Patch Notes for build v0.1.2.2025-11-03-1700:
Moving objects (mostly chairs) will no longer trap the player if they are standing where the object wants to move.
Fame and Money no longer double themselves when you pick up a new tool.
Headlamp's light now turns on when first picked up.
UI Overlay Controller now handles opening and closing full-screen UI screens - this allows the user to close these screens with the same button that they used to open the screen.
Various Haunted Objects around The Newhamburger Mansion have had their names and descriptions updated to be more accurate.
Added level map for Ghost Town.
Laptop Store now displays more items in a grid layout.
Rich Text improvements in Quest Tracker and Journal.
Social Results comments now match the Platform that the player selects.
Ambient lighting with no flashlight improved.
Patch Note:
- We released a version update regarding Unity. There are no changes made to the game content.
Patch Note:
- We released a version update regarding Unity. There are no changes made to the game content.
Changes:
Increased the Health of the large pink bot from 246 to 300
Ms.Clank had been moved up in all text boxes and no longer hides any text
A tool tip had been added to the upgrade system to ease learning of the game
The size of the lore text at the beginning of the game had been increased
The average size of all text boxes has been increased so that they don't lower the text size. (This way pixel ratios in text are safe)
This is all for day one changes!
Have a prosperous day!Â
Leon :D
That's my face for refference (Don't wanna be a facless dev haha)
Hey everyone,
Just a quick hotfix, we'll be releasing a much more substantial update in a few days time. We've been blown away by the reception to the game and if you haven't already please leave a review as that helps us a ton!
ICYMI we're giving away a 256GB LCD Steam Deck and a copy of the game to one lucky winner so go check that out here which ends tonight so be sure to enter to win!
FIXES
Fixed Workshop bugging out if a character isn't wearing a weapon
Until next time!

Hello, Adventurers!Â
Welcome to âThis Month in Skyâ, where we share Sky news, community activities, and creations from Sky kids around the world.Â
Days of Mischief and Season of Migration continue, but thatâs not all Sky has in store for November! In this monthâs edition, weâll go over when you can expect the next Sky update, Days of Giving, and more.
Please note: All dates and times are listed in PST/PDT.

Get ready for this yearâs Days of Giving! From November 17th through 30th, Sky is full of extra surprises â whether youâre saving up for a coveted item, sending gifts to friends, or simply relishing a little extra boost, make sure to take flight and enjoy:
Double Hearts: twice the love! Hearts and heart light are doubled (Player Creations not included)
Double Treasure Candles: you can find eight big candle clusters each day instead of the usual four
Double Seasonal Light: there are eight collection points each day instead of four, allowing you to forge up to two Season Candles per day

This month we have two regular Traveling Spirits and one group visit! Follow us on social media for hints and reveals before their arrivals.
Nov. 6th-9th
Group visit Nov. 17th-30th
Nov. 20th-23rd
Skyâs next update will arrive on December 1st. Keep an eye out on official channels for patch notes, or check next monthâs edition of This Month in Sky for highlights!
November 4th, join us for another Days of Mischief play session on Discord!
November 13th, join Tethys and Stellify for a costume party in Eden! đ„ This event will use festival tech in the game, so you can join in the fun (and chaos) even if youâre not on Discord. Dress up as your favorite character, or wear your best Days of Mischief outfit! We look forward to facing the krill with you.
Beta testers are able to share certain Beta content from recent testing starting on November 17th at noon Pacific Time. So keep an eye out if youâre interested in sneak peeks of what theyâve been up to!

Daylight Saving Time affects the local time for thatgamecompany and Sky. Depending on practices in your region, this means that Skyâs reset and in-game activities, such as meals with Grandma, may change times for you.
We changed from Pacific Daylight Time (PDT) to Pacific Standard Time (PST) on November 2nd. If youâre not sure how this may affect your schedule, you can check our graphic or use your favorite internet browser to look up time zone conversions!Â
This month, we have some creations from members of the Sky Creator Troupe! If youâd like to learn more about our content creator program, look for new Sky creators to follow, or simply want to find the links to the folks whose art is featured below, you can check out our webpage here:
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Â
Amekkoro_sky on X
kittysjorney on InstagramÂ
đ Would you like to see more content from other Sky kids? Would you like to be featured in next monthâs edition? Use #ThatSkyGame on social media to search for even more Sky creations, or to share your own!
