fighter 6 as Outfit 2), and trademark taunts from across the entire Street Fighter franchise. What brings the former ICPO investigator to the sinister streets of South Town? Play through her Arcade and EOST Mode stories to find out!
春麗 | Chun-LiVoice Actors: Jennie Kwan (EN), Fumiko Orikasa (JA)
A battle-hardened Metro City agent who arrives in South Town, by request, to investigate the resurgence of an infamous criminal syndicate. Few wolves here can match the strength, style, and grace of this World Warrior—let alone best her outright. Perhaps the only one who can hold a candle to her is the fiery kunoichi of the Shiranui clan.
Celebrate Chun-Li's arrival with a special animated trailer by Masami Obari!
The action heats up with a fiery battle between Chun-Li and Mai in this commemorative short, courtesy of acclaimed animator Masami Obari.
About Masami Obari
Masami Obari is a Japanese anime director, animator, and mechanical designer who serves as president of Studio G-1NEO. Born in Hiroshima, Japan, Obari has been involved in the creation of numerous high-profile anime productions, and is well known for his trademark directing style that includes dynamic imagery and unique visual expression. This style has not only garnered him fans all around the world, but has also served as significant inspiration for many animators across the industry. Obari was character designer and chief animation director for the TV anime Fatal Fury: Legend of the Hungry Wolf and its sequel The New Battle, as well as director for the film version Fatal Fury: The Motion Picture. In addition to this new trailer, Obari also created THE KING OF FIGHTERS XV Special Movie and FATAL FURY: City of the Wolves Special Music Video.
Over the past two years, our commitment to enhancing the gameplay experience has been unwavering. Following an impressive 88 updates in our first year, we continued to push boundaries, releasing over 100 new builds within the second year alone! This prolific development led us into the 0.4 series and culminated with the hugh game update 0.4.6 release, which proudly introduced the ability to mod the game. This significant addition empowers our dedicated captain base to customize and expand their universe in entirely new ways, further cementing our dedication to a robust 1.0 release.
Developing a vast and complex universe like Spaceport Trading Company is a journey filled with both triumphs and challenges. We want to acknowledge that our path hasn't always been smooth. We've certainly experienced periods of communication gaps, and we know there have been times when eagerly discussed features, particularly those requiring significant underlying code restructuring, have taken longer to implement than initially hoped. We understand the frustration this can cause for our dedicated captains.
These experiences have been invaluable learning opportunities. They've reinforced the importance of clear, consistent communication and realistic roadmapping. As we move forward, we are committing to even greater transparency and more frequent updates on our development process, especially concerning larger systemic changes. Our goal is to balance the excitement of future possibilities with an honest assessment of the development timeline.
As Spaceport Trading Company propels into its second year, we hope the excitement among its intrepid captains continues to soar. With the introduction of Career mode and refinement of the new systems we want keeping the universe ever-engaging. The community, vibrant and supportive, has grown hand-in-hand with the game, forming a collaborative hub where strategies are shared, stories are recounted, and alliances are forged. With its solid foundation and a future brimming with possibilities, Spaceport Trading Company stands poised to etch its name among the stars as a beloved title in the space sim genre.
In the coming week, we will be revising our current public roadmap and producing a more focused central roadmap specifically targeted for the third year of development of Spaceport Trading Company. The central goal of this next chapter will be on delivering a captivating narrative experience. With the bulk of our development and new features focused on delivering a solid tale between the stars to our captains, this roadmap will outline the exciting, story-driven developments and gameplay enhancements our captains can anticipate.
We extend our deepest gratitude to our incredible community. All of your invaluable feedback, rigorous testing, insightful comments, creative suggestions, and detailed bug reports have been the driving force behind our continuous development. Thank you for all of your time and input – together, we’re building something truly stellar. Thank you for all of your time and input.
Hello everyone! 
We’re excited to announce that the demo version of “Love Too Easily 2: Summer Pocha” is now available on Steam!
https://store.steampowered.com/app/3915220/_2/
You can finally step into the world of Summer Pocha, experience its vibrant summer nights, and get a taste of the stories, characters, and atmosphere waiting for you in the full release.
Demo Available Now
Full Version Launches on December 3rd, 2025
As the sequel to Love Too Easily 1, this new chapter brings deeper stories, upgraded visuals, and even more interactive choices.
Your feedback during the demo period will help us polish the final release, so please share your thoughts in the community hub or review section!
Thank you for your continued support, and get ready to dive back into the Love Too Easily universe. 

