Hey Defenders,
Today’s hot fix comes with a little surprise. There’s a secret Easter egg hidden inside the Tavern, and it’s not going to reveal itself easily. Somewhere within those walls lies an encoded message waiting to be uncovered. To decipher it, you’ll need to use multiple Julius cipher shifts and Vigenère shifts, and the key for the Vigenère cipher is hidden in plain sight within today’s patch notes. The first player to find and fully decode the message will earn the chance to name a weapon or accessory in a future update. Once the message is cracked, we’ll release a follow-up hot fix that will make it appear in-game for everyone to see. To qualify, the decoded message must be posted in the Tavern DD:A channel on the official Dungeon Defenders Discord server.
As always, we’re deeply thankful for all your feedback, bug reports, and support. We see everything you share across all our social channels, and beyond and it truly means the world to us. We wouldn’t be here without you, and every bit of input you give helps shape the future of Dungeon Defenders: Awakened.
See you in the Tavern,
The DD:A Community Development Team
Fixed an issue in the previous update that stopped the primary fire working correctly
Rebuilt Ranking and Stats system code.
Fixed Challenge save issues.
Cash Store: fixed transaction and display bugs.
Server Travel: fixed desync and transition errors.
Improved overall graphics quality.

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Best wishes,
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Hi all, a quick update today to address an issue in V2 with animals that was causing people's games to crash whenever an animal dies.
This should now be fixed, so for anyone having an issue where your game was crashing on the turn of a month/year, this update will most likely address that issue.
Big thanks to elineaestelle for their help tracking down the issue!
Hello everyone! It's been nearly a year since our last survey, where we set out priorities and got to work. While we have not been able to deliver on all of them as quickly as we wish, we plan to release the first iteration of AI upgrades in the very near future. In the meantime though, we would like to host our first AMA to see what all of your questions are about the future and current state of Sea Power. Feel free to submit your questions here!
Note: Your alias/name will be shared publicly if you choose to fill it in on our AMA form. If you wish to remain anonymous, feel free to put N/A!
https://forms.gle/8GEEBWJoQxYjbGAr7
*Should be active for 2-3 days!*
Added an option for Absolute Movement in Action Sequences to NOT be relative to current position (uncheck "Is Relative").
Added Equipment Unique ID Array to the Hero Data Source.
Added support for "Global\[]" Variable support to Filters.
Fixed an issue related to Item Selection in Lists from occuring twice on the first focus.