@ominouscry.bsky.social

@Ashi20250805 on X
@fragment-sky.bsky.socialÂ
@Nagisako_Nuu on X
@Ning65647727 on X
@osmanthus_sky on X
@Phintasu on X
@ruruha3.bsky.social

@____uto_____ on X
You can find information posted on the in-game News board, and available through Skyâs gear menu and Support tabs. You can also use the links below.
Contact our Player Support team, including our Trust & Safety specialists, here:
{LINK REMOVED}
Check our Known Issues section for current major bugs players should be aware of:
{LINK REMOVED}
Please read our Patch Notes section for information about each game update, including new game content and bug fixes:
{LINK REMOVED}
Want to see more of us on social media? Check out our Linktree!
{LINK REMOVED}
Join our official global Discord community:
{LINK REMOVED}
For other Sky news, make sure to keep an eye on our website and blog pages:
{LINK REMOVED}
The update is bigger than whatâs represented here in text!
Glory or Death!
Fixed a condition allowing multiple LETALIS to fight Kammuth.
New LETALIS available to fight Kammuth (one will be hinted on Instagram).
More hints at Delfos.
Some Delfos Quiz questions have been updated to match in-game content.
Valkyriesâ best weapons updated, replacing SWORDS with SPEARS.
Teleport issue to Valhalla Villa should now work.
CODEX: Wild Beast percentages going beyond 100% have been fixed.
New activity: chop trees for money at Caititi and other locations.
Dialogue System improvements: soon weâll be able to manage paragraphs and translate the game to other languages. This may require replacing our custom font with a Google Font.
No spoilers here: thereâs more aftergame content waiting to be discovered!
Multiple visual fixes and typos addressed, along with other community-reported bugs.
Somtimes Hoof is showing up as a weapon instead of a loot item.
Some Gear Skills are not working properly.
Windowed Mode: Switching to windowed mode may affect camera zoom
Steam Deck: Sidebar is not fully visible
Directional Bug: Player sometimes faces the wrong direction after entering a new area
Scene Transitions: Brief flicker where player appears during fade-to-black
Boulder Movement: Boulders may visibly shift when re-entering a location
Hey neighbours!
I hope youâre well! Iâve been loving all the rain weâve been having in Melbourne this week. Todayâs update is a nice chunky one so letâs go to it!
First up the most exciting thing: cooking! You have been invited to a taping of Jordon Gamseyâs kitchen make over show at the pub in Garland East. Afterwards youâll be able to purchase a pot (or borrow the one in the pub) and cook your own meals. The mini game is a memory game where each ingredient is assigned an action and you select the action to complete the recipe before the timer runs out.
Each NPC has a recipe for their favourite comfort food, you can collect them around the city after becoming good enough friends. Eating the meals you make comes with a buff specific to the NPC. Some of them are silly and some are useful so make sure you try them all!
This update also has some nice quality of life features including:
- NPCs now have a chance of giving you a gift back when you gift them, the chance is higher the better your relationships is.
- Ravens now have a chance of dropping gifts when you pat them.
- Recycling bins now sell stuff people have recycled (items, furniture etc). They restock daily and each one has its own items so check them all!
- Big updates to interaction radius to better handle stacked items and different kinds of input.
- Tea recipes now only require one of each ingredient.
- Using the toilet now removes any food related buffs you have that day.
- Lots of new accessibility features including adjusting the timers on mini games, custom cursors and toggles for the sleep requirements.
- You can now also use the back button to force progression and auto select the final option of text if you want to spam though long scenes.
In addition to all of that, this update has major changes to how the graphics and textures are handled in the back end. This is the last of the major optimisations I had planned, Iâm sure there will be some more that come to me but now this is out of the way Iâll be full steam ahead on more QoL stuff and tasks.
Thanks as always for your bug reports and sorry Iâve been a bit slower with replies lately, life has really being life-ing! But I really appreciate your support and Iâm excited for the next bits!
Iâll most likely have one more update before the end of the year and then Iâll be taking a little break over the holidays to regroup and update the roadmap.
<3 Violet
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2.0.0F - Patch (PC and Mac) (Full and Demo) - 04/11/25
_______________________________________________________________________
Current song: WITCHYMAN - Cain Culto
General:
- UI - Adjusted placement for small screens
- Ui - Fixed nine slice on scrolls and sprites to prevent being visually off.