See you at the Pocha!
— The Love Too Easily Dev Team
We've made updates to known issues and added new entries to the list of Hardcore option for GRADIUS III.
Please refer to the GRADIUS ORIGINS website for more information.
Midnight whispers drift softly as nameless spirits rise from the depths of the night.
This five-star outfit is born from the essence of mystery, embodying the philosophy of "Nameless, Selfless" within a serene and elegant atmosphere. May this gown, crafted from the heart of midnight, allow stylists to sense the fleeting yet noble spirit it carries.
Step behind the scenes of the making of Nameless, Selfless, a five-star masterpiece. Converse with the night breeze, and blend with the mystery.
The Story Behind the Outfit - Nameless Scrolls
Scroll One
It's all over.
At least for me, it is. I was sent to the palace, and though Strange remained in the capital, without Her Majesty's support, we were destined to be excluded from the core of political influence.
Many of my former colleagues were investigated, and even as I was transferred to the palace, I still heard whispers of their entanglements and betrayals. Perhaps one day, it will be my turn.
Queen Olivia seemed to foresee this, placing me under house arrest, a compromise but also a form of protection. Yet I believe that the peace bought in this way is nothing more than the calm before the storm; greater events are likely to unfold soon.
Fortunately, she is still by Olivia's side. Before leaving, I burned the evidence of her communications with Her Majesty, hinting that she should look after Olivia. After years of working together, we share an unspoken understanding, and she will grasp my meaning.
May her special position shield her from Duke Price's scrutiny, and may she support Queen Olivia until the day our ideals are realized.
Scroll Two
Rain falls steadily outside my window as I put pen to paper, my heart weighed down by sorrow. One calamity follows another, like days of accumulated rain, falling without pause.
Strange perished in a sea of flames. This was the first shock I did not anticipate. From the slums, Strange had clawed his way up, learning early how to survive in this harsh world. His death feels like a dark omen.
There is no time to mourn. I immediately wished to write to her and to Queen Olivia, urging them to keep themselves safe. But the next blow came swiftly: the news of Rosanisse's death. Only now can I write her name without fear of exposing her, a stark reminder of how little control we truly have.
Queen Olivia sent word that Rosanisse would be secretly interred at the palace, at a critical moment for the enforcement of the new decrees. She could not attend in person, and with respect and sorrow, asked me to bid her farewell. With Olivia's quiet support, new blood will soon flow through the core of political influence, and she remains certain that one day our shared ideals will come to fruition.
The letter also revealed that Duke Price used ancient rites to expunge Rosanisse's name, and that any trace of her would vanish like drifting sand until nothing remained. Through these words penned in exile, I leave a trace of her.
I mourn you, my friend. Your name may one day be forgotten, but the time we spent together, and the ideals we chased side by side, will endure forever.
The rain continues, and old wounds begin to ache anew. I must pause here.
Scroll Three
I have lived a long life, far longer than I ever imagined. Time and age have slowly washed over the shores of my memory, leaving behind only familiar scenes: being taken as Her Majesty's sworn knight, walking the palace halls, pausing my debates with Strange to enjoy the sound of a gentle melody.
Speaking of debates, two young visitors recently arrived at the palace—grandchildren of Queen Olivia. They chattered and bickered playfully, innocent and endearing. The clever children told me that after so many years, the newcomers who once supported the reforms have now stepped into the core of political influence. For a moment, I was stunned. How I wish my old friends could see this.
My friends... where was I? Ah, yes. I remember a projection... an echo of sorts, a familiar presence that always appeared alongside music in my memories.
With age comes forgetfulness, and many things start to fade from the mind. Yet I write this news on paper, so she may know, and so I may remember. Our banner has been raised by those who came after us, and the embers of our ideals still burn.
I believe she will be pleased.
The Inspiration Behind the Design
The design of "Nameless, Selfless" brings to life an ancient gown wreathed in ethereal blue flames in the dead of night. Within shadowed depths tangled with roses and thorns, the gown seems to caress the petals, radiating mystery, pride, and a subtle air of danger. Every detail is crafted to highlight its ghostly, otherworldly presence. Mystery is the heart of this outfit, which is why the design weaves in elements like flickering blue flames and tranquil flower clusters. Though understated, the legendary "Dragon" is also present in the motifs, adding a whisper of ancient power. Centered around these inspirations, the delicate details of the bodice echo the tattered texture of the hem, together shaping a spectral figure draped in black and violet satin, completing this five-star masterpiece.