- Hotbar - Health - no longer flashes blue when not in use and doesnât appear on day one
- TV - fix image not destroying on early exit
- Portraits - minor changes to train portrait height
- Error messages - edited some wording
- Adjusted spawn logic for all types of daily spawns
- Music shop - moved opening mail to Spring 14th.
- Music shop - Require reading letter before going to music shop for intro scene to trigger.
- Tea shop - Require reading letter before going to tea shop for intro scene to trigger.
- Demo - Adjusted text across achievements and pop ups.
- Fixed âQuit to apartmentâ after rental not going back to hotel on first day.
- Dehydrator - Adjust text to say âoffâ not âerrorâ if not currently working but items to collect.
- Player - fixed body colour not updating at the mirror in some situations.
- Player - Clamp draw to prevent sub pixel display.
- Hotel bed - Fixed can get stuck on first night if spamming exit at the right angle.
- General typos etc.
Items/Inventory
- Added âSPECIALâ category, to prevent selling or gifting required items (ferris wheel ticket)
- Added various ingredient and recipe card items.
- Inventory App - Fixed wrong hover placement when moving items with controller/keyboard.
- Fixed Fringe/Beard registering as hair when added from lucky bag gifts.
- Hotbar - Fixed hotbar item not reselecting the current item when tab is pressed again.
Furniture/Decor:
- Fixed crash from getting single bed as random lucky bag reward.
- Placement sparkle for putting items on tables now has correct placement.
- Adjusted Redecorate and Turn tool interaction windows.
- Switched off collisions for furniture on tables etc.
- Fixed shadow placement when holding furniture outside.
- Removed ability to put Rugs and Beds on tables.
- Default Player furniture - adjusted microwave placement and plant placement
Shops/Storage:
- Update various shops inventory including Butcher, Supa, Fish, Market, Nights, Pub, Danâs fridge
- Recycling Bin - Now will have random items for sale each day (good ones, not trash!)
- Storage - Tea, herbs and ingredients are now added to the Food tab, Hair Styles are Hair Dye are now stored in the Clothes tab.
- Fixed not being able to take NPC items from storage when we donât have money.
- Shops - Adjusted text placement in Info tab.
- Storage - fixed sound playing when exiting the fridge.
- Adjust integration window for (most) shops to include highlight
NPCs:
- Fixed direction jitter on stop and adjusted some collisions.
- Fixed visual issues when set to following mode.
- Compressed sprites for speed - (this is a WIP and may effect some cutscenes where npc clothing is changed)
- Fixed NPCs walking away when talking to you - (probably)
- Gifts - Limited daily gifts to 1, NPCs will now politely decline additional gifts.
- Gifts - Added a random chance of receiving a gift back when gifting an NPC. Chance increases as relationship progresses.
- Fixed npcs pushing items when walking through them.
Animals:
- Fixed birds flying behind buildings
- Ravens now have a chance of dropping pebbles when you pat them.
- Fixed fish not spawning in some cases
Initiatives/Tallies:
- Gardening Basics - Fixed tally check for seeds planted and cuttings harvested.
- CDs Collected - Swapped tally check from CDs picked up to songs unlocked.
Levels/Visual:
- Fixed slipping in various buildings: bank, cinema, mall
- Fixed collisions in various areas - florist table
- Added front walls to all indoor areas (your can toggle this in settings)
- University - Added fences
- Lighting - Fixed orange glow overlay being the wrong sizes.
- Lighting - Update lighting overlay in cinema
- Justice Center - Fixed transparency
- CBD - Added hedges.
- Fire Station - Fixed rug visibility
- Recycling centre - Fixed not being transparent when behind it.
- Pub - Added kitchen area with communal cooking pot.
- Surface Studio - Fixed preview of wallpaper not displaying in window.
Accessibility:
- Custom cursor colours (request what colours you want!).
- Added timer controls for Fishing, Tea and Cooking mini games.
- Add difficulty override for Cooking mini game.
- Add front walls toggle.
- Added âRequire Sleepâ toggle (sleep counter wonât increment so you can manage physical and mental health without sleep effecting it).
Tea brewing mini game:
- Fixed kettle placement on smalls screens.
- Adjusted recipe formatting.
- Removed the kettle game background.
- Updated recipes to require only 1 of each ingredient.
- Making tea not from recipes will now make âExperimental Teaâ or âBad Teaâ depending on outcome.
- Adding too many ingredients will now only take what it needs for the recipe.
- Added accessibility timer controls.
- Add achievement after intro cutscene completed.
Cooking:
- Added cooking mini game.
- Added pot to furniture store.
- Added Mail inviting to attend event.
- Added opening cutscene in pub.
- Added recipe cards to various locations around the maps and also fridges. Each NPC has a comfort food recipe to share, to collect recipe cards, you need to be Acquaintance level or higher.
- Each recipe item is linked with a special buff.
Buffs:
- Adjusted ChanceHarvest rates.
- Added lots of new buffs for cooking items including price adjustments, raven gifts, lighting up Harukaâs sketches, double fishing rewards etc.
- Using the toilet now removes any food related buffs and plays a sound effect.
- Eating Experimental Tea or Fusion Cuisine now has a randomised chance to give up a positive or negative buff.
Interactions:
- Textboxes - Pressing âbackâ will now exit a textbook or if thereâs a choice window open select the final option.
- Textbooks - Selections now have a visual queue when theyâre available to prevent unintended presses.
- Player interaction - Adjusted check to recognise changes to player facing direction without movementt
- Cleaning - Adjusted range on tree cleaning
- Bed - Added diagonal directions to trigger sleep in bed and adjusted some scene timing.
- Adjusted all player interaction logic to be better for tables, prioritising and optimisation.
Controls:
- Adjusted keyboard reset on mouse movement.
- Settings - Custom controls: Prevented removing some inputs (interact, arrows) if thereâs no other options registered.
- Settings - Add controller and input debug to menu
- Settings - Adjusted text on reconnect controller button.
- Controller - Adjusted 8 directional movement sprite choice to be more natural.
- Controllers - Adjustments to controllers for better connection/disconnection
- Adjusted swapping between keyboard/mouse input for buttons to be more responsive.
Events:
- New Game - Fixed issue with starting a new game during the opening cutscenes causing a soft lock.
- Intro - Forced train to spawn regardless of first day status.
- Hotel intro - Update portraits
- Real Estate Window - Fixed first day triggers occasionally not deleting.
- Move ins - Adjust pot placement preventing item spawn in some cases.
- Jake PE 1 - Fixed bird placement
- Chloe PE 1 - fixed bad guy hanging around after the event.
- Ryan PE 1 - Updated portraits and running placement
- Cedar BE 2 - Updated text to require Parlour Palm to be fully grown and mention camera requirement. Note - This will not currently update on old save files!
- MP 3 - Trigger of collecting the stuff checking off the wrong sub task and preventing things from moving forward.
- Demo - Fixed issue with some demo tasks not sending reward after checking wrong sub tasks.
- FoP - Changed how attendance is registered.
Optimisation:
General:
- Camera - clamp movement better
- Removed gmlive
- Replaced draw_rectangle with sprite.
- Smoothed delta timing when entering a new room.
- Update of various collisions, placements, fades etc for this.
- Moved various code from draw > step event.
- Weather - Adjusted for low fps and per platform, decoupled the emitter and timer updates.
- Player - adjust radius checks so they update when we change facing directions.
- Changed room order effecting room start
- Transitions - Added run_load_transition_complete for stuff that needs to happen on load when transition completed
- Transitions - Added optional z placement control
- Started adding positioning struct to all objects
Depth sorting:
- Full rework of depth sorting to group like textures and use passthrough shader. Note - there are still some transparency issues there for stacked objects.
- Updated onscreen checks to stop things popping on and off screen across all objects
- Added z control to depth transparency
- Added tie breaker to prevent clipping.
UI:
- Refactored some UI areas for speed.
- Added UI creation numbers and fixed context menu exit cases.
- Fixed better button memory for tabs.
- Fixed scrolls saving not from context menu refresh.
- Better scroll and button memory for selections.
Sprite baking:
- Added sprite baking to NPCS with compressed sprites in general play.
- Added sprite baking to player.
- Added sprite cache control
Surfaces and textures:
- Added texture and surface tracking
- Fixed UI scroll surfaces not being cleared properly.
- Added texture flushing at various points including room change, dialogue box end.
- Change all platforms back to 2048x2048 texture page sizes