The Details in the Design
\[Headwear: Soul and Butterfly]
The headwear features a black veil accented with flickering purple flames. Light and airy, it does not obscure Nikki's face but gently frames it, creating a sense of openness and visual breathing space, with delicate petals and sparkling diamonds adorning the veil.

\[Backpiece: Unfading Shadow]
The backpiece draws inspiration from dragon bones, refined into a slender, delicate structure for a graceful silhouette. Gemstones adorn the joints, adding subtle glimmers of light. Crafted from transparent materials, it mirrors the dress's layered volume while evoking a ghostly presence that floats and curves around the body, alluring yet dangerous. The glass-like bones are both exquisite and sharp, serving as the crowning detail that completes this masterpiece.

\[Dress: Against the Gale]
The design of Nameless, Selfless draws inspiration from traditional Western ceremonial gowns, blending timeless elegance with an ethereal, ghostly allure. Beneath its splendor lies a quiet sense of decay, where beauty and ruin exist in fragile harmony. Silver chains drape across the bodice and waist, while white lace-like ornaments at the chest echo the backpiece's motif, each detail inspired by the image of snow-white bones. The gown's flowing tulle train shimmers with restrained grandeur, its edges softly frayed as if brushed by roses and thorns. Beneath the outer layers rests a decayed lining, long forgotten and shrouded in mystery. Along the hem, clusters of purple-gray roses bloom like mist in the night. Rather than real petals, these roses are formed from translucent pale-gray tulle, blending seamlessly with the gown's tones to evoke the soft, dreamlike haze of midnight.


\[Choker: Things Entrusted]
Encircling the neck is a piece of delicate, irregular lace that, upon closer look, reveals the silhouette of a sleeping dragon. Its graceful form winds gently among glimmering gemstones, resting in tranquil silence beneath the veil of night.

\[Shoes: Lying in Wait]
A wisp of ghostly light is sealed within the platform soles, casting a faint, subtle glow with every step. Around the ankles, a circle of thorns entwines, elegant yet menacing.

The Concept Behind the Abilities
The ability draws inspiration from a horror game. Blow out the candle, and suddenly someone else appears in the room.
Yet in our world of Whim, gaining a projection of oneself carries a unique charm. Nikki can pose for photos with her projection and even dance alongside it, as if sharing the night with a reflection from a dream.
In the moonlit ballroom, bathed in soft, silver light, Nikki and her other self emerge from the darkness, dancing together, entwined like vines and moonlight, moving as one through the night.

Hello everyone!
Today's update brings some backend system upgrades, as well as some new model work, a new server configuration setting, and, of course, achievements! You may have seen hidden achievements pop up in the past day or so, and that was me working on them in testing. More have been added, and they have been made visible.
Additions
Added eight achievements! Achievements will range in difficulty from Easy, Medium, Hard, and Very Hard, represented by green, blue, purple, and red backgrounds, respectively. They don't do anything at the moment, but in the future, they will unlock cosmetics and may have other gameplay effects.
Added SVAR: Host-Advantage Mitigation. This is enabled by default, and will cause the host to be placed on the team with the fewest players. Since the host has an undeniable advantage due to having zero ping, I feel this is a potential solution. More ways to mitigate host advantage will be investigated in the future.
Added a functional basketball hoop to the lobby, with a score counter.
Added some new props to Dodgemall and the Lobby.
Changes & Fixes
Fixed bug causing Team Knockout to display incorrect scores in the pre-round.
Fixed bug causing players with very old save data to have all of their volume preferences set to 0%.
Redesigned the main menu.
You can no longer knock yourself out in most of the Lobby.
The underside of the second floor in the Lobby is now a designated PvP area.
I hope you enjoy the new achievements! More will be added in the future.
- Arb
In near days or week servers will be shut down for good. Hope the idea of game conception will rise again in near future.